Rename namespace dawn_native to dawn::native.

But keep a namespace alias to avoid breaking project that depend on the
previous namespace name while they get updated.

Done with through the following steps:

 - git grep -l dawn_native:: | xargs sed -i "" "s/dawn_native::/dawn::native::/g"
 - git grep -l "namespace dawn_native" | xargs sed -i "" "s/namespace dawn_native/namespace dawn::native/g"
 - git cl format
 - Manual fixups in generator/templates (and the addition of
   namespace_case in dawn_json_generator.py).
 - The addition of the namespace alias in DawnNative.h

Bug: dawn:824
Change-Id: I676cc4e3ced2e0e4bab32a0d66d7eaf9537e3f09
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/75982
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Corentin Wallez
2022-01-12 09:17:35 +00:00
committed by Dawn LUCI CQ
parent 8b3eaa60d8
commit ec9cf2a85c
504 changed files with 1715 additions and 1692 deletions

View File

@@ -28,7 +28,7 @@
struct ID3D12Device;
struct ID3D12Resource;
namespace dawn_native::d3d12 {
namespace dawn::native::d3d12 {
class D3D11on12ResourceCache;
@@ -106,6 +106,6 @@ namespace dawn_native::d3d12 {
Microsoft::WRL::ComPtr<IDXGIAdapter> dxgiAdapter;
};
} // namespace dawn_native::d3d12
} // namespace dawn::native::d3d12
#endif // DAWNNATIVE_D3D12BACKEND_H_

View File

@@ -31,7 +31,7 @@ namespace wgpu {
struct DeviceDescriptor;
}
namespace dawn_native {
namespace dawn::native {
class InstanceBase;
class AdapterBase;
@@ -247,6 +247,9 @@ namespace dawn_native {
DAWN_NATIVE_EXPORT bool BindGroupLayoutBindingsEqualForTesting(WGPUBindGroupLayout a,
WGPUBindGroupLayout b);
} // namespace dawn_native
} // namespace dawn::native
// TODO(dawn:824): Remove once the deprecation period is passed.
namespace dawn_native = dawn::native;
#endif // DAWNNATIVE_DAWNNATIVE_H_

View File

@@ -32,7 +32,7 @@ typedef __IOSurface* IOSurfaceRef;
# import <Metal/Metal.h>
#endif //__OBJC__
namespace dawn_native::metal {
namespace dawn::native::metal {
struct DAWN_NATIVE_EXPORT AdapterDiscoveryOptions : public AdapterDiscoveryOptionsBase {
AdapterDiscoveryOptions();
@@ -56,14 +56,14 @@ namespace dawn_native::metal {
// scheduled could lead to races in who gets scheduled first and incorrect rendering.
DAWN_NATIVE_EXPORT void WaitForCommandsToBeScheduled(WGPUDevice device);
} // namespace dawn_native::metal
} // namespace dawn::native::metal
#ifdef __OBJC__
namespace dawn_native::metal {
namespace dawn::native::metal {
DAWN_NATIVE_EXPORT id<MTLDevice> GetMetalDevice(WGPUDevice device);
} // namespace dawn_native::metal
} // namespace dawn::native::metal
#endif // __OBJC__
#pragma clang diagnostic pop

View File

@@ -18,8 +18,8 @@
#include <dawn/dawn_wsi.h>
#include <dawn_native/DawnNative.h>
namespace dawn_native::null {
namespace dawn::native::null {
DAWN_NATIVE_EXPORT DawnSwapChainImplementation CreateNativeSwapChainImpl();
} // namespace dawn_native::null
} // namespace dawn::native::null
#endif // DAWNNATIVE_NULLBACKEND_H_

View File

@@ -20,7 +20,7 @@ typedef void* EGLImage;
#include <dawn/dawn_wsi.h>
#include <dawn_native/DawnNative.h>
namespace dawn_native::opengl {
namespace dawn::native::opengl {
struct DAWN_NATIVE_EXPORT AdapterDiscoveryOptions : public AdapterDiscoveryOptionsBase {
AdapterDiscoveryOptions();
@@ -50,6 +50,6 @@ namespace dawn_native::opengl {
DAWN_NATIVE_EXPORT WGPUTexture
WrapExternalEGLImage(WGPUDevice device, const ExternalImageDescriptorEGLImage* descriptor);
} // namespace dawn_native::opengl
} // namespace dawn::native::opengl
#endif // DAWNNATIVE_OPENGLBACKEND_H_

View File

@@ -22,7 +22,7 @@
#include <vector>
namespace dawn_native::vulkan {
namespace dawn::native::vulkan {
DAWN_NATIVE_EXPORT VkInstance GetInstance(WGPUDevice device);
@@ -135,6 +135,6 @@ namespace dawn_native::vulkan {
VkImageLayout desiredLayout,
ExternalImageExportInfoVk* info);
} // namespace dawn_native::vulkan
} // namespace dawn::native::vulkan
#endif // DAWNNATIVE_VULKANBACKEND_H_