validation: compute shader must include 'workgroup_size' in its attributes

Bug: tint:884
Change-Id: If96c6df3247fee142a779117fa26d006afd4f7ef
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/55680
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
This commit is contained in:
Sarah
2021-06-29 18:39:44 +00:00
committed by Sarah Mashayekhi
parent d18f2e0d6e
commit e6cb51e715
1840 changed files with 2070 additions and 2018 deletions

View File

@@ -6,7 +6,7 @@ struct ComputeInputs {
// TODO(crbug.com/tint/752): [[builtin(num_workgroups)]] num_workgroups : vec3<u32>;
};
[[stage(compute)]]
[[stage(compute), workgroup_size(1)]]
fn main(inputs : ComputeInputs) {
let foo : u32 =
inputs.local_invocation_id.x +