Rename some data structures in TextureCopySplitter

The change renames Texture2DCopySplit and copies2D to
TextureCopySubresource and copySubresources respectively.
Because they are not used for 2D only.

I didn't change Texture2DCopySplit to TextureCopySplit in order
to reflect its meaning and distinguish it from TextureCopySplits.
TextureCopySubresource is a collection of copy regions for either a
single layer of a 1D/2D texture or all depth slices on the same
mip level of a 3D texture (They are exactly what subresources are).

It also renames function ComputeTextureCopySplit to
ComputeTextureCopySubresource, and a couple similar renaming.

Bug: dawn:547
Change-Id: I17f8b349e209af0ed1ccaee4634be1e8235a63b3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50920
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Yunchao He
2021-05-17 10:35:57 +00:00
committed by Commit Bot service account
parent 75de553398
commit e8c271dab7
6 changed files with 78 additions and 73 deletions

View File

@@ -44,7 +44,7 @@ namespace {
};
// Check that each copy region fits inside the buffer footprint
void ValidateFootprints(const Texture2DCopySplit& copySplit) {
void ValidateFootprints(const TextureCopySubresource& copySplit) {
for (uint32_t i = 0; i < copySplit.count; ++i) {
const auto& copy = copySplit.copies[i];
ASSERT_LE(copy.bufferOffset.x + copy.copySize.width, copy.bufferSize.width);
@@ -55,7 +55,7 @@ namespace {
}
// Check that the offset is aligned
void ValidateOffset(const Texture2DCopySplit& copySplit) {
void ValidateOffset(const TextureCopySubresource& copySplit) {
ASSERT_TRUE(Align(copySplit.offset, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT) ==
copySplit.offset);
}
@@ -65,7 +65,7 @@ namespace {
}
// Check that no pair of copy regions intersect each other
void ValidateDisjoint(const Texture2DCopySplit& copySplit) {
void ValidateDisjoint(const TextureCopySubresource& copySplit) {
for (uint32_t i = 0; i < copySplit.count; ++i) {
const auto& a = copySplit.copies[i];
for (uint32_t j = i + 1; j < copySplit.count; ++j) {
@@ -86,7 +86,7 @@ namespace {
// Check that the union of the copy regions exactly covers the texture region
void ValidateTextureBounds(const TextureSpec& textureSpec,
const Texture2DCopySplit& copySplit) {
const TextureCopySubresource& copySplit) {
ASSERT_TRUE(copySplit.count > 0);
uint32_t minX = copySplit.copies[0].textureOffset.x;
@@ -117,7 +117,8 @@ namespace {
// Validate that the number of pixels copied is exactly equal to the number of pixels in the
// texture region
void ValidatePixelCount(const TextureSpec& textureSpec, const Texture2DCopySplit& copySplit) {
void ValidatePixelCount(const TextureSpec& textureSpec,
const TextureCopySubresource& copySplit) {
uint32_t count = 0;
for (uint32_t i = 0; i < copySplit.count; ++i) {
const auto& copy = copySplit.copies[i];
@@ -129,7 +130,7 @@ namespace {
// Check that every buffer offset is at the correct pixel location
void ValidateBufferOffset(const TextureSpec& textureSpec,
const BufferSpec& bufferSpec,
const Texture2DCopySplit& copySplit) {
const TextureCopySubresource& copySplit) {
ASSERT_TRUE(copySplit.count > 0);
uint32_t texelsPerBlock = textureSpec.blockWidth * textureSpec.blockHeight;
@@ -165,7 +166,7 @@ namespace {
void ValidateCopySplit(const TextureSpec& textureSpec,
const BufferSpec& bufferSpec,
const Texture2DCopySplit& copySplit) {
const TextureCopySubresource& copySplit) {
ValidateFootprints(copySplit);
ValidateOffset(copySplit);
ValidateDisjoint(copySplit);
@@ -188,7 +189,7 @@ namespace {
return os;
}
std::ostream& operator<<(std::ostream& os, const Texture2DCopySplit& copySplit) {
std::ostream& operator<<(std::ostream& os, const TextureCopySubresource& copySplit) {
os << "CopySplit" << std::endl;
for (uint32_t i = 0; i < copySplit.count; ++i) {
const auto& copy = copySplit.copies[i];
@@ -294,14 +295,14 @@ namespace {
class CopySplitTest : public testing::Test {
protected:
Texture2DCopySplit DoTest(const TextureSpec& textureSpec, const BufferSpec& bufferSpec) {
TextureCopySubresource DoTest(const TextureSpec& textureSpec, const BufferSpec& bufferSpec) {
ASSERT(textureSpec.width % textureSpec.blockWidth == 0 &&
textureSpec.height % textureSpec.blockHeight == 0);
dawn_native::TexelBlockInfo blockInfo = {};
blockInfo.width = textureSpec.blockWidth;
blockInfo.height = textureSpec.blockHeight;
blockInfo.byteSize = textureSpec.texelBlockSizeInBytes;
Texture2DCopySplit copySplit = ComputeTextureCopySplit(
TextureCopySubresource copySplit = ComputeTextureCopySubresource(
{textureSpec.x, textureSpec.y, textureSpec.z},
{textureSpec.width, textureSpec.height, textureSpec.depth}, blockInfo,
bufferSpec.offset, bufferSpec.bytesPerRow, bufferSpec.rowsPerImage);
@@ -313,7 +314,7 @@ class CopySplitTest : public testing::Test {
TEST_F(CopySplitTest, General) {
for (TextureSpec textureSpec : kBaseTextureSpecs) {
for (BufferSpec bufferSpec : BaseBufferSpecs(textureSpec)) {
Texture2DCopySplit copySplit = DoTest(textureSpec, bufferSpec);
TextureCopySubresource copySplit = DoTest(textureSpec, bufferSpec);
if (HasFatalFailure()) {
std::ostringstream message;
message << "Failed generating splits: " << textureSpec << ", " << bufferSpec
@@ -333,7 +334,7 @@ TEST_F(CopySplitTest, TextureWidth) {
}
textureSpec.width = val;
for (BufferSpec bufferSpec : BaseBufferSpecs(textureSpec)) {
Texture2DCopySplit copySplit = DoTest(textureSpec, bufferSpec);
TextureCopySubresource copySplit = DoTest(textureSpec, bufferSpec);
if (HasFatalFailure()) {
std::ostringstream message;
message << "Failed generating splits: " << textureSpec << ", " << bufferSpec
@@ -354,7 +355,7 @@ TEST_F(CopySplitTest, TextureHeight) {
}
textureSpec.height = val;
for (BufferSpec bufferSpec : BaseBufferSpecs(textureSpec)) {
Texture2DCopySplit copySplit = DoTest(textureSpec, bufferSpec);
TextureCopySubresource copySplit = DoTest(textureSpec, bufferSpec);
if (HasFatalFailure()) {
std::ostringstream message;
message << "Failed generating splits: " << textureSpec << ", " << bufferSpec
@@ -372,7 +373,7 @@ TEST_F(CopySplitTest, TextureX) {
for (uint32_t val : kCheckValues) {
textureSpec.x = val;
for (BufferSpec bufferSpec : BaseBufferSpecs(textureSpec)) {
Texture2DCopySplit copySplit = DoTest(textureSpec, bufferSpec);
TextureCopySubresource copySplit = DoTest(textureSpec, bufferSpec);
if (HasFatalFailure()) {
std::ostringstream message;
message << "Failed generating splits: " << textureSpec << ", " << bufferSpec
@@ -390,7 +391,7 @@ TEST_F(CopySplitTest, TextureY) {
for (uint32_t val : kCheckValues) {
textureSpec.y = val;
for (BufferSpec bufferSpec : BaseBufferSpecs(textureSpec)) {
Texture2DCopySplit copySplit = DoTest(textureSpec, bufferSpec);
TextureCopySubresource copySplit = DoTest(textureSpec, bufferSpec);
if (HasFatalFailure()) {
std::ostringstream message;
message << "Failed generating splits: " << textureSpec << ", " << bufferSpec
@@ -408,7 +409,7 @@ TEST_F(CopySplitTest, TexelSize) {
for (uint32_t texelSize : {4, 8, 16, 32, 64}) {
textureSpec.texelBlockSizeInBytes = texelSize;
for (BufferSpec bufferSpec : BaseBufferSpecs(textureSpec)) {
Texture2DCopySplit copySplit = DoTest(textureSpec, bufferSpec);
TextureCopySubresource copySplit = DoTest(textureSpec, bufferSpec);
if (HasFatalFailure()) {
std::ostringstream message;
message << "Failed generating splits: " << textureSpec << ", " << bufferSpec
@@ -427,7 +428,7 @@ TEST_F(CopySplitTest, BufferOffset) {
for (uint32_t val : kCheckValues) {
bufferSpec.offset = textureSpec.texelBlockSizeInBytes * val;
Texture2DCopySplit copySplit = DoTest(textureSpec, bufferSpec);
TextureCopySubresource copySplit = DoTest(textureSpec, bufferSpec);
if (HasFatalFailure()) {
std::ostringstream message;
message << "Failed generating splits: " << textureSpec << ", " << bufferSpec
@@ -447,7 +448,7 @@ TEST_F(CopySplitTest, RowPitch) {
for (uint32_t i = 0; i < 5; ++i) {
bufferSpec.bytesPerRow = baseRowPitch + i * 256;
Texture2DCopySplit copySplit = DoTest(textureSpec, bufferSpec);
TextureCopySubresource copySplit = DoTest(textureSpec, bufferSpec);
if (HasFatalFailure()) {
std::ostringstream message;
message << "Failed generating splits: " << textureSpec << ", " << bufferSpec
@@ -467,7 +468,7 @@ TEST_F(CopySplitTest, ImageHeight) {
for (uint32_t i = 0; i < 5; ++i) {
bufferSpec.rowsPerImage = baseImageHeight + i * 256;
Texture2DCopySplit copySplit = DoTest(textureSpec, bufferSpec);
TextureCopySubresource copySplit = DoTest(textureSpec, bufferSpec);
if (HasFatalFailure()) {
std::ostringstream message;
message << "Failed generating splits: " << textureSpec << ", " << bufferSpec