Vulkan: Implement BindGroupLayout
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@ -92,6 +92,10 @@ namespace backend {
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return mBindingInfo;
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}
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DeviceBase* BindGroupLayoutBase::GetDevice() const {
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return mDevice;
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}
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// BindGroupLayoutBuilder
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BindGroupLayoutBuilder::BindGroupLayoutBuilder(DeviceBase* device) : Builder(device) {
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@ -39,6 +39,8 @@ namespace backend {
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};
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const LayoutBindingInfo& GetBindingInfo() const;
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DeviceBase* GetDevice() const;
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private:
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DeviceBase* mDevice;
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LayoutBindingInfo mBindingInfo;
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@ -288,6 +288,8 @@ if (NXT_ENABLE_VULKAN)
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target_include_directories(vulkan_autogen PUBLIC ${SRC_DIR})
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list(APPEND BACKEND_SOURCES
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${VULKAN_DIR}/BindGroupLayoutVk.cpp
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${VULKAN_DIR}/BindGroupLayoutVk.h
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${VULKAN_DIR}/BlendStateVk.cpp
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${VULKAN_DIR}/BlendStateVk.h
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${VULKAN_DIR}/BufferUploader.cpp
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@ -0,0 +1,104 @@
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// Copyright 2018 The NXT Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "backend/vulkan/BindGroupLayoutVk.h"
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#include "backend/vulkan/VulkanBackend.h"
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namespace backend { namespace vulkan {
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namespace {
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VkDescriptorType VulkanDescriptorType(nxt::BindingType type) {
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switch (type) {
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case nxt::BindingType::UniformBuffer:
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return VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
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case nxt::BindingType::Sampler:
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return VK_DESCRIPTOR_TYPE_SAMPLER;
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case nxt::BindingType::SampledTexture:
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return VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
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case nxt::BindingType::StorageBuffer:
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return VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
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default:
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UNREACHABLE();
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}
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}
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VkShaderStageFlags VulkanShaderStageFlags(nxt::ShaderStageBit stages) {
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VkShaderStageFlags flags = 0;
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if (stages & nxt::ShaderStageBit::Vertex) {
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flags |= VK_SHADER_STAGE_VERTEX_BIT;
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}
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if (stages & nxt::ShaderStageBit::Fragment) {
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flags |= VK_SHADER_STAGE_FRAGMENT_BIT;
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}
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if (stages & nxt::ShaderStageBit::Compute) {
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flags |= VK_SHADER_STAGE_COMPUTE_BIT;
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}
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return flags;
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}
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} // anonymous namespace
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BindGroupLayout::BindGroupLayout(BindGroupLayoutBuilder* builder)
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: BindGroupLayoutBase(builder) {
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const auto& info = GetBindingInfo();
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// Compute the bindings that will be chained in the DescriptorSetLayout create info. We add
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// one entry per binding set. This might be optimized by computing continuous ranges of
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// bindings of the same type.
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uint32_t numBindings = 0;
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std::array<VkDescriptorSetLayoutBinding, kMaxBindingsPerGroup> bindings;
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for (uint32_t bindingIndex : IterateBitSet(info.mask)) {
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auto& binding = bindings[numBindings];
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binding.binding = bindingIndex;
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binding.descriptorType = VulkanDescriptorType(info.types[bindingIndex]);
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binding.descriptorCount = 1;
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binding.stageFlags = VulkanShaderStageFlags(info.visibilities[bindingIndex]);
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binding.pImmutableSamplers = nullptr;
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numBindings++;
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}
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VkDescriptorSetLayoutCreateInfo createInfo;
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createInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
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createInfo.pNext = nullptr;
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createInfo.flags = 0;
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createInfo.bindingCount = numBindings;
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createInfo.pBindings = bindings.data();
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Device* device = ToBackend(GetDevice());
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if (device->fn.CreateDescriptorSetLayout(device->GetVkDevice(), &createInfo, nullptr,
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&mHandle) != VK_SUCCESS) {
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ASSERT(false);
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}
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}
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BindGroupLayout::~BindGroupLayout() {
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// DescriptorSetLayout aren't used by execution on the GPU and can be deleted at any time,
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// so we destroy mHandle immediately instead of using the FencedDeleter
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if (mHandle != VK_NULL_HANDLE) {
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Device* device = ToBackend(GetDevice());
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device->fn.DestroyDescriptorSetLayout(device->GetVkDevice(), mHandle, nullptr);
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mHandle = VK_NULL_HANDLE;
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}
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}
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VkDescriptorSetLayout BindGroupLayout::GetHandle() const {
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return mHandle;
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}
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}} // namespace backend::vulkan
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@ -0,0 +1,39 @@
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// Copyright 2018 The NXT Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef BACKEND_VULKAN_BINDGROUPLAYOUTVK_H_
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#define BACKEND_VULKAN_BINDGROUPLAYOUTVK_H_
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#include "backend/BindGroupLayout.h"
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#include "common/vulkan_platform.h"
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namespace backend { namespace vulkan {
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class Device;
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class BindGroupLayout : public BindGroupLayoutBase {
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public:
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BindGroupLayout(BindGroupLayoutBuilder* builder);
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~BindGroupLayout();
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VkDescriptorSetLayout GetHandle() const;
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private:
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VkDescriptorSetLayout mHandle = VK_NULL_HANDLE;
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};
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}} // namespace backend::vulkan
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#endif // BACKEND_VULKAN_BINDGROUPLAYOUTVK_H_
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@ -12,6 +12,7 @@
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "backend/vulkan/BindGroupLayoutVk.h"
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#include "backend/vulkan/BlendStateVk.h"
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#include "backend/vulkan/BufferVk.h"
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#include "backend/vulkan/CommandBufferVk.h"
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@ -14,6 +14,7 @@
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#include "backend/vulkan/PipelineLayoutVk.h"
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#include "backend/vulkan/BindGroupLayoutVk.h"
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#include "backend/vulkan/FencedDeleter.h"
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#include "backend/vulkan/VulkanBackend.h"
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@ -21,16 +22,31 @@ namespace backend { namespace vulkan {
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PipelineLayout::PipelineLayout(PipelineLayoutBuilder* builder)
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: PipelineLayoutBase(builder), mDevice(ToBackend(builder->GetDevice())) {
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// Create an empty pipeline layout for now
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// TODO(cwallez@chromium.org): Add support for descriptor sets, figure out push constants
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// Compute the array of VkDescriptorSetLayouts that will be chained in the create info.
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// TODO(cwallez@chromium.org) Vulkan doesn't allow holes in this array, should we expose
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// this constraints at the NXT level?
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uint32_t numSetLayouts = 0;
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std::array<VkDescriptorSetLayout, kMaxBindGroups> setLayouts;
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for (uint32_t setIndex : IterateBitSet(GetBindGroupsLayoutMask())) {
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setLayouts[numSetLayouts] = ToBackend(GetBindGroupLayout(setIndex))->GetHandle();
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numSetLayouts++;
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}
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// Specify NXT's push constant range on all pipeline layouts because we don't know which
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// pipelines might use it.
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VkPushConstantRange pushConstantRange;
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pushConstantRange.stageFlags = VK_SHADER_STAGE_ALL;
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pushConstantRange.offset = 0;
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pushConstantRange.size = 4 * kMaxPushConstants;
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VkPipelineLayoutCreateInfo createInfo;
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createInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
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createInfo.pNext = nullptr;
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createInfo.flags = 0;
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createInfo.setLayoutCount = 0;
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createInfo.pSetLayouts = nullptr;
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createInfo.pushConstantRangeCount = 0;
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createInfo.pPushConstantRanges = nullptr;
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createInfo.setLayoutCount = numSetLayouts;
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createInfo.pSetLayouts = setLayouts.data();
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createInfo.pushConstantRangeCount = 1;
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createInfo.pPushConstantRanges = &pushConstantRange;
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if (mDevice->fn.CreatePipelineLayout(mDevice->GetVkDevice(), &createInfo, nullptr,
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&mHandle) != VK_SUCCESS) {
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@ -15,6 +15,7 @@
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#include "backend/vulkan/VulkanBackend.h"
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#include "backend/Commands.h"
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#include "backend/vulkan/BindGroupLayoutVk.h"
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#include "backend/vulkan/BlendStateVk.h"
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#include "backend/vulkan/BufferUploader.h"
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#include "backend/vulkan/BufferVk.h"
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@ -18,7 +18,6 @@
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#include "nxt/nxtcpp.h"
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#include "backend/BindGroup.h"
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#include "backend/BindGroupLayout.h"
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#include "backend/ComputePipeline.h"
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#include "backend/DepthStencilState.h"
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#include "backend/Device.h"
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@ -36,7 +35,7 @@
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namespace backend { namespace vulkan {
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using BindGroup = BindGroupBase;
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using BindGroupLayout = BindGroupLayoutBase;
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class BindGroupLayout;
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class BlendState;
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class Buffer;
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using BufferView = BufferViewBase;
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