Remove the suppression for NV12SampleYUVtoRGB on Nvidia D3D12

Bug: dawn:733
Change-Id: Iaedd074e1fa6febab5cb87e20ee0c8255d69761d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116021
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This commit is contained in:
Corentin Wallez 2023-01-05 09:04:10 +00:00 committed by Dawn LUCI CQ
parent 99e5db2245
commit edbebe3582
1 changed files with 0 additions and 4 deletions

View File

@ -326,10 +326,6 @@ TEST_P(VideoViewsTests, NV12SampleUVtoRG) {
// Renders a NV12 "checkerboard" texture into a RGB quad then checks the color at specific // Renders a NV12 "checkerboard" texture into a RGB quad then checks the color at specific
// points to ensure the image has not been flipped. // points to ensure the image has not been flipped.
TEST_P(VideoViewsTests, NV12SampleYUVtoRGB) { TEST_P(VideoViewsTests, NV12SampleYUVtoRGB) {
// TODO(https://crbug.com/dawn/733): Figure out why Nvidia bot occasionally fails testing all
// four corners.
DAWN_SUPPRESS_TEST_IF(IsNvidia());
std::unique_ptr<VideoViewsTestBackend::PlatformTexture> platformTexture = std::unique_ptr<VideoViewsTestBackend::PlatformTexture> platformTexture =
mBackend->CreateVideoTextureForTest(wgpu::TextureFormat::R8BG8Biplanar420Unorm, mBackend->CreateVideoTextureForTest(wgpu::TextureFormat::R8BG8Biplanar420Unorm,
wgpu::TextureUsage::TextureBinding, wgpu::TextureUsage::TextureBinding,