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tint/val: Fix HLSL validation with DXC
Unlike on Windows, where command line argument splitting is done by the callee, on 'nix systems, the arguments need to be split by the caller. Fixes issues where validation was different on windows to other operating systems. Change-Id: If55738c431586f706e3edf0ac683661f34b53391 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/97144 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com> Commit-Queue: Ben Clayton <bclayton@google.com>
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Dawn LUCI CQ
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@@ -65,11 +65,11 @@ Result HlslUsingDXC(const std::string& dxc_path,
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// Match Dawn's compile flags
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// See dawn\src\dawn_native\d3d12\RenderPipelineD3D12.cpp
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// and dawn_native\d3d12\ShaderModuleD3D12.cpp (GetDXCArguments)
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const char* compileFlags =
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"/Zpr " // D3DCOMPILE_PACK_MATRIX_ROW_MAJOR
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"/Gis"; // D3DCOMPILE_IEEE_STRICTNESS
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auto res = dxc(profile, "-E " + ep.first, compileFlags, file.Path());
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auto res = dxc(profile,
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"-E " + ep.first, // Entry point
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"/Zpr", // D3DCOMPILE_PACK_MATRIX_ROW_MAJOR
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"/Gis", // D3DCOMPILE_IEEE_STRICTNESS
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file.Path());
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if (!res.out.empty()) {
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if (!result.output.empty()) {
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result.output += "\n";
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