Remove redundant RenderPass in Dawn unittests

This patch removes all the redundant creations of RenderPass in Dawn
unittests. In these tests render passes are actually never used.

BUG=dawn:6

Change-Id: I6301a150ea21af1a7ccc3b7ce2dd78351eb7e179
Reviewed-on: https://dawn-review.googlesource.com/c/4720
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This commit is contained in:
Jiawei Shao 2019-02-14 23:51:18 +00:00 committed by Commit Bot service account
parent 1541c8ba7a
commit e7bb3fd119
3 changed files with 1 additions and 7 deletions

View File

@ -20,8 +20,6 @@
class InputStateTest : public ValidationTest {
protected:
void CreatePipeline(bool success, const dawn::InputState& inputState, std::string vertexSource) {
DummyRenderPass renderpassData = CreateDummyRenderPass();
dawn::ShaderModule vsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, vertexSource.c_str());
dawn::ShaderModule fsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
#version 450
@ -35,7 +33,7 @@ class InputStateTest : public ValidationTest {
descriptor.cVertexStage.module = vsModule;
descriptor.cFragmentStage.module = fsModule;
descriptor.inputState = inputState;
descriptor.cColorAttachments[0]->format = renderpassData.attachmentFormat;
descriptor.cColorAttachments[0]->format = dawn::TextureFormat::R8G8B8A8Unorm;
if (!success) {
ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));

View File

@ -44,7 +44,6 @@ TEST_F(QueueSubmitValidationTest, SubmitWithMappedBuffer) {
// Create a command buffer that reads from the mappable buffer.
dawn::CommandBuffer commands;
{
dawn::RenderPassDescriptor renderpass = CreateSimpleRenderPass();
dawn::CommandBufferBuilder builder = device.CreateCommandBufferBuilder();
builder.CopyBufferToBuffer(buffer, 0, targetBuffer, 0, 4);
commands = builder.GetResult();

View File

@ -23,8 +23,6 @@ class RenderPipelineValidationTest : public ValidationTest {
void SetUp() override {
ValidationTest::SetUp();
renderpass = CreateSimpleRenderPass();
vsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, R"(
#version 450
void main() {
@ -40,7 +38,6 @@ class RenderPipelineValidationTest : public ValidationTest {
})");
}
dawn::RenderPassDescriptor renderpass;
dawn::ShaderModule vsModule;
dawn::ShaderModule fsModule;
};