Remove SPIRV-Cross support from D3D12 backend.

Bug: dawn:1036

Change-Id: If447f93f7a17ecfe73f04605a60893edb00990d3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61402
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This commit is contained in:
Stephen White 2021-08-10 14:51:27 +00:00 committed by Dawn LUCI CQ
parent 27e17a6aad
commit ebbbcc7ecb
3 changed files with 6 additions and 93 deletions

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@ -135,7 +135,8 @@ namespace dawn_native {
mFormatTable = BuildFormatTable(this);
SetDefaultToggles();
if ((adapter->GetBackendType() == wgpu::BackendType::Metal ||
adapter->GetBackendType() == wgpu::BackendType::Vulkan) &&
adapter->GetBackendType() == wgpu::BackendType::Vulkan ||
adapter->GetBackendType() == wgpu::BackendType::D3D12) &&
!IsToggleEnabled(Toggle::UseTintGenerator)) {
EmitLog(
WGPULoggingType_Warning,

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@ -28,12 +28,6 @@
#include <d3dcompiler.h>
#include <spirv_hlsl.hpp>
// Tint include must be after spirv_hlsl.hpp, because spirv-cross has its own
// version of spirv_headers. We also need to undef SPV_REVISION because SPIRV-Cross
// is at 3 while spirv-headers is at 4.
#undef SPV_REVISION
#include <tint/tint.h>
namespace dawn_native { namespace d3d12 {
@ -320,75 +314,6 @@ namespace dawn_native { namespace d3d12 {
return std::move(result.hlsl);
}
ResultOrError<std::string> ShaderModule::TranslateToHLSLWithSPIRVCross(
const char* entryPointName,
SingleShaderStage stage,
PipelineLayout* layout) const {
ASSERT(!IsError());
// If these options are changed, the values in DawnSPIRVCrossHLSLFastFuzzer.cpp need to
// be updated.
spirv_cross::CompilerGLSL::Options options_glsl;
// Force all uninitialized variables to be 0, otherwise they will fail to compile
// by FXC.
options_glsl.force_zero_initialized_variables = true;
spirv_cross::CompilerHLSL::Options options_hlsl;
if (GetDevice()->IsToggleEnabled(Toggle::UseDXC)) {
options_hlsl.shader_model = ToBackend(GetDevice())->GetDeviceInfo().shaderModel;
} else {
options_hlsl.shader_model = 51;
}
if (GetDevice()->IsExtensionEnabled(Extension::ShaderFloat16)) {
options_hlsl.enable_16bit_types = true;
}
// PointCoord and PointSize are not supported in HLSL
// TODO (hao.x.li@intel.com): The point_coord_compat and point_size_compat are
// required temporarily for https://bugs.chromium.org/p/dawn/issues/detail?id=146,
// but should be removed once WebGPU requires there is no gl_PointSize builtin.
// See https://github.com/gpuweb/gpuweb/issues/332
options_hlsl.point_coord_compat = true;
options_hlsl.point_size_compat = true;
options_hlsl.nonwritable_uav_texture_as_srv = true;
spirv_cross::CompilerHLSL compiler(GetSpirv());
compiler.set_common_options(options_glsl);
compiler.set_hlsl_options(options_hlsl);
compiler.set_entry_point(entryPointName, ShaderStageToExecutionModel(stage));
const EntryPointMetadata::BindingInfoArray& moduleBindingInfo =
GetEntryPoint(entryPointName).bindings;
for (BindGroupIndex group : IterateBitSet(layout->GetBindGroupLayoutsMask())) {
const BindGroupLayout* bgl = ToBackend(layout->GetBindGroupLayout(group));
const auto& bindingOffsets = bgl->GetBindingOffsets();
const auto& groupBindingInfo = moduleBindingInfo[group];
for (const auto& it : groupBindingInfo) {
const EntryPointMetadata::ShaderBindingInfo& bindingInfo = it.second;
BindingNumber bindingNumber = it.first;
BindingIndex bindingIndex = bgl->GetBindingIndex(bindingNumber);
// Declaring a read-only storage buffer in HLSL but specifying a storage buffer in
// the BGL produces the wrong output. Force read-only storage buffer bindings to
// be treated as UAV instead of SRV.
const bool forceStorageBufferAsUAV =
(bindingInfo.buffer.type == wgpu::BufferBindingType::ReadOnlyStorage &&
bgl->GetBindingInfo(bindingIndex).buffer.type ==
wgpu::BufferBindingType::Storage);
uint32_t bindingOffset = bindingOffsets[bindingIndex];
compiler.set_decoration(bindingInfo.id, spv::DecorationBinding, bindingOffset);
if (forceStorageBufferAsUAV) {
compiler.set_hlsl_force_storage_buffer_as_uav(
static_cast<uint32_t>(group), static_cast<uint32_t>(bindingNumber));
}
}
}
return compiler.compile();
}
ResultOrError<CompiledShader> ShaderModule::Compile(const char* entryPointName,
SingleShaderStage stage,
PipelineLayout* layout,
@ -399,19 +324,10 @@ namespace dawn_native { namespace d3d12 {
std::string hlslSource;
std::string remappedEntryPoint;
CompiledShader compiledShader = {};
if (device->IsToggleEnabled(Toggle::UseTintGenerator)) {
DAWN_TRY_ASSIGN(hlslSource, TranslateToHLSLWithTint(entryPointName, stage, layout,
&remappedEntryPoint,
DAWN_TRY_ASSIGN(hlslSource,
TranslateToHLSLWithTint(entryPointName, stage, layout, &remappedEntryPoint,
&compiledShader.firstOffsetInfo));
entryPointName = remappedEntryPoint.c_str();
} else {
DAWN_TRY_ASSIGN(hlslSource,
TranslateToHLSLWithSPIRVCross(entryPointName, stage, layout));
// Note that the HLSL will always use entryPoint "main" under
// SPIRV-cross.
entryPointName = "main";
}
if (device->IsToggleEnabled(Toggle::DumpShaders)) {
std::ostringstream dumpedMsg;

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@ -65,10 +65,6 @@ namespace dawn_native { namespace d3d12 {
std::string* remappedEntryPointName,
FirstOffsetInfo* firstOffsetInfo) const;
ResultOrError<std::string> TranslateToHLSLWithSPIRVCross(const char* entryPointName,
SingleShaderStage stage,
PipelineLayout* layout) const;
ResultOrError<PersistentCacheKey> CreateHLSLKey(const char* entryPointName,
SingleShaderStage stage,
const std::string& hlslSource,