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Update WGSL in tests with renamed builtins
These builtins have been renamed: * frag_coord -> position * sample_mask_in -> sample_mask * sample_mask_out -> sample_mask Change-Id: Ic40dc9f4e509587b7ac82e43abbf9eec68225d9f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48300 Auto-Submit: James Price <jrprice@google.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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@@ -139,7 +139,7 @@ TEST_F(StorageTextureValidationTests, RenderPipeline) {
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wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"(
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[[group(0), binding(0)]] var image0 : [[access(read)]] texture_storage_2d<rgba8unorm>;
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[[stage(fragment)]] fn main(
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[[builtin(frag_coord)]] FragCoord : vec4<f32>
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[[builtin(position)]] FragCoord : vec4<f32>
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) -> [[location(0)]] vec4<f32> {
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return textureLoad(image0, vec2<i32>(FragCoord.xy));
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})");
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@@ -170,8 +170,8 @@ TEST_F(StorageTextureValidationTests, RenderPipeline) {
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{
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wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"(
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[[group(0), binding(0)]] var image0 : [[access(write)]] texture_storage_2d<rgba8unorm>;
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[[stage(fragment)]] fn main([[builtin(frag_coord)]] frag_coord : vec4<f32>) {
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textureStore(image0, vec2<i32>(frag_coord.xy), vec4<f32>(1.0, 0.0, 0.0, 1.0));
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[[stage(fragment)]] fn main([[builtin(position)]] position : vec4<f32>) {
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textureStore(image0, vec2<i32>(position.xy), vec4<f32>(1.0, 0.0, 0.0, 1.0));
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})");
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utils::ComboRenderPipelineDescriptor2 descriptor;
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