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Replace DepthStencilState builder via DepthStencilState descriptor.
This change also removes DepthStencilState object. Bug=dawn:31 Change-Id: I7bb54ef4da527184bb2726c77d93d411d44c3956 Reviewed-on: https://dawn-review.googlesource.com/c/3541 Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Yunchao He <yunchao.he@intel.com>
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@@ -1,127 +0,0 @@
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// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "tests/unittests/validation/ValidationTest.h"
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class DepthStencilStateValidationTest : public ValidationTest {
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};
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// Test cases where creation should succeed
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TEST_F(DepthStencilStateValidationTest, CreationSuccess) {
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// Success for setting all properties
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{
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dawn::StencilStateFaceDescriptor stencilFaceDescriptor;
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stencilFaceDescriptor.compare = dawn::CompareFunction::Greater;
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stencilFaceDescriptor.stencilFailOp = dawn::StencilOperation::Keep;
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stencilFaceDescriptor.depthFailOp = dawn::StencilOperation::Keep;
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stencilFaceDescriptor.passOp = dawn::StencilOperation::Replace;
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dawn::DepthStencilState ds =
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AssertWillBeSuccess(device.CreateDepthStencilStateBuilder())
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.SetDepthCompareFunction(dawn::CompareFunction::Less)
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.SetDepthWriteEnabled(true)
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.SetStencilFunction(dawn::Face::Both, &stencilFaceDescriptor)
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.SetStencilMask(0x0, 0x1)
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.GetResult();
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}
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// Success for empty builder
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{
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dawn::DepthStencilState ds = AssertWillBeSuccess(device.CreateDepthStencilStateBuilder())
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.GetResult();
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}
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// Test success when setting stencil function on separate faces
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{
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dawn::StencilStateFaceDescriptor stencilFrontDescriptor;
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stencilFrontDescriptor.compare = dawn::CompareFunction::Less;
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stencilFrontDescriptor.stencilFailOp = dawn::StencilOperation::Replace;
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stencilFrontDescriptor.depthFailOp = dawn::StencilOperation::Replace;
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stencilFrontDescriptor.passOp = dawn::StencilOperation::Replace;
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dawn::StencilStateFaceDescriptor stencilBackDescriptor;
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stencilBackDescriptor.compare = dawn::CompareFunction::Greater;
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stencilBackDescriptor.stencilFailOp = dawn::StencilOperation::Replace;
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stencilBackDescriptor.depthFailOp = dawn::StencilOperation::Replace;
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stencilBackDescriptor.passOp = dawn::StencilOperation::Replace;
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dawn::DepthStencilState ds =
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AssertWillBeSuccess(device.CreateDepthStencilStateBuilder())
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.SetStencilFunction(dawn::Face::Front, &stencilFrontDescriptor)
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.SetStencilFunction(dawn::Face::Back, &stencilBackDescriptor)
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.GetResult();
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}
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}
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// Test creation failure when specifying properties multiple times
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TEST_F(DepthStencilStateValidationTest, CreationDuplicates) {
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// Test failure when specifying depth write enabled multiple times
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{
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dawn::DepthStencilState ds = AssertWillBeError(device.CreateDepthStencilStateBuilder())
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.SetDepthWriteEnabled(true)
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.SetDepthWriteEnabled(false)
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.GetResult();
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}
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// Test failure when specifying depth compare function multiple times
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{
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dawn::DepthStencilState ds = AssertWillBeError(device.CreateDepthStencilStateBuilder())
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.SetDepthCompareFunction(dawn::CompareFunction::Less)
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.SetDepthCompareFunction(dawn::CompareFunction::Greater)
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.GetResult();
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}
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// Test failure when setting stencil mask multiple times
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{
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dawn::DepthStencilState ds = AssertWillBeError(device.CreateDepthStencilStateBuilder())
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.SetStencilMask(0x00, 0x00)
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.SetStencilMask(0xff, 0xff)
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.GetResult();
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}
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// Test failure when directly setting stencil function on a face multiple times
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{
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dawn::StencilStateFaceDescriptor stencilBackDescriptor1;
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stencilBackDescriptor1.compare = dawn::CompareFunction::Less;
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stencilBackDescriptor1.stencilFailOp = dawn::StencilOperation::Replace;
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stencilBackDescriptor1.depthFailOp = dawn::StencilOperation::Replace;
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stencilBackDescriptor1.passOp = dawn::StencilOperation::Replace;
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dawn::StencilStateFaceDescriptor stencilBackDescriptor2;
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stencilBackDescriptor2.compare = dawn::CompareFunction::Greater;
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stencilBackDescriptor2.stencilFailOp = dawn::StencilOperation::Replace;
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stencilBackDescriptor2.depthFailOp = dawn::StencilOperation::Replace;
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stencilBackDescriptor2.passOp = dawn::StencilOperation::Replace;
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dawn::DepthStencilState ds =
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AssertWillBeError(device.CreateDepthStencilStateBuilder())
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.SetStencilFunction(dawn::Face::Back, &stencilBackDescriptor1)
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.SetStencilFunction(dawn::Face::Back, &stencilBackDescriptor2)
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.GetResult();
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}
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// Test failure when indirectly setting stencil function on a face multiple times
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{
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dawn::StencilStateFaceDescriptor stencilBothDescriptor;
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stencilBothDescriptor.compare = dawn::CompareFunction::Less;
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stencilBothDescriptor.stencilFailOp = dawn::StencilOperation::Replace;
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stencilBothDescriptor.depthFailOp = dawn::StencilOperation::Replace;
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stencilBothDescriptor.passOp = dawn::StencilOperation::Replace;
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dawn::StencilStateFaceDescriptor stencilBackDescriptor;
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stencilBackDescriptor.compare = dawn::CompareFunction::Greater;
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stencilBackDescriptor.stencilFailOp = dawn::StencilOperation::Replace;
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stencilBackDescriptor.depthFailOp = dawn::StencilOperation::Replace;
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stencilBackDescriptor.passOp = dawn::StencilOperation::Replace;
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dawn::DepthStencilState ds =
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AssertWillBeError(device.CreateDepthStencilStateBuilder())
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.SetStencilFunction(dawn::Face::Both, &stencilBothDescriptor)
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.SetStencilFunction(dawn::Face::Back, &stencilBackDescriptor)
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.GetResult();
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}
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}
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