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validation: compute shader must include 'workgroup_size' in its attributes
Bug: tint:884 Change-Id: If96c6df3247fee142a779117fa26d006afd4f7ef Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/55680 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
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@@ -6,7 +6,7 @@ struct ComputeInputs {
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// TODO(crbug.com/tint/752): [[builtin(num_workgroups)]] num_workgroups : vec3<u32>;
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};
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[[stage(compute)]]
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[[stage(compute), workgroup_size(1)]]
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fn main(inputs : ComputeInputs) {
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let foo : u32 =
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inputs.local_invocation_id.x +
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