tint: const eval of reflect builtin

Bug: tint:1581
Change-Id: Ife4409ca897a5754fe6b76c650d26fd66ef5880f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/111901
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
This commit is contained in:
Antonio Maiorano 2022-11-28 15:13:16 +00:00 committed by Dawn LUCI CQ
parent 6239f58064
commit ee7d6db047
75 changed files with 1937 additions and 171 deletions

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@ -518,7 +518,7 @@ fn pow<N: num, T: f32_f16>(vec<N, T>, vec<N, T>) -> vec<N, T>
@const fn quantizeToF16<N: num>(vec<N, f32>) -> vec<N, f32>
@const fn radians<T: fa_f32_f16>(T) -> T
@const fn radians<N: num, T: fa_f32_f16>(vec<N, T>) -> vec<N, T>
fn reflect<N: num, T: f32_f16>(vec<N, T>, vec<N, T>) -> vec<N, T>
@const fn reflect<N: num, T: fa_f32_f16>(vec<N, T>, vec<N, T>) -> vec<N, T>
fn refract<N: num, T: f32_f16>(vec<N, T>, vec<N, T>, T) -> vec<N, T>
@const fn reverseBits<T: iu32>(T) -> T
@const fn reverseBits<N: num, T: iu32>(vec<N, T>) -> vec<N, T>

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@ -1189,6 +1189,26 @@ ConstEval::Result ConstEval::Length(const Source& source,
return Dispatch_fa_f32_f16(SqrtFunc(source, ty), d.Get());
}
ConstEval::Result ConstEval::Mul(const Source& source,
const sem::Type* ty,
const sem::Constant* v1,
const sem::Constant* v2) {
auto transform = [&](const sem::Constant* c0, const sem::Constant* c1) {
return Dispatch_fia_fiu32_f16(MulFunc(source, c0->Type()), c0, c1);
};
return TransformBinaryElements(builder, ty, transform, v1, v2);
}
ConstEval::Result ConstEval::Sub(const Source& source,
const sem::Type* ty,
const sem::Constant* v1,
const sem::Constant* v2) {
auto transform = [&](const sem::Constant* c0, const sem::Constant* c1) {
return Dispatch_fia_fiu32_f16(SubFunc(source, c0->Type()), c0, c1);
};
return TransformBinaryElements(builder, ty, transform, v1, v2);
}
auto ConstEval::Det2Func(const Source& source, const sem::Type* elem_ty) {
return [=](auto a, auto b, auto c, auto d) -> ImplResult {
if (auto r = Det2(source, a, b, c, d)) {
@ -1481,21 +1501,13 @@ ConstEval::Result ConstEval::OpPlus(const sem::Type* ty,
ConstEval::Result ConstEval::OpMinus(const sem::Type* ty,
utils::VectorRef<const sem::Constant*> args,
const Source& source) {
auto transform = [&](const sem::Constant* c0, const sem::Constant* c1) {
return Dispatch_fia_fiu32_f16(SubFunc(source, c0->Type()), c0, c1);
};
return TransformBinaryElements(builder, ty, transform, args[0], args[1]);
return Sub(source, ty, args[0], args[1]);
}
ConstEval::Result ConstEval::OpMultiply(const sem::Type* ty,
utils::VectorRef<const sem::Constant*> args,
const Source& source) {
auto transform = [&](const sem::Constant* c0, const sem::Constant* c1) {
return Dispatch_fia_fiu32_f16(MulFunc(source, c0->Type()), c0, c1);
};
return TransformBinaryElements(builder, ty, transform, args[0], args[1]);
return Mul(source, ty, args[0], args[1]);
}
ConstEval::Result ConstEval::OpMultiplyMatVec(const sem::Type* ty,
@ -2213,7 +2225,7 @@ ConstEval::Result ConstEval::degrees(const sem::Type* ty,
ConstEval::Result ConstEval::determinant(const sem::Type* ty,
utils::VectorRef<const sem::Constant*> args,
const Source& source) {
auto calculate = [&]() -> ImplResult {
auto calculate = [&]() -> ConstEval::Result {
auto* m = args[0];
auto* mat_ty = m->Type()->As<sem::Matrix>();
auto me = [&](size_t r, size_t c) { return m->Index(c)->Index(r); };
@ -2899,6 +2911,49 @@ ConstEval::Result ConstEval::radians(const sem::Type* ty,
return TransformElements(builder, ty, transform, args[0]);
}
ConstEval::Result ConstEval::reflect(const sem::Type* ty,
utils::VectorRef<const sem::Constant*> args,
const Source& source) {
auto calculate = [&]() -> ConstEval::Result {
// For the incident vector e1 and surface orientation e2, returns the reflection direction
// e1 - 2 * dot(e2, e1) * e2.
auto* e1 = args[0];
auto* e2 = args[1];
auto* vec_ty = ty->As<sem::Vector>();
auto* el_ty = vec_ty->type();
// dot(e2, e1)
auto dot_e2_e1 = Dot(source, e2, e1);
if (!dot_e2_e1) {
return utils::Failure;
}
// 2 * dot(e2, e1)
auto mul2 = [&](auto v) -> ImplResult {
using NumberT = decltype(v);
return CreateElement(builder, source, el_ty, NumberT{NumberT{2} * v});
};
auto dot_e2_e1_2 = Dispatch_fa_f32_f16(mul2, dot_e2_e1.Get());
if (!dot_e2_e1_2) {
return utils::Failure;
}
// 2 * dot(e2, e1) * e2
auto dot_e2_e1_2_e2 = Mul(source, ty, dot_e2_e1_2.Get(), e2);
if (!dot_e2_e1_2_e2) {
return utils::Failure;
}
// e1 - 2 * dot(e2, e1) * e2
return Sub(source, ty, e1, dot_e2_e1_2_e2.Get());
};
auto r = calculate();
if (!r) {
AddNote("when calculating reflect", source);
}
return r;
}
ConstEval::Result ConstEval::reverseBits(const sem::Type* ty,
utils::VectorRef<const sem::Constant*> args,
const Source& source) {

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@ -791,6 +791,15 @@ class ConstEval {
utils::VectorRef<const sem::Constant*> args,
const Source& source);
/// reflect builtin
/// @param ty the expression type
/// @param args the input arguments
/// @param source the source location of the conversion
/// @return the result value, or null if the value cannot be calculated
Result reflect(const sem::Type* ty,
utils::VectorRef<const sem::Constant*> args,
const Source& source);
/// reverseBits builtin
/// @param ty the expression type
/// @param args the input arguments
@ -1268,6 +1277,28 @@ class ConstEval {
/// @returns the length of c0
Result Length(const Source& source, const sem::Type* ty, const sem::Constant* c0);
/// Returns the product of v1 and v2
/// @param source the source location
/// @param ty the return type
/// @param v1 lhs value
/// @param v2 rhs value
/// @returns the product of v1 and v2
Result Mul(const Source& source,
const sem::Type* ty,
const sem::Constant* v1,
const sem::Constant* v2);
/// Returns the difference between v2 and v1
/// @param source the source location
/// @param ty the return type
/// @param v1 lhs value
/// @param v2 rhs value
/// @returns the difference between v2 and v1
Result Sub(const Source& source,
const sem::Type* ty,
const sem::Constant* v1,
const sem::Constant* v2);
ProgramBuilder& builder;
};

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@ -1934,6 +1934,61 @@ INSTANTIATE_TEST_SUITE_P( //
testing::ValuesIn(Concat(ReverseBitsCases<i32>(), //
ReverseBitsCases<u32>()))));
template <typename T>
std::vector<Case> ReflectCases() {
auto pos_y = Vec(T(0), T(1), T(0));
auto neg_y = Vec(T(0), -T(1), T(0));
auto pos_large_y = Vec(T(0), T(10000), T(0));
auto neg_large_y = Vec(T(0), -T(10000), T(0));
auto cos_45 = T(0.70710678118654752440084436210485);
auto pos_xyz = Vec(cos_45, cos_45, cos_45);
auto r = std::vector<Case>{
C({Vec(T(1), -T(1), T(0)), pos_y}, Vec(T(1), T(1), T(0))),
C({Vec(T(24), -T(42), T(0)), pos_y}, Vec(T(24), T(42), T(0))),
// Flipping reflection vector doesn't change the result
C({Vec(T(1), -T(1), T(0)), neg_y}, Vec(T(1), T(1), T(0))),
C({Vec(T(24), -T(42), T(0)), neg_y}, Vec(T(24), T(42), T(0))),
// Parallel input and reflection vectors: result is negation of input
C({pos_y, pos_y}, neg_y),
C({neg_y, pos_y}, pos_y),
C({pos_large_y, pos_y}, neg_large_y),
C({neg_large_y, pos_y}, pos_large_y),
// Input axis vectors reflected by normalized(vec(1,1,1)) vector.
C({Vec(T(1), T(0), T(0)), pos_xyz}, Vec(T(0), -T(1), -T(1))).FloatComp(0.02),
C({Vec(T(0), T(1), T(0)), pos_xyz}, Vec(-T(1), T(0), -T(1))).FloatComp(0.02),
C({Vec(T(0), T(0), T(1)), pos_xyz}, Vec(-T(1), -T(1), T(0))).FloatComp(0.02),
C({Vec(-T(1), T(0), T(0)), pos_xyz}, Vec(T(0), T(1), T(1))).FloatComp(0.02),
C({Vec(T(0), -T(1), T(0)), pos_xyz}, Vec(T(1), T(0), T(1))).FloatComp(0.02),
C({Vec(T(0), T(0), -T(1)), pos_xyz}, Vec(T(1), T(1), T(0))).FloatComp(0.02),
};
auto error_msg = [](auto a, const char* op, auto b) {
return "12:34 error: " + OverflowErrorMessage(a, op, b) + R"(
12:34 note: when calculating reflect)";
};
ConcatInto( //
r, std::vector<Case>{
// Overflow the dot product operation
E({Vec(T::Highest(), T::Highest(), T(0)), Vec(T(1), T(1), T(0))},
error_msg(T::Highest(), "+", T::Highest())),
E({Vec(T::Lowest(), T::Lowest(), T(0)), Vec(T(1), T(1), T(0))},
error_msg(T::Lowest(), "+", T::Lowest())),
});
return r;
}
INSTANTIATE_TEST_SUITE_P( //
Reflect,
ResolverConstEvalBuiltinTest,
testing::Combine(testing::Values(sem::BuiltinType::kReflect),
testing::ValuesIn(
// ReflectCases<f32>())));
Concat(ReflectCases<AFloat>(), //
ReflectCases<f32>(), //
ReflectCases<f16>()))));
template <typename T>
std::vector<Case> RadiansCases() {
return std::vector<Case>{

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@ -105,34 +105,34 @@ inline void CheckConstant(const sem::Constant* got_constant,
auto got = std::get<T>(got_scalar);
if constexpr (std::is_same_v<bool, T>) {
EXPECT_EQ(got, expected);
EXPECT_EQ(got, expected) << "index: " << i;
} else if constexpr (IsFloatingPoint<T>) {
if (std::isnan(expected)) {
EXPECT_TRUE(std::isnan(got));
EXPECT_TRUE(std::isnan(got)) << "index: " << i;
} else {
if (flags.pos_or_neg) {
got = Abs(got);
}
if (flags.float_compare) {
if (flags.float_compare_epsilon) {
EXPECT_NEAR(got, expected, *flags.float_compare_epsilon);
EXPECT_NEAR(got, expected, *flags.float_compare_epsilon)
<< "index: " << i;
} else {
EXPECT_FLOAT_EQ(got, expected);
EXPECT_FLOAT_EQ(got, expected) << "index: " << i;
}
} else {
EXPECT_EQ(got, expected);
EXPECT_EQ(got, expected) << "index: " << i;
}
}
} else {
if (flags.pos_or_neg) {
auto got_abs = Abs(got);
EXPECT_EQ(got_abs, expected);
} else {
EXPECT_EQ(got, expected);
got = Abs(got);
}
EXPECT_EQ(got, expected) << "index: " << i;
// Check that the constant's integer doesn't contain unexpected
// data in the MSBs that are outside of the bit-width of T.
EXPECT_EQ(AInt(got), AInt(expected));
EXPECT_EQ(AInt(got), AInt(expected)) << "index: " << i;
}
},
expected_scalar);

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@ -13698,12 +13698,12 @@ constexpr OverloadInfo kOverloads[] = {
/* num parameters */ 2,
/* num template types */ 1,
/* num template numbers */ 1,
/* template types */ &kTemplateTypes[26],
/* template types */ &kTemplateTypes[23],
/* template numbers */ &kTemplateNumbers[4],
/* parameters */ &kParameters[626],
/* return matcher indices */ &kMatcherIndices[30],
/* flags */ OverloadFlags(OverloadFlag::kIsBuiltin, OverloadFlag::kSupportsVertexPipeline, OverloadFlag::kSupportsFragmentPipeline, OverloadFlag::kSupportsComputePipeline),
/* const eval */ nullptr,
/* const eval */ &ConstEval::reflect,
},
{
/* [449] */
@ -14415,7 +14415,7 @@ constexpr IntrinsicInfo kBuiltins[] = {
},
{
/* [63] */
/* fn reflect<N : num, T : f32_f16>(vec<N, T>, vec<N, T>) -> vec<N, T> */
/* fn reflect<N : num, T : fa_f32_f16>(vec<N, T>, vec<N, T>) -> vec<N, T> */
/* num overloads */ 1,
/* overloads */ &kOverloads[448],
},

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@ -1,5 +1,5 @@
void reflect_05357e() {
float4 res = reflect((1.0f).xxxx, (1.0f).xxxx);
float4 res = (-7.0f).xxxx;
}
struct tint_symbol {

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@ -1,5 +1,5 @@
void reflect_05357e() {
float4 res = reflect((1.0f).xxxx, (1.0f).xxxx);
float4 res = (-7.0f).xxxx;
}
struct tint_symbol {

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@ -1,7 +1,7 @@
#version 310 es
void reflect_05357e() {
vec4 res = reflect(vec4(1.0f), vec4(1.0f));
vec4 res = vec4(-7.0f);
}
vec4 vertex_main() {
@ -21,7 +21,7 @@ void main() {
precision mediump float;
void reflect_05357e() {
vec4 res = reflect(vec4(1.0f), vec4(1.0f));
vec4 res = vec4(-7.0f);
}
void fragment_main() {
@ -35,7 +35,7 @@ void main() {
#version 310 es
void reflect_05357e() {
vec4 res = reflect(vec4(1.0f), vec4(1.0f));
vec4 res = vec4(-7.0f);
}
void compute_main() {

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@ -2,7 +2,7 @@
using namespace metal;
void reflect_05357e() {
float4 res = reflect(float4(1.0f), float4(1.0f));
float4 res = float4(-7.0f);
}
struct tint_symbol {

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@ -1,10 +1,9 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 32
; Bound: 31
; Schema: 0
OpCapability Shader
%14 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -31,36 +30,36 @@
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%16 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
%float_n7 = OpConstant %float -7
%14 = OpConstantComposite %v4float %float_n7 %float_n7 %float_n7 %float_n7
%_ptr_Function_v4float = OpTypePointer Function %v4float
%19 = OpTypeFunction %v4float
%17 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%reflect_05357e = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v4float Function %5
%13 = OpExtInst %v4float %14 Reflect %16 %16
OpStore %res %13
OpStore %res %14
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %reflect_05357e
%vertex_main_inner = OpFunction %v4float None %17
%19 = OpLabel
%20 = OpFunctionCall %void %reflect_05357e
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
%22 = OpLabel
%23 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %23
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %void %reflect_05357e
%26 = OpLabel
%27 = OpFunctionCall %void %reflect_05357e
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%30 = OpLabel
%31 = OpFunctionCall %void %reflect_05357e
%29 = OpLabel
%30 = OpFunctionCall %void %reflect_05357e
OpReturn
OpFunctionEnd

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@ -1,5 +1,5 @@
void reflect_310de5() {
vector<float16_t, 4> res = reflect((float16_t(1.0h)).xxxx, (float16_t(1.0h)).xxxx);
vector<float16_t, 4> res = (float16_t(-7.0h)).xxxx;
}
struct tint_symbol {

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@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require
void reflect_310de5() {
f16vec4 res = reflect(f16vec4(1.0hf), f16vec4(1.0hf));
f16vec4 res = f16vec4(-7.0hf);
}
vec4 vertex_main() {
@ -23,7 +23,7 @@ void main() {
precision mediump float;
void reflect_310de5() {
f16vec4 res = reflect(f16vec4(1.0hf), f16vec4(1.0hf));
f16vec4 res = f16vec4(-7.0hf);
}
void fragment_main() {
@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require
void reflect_310de5() {
f16vec4 res = reflect(f16vec4(1.0hf), f16vec4(1.0hf));
f16vec4 res = f16vec4(-7.0hf);
}
void compute_main() {

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@ -2,7 +2,7 @@
using namespace metal;
void reflect_310de5() {
half4 res = reflect(half4(1.0h), half4(1.0h));
half4 res = half4(-7.0h);
}
struct tint_symbol {

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@ -1,14 +1,13 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 36
; Bound: 34
; Schema: 0
OpCapability Shader
OpCapability Float16
OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16
%16 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -37,38 +36,37 @@
%9 = OpTypeFunction %void
%half = OpTypeFloat 16
%v4half = OpTypeVector %half 4
%half_0x1p_0 = OpConstant %half 0x1p+0
%18 = OpConstantComposite %v4half %half_0x1p_0 %half_0x1p_0 %half_0x1p_0 %half_0x1p_0
%half_n0x1_cp_2 = OpConstant %half -0x1.cp+2
%16 = OpConstantComposite %v4half %half_n0x1_cp_2 %half_n0x1_cp_2 %half_n0x1_cp_2 %half_n0x1_cp_2
%_ptr_Function_v4half = OpTypePointer Function %v4half
%21 = OpConstantNull %v4half
%22 = OpTypeFunction %v4float
%19 = OpConstantNull %v4half
%20 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%reflect_310de5 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v4half Function %21
%13 = OpExtInst %v4half %16 Reflect %18 %18
OpStore %res %13
%res = OpVariable %_ptr_Function_v4half Function %19
OpStore %res %16
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %22
%24 = OpLabel
%25 = OpFunctionCall %void %reflect_310de5
%vertex_main_inner = OpFunction %v4float None %20
%22 = OpLabel
%23 = OpFunctionCall %void %reflect_310de5
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %28
%25 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %reflect_310de5
%29 = OpLabel
%30 = OpFunctionCall %void %reflect_310de5
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%34 = OpLabel
%35 = OpFunctionCall %void %reflect_310de5
%32 = OpLabel
%33 = OpFunctionCall %void %reflect_310de5
OpReturn
OpFunctionEnd

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@ -1,5 +1,5 @@
void reflect_61ca21() {
vector<float16_t, 3> res = reflect((float16_t(1.0h)).xxx, (float16_t(1.0h)).xxx);
vector<float16_t, 3> res = (float16_t(-5.0h)).xxx;
}
struct tint_symbol {

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@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require
void reflect_61ca21() {
f16vec3 res = reflect(f16vec3(1.0hf), f16vec3(1.0hf));
f16vec3 res = f16vec3(-5.0hf);
}
vec4 vertex_main() {
@ -23,7 +23,7 @@ void main() {
precision mediump float;
void reflect_61ca21() {
f16vec3 res = reflect(f16vec3(1.0hf), f16vec3(1.0hf));
f16vec3 res = f16vec3(-5.0hf);
}
void fragment_main() {
@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require
void reflect_61ca21() {
f16vec3 res = reflect(f16vec3(1.0hf), f16vec3(1.0hf));
f16vec3 res = f16vec3(-5.0hf);
}
void compute_main() {

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@ -2,7 +2,7 @@
using namespace metal;
void reflect_61ca21() {
half3 res = reflect(half3(1.0h), half3(1.0h));
half3 res = half3(-5.0h);
}
struct tint_symbol {

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@ -1,14 +1,13 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 36
; Bound: 34
; Schema: 0
OpCapability Shader
OpCapability Float16
OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16
%16 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -37,38 +36,37 @@
%9 = OpTypeFunction %void
%half = OpTypeFloat 16
%v3half = OpTypeVector %half 3
%half_0x1p_0 = OpConstant %half 0x1p+0
%18 = OpConstantComposite %v3half %half_0x1p_0 %half_0x1p_0 %half_0x1p_0
%half_n0x1_4p_2 = OpConstant %half -0x1.4p+2
%16 = OpConstantComposite %v3half %half_n0x1_4p_2 %half_n0x1_4p_2 %half_n0x1_4p_2
%_ptr_Function_v3half = OpTypePointer Function %v3half
%21 = OpConstantNull %v3half
%22 = OpTypeFunction %v4float
%19 = OpConstantNull %v3half
%20 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%reflect_61ca21 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v3half Function %21
%13 = OpExtInst %v3half %16 Reflect %18 %18
OpStore %res %13
%res = OpVariable %_ptr_Function_v3half Function %19
OpStore %res %16
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %22
%24 = OpLabel
%25 = OpFunctionCall %void %reflect_61ca21
%vertex_main_inner = OpFunction %v4float None %20
%22 = OpLabel
%23 = OpFunctionCall %void %reflect_61ca21
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %28
%25 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %reflect_61ca21
%29 = OpLabel
%30 = OpFunctionCall %void %reflect_61ca21
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%34 = OpLabel
%35 = OpFunctionCall %void %reflect_61ca21
%32 = OpLabel
%33 = OpFunctionCall %void %reflect_61ca21
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn reflect(vec<3, fa>, vec<3, fa>) -> vec<3, fa>
fn reflect_a8baf2() {
var res = reflect(vec3(1.), vec3(1.));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
reflect_a8baf2();
return vec4<f32>();
}
@fragment
fn fragment_main() {
reflect_a8baf2();
}
@compute @workgroup_size(1)
fn compute_main() {
reflect_a8baf2();
}

View File

@ -0,0 +1,30 @@
void reflect_a8baf2() {
float3 res = (-5.0f).xxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
reflect_a8baf2();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
reflect_a8baf2();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
reflect_a8baf2();
return;
}

View File

@ -0,0 +1,30 @@
void reflect_a8baf2() {
float3 res = (-5.0f).xxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
reflect_a8baf2();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
reflect_a8baf2();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
reflect_a8baf2();
return;
}

View File

@ -0,0 +1,49 @@
#version 310 es
void reflect_a8baf2() {
vec3 res = vec3(-5.0f);
}
vec4 vertex_main() {
reflect_a8baf2();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void reflect_a8baf2() {
vec3 res = vec3(-5.0f);
}
void fragment_main() {
reflect_a8baf2();
}
void main() {
fragment_main();
return;
}
#version 310 es
void reflect_a8baf2() {
vec3 res = vec3(-5.0f);
}
void compute_main() {
reflect_a8baf2();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void reflect_a8baf2() {
float3 res = float3(-5.0f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
reflect_a8baf2();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
reflect_a8baf2();
return;
}
kernel void compute_main() {
reflect_a8baf2();
return;
}

View File

@ -0,0 +1,67 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 33
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %reflect_a8baf2 "reflect_a8baf2"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v3float = OpTypeVector %float 3
%float_n5 = OpConstant %float -5
%15 = OpConstantComposite %v3float %float_n5 %float_n5 %float_n5
%_ptr_Function_v3float = OpTypePointer Function %v3float
%18 = OpConstantNull %v3float
%19 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%reflect_a8baf2 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v3float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %reflect_a8baf2
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%28 = OpLabel
%29 = OpFunctionCall %void %reflect_a8baf2
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %reflect_a8baf2
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,19 @@
fn reflect_a8baf2() {
var res = reflect(vec3(1.0), vec3(1.0));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
reflect_a8baf2();
return vec4<f32>();
}
@fragment
fn fragment_main() {
reflect_a8baf2();
}
@compute @workgroup_size(1)
fn compute_main() {
reflect_a8baf2();
}

View File

@ -1,5 +1,5 @@
void reflect_b61e10() {
float2 res = reflect((1.0f).xx, (1.0f).xx);
float2 res = (-3.0f).xx;
}
struct tint_symbol {

View File

@ -1,5 +1,5 @@
void reflect_b61e10() {
float2 res = reflect((1.0f).xx, (1.0f).xx);
float2 res = (-3.0f).xx;
}
struct tint_symbol {

View File

@ -1,7 +1,7 @@
#version 310 es
void reflect_b61e10() {
vec2 res = reflect(vec2(1.0f), vec2(1.0f));
vec2 res = vec2(-3.0f);
}
vec4 vertex_main() {
@ -21,7 +21,7 @@ void main() {
precision mediump float;
void reflect_b61e10() {
vec2 res = reflect(vec2(1.0f), vec2(1.0f));
vec2 res = vec2(-3.0f);
}
void fragment_main() {
@ -35,7 +35,7 @@ void main() {
#version 310 es
void reflect_b61e10() {
vec2 res = reflect(vec2(1.0f), vec2(1.0f));
vec2 res = vec2(-3.0f);
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void reflect_b61e10() {
float2 res = reflect(float2(1.0f), float2(1.0f));
float2 res = float2(-3.0f);
}
struct tint_symbol {

View File

@ -1,10 +1,9 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 34
; Bound: 33
; Schema: 0
OpCapability Shader
%15 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -32,37 +31,37 @@
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v2float = OpTypeVector %float 2
%float_1 = OpConstant %float 1
%17 = OpConstantComposite %v2float %float_1 %float_1
%float_n3 = OpConstant %float -3
%15 = OpConstantComposite %v2float %float_n3 %float_n3
%_ptr_Function_v2float = OpTypePointer Function %v2float
%20 = OpConstantNull %v2float
%21 = OpTypeFunction %v4float
%18 = OpConstantNull %v2float
%19 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%reflect_b61e10 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v2float Function %20
%13 = OpExtInst %v2float %15 Reflect %17 %17
OpStore %res %13
%res = OpVariable %_ptr_Function_v2float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %21
%23 = OpLabel
%24 = OpFunctionCall %void %reflect_b61e10
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %reflect_b61e10
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%26 = OpLabel
%27 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %27
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %reflect_b61e10
%28 = OpLabel
%29 = OpFunctionCall %void %reflect_b61e10
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%32 = OpLabel
%33 = OpFunctionCall %void %reflect_b61e10
%31 = OpLabel
%32 = OpFunctionCall %void %reflect_b61e10
OpReturn
OpFunctionEnd

View File

@ -1,5 +1,5 @@
void reflect_bb15ac() {
vector<float16_t, 2> res = reflect((float16_t(1.0h)).xx, (float16_t(1.0h)).xx);
vector<float16_t, 2> res = (float16_t(-3.0h)).xx;
}
struct tint_symbol {

View File

@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require
void reflect_bb15ac() {
f16vec2 res = reflect(f16vec2(1.0hf), f16vec2(1.0hf));
f16vec2 res = f16vec2(-3.0hf);
}
vec4 vertex_main() {
@ -23,7 +23,7 @@ void main() {
precision mediump float;
void reflect_bb15ac() {
f16vec2 res = reflect(f16vec2(1.0hf), f16vec2(1.0hf));
f16vec2 res = f16vec2(-3.0hf);
}
void fragment_main() {
@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require
void reflect_bb15ac() {
f16vec2 res = reflect(f16vec2(1.0hf), f16vec2(1.0hf));
f16vec2 res = f16vec2(-3.0hf);
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void reflect_bb15ac() {
half2 res = reflect(half2(1.0h), half2(1.0h));
half2 res = half2(-3.0h);
}
struct tint_symbol {

View File

@ -1,14 +1,13 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 36
; Bound: 34
; Schema: 0
OpCapability Shader
OpCapability Float16
OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16
%16 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -37,38 +36,37 @@
%9 = OpTypeFunction %void
%half = OpTypeFloat 16
%v2half = OpTypeVector %half 2
%half_0x1p_0 = OpConstant %half 0x1p+0
%18 = OpConstantComposite %v2half %half_0x1p_0 %half_0x1p_0
%half_n0x1_8p_1 = OpConstant %half -0x1.8p+1
%16 = OpConstantComposite %v2half %half_n0x1_8p_1 %half_n0x1_8p_1
%_ptr_Function_v2half = OpTypePointer Function %v2half
%21 = OpConstantNull %v2half
%22 = OpTypeFunction %v4float
%19 = OpConstantNull %v2half
%20 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%reflect_bb15ac = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v2half Function %21
%13 = OpExtInst %v2half %16 Reflect %18 %18
OpStore %res %13
%res = OpVariable %_ptr_Function_v2half Function %19
OpStore %res %16
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %22
%24 = OpLabel
%25 = OpFunctionCall %void %reflect_bb15ac
%vertex_main_inner = OpFunction %v4float None %20
%22 = OpLabel
%23 = OpFunctionCall %void %reflect_bb15ac
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %28
%25 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %reflect_bb15ac
%29 = OpLabel
%30 = OpFunctionCall %void %reflect_bb15ac
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%34 = OpLabel
%35 = OpFunctionCall %void %reflect_bb15ac
%32 = OpLabel
%33 = OpFunctionCall %void %reflect_bb15ac
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn reflect(vec<2, fa>, vec<2, fa>) -> vec<2, fa>
fn reflect_bba2d0() {
var res = reflect(vec2(1.), vec2(1.));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
reflect_bba2d0();
return vec4<f32>();
}
@fragment
fn fragment_main() {
reflect_bba2d0();
}
@compute @workgroup_size(1)
fn compute_main() {
reflect_bba2d0();
}

View File

@ -0,0 +1,30 @@
void reflect_bba2d0() {
float2 res = (-3.0f).xx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
reflect_bba2d0();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
reflect_bba2d0();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
reflect_bba2d0();
return;
}

View File

@ -0,0 +1,30 @@
void reflect_bba2d0() {
float2 res = (-3.0f).xx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
reflect_bba2d0();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
reflect_bba2d0();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
reflect_bba2d0();
return;
}

View File

@ -0,0 +1,49 @@
#version 310 es
void reflect_bba2d0() {
vec2 res = vec2(-3.0f);
}
vec4 vertex_main() {
reflect_bba2d0();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void reflect_bba2d0() {
vec2 res = vec2(-3.0f);
}
void fragment_main() {
reflect_bba2d0();
}
void main() {
fragment_main();
return;
}
#version 310 es
void reflect_bba2d0() {
vec2 res = vec2(-3.0f);
}
void compute_main() {
reflect_bba2d0();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void reflect_bba2d0() {
float2 res = float2(-3.0f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
reflect_bba2d0();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
reflect_bba2d0();
return;
}
kernel void compute_main() {
reflect_bba2d0();
return;
}

View File

@ -0,0 +1,67 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 33
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %reflect_bba2d0 "reflect_bba2d0"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v2float = OpTypeVector %float 2
%float_n3 = OpConstant %float -3
%15 = OpConstantComposite %v2float %float_n3 %float_n3
%_ptr_Function_v2float = OpTypePointer Function %v2float
%18 = OpConstantNull %v2float
%19 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%reflect_bba2d0 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v2float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %reflect_bba2d0
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%28 = OpLabel
%29 = OpFunctionCall %void %reflect_bba2d0
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %reflect_bba2d0
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,19 @@
fn reflect_bba2d0() {
var res = reflect(vec2(1.0), vec2(1.0));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
reflect_bba2d0();
return vec4<f32>();
}
@fragment
fn fragment_main() {
reflect_bba2d0();
}
@compute @workgroup_size(1)
fn compute_main() {
reflect_bba2d0();
}

View File

@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn reflect(vec<4, fa>, vec<4, fa>) -> vec<4, fa>
fn reflect_d7e210() {
var res = reflect(vec4(1.), vec4(1.));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
reflect_d7e210();
return vec4<f32>();
}
@fragment
fn fragment_main() {
reflect_d7e210();
}
@compute @workgroup_size(1)
fn compute_main() {
reflect_d7e210();
}

View File

@ -0,0 +1,30 @@
void reflect_d7e210() {
float4 res = (-7.0f).xxxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
reflect_d7e210();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
reflect_d7e210();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
reflect_d7e210();
return;
}

View File

@ -0,0 +1,30 @@
void reflect_d7e210() {
float4 res = (-7.0f).xxxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
reflect_d7e210();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
reflect_d7e210();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
reflect_d7e210();
return;
}

View File

@ -0,0 +1,49 @@
#version 310 es
void reflect_d7e210() {
vec4 res = vec4(-7.0f);
}
vec4 vertex_main() {
reflect_d7e210();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void reflect_d7e210() {
vec4 res = vec4(-7.0f);
}
void fragment_main() {
reflect_d7e210();
}
void main() {
fragment_main();
return;
}
#version 310 es
void reflect_d7e210() {
vec4 res = vec4(-7.0f);
}
void compute_main() {
reflect_d7e210();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void reflect_d7e210() {
float4 res = float4(-7.0f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
reflect_d7e210();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
reflect_d7e210();
return;
}
kernel void compute_main() {
reflect_d7e210();
return;
}

View File

@ -0,0 +1,65 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 31
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %reflect_d7e210 "reflect_d7e210"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_n7 = OpConstant %float -7
%14 = OpConstantComposite %v4float %float_n7 %float_n7 %float_n7 %float_n7
%_ptr_Function_v4float = OpTypePointer Function %v4float
%17 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%reflect_d7e210 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v4float Function %5
OpStore %res %14
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %17
%19 = OpLabel
%20 = OpFunctionCall %void %reflect_d7e210
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%22 = OpLabel
%23 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %23
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%26 = OpLabel
%27 = OpFunctionCall %void %reflect_d7e210
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %reflect_d7e210
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,19 @@
fn reflect_d7e210() {
var res = reflect(vec4(1.0), vec4(1.0));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
reflect_d7e210();
return vec4<f32>();
}
@fragment
fn fragment_main() {
reflect_d7e210();
}
@compute @workgroup_size(1)
fn compute_main() {
reflect_d7e210();
}

View File

@ -1,5 +1,5 @@
void reflect_f47fdb() {
float3 res = reflect((1.0f).xxx, (1.0f).xxx);
float3 res = (-5.0f).xxx;
}
struct tint_symbol {

View File

@ -1,5 +1,5 @@
void reflect_f47fdb() {
float3 res = reflect((1.0f).xxx, (1.0f).xxx);
float3 res = (-5.0f).xxx;
}
struct tint_symbol {

View File

@ -1,7 +1,7 @@
#version 310 es
void reflect_f47fdb() {
vec3 res = reflect(vec3(1.0f), vec3(1.0f));
vec3 res = vec3(-5.0f);
}
vec4 vertex_main() {
@ -21,7 +21,7 @@ void main() {
precision mediump float;
void reflect_f47fdb() {
vec3 res = reflect(vec3(1.0f), vec3(1.0f));
vec3 res = vec3(-5.0f);
}
void fragment_main() {
@ -35,7 +35,7 @@ void main() {
#version 310 es
void reflect_f47fdb() {
vec3 res = reflect(vec3(1.0f), vec3(1.0f));
vec3 res = vec3(-5.0f);
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void reflect_f47fdb() {
float3 res = reflect(float3(1.0f), float3(1.0f));
float3 res = float3(-5.0f);
}
struct tint_symbol {

View File

@ -1,10 +1,9 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 34
; Bound: 33
; Schema: 0
OpCapability Shader
%15 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -32,37 +31,37 @@
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v3float = OpTypeVector %float 3
%float_1 = OpConstant %float 1
%17 = OpConstantComposite %v3float %float_1 %float_1 %float_1
%float_n5 = OpConstant %float -5
%15 = OpConstantComposite %v3float %float_n5 %float_n5 %float_n5
%_ptr_Function_v3float = OpTypePointer Function %v3float
%20 = OpConstantNull %v3float
%21 = OpTypeFunction %v4float
%18 = OpConstantNull %v3float
%19 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%reflect_f47fdb = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v3float Function %20
%13 = OpExtInst %v3float %15 Reflect %17 %17
OpStore %res %13
%res = OpVariable %_ptr_Function_v3float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %21
%23 = OpLabel
%24 = OpFunctionCall %void %reflect_f47fdb
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %reflect_f47fdb
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%26 = OpLabel
%27 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %27
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %reflect_f47fdb
%28 = OpLabel
%29 = OpFunctionCall %void %reflect_f47fdb
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%32 = OpLabel
%33 = OpFunctionCall %void %reflect_f47fdb
%31 = OpLabel
%32 = OpFunctionCall %void %reflect_f47fdb
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,45 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn reflect(vec<3, fa>, vec<3, fa>) -> vec<3, fa>
fn reflect_a8baf2() {
const arg_0 = vec3(1.);
const arg_1 = vec3(1.);
var res = reflect(arg_0, arg_1);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
reflect_a8baf2();
return vec4<f32>();
}
@fragment
fn fragment_main() {
reflect_a8baf2();
}
@compute @workgroup_size(1)
fn compute_main() {
reflect_a8baf2();
}

View File

@ -0,0 +1,30 @@
void reflect_a8baf2() {
float3 res = (-5.0f).xxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
reflect_a8baf2();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
reflect_a8baf2();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
reflect_a8baf2();
return;
}

View File

@ -0,0 +1,30 @@
void reflect_a8baf2() {
float3 res = (-5.0f).xxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
reflect_a8baf2();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
reflect_a8baf2();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
reflect_a8baf2();
return;
}

View File

@ -0,0 +1,49 @@
#version 310 es
void reflect_a8baf2() {
vec3 res = vec3(-5.0f);
}
vec4 vertex_main() {
reflect_a8baf2();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void reflect_a8baf2() {
vec3 res = vec3(-5.0f);
}
void fragment_main() {
reflect_a8baf2();
}
void main() {
fragment_main();
return;
}
#version 310 es
void reflect_a8baf2() {
vec3 res = vec3(-5.0f);
}
void compute_main() {
reflect_a8baf2();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void reflect_a8baf2() {
float3 res = float3(-5.0f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
reflect_a8baf2();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
reflect_a8baf2();
return;
}
kernel void compute_main() {
reflect_a8baf2();
return;
}

View File

@ -0,0 +1,67 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 33
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %reflect_a8baf2 "reflect_a8baf2"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v3float = OpTypeVector %float 3
%float_n5 = OpConstant %float -5
%15 = OpConstantComposite %v3float %float_n5 %float_n5 %float_n5
%_ptr_Function_v3float = OpTypePointer Function %v3float
%18 = OpConstantNull %v3float
%19 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%reflect_a8baf2 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v3float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %reflect_a8baf2
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%28 = OpLabel
%29 = OpFunctionCall %void %reflect_a8baf2
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %reflect_a8baf2
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,21 @@
fn reflect_a8baf2() {
const arg_0 = vec3(1.0);
const arg_1 = vec3(1.0);
var res = reflect(arg_0, arg_1);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
reflect_a8baf2();
return vec4<f32>();
}
@fragment
fn fragment_main() {
reflect_a8baf2();
}
@compute @workgroup_size(1)
fn compute_main() {
reflect_a8baf2();
}

View File

@ -0,0 +1,45 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn reflect(vec<2, fa>, vec<2, fa>) -> vec<2, fa>
fn reflect_bba2d0() {
const arg_0 = vec2(1.);
const arg_1 = vec2(1.);
var res = reflect(arg_0, arg_1);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
reflect_bba2d0();
return vec4<f32>();
}
@fragment
fn fragment_main() {
reflect_bba2d0();
}
@compute @workgroup_size(1)
fn compute_main() {
reflect_bba2d0();
}

View File

@ -0,0 +1,30 @@
void reflect_bba2d0() {
float2 res = (-3.0f).xx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
reflect_bba2d0();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
reflect_bba2d0();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
reflect_bba2d0();
return;
}

View File

@ -0,0 +1,30 @@
void reflect_bba2d0() {
float2 res = (-3.0f).xx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
reflect_bba2d0();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
reflect_bba2d0();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
reflect_bba2d0();
return;
}

View File

@ -0,0 +1,49 @@
#version 310 es
void reflect_bba2d0() {
vec2 res = vec2(-3.0f);
}
vec4 vertex_main() {
reflect_bba2d0();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void reflect_bba2d0() {
vec2 res = vec2(-3.0f);
}
void fragment_main() {
reflect_bba2d0();
}
void main() {
fragment_main();
return;
}
#version 310 es
void reflect_bba2d0() {
vec2 res = vec2(-3.0f);
}
void compute_main() {
reflect_bba2d0();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void reflect_bba2d0() {
float2 res = float2(-3.0f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
reflect_bba2d0();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
reflect_bba2d0();
return;
}
kernel void compute_main() {
reflect_bba2d0();
return;
}

View File

@ -0,0 +1,67 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 33
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %reflect_bba2d0 "reflect_bba2d0"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v2float = OpTypeVector %float 2
%float_n3 = OpConstant %float -3
%15 = OpConstantComposite %v2float %float_n3 %float_n3
%_ptr_Function_v2float = OpTypePointer Function %v2float
%18 = OpConstantNull %v2float
%19 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%reflect_bba2d0 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v2float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %reflect_bba2d0
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%28 = OpLabel
%29 = OpFunctionCall %void %reflect_bba2d0
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %reflect_bba2d0
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,21 @@
fn reflect_bba2d0() {
const arg_0 = vec2(1.0);
const arg_1 = vec2(1.0);
var res = reflect(arg_0, arg_1);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
reflect_bba2d0();
return vec4<f32>();
}
@fragment
fn fragment_main() {
reflect_bba2d0();
}
@compute @workgroup_size(1)
fn compute_main() {
reflect_bba2d0();
}

View File

@ -0,0 +1,45 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn reflect(vec<4, fa>, vec<4, fa>) -> vec<4, fa>
fn reflect_d7e210() {
const arg_0 = vec4(1.);
const arg_1 = vec4(1.);
var res = reflect(arg_0, arg_1);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
reflect_d7e210();
return vec4<f32>();
}
@fragment
fn fragment_main() {
reflect_d7e210();
}
@compute @workgroup_size(1)
fn compute_main() {
reflect_d7e210();
}

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void reflect_d7e210() {
float4 res = (-7.0f).xxxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
reflect_d7e210();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
reflect_d7e210();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
reflect_d7e210();
return;
}

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void reflect_d7e210() {
float4 res = (-7.0f).xxxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
reflect_d7e210();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
reflect_d7e210();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
reflect_d7e210();
return;
}

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#version 310 es
void reflect_d7e210() {
vec4 res = vec4(-7.0f);
}
vec4 vertex_main() {
reflect_d7e210();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void reflect_d7e210() {
vec4 res = vec4(-7.0f);
}
void fragment_main() {
reflect_d7e210();
}
void main() {
fragment_main();
return;
}
#version 310 es
void reflect_d7e210() {
vec4 res = vec4(-7.0f);
}
void compute_main() {
reflect_d7e210();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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#include <metal_stdlib>
using namespace metal;
void reflect_d7e210() {
float4 res = float4(-7.0f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
reflect_d7e210();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
reflect_d7e210();
return;
}
kernel void compute_main() {
reflect_d7e210();
return;
}

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; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 31
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %reflect_d7e210 "reflect_d7e210"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_n7 = OpConstant %float -7
%14 = OpConstantComposite %v4float %float_n7 %float_n7 %float_n7 %float_n7
%_ptr_Function_v4float = OpTypePointer Function %v4float
%17 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%reflect_d7e210 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v4float Function %5
OpStore %res %14
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %17
%19 = OpLabel
%20 = OpFunctionCall %void %reflect_d7e210
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%22 = OpLabel
%23 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %23
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%26 = OpLabel
%27 = OpFunctionCall %void %reflect_d7e210
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %reflect_d7e210
OpReturn
OpFunctionEnd

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fn reflect_d7e210() {
const arg_0 = vec4(1.0);
const arg_1 = vec4(1.0);
var res = reflect(arg_0, arg_1);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
reflect_d7e210();
return vec4<f32>();
}
@fragment
fn fragment_main() {
reflect_d7e210();
}
@compute @workgroup_size(1)
fn compute_main() {
reflect_d7e210();
}