Test shader robust buffer access for dynamic buffer bindings
These tests are partially disabled while bounds clamping is unimplemented on D3D12 for dynamic storage buffers. Bug: dawn:429 Change-Id: Ia8b3ad3e3703b784cd51813c92ff1f2c731b7519 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68460 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Loko Kung <lokokung@google.com>
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@ -14,9 +14,12 @@
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#include "tests/DawnTest.h"
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#include "common/Math.h"
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#include "utils/ComboRenderPipelineDescriptor.h"
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#include "utils/WGPUHelpers.h"
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#include <numeric>
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constexpr uint32_t kRTSize = 400;
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constexpr uint32_t kBindingSize = 8;
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@ -398,9 +401,191 @@ TEST_P(DynamicBufferOffsetTests, UpdateDynamicOffsetsMultipleTimesComputePipelin
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EXPECT_BUFFER_U32_RANGE_EQ(expectedData.data(), mStorageBuffers[1], 0, expectedData.size());
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}
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namespace {
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using ReadBufferUsage = wgpu::BufferUsage;
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using OOBRead = bool;
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using OOBWrite = bool;
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DAWN_TEST_PARAM_STRUCT(ClampedOOBDynamicBufferOffsetParams, ReadBufferUsage, OOBRead, OOBWrite)
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} // anonymous namespace
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class ClampedOOBDynamicBufferOffsetTests
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: public DawnTestWithParams<ClampedOOBDynamicBufferOffsetParams> {};
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// Test robust buffer access behavior for out of bounds accesses to dynamic buffer bindings.
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TEST_P(ClampedOOBDynamicBufferOffsetTests, CheckOOBAccess) {
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// TODO(crbug.com/dawn/429): Dynamic storage buffers are not bounds clamped on D3D12.
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DAWN_SUPPRESS_TEST_IF(IsD3D12() && ((GetParam().mOOBRead && GetParam().mReadBufferUsage ==
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wgpu::BufferUsage::Storage) ||
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GetParam().mOOBWrite));
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static constexpr uint32_t kArrayLength = 10u;
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// Out-of-bounds access will start halfway into the array and index off the end.
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static constexpr uint32_t kOOBOffset = kArrayLength / 2;
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wgpu::BufferBindingType sourceBindingType;
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switch (GetParam().mReadBufferUsage) {
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case wgpu::BufferUsage::Uniform:
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sourceBindingType = wgpu::BufferBindingType::Uniform;
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break;
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case wgpu::BufferUsage::Storage:
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sourceBindingType = wgpu::BufferBindingType::ReadOnlyStorage;
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break;
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default:
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UNREACHABLE();
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}
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wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Compute, sourceBindingType, true},
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{1, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Storage, true}});
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wgpu::PipelineLayout layout = utils::MakeBasicPipelineLayout(device, &bgl);
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wgpu::ComputePipeline pipeline;
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{
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std::ostringstream shader;
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shader << "let kArrayLength: u32 = " << kArrayLength << "u;\n";
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if (GetParam().mOOBRead) {
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shader << "let kReadOffset: u32 = " << kOOBOffset << "u;\n";
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} else {
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shader << "let kReadOffset: u32 = 0u;\n";
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}
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if (GetParam().mOOBWrite) {
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shader << "let kWriteOffset: u32 = " << kOOBOffset << "u;\n";
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} else {
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shader << "let kWriteOffset: u32 = 0u;\n";
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}
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switch (GetParam().mReadBufferUsage) {
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case wgpu::BufferUsage::Uniform:
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shader << R"(
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[[block]] struct Src {
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values : array<vec4<u32>, kArrayLength>;
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};
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[[group(0), binding(0)]] var<uniform> src : Src;
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)";
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break;
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case wgpu::BufferUsage::Storage:
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shader << R"(
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[[block]] struct Src {
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values : array<vec4<u32>>;
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};
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[[group(0), binding(0)]] var<storage, read> src : Src;
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)";
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break;
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default:
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UNREACHABLE();
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}
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shader << R"(
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[[block]] struct Dst {
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values : array<vec4<u32>>;
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};
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[[group(0), binding(1)]] var<storage, read_write> dst : Dst;
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)";
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shader << R"(
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[[stage(compute), workgroup_size(1)]] fn main() {
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for (var i: u32 = 0u; i < kArrayLength; i = i + 1u) {
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dst.values[i + kWriteOffset] = src.values[i + kReadOffset];
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}
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}
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)";
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wgpu::ComputePipelineDescriptor pipelineDesc;
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pipelineDesc.layout = layout;
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pipelineDesc.compute.module = utils::CreateShaderModule(device, shader.str().c_str());
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pipelineDesc.compute.entryPoint = "main";
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pipeline = device.CreateComputePipeline(&pipelineDesc);
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}
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uint32_t minUniformBufferOffsetAlignment =
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GetSupportedLimits().limits.minUniformBufferOffsetAlignment;
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uint32_t minStorageBufferOffsetAlignment =
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GetSupportedLimits().limits.minStorageBufferOffsetAlignment;
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uint32_t arrayByteLength = kArrayLength * 4 * sizeof(uint32_t);
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uint32_t uniformBufferOffset = Align(arrayByteLength, minUniformBufferOffsetAlignment);
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uint32_t storageBufferOffset = Align(arrayByteLength, minStorageBufferOffsetAlignment);
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// Enough space to bind at a dynamic offset.
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uint32_t uniformBufferSize = uniformBufferOffset + arrayByteLength;
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uint32_t storageBufferSize = storageBufferOffset + arrayByteLength;
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// Buffers are padded so we can check that bytes after the bound range are not changed.
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static constexpr uint32_t kEndPadding = 16;
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uint64_t srcBufferSize;
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uint32_t srcBufferByteOffset;
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uint32_t dstBufferByteOffset = storageBufferOffset;
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uint64_t dstBufferSize = storageBufferSize + kEndPadding;
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switch (GetParam().mReadBufferUsage) {
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case wgpu::BufferUsage::Uniform:
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srcBufferSize = uniformBufferSize + kEndPadding;
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srcBufferByteOffset = uniformBufferOffset;
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break;
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case wgpu::BufferUsage::Storage:
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srcBufferSize = storageBufferSize + kEndPadding;
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srcBufferByteOffset = storageBufferOffset;
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break;
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default:
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UNREACHABLE();
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}
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std::vector<uint32_t> srcData(srcBufferSize / sizeof(uint32_t));
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std::vector<uint32_t> expectedDst(dstBufferSize / sizeof(uint32_t));
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// Fill the src buffer with 0, 1, 2, ...
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std::iota(srcData.begin(), srcData.end(), 0);
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wgpu::Buffer src = utils::CreateBufferFromData(device, &srcData[0], srcBufferSize,
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GetParam().mReadBufferUsage);
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// Fill the dst buffer with 0xFF.
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memset(expectedDst.data(), 0xFF, dstBufferSize);
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wgpu::Buffer dst =
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utils::CreateBufferFromData(device, &expectedDst[0], dstBufferSize,
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wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopySrc);
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// Produce expected data assuming the implementation performs clamping.
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for (uint32_t i = 0; i < kArrayLength; ++i) {
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uint32_t readIndex = GetParam().mOOBRead ? std::min(kOOBOffset + i, kArrayLength - 1) : i;
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uint32_t writeIndex = GetParam().mOOBWrite ? std::min(kOOBOffset + i, kArrayLength - 1) : i;
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for (uint32_t c = 0; c < 4; ++c) {
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uint32_t value = srcData[srcBufferByteOffset / 4 + 4 * readIndex + c];
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expectedDst[dstBufferByteOffset / 4 + 4 * writeIndex + c] = value;
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}
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}
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std::array<uint32_t, 2> dynamicOffsets = {srcBufferByteOffset, dstBufferByteOffset};
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wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, bgl,
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{
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{0, src, 0, arrayByteLength},
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{1, dst, 0, arrayByteLength},
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});
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wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
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wgpu::ComputePassEncoder computePassEncoder = commandEncoder.BeginComputePass();
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computePassEncoder.SetPipeline(pipeline);
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computePassEncoder.SetBindGroup(0, bindGroup, dynamicOffsets.size(), dynamicOffsets.data());
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computePassEncoder.Dispatch(1);
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computePassEncoder.EndPass();
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wgpu::CommandBuffer commands = commandEncoder.Finish();
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queue.Submit(1, &commands);
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EXPECT_BUFFER_U32_RANGE_EQ(expectedDst.data(), dst, 0, dstBufferSize / sizeof(uint32_t));
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}
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DAWN_INSTANTIATE_TEST(DynamicBufferOffsetTests,
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D3D12Backend(),
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MetalBackend(),
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OpenGLBackend(),
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OpenGLESBackend(),
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VulkanBackend());
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// Only instantiate on D3D12 / Metal where we are sure of the robustness implementation.
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// Tint injects clamping in the shader. OpenGL(ES) / Vulkan robustness is less constrained.
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DAWN_INSTANTIATE_TEST_P(ClampedOOBDynamicBufferOffsetTests,
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{D3D12Backend(), MetalBackend()},
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{wgpu::BufferUsage::Uniform, wgpu::BufferUsage::Storage},
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{false, true},
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{false, true});
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