Cleanup: Make TexelBlockInfo a member of Format, not superclass
Bug: dawn:439 Change-Id: I1255086d29e8b85045776f183b3fb563eec0b090 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27940 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
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8ec8f31e3b
commit
ea82272fd6
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@ -162,7 +162,6 @@ namespace dawn_native {
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}
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}
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// TODO(jiawei.shao@intel.com): support copying with depth stencil textures
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bool IsFullBufferOverwrittenInTextureToBufferCopy(const CopyTextureToBufferCmd* copy) {
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ASSERT(copy != nullptr);
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@ -175,16 +174,17 @@ namespace dawn_native {
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}
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const TextureBase* texture = copy->source.texture.Get();
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const uint64_t copyTextureDataSizePerRow = copy->copySize.width /
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texture->GetFormat().blockWidth *
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texture->GetFormat().blockByteSize;
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const TexelBlockInfo& blockInfo =
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texture->GetFormat().GetTexelBlockInfo(copy->source.aspect);
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const uint64_t copyTextureDataSizePerRow =
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copy->copySize.width / blockInfo.blockWidth * blockInfo.blockByteSize;
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if (copy->destination.bytesPerRow > copyTextureDataSizePerRow) {
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return false;
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}
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const uint64_t overwrittenRangeSize =
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copyTextureDataSizePerRow * (copy->copySize.height / texture->GetFormat().blockHeight) *
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copy->copySize.depth;
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const uint64_t overwrittenRangeSize = copyTextureDataSizePerRow *
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(copy->copySize.height / blockInfo.blockHeight) *
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copy->copySize.depth;
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if (copy->destination.buffer->GetSize() > overwrittenRangeSize) {
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return false;
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}
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@ -622,12 +622,12 @@ namespace dawn_native {
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DAWN_TRY(ValidateCanUseAs(destination->texture, wgpu::TextureUsage::CopyDst));
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DAWN_TRY(ValidateTextureSampleCountInBufferCopyCommands(destination->texture));
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DAWN_TRY(ValidateBufferToTextureCopyRestrictions(*destination));
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// We validate texture copy range before validating linear texture data,
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// because in the latter we divide copyExtent.width by blockWidth and
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// copyExtent.height by blockHeight while the divisibility conditions are
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// checked in validating texture copy range.
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DAWN_TRY(ValidateTextureCopyRange(*destination, *copySize));
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DAWN_TRY(ValidateBufferToTextureCopyRestrictions(*destination));
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DAWN_TRY(ValidateLinearTextureData(
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source->layout, source->buffer->GetSize(),
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destination->texture->GetFormat().GetTexelBlockInfo(destination->aspect),
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@ -644,11 +644,12 @@ namespace dawn_native {
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}
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// In the case of one row copy bytesPerRow might not contain enough bytes
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const TexelBlockInfo& blockInfo =
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destination->texture->GetFormat().GetTexelBlockInfo(destination->aspect);
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uint32_t bytesPerRow = source->layout.bytesPerRow;
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if (copySize->height <= 1 && copySize->depth <= 1) {
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bytesPerRow =
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Align(copySize->width * destination->texture->GetFormat().blockByteSize,
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kTextureBytesPerRowAlignment);
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Align(copySize->width * blockInfo.blockByteSize, kTextureBytesPerRowAlignment);
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}
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// Record the copy command.
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@ -681,12 +682,12 @@ namespace dawn_native {
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DAWN_TRY(ValidateBufferCopyView(GetDevice(), *destination));
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DAWN_TRY(ValidateCanUseAs(destination->buffer, wgpu::BufferUsage::CopyDst));
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DAWN_TRY(ValidateTextureToBufferCopyRestrictions(*source));
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// We validate texture copy range before validating linear texture data,
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// because in the latter we divide copyExtent.width by blockWidth and
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// copyExtent.height by blockHeight while the divisibility conditions are
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// checked in validating texture copy range.
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DAWN_TRY(ValidateTextureCopyRange(*source, *copySize));
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DAWN_TRY(ValidateTextureToBufferCopyRestrictions(*source));
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DAWN_TRY(ValidateLinearTextureData(
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destination->layout, destination->buffer->GetSize(),
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source->texture->GetFormat().GetTexelBlockInfo(source->aspect), *copySize));
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@ -702,10 +703,12 @@ namespace dawn_native {
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}
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// In the case of one row copy bytesPerRow might not contain enough bytes
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const TexelBlockInfo& blockInfo =
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source->texture->GetFormat().GetTexelBlockInfo(source->aspect);
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uint32_t bytesPerRow = destination->layout.bytesPerRow;
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if (copySize->height <= 1 && copySize->depth <= 1) {
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bytesPerRow = Align(copySize->width * source->texture->GetFormat().blockByteSize,
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kTextureBytesPerRowAlignment);
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bytesPerRow =
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Align(copySize->width * blockInfo.blockByteSize, kTextureBytesPerRowAlignment);
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}
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// Record the copy command.
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@ -733,15 +736,15 @@ namespace dawn_native {
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DAWN_TRY(GetDevice()->ValidateObject(source->texture));
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DAWN_TRY(GetDevice()->ValidateObject(destination->texture));
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DAWN_TRY(ValidateTextureCopyView(GetDevice(), *source, *copySize));
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DAWN_TRY(ValidateTextureCopyView(GetDevice(), *destination, *copySize));
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DAWN_TRY(
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ValidateTextureToTextureCopyRestrictions(*source, *destination, *copySize));
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DAWN_TRY(ValidateTextureCopyRange(*source, *copySize));
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DAWN_TRY(ValidateTextureCopyRange(*destination, *copySize));
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DAWN_TRY(ValidateTextureCopyView(GetDevice(), *source, *copySize));
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DAWN_TRY(ValidateTextureCopyView(GetDevice(), *destination, *copySize));
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DAWN_TRY(ValidateCanUseAs(source->texture, wgpu::TextureUsage::CopySrc));
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DAWN_TRY(ValidateCanUseAs(destination->texture, wgpu::TextureUsage::CopyDst));
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@ -490,16 +490,6 @@ namespace dawn_native {
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return DAWN_VALIDATION_ERROR("mipLevel out of range");
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}
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if (textureCopy.origin.x % texture->GetFormat().blockWidth != 0) {
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return DAWN_VALIDATION_ERROR(
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"Offset.x must be a multiple of compressed texture format block width");
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}
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if (textureCopy.origin.y % texture->GetFormat().blockHeight != 0) {
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return DAWN_VALIDATION_ERROR(
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"Offset.y must be a multiple of compressed texture format block height");
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}
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switch (textureCopy.aspect) {
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case wgpu::TextureAspect::All:
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break;
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@ -560,12 +550,22 @@ namespace dawn_native {
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}
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// Validation for the texel block alignments:
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if (copySize.width % textureCopy.texture->GetFormat().blockWidth != 0) {
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const TexelBlockInfo& blockInfo =
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textureCopy.texture->GetFormat().GetTexelBlockInfo(textureCopy.aspect);
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if (textureCopy.origin.x % blockInfo.blockWidth != 0) {
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return DAWN_VALIDATION_ERROR(
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"Offset.x must be a multiple of compressed texture format block width");
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}
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if (textureCopy.origin.y % blockInfo.blockHeight != 0) {
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return DAWN_VALIDATION_ERROR(
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"Offset.y must be a multiple of compressed texture format block height");
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}
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if (copySize.width % blockInfo.blockWidth != 0) {
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return DAWN_VALIDATION_ERROR(
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"copySize.width must be a multiple of compressed texture format block width");
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}
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if (copySize.height % textureCopy.texture->GetFormat().blockHeight != 0) {
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if (copySize.height % blockInfo.blockHeight != 0) {
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return DAWN_VALIDATION_ERROR(
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"copySize.height must be a multiple of compressed texture format block height");
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}
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@ -82,21 +82,13 @@ namespace dawn_native {
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TexelBlockInfo Format::GetTexelBlockInfo(wgpu::TextureAspect aspect) const {
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switch (aspect) {
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case wgpu::TextureAspect::All:
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switch (aspects) {
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case Aspect::Color:
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case Aspect::Depth:
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case Aspect::Stencil:
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break;
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default:
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UNREACHABLE();
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}
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return *this;
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return blockInfo;
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case wgpu::TextureAspect::DepthOnly:
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ASSERT(HasDepth());
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switch (format) {
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case wgpu::TextureFormat::Depth32Float:
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return *this;
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return blockInfo;
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default:
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UNREACHABLE();
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break;
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@ -126,11 +118,11 @@ namespace dawn_native {
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switch (aspect) {
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case Aspect::Color:
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ASSERT(aspects == aspect);
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return *this;
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return blockInfo;
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case Aspect::Depth:
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switch (format) {
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case wgpu::TextureFormat::Depth32Float:
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return *this;
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return blockInfo;
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default:
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UNREACHABLE();
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break;
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@ -195,9 +187,9 @@ namespace dawn_native {
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internalFormat.supportsStorageUsage = supportsStorageUsage;
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internalFormat.aspects = Aspect::Color;
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internalFormat.type = type;
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internalFormat.blockByteSize = byteSize;
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internalFormat.blockWidth = 1;
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internalFormat.blockHeight = 1;
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internalFormat.blockInfo.blockByteSize = byteSize;
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internalFormat.blockInfo.blockWidth = 1;
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internalFormat.blockInfo.blockHeight = 1;
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AddFormat(internalFormat);
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};
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@ -211,9 +203,9 @@ namespace dawn_native {
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internalFormat.supportsStorageUsage = false;
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internalFormat.aspects = aspects;
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internalFormat.type = Type::Other;
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internalFormat.blockByteSize = byteSize;
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internalFormat.blockWidth = 1;
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internalFormat.blockHeight = 1;
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internalFormat.blockInfo.blockByteSize = byteSize;
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internalFormat.blockInfo.blockWidth = 1;
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internalFormat.blockInfo.blockHeight = 1;
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AddFormat(internalFormat);
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};
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@ -227,9 +219,9 @@ namespace dawn_native {
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internalFormat.supportsStorageUsage = false;
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internalFormat.aspects = Aspect::Depth;
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internalFormat.type = type;
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internalFormat.blockByteSize = byteSize;
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internalFormat.blockWidth = 1;
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internalFormat.blockHeight = 1;
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internalFormat.blockInfo.blockByteSize = byteSize;
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internalFormat.blockInfo.blockWidth = 1;
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internalFormat.blockInfo.blockHeight = 1;
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AddFormat(internalFormat);
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};
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internalFormat.supportsStorageUsage = false;
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internalFormat.aspects = Aspect::Color;
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internalFormat.type = Type::Float;
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internalFormat.blockByteSize = byteSize;
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internalFormat.blockWidth = width;
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internalFormat.blockHeight = height;
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internalFormat.blockInfo.blockByteSize = byteSize;
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internalFormat.blockInfo.blockWidth = width;
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internalFormat.blockInfo.blockHeight = height;
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AddFormat(internalFormat);
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};
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@ -39,8 +39,11 @@ namespace dawn_native {
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// exact number of known format.
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static constexpr size_t kKnownFormatCount = 53;
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struct Format;
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using FormatTable = std::array<Format, kKnownFormatCount>;
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// A wgpu::TextureFormat along with all the information about it necessary for validation.
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struct Format : TexelBlockInfo {
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struct Format {
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enum class Type {
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Float,
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Sint,
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// The index of the format in the list of all known formats: a unique number for each format
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// in [0, kKnownFormatCount)
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size_t GetIndex() const;
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private:
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TexelBlockInfo blockInfo;
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friend FormatTable BuildFormatTable(const DeviceBase* device);
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};
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// Implementation details of the format table in the device.
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using FormatTable = std::array<Format, kKnownFormatCount>;
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// Returns the index of a format in the FormatTable.
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size_t ComputeFormatIndex(wgpu::TextureFormat format);
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// Builds the format table with the extensions enabled on the device.
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@ -378,12 +378,12 @@ namespace dawn_native {
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return DAWN_VALIDATION_ERROR("The sample count of textures must be 1");
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}
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DAWN_TRY(ValidateBufferToTextureCopyRestrictions(*destination));
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// We validate texture copy range before validating linear texture data,
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// because in the latter we divide copyExtent.width by blockWidth and
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// copyExtent.height by blockHeight while the divisibility conditions are
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// checked in validating texture copy range.
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DAWN_TRY(ValidateTextureCopyRange(*destination, *writeSize));
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DAWN_TRY(ValidateBufferToTextureCopyRestrictions(*destination));
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DAWN_TRY(ValidateLinearTextureData(
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*dataLayout, dataSize,
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destination->texture->GetFormat().GetTexelBlockInfo(destination->aspect), *writeSize));
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@ -159,8 +159,9 @@ namespace dawn_native {
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return DAWN_VALIDATION_ERROR("Texture has too many mip levels");
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}
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if (format->isCompressed && (descriptor->size.width % format->blockWidth != 0 ||
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descriptor->size.height % format->blockHeight != 0)) {
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const TexelBlockInfo& blockInfo = format->GetTexelBlockInfo(wgpu::TextureAspect::All);
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if (format->isCompressed && (descriptor->size.width % blockInfo.blockWidth != 0 ||
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descriptor->size.height % blockInfo.blockHeight != 0)) {
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return DAWN_VALIDATION_ERROR(
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"The size of the texture is incompatible with the texture format");
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}
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@ -557,8 +558,9 @@ namespace dawn_native {
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// 4 at non-zero mipmap levels.
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if (mFormat.isCompressed) {
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// TODO(jiawei.shao@intel.com): check if there are any overflows.
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uint32_t blockWidth = mFormat.blockWidth;
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uint32_t blockHeight = mFormat.blockHeight;
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const TexelBlockInfo& blockInfo = mFormat.GetTexelBlockInfo(wgpu::TextureAspect::All);
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uint32_t blockWidth = blockInfo.blockWidth;
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uint32_t blockHeight = blockInfo.blockHeight;
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extent.width = (extent.width + blockWidth - 1) / blockWidth * blockWidth;
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extent.height = (extent.height + blockHeight - 1) / blockHeight * blockHeight;
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}
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@ -952,7 +952,7 @@ namespace dawn_native { namespace d3d12 {
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UploadHandle uploadHandle;
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DAWN_TRY_ASSIGN(uploadHandle,
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uploader->Allocate(bufferSize, device->GetPendingCommandSerial(),
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GetFormat().blockByteSize));
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blockInfo.blockByteSize));
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memset(uploadHandle.mappedBuffer, clearColor, bufferSize);
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for (uint32_t level = range.baseMipLevel;
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@ -643,7 +643,7 @@ namespace dawn_native { namespace metal {
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TextureBufferCopySplit splitCopies = ComputeTextureBufferCopySplit(
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texture, dst.mipLevel, dst.origin, copySize, buffer->GetSize(), src.offset,
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src.bytesPerRow, src.rowsPerImage);
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src.bytesPerRow, src.rowsPerImage, dst.aspect);
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for (uint32_t i = 0; i < splitCopies.count; ++i) {
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const TextureBufferCopySplit::CopyInfo& copyInfo = splitCopies.copies[i];
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@ -693,7 +693,7 @@ namespace dawn_native { namespace metal {
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TextureBufferCopySplit splitCopies = ComputeTextureBufferCopySplit(
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texture, src.mipLevel, src.origin, copySize, buffer->GetSize(), dst.offset,
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dst.bytesPerRow, dst.rowsPerImage);
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dst.bytesPerRow, dst.rowsPerImage, src.aspect);
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for (uint32_t i = 0; i < splitCopies.count; ++i) {
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const TextureBufferCopySplit::CopyInfo& copyInfo = splitCopies.copies[i];
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@ -488,15 +488,17 @@ namespace dawn_native { namespace metal {
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} else {
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// Compute the buffer size big enough to fill the largest mip.
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Extent3D largestMipSize = GetMipLevelVirtualSize(range.baseMipLevel);
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const TexelBlockInfo& blockInfo =
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GetFormat().GetTexelBlockInfo(wgpu::TextureAspect::All);
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// Metal validation layers: sourceBytesPerRow must be at least 64.
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uint32_t largestMipBytesPerRow = std::max(
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(largestMipSize.width / GetFormat().blockWidth) * GetFormat().blockByteSize, 64u);
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(largestMipSize.width / blockInfo.blockWidth) * blockInfo.blockByteSize, 64u);
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// Metal validation layers: sourceBytesPerImage must be at least 512.
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uint64_t largestMipBytesPerImage =
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std::max(static_cast<uint64_t>(largestMipBytesPerRow) *
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(largestMipSize.height / GetFormat().blockHeight),
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(largestMipSize.height / blockInfo.blockHeight),
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512llu);
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// TODO(enga): Multiply by largestMipSize.depth and do a larger 3D copy to clear a whole
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@ -511,7 +513,7 @@ namespace dawn_native { namespace metal {
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UploadHandle uploadHandle;
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DAWN_TRY_ASSIGN(uploadHandle,
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uploader->Allocate(bufferSize, device->GetPendingCommandSerial(),
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GetFormat().blockByteSize));
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blockInfo.blockByteSize));
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memset(uploadHandle.mappedBuffer, clearColor, bufferSize);
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id<MTLBlitCommandEncoder> encoder = commandContext->EnsureBlit();
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@ -47,7 +47,8 @@ namespace dawn_native { namespace metal {
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uint64_t bufferSize,
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uint64_t bufferOffset,
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uint32_t bytesPerRow,
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uint32_t rowsPerImage);
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uint32_t rowsPerImage,
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Aspect aspect);
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void EnsureDestinationTextureInitialized(Texture* texture,
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const TextureCopy& dst,
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@ -49,9 +49,11 @@ namespace dawn_native { namespace metal {
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uint64_t bufferSize,
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uint64_t bufferOffset,
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uint32_t bytesPerRow,
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uint32_t rowsPerImage) {
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uint32_t rowsPerImage,
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Aspect aspect) {
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TextureBufferCopySplit copy;
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const Format textureFormat = texture->GetFormat();
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const TexelBlockInfo& blockInfo = textureFormat.GetTexelBlockInfo(aspect);
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// When copying textures from/to an unpacked buffer, the Metal validation layer doesn't
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// compute the correct range when checking if the buffer is big enough to contain the
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@ -70,7 +72,7 @@ namespace dawn_native { namespace metal {
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// We work around this limitation by detecting when Metal would complain and copy the
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// last image and row separately using tight sourceBytesPerRow or sourceBytesPerImage.
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uint32_t dataRowsPerImage = rowsPerImage / textureFormat.blockHeight;
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uint32_t dataRowsPerImage = rowsPerImage / blockInfo.blockHeight;
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uint32_t bytesPerImage = bytesPerRow * dataRowsPerImage;
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// Metal validation layer requires that if the texture's pixel format is a compressed
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@ -113,7 +115,7 @@ namespace dawn_native { namespace metal {
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}
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// Doing all the copy in last image except the last row.
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uint32_t copyBlockRowCount = copyExtent.height / textureFormat.blockHeight;
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uint32_t copyBlockRowCount = copyExtent.height / blockInfo.blockHeight;
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if (copyBlockRowCount > 1) {
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copy.copies[copy.count].bufferOffset = currentOffset;
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copy.copies[copy.count].bytesPerRow = bytesPerRow;
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@ -121,10 +123,10 @@ namespace dawn_native { namespace metal {
|
|||
copy.copies[copy.count].textureOrigin = {origin.x, origin.y,
|
||||
origin.z + copyExtent.depth - 1};
|
||||
|
||||
ASSERT(copyExtent.height - textureFormat.blockHeight <
|
||||
ASSERT(copyExtent.height - blockInfo.blockHeight <
|
||||
texture->GetMipLevelVirtualSize(mipLevel).height);
|
||||
copy.copies[copy.count].copyExtent = {clampedCopyExtent.width,
|
||||
copyExtent.height - textureFormat.blockHeight, 1};
|
||||
copyExtent.height - blockInfo.blockHeight, 1};
|
||||
|
||||
++copy.count;
|
||||
|
||||
|
@ -135,16 +137,16 @@ namespace dawn_native { namespace metal {
|
|||
// Doing the last row copy with the exact number of bytes in last row.
|
||||
// Workaround this issue in a way just like the copy to a 1D texture.
|
||||
uint32_t lastRowDataSize =
|
||||
(copyExtent.width / textureFormat.blockWidth) * textureFormat.blockByteSize;
|
||||
(copyExtent.width / blockInfo.blockWidth) * blockInfo.blockByteSize;
|
||||
uint32_t lastRowCopyExtentHeight =
|
||||
textureFormat.blockHeight + clampedCopyExtent.height - copyExtent.height;
|
||||
ASSERT(lastRowCopyExtentHeight <= textureFormat.blockHeight);
|
||||
blockInfo.blockHeight + clampedCopyExtent.height - copyExtent.height;
|
||||
ASSERT(lastRowCopyExtentHeight <= blockInfo.blockHeight);
|
||||
|
||||
copy.copies[copy.count].bufferOffset = currentOffset;
|
||||
copy.copies[copy.count].bytesPerRow = lastRowDataSize;
|
||||
copy.copies[copy.count].bytesPerImage = lastRowDataSize;
|
||||
copy.copies[copy.count].textureOrigin = {
|
||||
origin.x, origin.y + copyExtent.height - textureFormat.blockHeight,
|
||||
origin.x, origin.y + copyExtent.height - blockInfo.blockHeight,
|
||||
origin.z + copyExtent.depth - 1};
|
||||
copy.copies[copy.count].copyExtent = {clampedCopyExtent.width, lastRowCopyExtentHeight, 1};
|
||||
++copy.count;
|
||||
|
|
|
@ -540,21 +540,21 @@ namespace dawn_native { namespace opengl {
|
|||
gl.BindTexture(target, texture->GetHandle());
|
||||
|
||||
const Format& formatInfo = texture->GetFormat();
|
||||
gl.PixelStorei(
|
||||
GL_UNPACK_ROW_LENGTH,
|
||||
src.bytesPerRow / formatInfo.blockByteSize * formatInfo.blockWidth);
|
||||
const TexelBlockInfo& blockInfo = formatInfo.GetTexelBlockInfo(dst.aspect);
|
||||
gl.PixelStorei(GL_UNPACK_ROW_LENGTH, src.bytesPerRow / blockInfo.blockByteSize *
|
||||
blockInfo.blockWidth);
|
||||
gl.PixelStorei(GL_UNPACK_IMAGE_HEIGHT, src.rowsPerImage);
|
||||
|
||||
if (formatInfo.isCompressed) {
|
||||
gl.PixelStorei(GL_UNPACK_COMPRESSED_BLOCK_SIZE, formatInfo.blockByteSize);
|
||||
gl.PixelStorei(GL_UNPACK_COMPRESSED_BLOCK_WIDTH, formatInfo.blockWidth);
|
||||
gl.PixelStorei(GL_UNPACK_COMPRESSED_BLOCK_HEIGHT, formatInfo.blockHeight);
|
||||
gl.PixelStorei(GL_UNPACK_COMPRESSED_BLOCK_SIZE, blockInfo.blockByteSize);
|
||||
gl.PixelStorei(GL_UNPACK_COMPRESSED_BLOCK_WIDTH, blockInfo.blockWidth);
|
||||
gl.PixelStorei(GL_UNPACK_COMPRESSED_BLOCK_HEIGHT, blockInfo.blockHeight);
|
||||
gl.PixelStorei(GL_UNPACK_COMPRESSED_BLOCK_DEPTH, 1);
|
||||
|
||||
ASSERT(texture->GetDimension() == wgpu::TextureDimension::e2D);
|
||||
uint64_t copyDataSize = (copySize.width / formatInfo.blockWidth) *
|
||||
(copySize.height / formatInfo.blockHeight) *
|
||||
formatInfo.blockByteSize * copySize.depth;
|
||||
uint64_t copyDataSize = (copySize.width / blockInfo.blockWidth) *
|
||||
(copySize.height / blockInfo.blockHeight) *
|
||||
blockInfo.blockByteSize * copySize.depth;
|
||||
Extent3D copyExtent = ComputeTextureCopyExtent(dst, copySize);
|
||||
|
||||
if (texture->GetArrayLayers() > 1) {
|
||||
|
|
|
@ -289,7 +289,9 @@ namespace dawn_native { namespace opengl {
|
|||
ASSERT(range.aspects == Aspect::Color);
|
||||
|
||||
static constexpr uint32_t MAX_TEXEL_SIZE = 16;
|
||||
ASSERT(GetFormat().blockByteSize <= MAX_TEXEL_SIZE);
|
||||
const TexelBlockInfo& blockInfo = GetFormat().GetTexelBlockInfo(Aspect::Color);
|
||||
ASSERT(blockInfo.blockByteSize <= MAX_TEXEL_SIZE);
|
||||
|
||||
std::array<GLbyte, MAX_TEXEL_SIZE> clearColorData;
|
||||
clearColor = (clearValue == TextureBase::ClearValue::Zero) ? 0 : 255;
|
||||
clearColorData.fill(clearColor);
|
||||
|
@ -317,19 +319,20 @@ namespace dawn_native { namespace opengl {
|
|||
ASSERT(range.aspects == Aspect::Color);
|
||||
|
||||
// create temp buffer with clear color to copy to the texture image
|
||||
ASSERT(kTextureBytesPerRowAlignment % GetFormat().blockByteSize == 0);
|
||||
const TexelBlockInfo& blockInfo = GetFormat().GetTexelBlockInfo(Aspect::Color);
|
||||
ASSERT(kTextureBytesPerRowAlignment % blockInfo.blockByteSize == 0);
|
||||
uint32_t bytesPerRow =
|
||||
Align((GetWidth() / GetFormat().blockWidth) * GetFormat().blockByteSize,
|
||||
Align((GetWidth() / blockInfo.blockWidth) * blockInfo.blockByteSize,
|
||||
kTextureBytesPerRowAlignment);
|
||||
|
||||
// Make sure that we are not rounding
|
||||
ASSERT(bytesPerRow % GetFormat().blockByteSize == 0);
|
||||
ASSERT(GetHeight() % GetFormat().blockHeight == 0);
|
||||
ASSERT(bytesPerRow % blockInfo.blockByteSize == 0);
|
||||
ASSERT(GetHeight() % blockInfo.blockHeight == 0);
|
||||
|
||||
dawn_native::BufferDescriptor descriptor = {};
|
||||
descriptor.mappedAtCreation = true;
|
||||
descriptor.usage = wgpu::BufferUsage::CopySrc;
|
||||
descriptor.size = bytesPerRow * (GetHeight() / GetFormat().blockHeight);
|
||||
descriptor.size = bytesPerRow * (GetHeight() / blockInfo.blockHeight);
|
||||
if (descriptor.size > std::numeric_limits<uint32_t>::max()) {
|
||||
return DAWN_OUT_OF_MEMORY_ERROR("Unable to allocate buffer.");
|
||||
}
|
||||
|
@ -345,7 +348,7 @@ namespace dawn_native { namespace opengl {
|
|||
|
||||
// Bind buffer and texture, and make the buffer to texture copy
|
||||
gl.PixelStorei(GL_UNPACK_ROW_LENGTH,
|
||||
(bytesPerRow / GetFormat().blockByteSize) * GetFormat().blockWidth);
|
||||
(bytesPerRow / blockInfo.blockByteSize) * blockInfo.blockWidth);
|
||||
gl.PixelStorei(GL_UNPACK_IMAGE_HEIGHT, 0);
|
||||
for (uint32_t level = range.baseMipLevel; level < range.baseMipLevel + range.levelCount;
|
||||
++level) {
|
||||
|
|
|
@ -376,15 +376,17 @@ namespace dawn_native { namespace vulkan {
|
|||
const TextureCopy& dstCopy,
|
||||
const Extent3D& copySize) {
|
||||
ASSERT(srcCopy.texture->GetFormat().format == dstCopy.texture->GetFormat().format);
|
||||
ASSERT(srcCopy.aspect == dstCopy.aspect);
|
||||
dawn_native::Format format = srcCopy.texture->GetFormat();
|
||||
ASSERT(copySize.width % format.blockWidth == 0);
|
||||
ASSERT(copySize.height % format.blockHeight == 0);
|
||||
const TexelBlockInfo& blockInfo = format.GetTexelBlockInfo(srcCopy.aspect);
|
||||
ASSERT(copySize.width % blockInfo.blockWidth == 0);
|
||||
ASSERT(copySize.height % blockInfo.blockHeight == 0);
|
||||
|
||||
// Create the temporary buffer. Note that We don't need to respect WebGPU's 256 alignment
|
||||
// because it isn't a hard constraint in Vulkan.
|
||||
uint64_t tempBufferSize =
|
||||
(copySize.width / format.blockWidth * copySize.height / format.blockHeight) *
|
||||
format.blockByteSize;
|
||||
(copySize.width / blockInfo.blockWidth * copySize.height / blockInfo.blockHeight) *
|
||||
blockInfo.blockByteSize;
|
||||
BufferDescriptor tempBufferDescriptor;
|
||||
tempBufferDescriptor.size = tempBufferSize;
|
||||
tempBufferDescriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
|
||||
|
@ -396,7 +398,8 @@ namespace dawn_native { namespace vulkan {
|
|||
tempBufferCopy.buffer = tempBuffer.Get();
|
||||
tempBufferCopy.rowsPerImage = copySize.height;
|
||||
tempBufferCopy.offset = 0;
|
||||
tempBufferCopy.bytesPerRow = copySize.width / format.blockWidth * format.blockByteSize;
|
||||
tempBufferCopy.bytesPerRow =
|
||||
copySize.width / blockInfo.blockWidth * blockInfo.blockByteSize;
|
||||
|
||||
VkCommandBuffer commands = recordingContext->commandBuffer;
|
||||
VkImage srcImage = ToBackend(srcCopy.texture)->GetHandle();
|
||||
|
|
|
@ -945,10 +945,12 @@ namespace dawn_native { namespace vulkan {
|
|||
}
|
||||
} else {
|
||||
// create temp buffer with clear color to copy to the texture image
|
||||
const TexelBlockInfo& blockInfo =
|
||||
GetFormat().GetTexelBlockInfo(wgpu::TextureAspect::All);
|
||||
uint32_t bytesPerRow =
|
||||
Align((GetWidth() / GetFormat().blockWidth) * GetFormat().blockByteSize,
|
||||
Align((GetWidth() / blockInfo.blockWidth) * blockInfo.blockByteSize,
|
||||
kTextureBytesPerRowAlignment);
|
||||
uint64_t bufferSize64 = bytesPerRow * (GetHeight() / GetFormat().blockHeight);
|
||||
uint64_t bufferSize64 = bytesPerRow * (GetHeight() / blockInfo.blockHeight);
|
||||
if (bufferSize64 > std::numeric_limits<uint32_t>::max()) {
|
||||
return DAWN_OUT_OF_MEMORY_ERROR("Unable to allocate buffer.");
|
||||
}
|
||||
|
@ -957,7 +959,7 @@ namespace dawn_native { namespace vulkan {
|
|||
UploadHandle uploadHandle;
|
||||
DAWN_TRY_ASSIGN(uploadHandle,
|
||||
uploader->Allocate(bufferSize, device->GetPendingCommandSerial(),
|
||||
GetFormat().blockByteSize));
|
||||
blockInfo.blockByteSize));
|
||||
memset(uploadHandle.mappedBuffer, clearColor, bufferSize);
|
||||
|
||||
// compute the buffer image copy to set the clear region of entire texture
|
||||
|
|
|
@ -290,13 +290,13 @@ class CopySplitTest : public testing::Test {
|
|||
Texture2DCopySplit DoTest(const TextureSpec& textureSpec, const BufferSpec& bufferSpec) {
|
||||
ASSERT(textureSpec.width % textureSpec.blockWidth == 0 &&
|
||||
textureSpec.height % textureSpec.blockHeight == 0);
|
||||
dawn_native::Format fakeFormat = {};
|
||||
fakeFormat.blockWidth = textureSpec.blockWidth;
|
||||
fakeFormat.blockHeight = textureSpec.blockHeight;
|
||||
fakeFormat.blockByteSize = textureSpec.texelBlockSizeInBytes;
|
||||
dawn_native::TexelBlockInfo blockInfo = {};
|
||||
blockInfo.blockWidth = textureSpec.blockWidth;
|
||||
blockInfo.blockHeight = textureSpec.blockHeight;
|
||||
blockInfo.blockByteSize = textureSpec.texelBlockSizeInBytes;
|
||||
Texture2DCopySplit copySplit = ComputeTextureCopySplit(
|
||||
{textureSpec.x, textureSpec.y, textureSpec.z},
|
||||
{textureSpec.width, textureSpec.height, textureSpec.depth}, fakeFormat,
|
||||
{textureSpec.width, textureSpec.height, textureSpec.depth}, blockInfo,
|
||||
bufferSpec.offset, bufferSpec.bytesPerRow, bufferSpec.rowsPerImage);
|
||||
ValidateCopySplit(textureSpec, bufferSpec, copySplit);
|
||||
return copySplit;
|
||||
|
|
Loading…
Reference in New Issue