validation: compute shader must include 'workgroup_size' in its attributes

Bug: tint:884
Change-Id: If96c6df3247fee142a779117fa26d006afd4f7ef
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/55680
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
This commit is contained in:
Sarah
2021-06-29 18:39:44 +00:00
committed by Sarah Mashayekhi
parent d18f2e0d6e
commit e6cb51e715
1840 changed files with 2070 additions and 2018 deletions

View File

@@ -58,7 +58,7 @@ struct Particle {
[[binding(2), group(0)]] var<storage, read_write> particlesB : Particles;
// https://github.com/austinEng/Project6-Vulkan-Flocking/blob/master/data/shaders/computeparticles/particle.comp
[[stage(compute)]]
[[stage(compute), workgroup_size(1)]]
fn comp_main(
[[builtin(global_invocation_id)]] gl_GlobalInvocationID : vec3<u32>) {
var index : u32 = gl_GlobalInvocationID.x;

View File

@@ -37,7 +37,7 @@ struct Particles {
[[binding(2), group(0)]] var<storage, read_write> particlesB : Particles;
[[stage(compute)]]
[[stage(compute), workgroup_size(1)]]
fn comp_main([[builtin(global_invocation_id)]] gl_GlobalInvocationID : vec3<u32>) {
var index : u32 = gl_GlobalInvocationID.x;
if ((index >= 5u)) {

View File

@@ -16,7 +16,6 @@ fn main() -> f32 {
return ((2. * 3.) - 4.) / 5.;
}
[[stage(compute)]]
[[workgroup_size(2)]]
[[stage(compute), workgroup_size(2)]]
fn ep() {
}