Remove the suppression for NV12SampleYUVtoRGB on Nvidia D3D12
Bug: dawn:733 Change-Id: Iaedd074e1fa6febab5cb87e20ee0c8255d69761d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116021 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
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@ -326,10 +326,6 @@ TEST_P(VideoViewsTests, NV12SampleUVtoRG) {
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// Renders a NV12 "checkerboard" texture into a RGB quad then checks the color at specific
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// Renders a NV12 "checkerboard" texture into a RGB quad then checks the color at specific
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// points to ensure the image has not been flipped.
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// points to ensure the image has not been flipped.
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TEST_P(VideoViewsTests, NV12SampleYUVtoRGB) {
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TEST_P(VideoViewsTests, NV12SampleYUVtoRGB) {
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// TODO(https://crbug.com/dawn/733): Figure out why Nvidia bot occasionally fails testing all
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// four corners.
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DAWN_SUPPRESS_TEST_IF(IsNvidia());
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std::unique_ptr<VideoViewsTestBackend::PlatformTexture> platformTexture =
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std::unique_ptr<VideoViewsTestBackend::PlatformTexture> platformTexture =
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mBackend->CreateVideoTextureForTest(wgpu::TextureFormat::R8BG8Biplanar420Unorm,
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mBackend->CreateVideoTextureForTest(wgpu::TextureFormat::R8BG8Biplanar420Unorm,
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wgpu::TextureUsage::TextureBinding,
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wgpu::TextureUsage::TextureBinding,
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