Remove texture_external overload for textureSample and add textureSampleLevel
Removes the texture_external overload for textureSample and replaces it with a texture_external overload of textureSampleLevel to match merged spec. Adds a transform that adds the implicit level parameter to textureSampleLevel. Modifies unit tests to reflect change. Bug: dawn:728 Change-Id: I2dbc9232b4343db1075be79fda0054231860f3b1 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/50701 Commit-Queue: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
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@ -1214,7 +1214,6 @@ Impl::Impl() {
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Register(I::kTextureSample, f32, {{t, tex_depth_cube}, {s, sampler}, {coords, vec3_f32}, }); // NOLINT
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Register(I::kTextureSample, f32, {{t, tex_depth_cube_array}, {s, sampler}, {coords, vec3_f32}, {array_index, i32}, }); // NOLINT
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Register(I::kTextureSample, vec4_f32, {{t, tex_external}, {s, sampler}, {coords, vec2_f32}, }); // NOLINT
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Register(I::kTextureSample, vec4_f32, {{t, tex_external}, {s, sampler}, {coords, vec2_f32}, {offset, vec2_i32}, }); // NOLINT
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Register(I::kTextureSampleBias, vec4_f32, {{t, tex_2d_f32}, {s, sampler}, {coords, vec2_f32}, {bias, f32}, }); // NOLINT
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Register(I::kTextureSampleBias, vec4_f32, {{t, tex_2d_f32}, {s, sampler}, {coords, vec2_f32}, {bias, f32}, {offset, vec2_i32}, }); // NOLINT
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@ -1255,6 +1254,7 @@ Impl::Impl() {
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Register(I::kTextureSampleLevel, f32, {{t, tex_depth_2d_array}, {s, sampler}, {coords, vec2_f32}, {array_index, i32}, {level, i32}, {offset, vec2_i32}, }); // NOLINT
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Register(I::kTextureSampleLevel, f32, {{t, tex_depth_cube}, {s, sampler}, {coords, vec3_f32}, {level, i32}, }); // NOLINT
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Register(I::kTextureSampleLevel, f32, {{t, tex_depth_cube_array},{s, sampler}, {coords, vec3_f32}, {array_index, i32}, {level, i32}, }); // NOLINT
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Register(I::kTextureSampleLevel, vec4_f32, {{t, tex_external}, {s, sampler}, {coords, vec2_f32}, }); // NOLINT
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Register(I::kTextureStore, void_, {{t, tex_storage_wo_1d_FT}, {coords, i32}, {value, vec4_T}, }); // NOLINT
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Register(I::kTextureStore, void_, {{t, tex_storage_wo_2d_FT}, {coords, vec2_i32}, {value, vec4_T}, }); // NOLINT
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@ -35,40 +35,60 @@ Output ExternalTextureTransform::Run(const Program* in, const DataMap&) {
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// generation paths in the backends.
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// When replacing instances of texture_external with texture_2d<f32> we must
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// also modify calls to the texture_external overload of textureLoad, which
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// unlike its texture_2d<f32> overload does not require a level parameter.
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// To do this we identify calls to textureLoad that use texture_external as
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// the first parameter and add a parameter for the level (which is always 0).
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// also modify calls to the texture_external overloads of textureLoad and
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// textureSampleLevel, which unlike their texture_2d<f32> overloads do not
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// require a level parameter. To do this we identify calls to textureLoad and
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// textureSampleLevel that use texture_external as the first parameter and add
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// a parameter for the level (which is always 0).
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// Scan the AST nodes for calls to textureLoad.
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// Scan the AST nodes for calls to textureLoad or textureSampleLevel.
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for (auto* node : ctx.src->ASTNodes().Objects()) {
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if (auto* call_expr = node->As<ast::CallExpression>()) {
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if (auto* intrinsic =
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sem.Get(call_expr)->Target()->As<sem::Intrinsic>()) {
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if (intrinsic->Type() == sem::IntrinsicType::kTextureLoad) {
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// When a textureLoad has been identified, check if the first
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// parameter is an external texture.
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if (intrinsic->Type() == sem::IntrinsicType::kTextureLoad ||
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intrinsic->Type() == sem::IntrinsicType::kTextureSampleLevel) {
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// When a textureLoad or textureSampleLevel has been identified, check
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// if the first parameter is an external texture.
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if (auto* var =
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sem.Get(call_expr->params()[0])->As<sem::VariableUser>()) {
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if (var->Variable()->Type()->Is<sem::ExternalTexture>()) {
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if (call_expr->params().size() != 2) {
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if (intrinsic->Type() == sem::IntrinsicType::kTextureLoad &&
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call_expr->params().size() != 2) {
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TINT_ICE(ctx.dst->Diagnostics())
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<< "expected TextureLoad call with a texture_external to "
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<< "expected textureLoad call with a texture_external to "
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"have 2 parameters, found "
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<< call_expr->params().size() << " parameters";
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}
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// Replace the textureLoad call with another that has the same
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// parameters in addition to a signed integer literal for the
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// level parameter.
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if (intrinsic->Type() ==
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sem::IntrinsicType::kTextureSampleLevel &&
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call_expr->params().size() != 3) {
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TINT_ICE(ctx.dst->Diagnostics())
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<< "expected textureSampleLevel call with a "
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"texture_external to have 3 parameters, found "
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<< call_expr->params().size() << " parameters";
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}
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// Replace the call with another that has the same parameters in
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// addition to a level parameter (always zero for external
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// textures).
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auto* exp = ctx.Clone(call_expr->func());
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auto* externalTextureParam = ctx.Clone(call_expr->params()[0]);
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auto* coordsParam = ctx.Clone(call_expr->params()[1]);
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// Level is always 0 for an external texture.
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auto* levelParam = ctx.dst->Expr(0);
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ast::ExpressionList params = {externalTextureParam, coordsParam,
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levelParam};
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ast::ExpressionList params;
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if (intrinsic->Type() == sem::IntrinsicType::kTextureLoad) {
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auto* coordsParam = ctx.Clone(call_expr->params()[1]);
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auto* levelParam = ctx.dst->Expr(0);
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params = {externalTextureParam, coordsParam, levelParam};
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} else if (intrinsic->Type() ==
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sem::IntrinsicType::kTextureSampleLevel) {
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auto* samplerParam = ctx.Clone(call_expr->params()[1]);
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auto* coordsParam = ctx.Clone(call_expr->params()[2]);
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auto* levelParam = ctx.dst->Expr(0.0f);
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params = {externalTextureParam, samplerParam, coordsParam,
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levelParam};
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}
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auto* newCall = ctx.dst->create<ast::CallExpression>(exp, params);
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ctx.Replace(call_expr, newCall);
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@ -22,7 +22,7 @@ namespace {
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using ExternalTextureTransformTest = TransformTest;
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TEST_F(ExternalTextureTransformTest, SampleSinglePlane) {
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TEST_F(ExternalTextureTransformTest, SampleLevelSinglePlane) {
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auto* src = R"(
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[[group(0), binding(0)]] var s : sampler;
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@ -30,7 +30,7 @@ TEST_F(ExternalTextureTransformTest, SampleSinglePlane) {
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[[stage(fragment)]]
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fn main([[builtin(position)]] coord : vec4<f32>) -> [[location(0)]] vec4<f32> {
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return textureSample(t, s, (coord.xy / vec2<f32>(4.0, 4.0)));
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return textureSampleLevel(t, s, (coord.xy / vec2<f32>(4.0, 4.0)));
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}
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)";
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@ -41,7 +41,7 @@ fn main([[builtin(position)]] coord : vec4<f32>) -> [[location(0)]] vec4<f32> {
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[[stage(fragment)]]
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fn main([[builtin(position)]] coord : vec4<f32>) -> [[location(0)]] vec4<f32> {
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return textureSample(t, s, (coord.xy / vec2<f32>(4.0, 4.0)));
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return textureSampleLevel(t, s, (coord.xy / vec2<f32>(4.0, 4.0)), 0.0);
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}
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)";
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