GLSL: emit [] for runtime-sized arrays, not [0].
Bug: tint:1262 Change-Id: Ic58729f075353f957c5d974c742b531e1e2cf518 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/67940 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
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@ -2310,7 +2310,11 @@ bool GeneratorImpl::EmitType(std::ostream& out,
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}
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}
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for (uint32_t size : sizes) {
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out << "[" << size << "]";
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if (size > 0) {
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out << "[" << size << "]";
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} else {
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out << "[]";
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}
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}
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} else if (type->Is<sem::Bool>()) {
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out << "bool";
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@ -53,7 +53,7 @@ precision mediump float;
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layout (binding = 1) buffer my_struct_1 {
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float a[0];
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float a[];
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} b;
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void a_func() {
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@ -105,7 +105,7 @@ precision mediump float;
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layout (binding = 1) buffer my_struct_1 {
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float z;
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float a[0];
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float a[];
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} b;
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void a_func() {
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@ -158,7 +158,7 @@ precision mediump float;
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layout (binding = 1) buffer my_struct_1 {
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float a[0];
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float a[];
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} b;
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void a_func() {
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