tint: const eval of reflect builtin
Bug: tint:1581 Change-Id: Ife4409ca897a5754fe6b76c650d26fd66ef5880f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/111901 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Antonio Maiorano <amaiorano@google.com>
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@ -518,7 +518,7 @@ fn pow<N: num, T: f32_f16>(vec<N, T>, vec<N, T>) -> vec<N, T>
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@const fn quantizeToF16<N: num>(vec<N, f32>) -> vec<N, f32>
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@const fn radians<T: fa_f32_f16>(T) -> T
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@const fn radians<N: num, T: fa_f32_f16>(vec<N, T>) -> vec<N, T>
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fn reflect<N: num, T: f32_f16>(vec<N, T>, vec<N, T>) -> vec<N, T>
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@const fn reflect<N: num, T: fa_f32_f16>(vec<N, T>, vec<N, T>) -> vec<N, T>
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fn refract<N: num, T: f32_f16>(vec<N, T>, vec<N, T>, T) -> vec<N, T>
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@const fn reverseBits<T: iu32>(T) -> T
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@const fn reverseBits<N: num, T: iu32>(vec<N, T>) -> vec<N, T>
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@ -1189,6 +1189,26 @@ ConstEval::Result ConstEval::Length(const Source& source,
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return Dispatch_fa_f32_f16(SqrtFunc(source, ty), d.Get());
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}
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ConstEval::Result ConstEval::Mul(const Source& source,
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const sem::Type* ty,
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const sem::Constant* v1,
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const sem::Constant* v2) {
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auto transform = [&](const sem::Constant* c0, const sem::Constant* c1) {
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return Dispatch_fia_fiu32_f16(MulFunc(source, c0->Type()), c0, c1);
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};
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return TransformBinaryElements(builder, ty, transform, v1, v2);
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}
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ConstEval::Result ConstEval::Sub(const Source& source,
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const sem::Type* ty,
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const sem::Constant* v1,
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const sem::Constant* v2) {
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auto transform = [&](const sem::Constant* c0, const sem::Constant* c1) {
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return Dispatch_fia_fiu32_f16(SubFunc(source, c0->Type()), c0, c1);
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};
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return TransformBinaryElements(builder, ty, transform, v1, v2);
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}
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auto ConstEval::Det2Func(const Source& source, const sem::Type* elem_ty) {
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return [=](auto a, auto b, auto c, auto d) -> ImplResult {
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if (auto r = Det2(source, a, b, c, d)) {
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@ -1481,21 +1501,13 @@ ConstEval::Result ConstEval::OpPlus(const sem::Type* ty,
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ConstEval::Result ConstEval::OpMinus(const sem::Type* ty,
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utils::VectorRef<const sem::Constant*> args,
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const Source& source) {
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auto transform = [&](const sem::Constant* c0, const sem::Constant* c1) {
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return Dispatch_fia_fiu32_f16(SubFunc(source, c0->Type()), c0, c1);
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};
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return TransformBinaryElements(builder, ty, transform, args[0], args[1]);
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return Sub(source, ty, args[0], args[1]);
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}
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ConstEval::Result ConstEval::OpMultiply(const sem::Type* ty,
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utils::VectorRef<const sem::Constant*> args,
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const Source& source) {
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auto transform = [&](const sem::Constant* c0, const sem::Constant* c1) {
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return Dispatch_fia_fiu32_f16(MulFunc(source, c0->Type()), c0, c1);
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};
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return TransformBinaryElements(builder, ty, transform, args[0], args[1]);
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return Mul(source, ty, args[0], args[1]);
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}
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ConstEval::Result ConstEval::OpMultiplyMatVec(const sem::Type* ty,
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@ -2213,7 +2225,7 @@ ConstEval::Result ConstEval::degrees(const sem::Type* ty,
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ConstEval::Result ConstEval::determinant(const sem::Type* ty,
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utils::VectorRef<const sem::Constant*> args,
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const Source& source) {
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auto calculate = [&]() -> ImplResult {
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auto calculate = [&]() -> ConstEval::Result {
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auto* m = args[0];
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auto* mat_ty = m->Type()->As<sem::Matrix>();
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auto me = [&](size_t r, size_t c) { return m->Index(c)->Index(r); };
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@ -2899,6 +2911,49 @@ ConstEval::Result ConstEval::radians(const sem::Type* ty,
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return TransformElements(builder, ty, transform, args[0]);
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}
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ConstEval::Result ConstEval::reflect(const sem::Type* ty,
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utils::VectorRef<const sem::Constant*> args,
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const Source& source) {
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auto calculate = [&]() -> ConstEval::Result {
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// For the incident vector e1 and surface orientation e2, returns the reflection direction
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// e1 - 2 * dot(e2, e1) * e2.
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auto* e1 = args[0];
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auto* e2 = args[1];
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auto* vec_ty = ty->As<sem::Vector>();
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auto* el_ty = vec_ty->type();
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// dot(e2, e1)
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auto dot_e2_e1 = Dot(source, e2, e1);
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if (!dot_e2_e1) {
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return utils::Failure;
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}
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// 2 * dot(e2, e1)
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auto mul2 = [&](auto v) -> ImplResult {
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using NumberT = decltype(v);
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return CreateElement(builder, source, el_ty, NumberT{NumberT{2} * v});
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};
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auto dot_e2_e1_2 = Dispatch_fa_f32_f16(mul2, dot_e2_e1.Get());
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if (!dot_e2_e1_2) {
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return utils::Failure;
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}
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// 2 * dot(e2, e1) * e2
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auto dot_e2_e1_2_e2 = Mul(source, ty, dot_e2_e1_2.Get(), e2);
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if (!dot_e2_e1_2_e2) {
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return utils::Failure;
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}
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// e1 - 2 * dot(e2, e1) * e2
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return Sub(source, ty, e1, dot_e2_e1_2_e2.Get());
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};
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auto r = calculate();
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if (!r) {
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AddNote("when calculating reflect", source);
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}
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return r;
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}
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ConstEval::Result ConstEval::reverseBits(const sem::Type* ty,
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utils::VectorRef<const sem::Constant*> args,
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const Source& source) {
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@ -791,6 +791,15 @@ class ConstEval {
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utils::VectorRef<const sem::Constant*> args,
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const Source& source);
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/// reflect builtin
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/// @param ty the expression type
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/// @param args the input arguments
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/// @param source the source location of the conversion
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/// @return the result value, or null if the value cannot be calculated
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Result reflect(const sem::Type* ty,
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utils::VectorRef<const sem::Constant*> args,
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const Source& source);
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/// reverseBits builtin
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/// @param ty the expression type
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/// @param args the input arguments
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@ -1268,6 +1277,28 @@ class ConstEval {
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/// @returns the length of c0
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Result Length(const Source& source, const sem::Type* ty, const sem::Constant* c0);
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/// Returns the product of v1 and v2
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/// @param source the source location
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/// @param ty the return type
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/// @param v1 lhs value
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/// @param v2 rhs value
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/// @returns the product of v1 and v2
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Result Mul(const Source& source,
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const sem::Type* ty,
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const sem::Constant* v1,
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const sem::Constant* v2);
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/// Returns the difference between v2 and v1
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/// @param source the source location
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/// @param ty the return type
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/// @param v1 lhs value
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/// @param v2 rhs value
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/// @returns the difference between v2 and v1
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Result Sub(const Source& source,
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const sem::Type* ty,
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const sem::Constant* v1,
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const sem::Constant* v2);
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ProgramBuilder& builder;
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};
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@ -1934,6 +1934,61 @@ INSTANTIATE_TEST_SUITE_P( //
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testing::ValuesIn(Concat(ReverseBitsCases<i32>(), //
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ReverseBitsCases<u32>()))));
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template <typename T>
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std::vector<Case> ReflectCases() {
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auto pos_y = Vec(T(0), T(1), T(0));
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auto neg_y = Vec(T(0), -T(1), T(0));
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auto pos_large_y = Vec(T(0), T(10000), T(0));
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auto neg_large_y = Vec(T(0), -T(10000), T(0));
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auto cos_45 = T(0.70710678118654752440084436210485);
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auto pos_xyz = Vec(cos_45, cos_45, cos_45);
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auto r = std::vector<Case>{
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C({Vec(T(1), -T(1), T(0)), pos_y}, Vec(T(1), T(1), T(0))),
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C({Vec(T(24), -T(42), T(0)), pos_y}, Vec(T(24), T(42), T(0))),
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// Flipping reflection vector doesn't change the result
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C({Vec(T(1), -T(1), T(0)), neg_y}, Vec(T(1), T(1), T(0))),
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C({Vec(T(24), -T(42), T(0)), neg_y}, Vec(T(24), T(42), T(0))),
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// Parallel input and reflection vectors: result is negation of input
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C({pos_y, pos_y}, neg_y),
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C({neg_y, pos_y}, pos_y),
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C({pos_large_y, pos_y}, neg_large_y),
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C({neg_large_y, pos_y}, pos_large_y),
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// Input axis vectors reflected by normalized(vec(1,1,1)) vector.
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C({Vec(T(1), T(0), T(0)), pos_xyz}, Vec(T(0), -T(1), -T(1))).FloatComp(0.02),
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C({Vec(T(0), T(1), T(0)), pos_xyz}, Vec(-T(1), T(0), -T(1))).FloatComp(0.02),
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C({Vec(T(0), T(0), T(1)), pos_xyz}, Vec(-T(1), -T(1), T(0))).FloatComp(0.02),
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C({Vec(-T(1), T(0), T(0)), pos_xyz}, Vec(T(0), T(1), T(1))).FloatComp(0.02),
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C({Vec(T(0), -T(1), T(0)), pos_xyz}, Vec(T(1), T(0), T(1))).FloatComp(0.02),
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C({Vec(T(0), T(0), -T(1)), pos_xyz}, Vec(T(1), T(1), T(0))).FloatComp(0.02),
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};
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auto error_msg = [](auto a, const char* op, auto b) {
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return "12:34 error: " + OverflowErrorMessage(a, op, b) + R"(
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12:34 note: when calculating reflect)";
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};
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ConcatInto( //
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r, std::vector<Case>{
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// Overflow the dot product operation
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E({Vec(T::Highest(), T::Highest(), T(0)), Vec(T(1), T(1), T(0))},
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error_msg(T::Highest(), "+", T::Highest())),
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E({Vec(T::Lowest(), T::Lowest(), T(0)), Vec(T(1), T(1), T(0))},
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error_msg(T::Lowest(), "+", T::Lowest())),
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});
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return r;
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}
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INSTANTIATE_TEST_SUITE_P( //
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Reflect,
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ResolverConstEvalBuiltinTest,
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testing::Combine(testing::Values(sem::BuiltinType::kReflect),
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testing::ValuesIn(
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// ReflectCases<f32>())));
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Concat(ReflectCases<AFloat>(), //
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ReflectCases<f32>(), //
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ReflectCases<f16>()))));
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template <typename T>
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std::vector<Case> RadiansCases() {
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return std::vector<Case>{
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@ -105,34 +105,34 @@ inline void CheckConstant(const sem::Constant* got_constant,
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auto got = std::get<T>(got_scalar);
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if constexpr (std::is_same_v<bool, T>) {
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EXPECT_EQ(got, expected);
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EXPECT_EQ(got, expected) << "index: " << i;
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} else if constexpr (IsFloatingPoint<T>) {
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if (std::isnan(expected)) {
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EXPECT_TRUE(std::isnan(got));
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EXPECT_TRUE(std::isnan(got)) << "index: " << i;
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} else {
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if (flags.pos_or_neg) {
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got = Abs(got);
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}
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if (flags.float_compare) {
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if (flags.float_compare_epsilon) {
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EXPECT_NEAR(got, expected, *flags.float_compare_epsilon);
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EXPECT_NEAR(got, expected, *flags.float_compare_epsilon)
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<< "index: " << i;
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} else {
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EXPECT_FLOAT_EQ(got, expected);
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EXPECT_FLOAT_EQ(got, expected) << "index: " << i;
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}
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} else {
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EXPECT_EQ(got, expected);
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EXPECT_EQ(got, expected) << "index: " << i;
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}
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}
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} else {
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if (flags.pos_or_neg) {
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auto got_abs = Abs(got);
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EXPECT_EQ(got_abs, expected);
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} else {
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EXPECT_EQ(got, expected);
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got = Abs(got);
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}
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EXPECT_EQ(got, expected) << "index: " << i;
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// Check that the constant's integer doesn't contain unexpected
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// data in the MSBs that are outside of the bit-width of T.
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EXPECT_EQ(AInt(got), AInt(expected));
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EXPECT_EQ(AInt(got), AInt(expected)) << "index: " << i;
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}
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},
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expected_scalar);
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@ -13698,12 +13698,12 @@ constexpr OverloadInfo kOverloads[] = {
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/* num parameters */ 2,
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/* num template types */ 1,
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/* num template numbers */ 1,
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/* template types */ &kTemplateTypes[26],
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/* template types */ &kTemplateTypes[23],
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/* template numbers */ &kTemplateNumbers[4],
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/* parameters */ &kParameters[626],
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/* return matcher indices */ &kMatcherIndices[30],
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/* flags */ OverloadFlags(OverloadFlag::kIsBuiltin, OverloadFlag::kSupportsVertexPipeline, OverloadFlag::kSupportsFragmentPipeline, OverloadFlag::kSupportsComputePipeline),
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/* const eval */ nullptr,
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/* const eval */ &ConstEval::reflect,
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},
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{
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/* [449] */
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@ -14415,7 +14415,7 @@ constexpr IntrinsicInfo kBuiltins[] = {
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},
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{
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/* [63] */
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/* fn reflect<N : num, T : f32_f16>(vec<N, T>, vec<N, T>) -> vec<N, T> */
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/* fn reflect<N : num, T : fa_f32_f16>(vec<N, T>, vec<N, T>) -> vec<N, T> */
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/* num overloads */ 1,
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/* overloads */ &kOverloads[448],
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},
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@ -1,5 +1,5 @@
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void reflect_05357e() {
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float4 res = reflect((1.0f).xxxx, (1.0f).xxxx);
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float4 res = (-7.0f).xxxx;
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}
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struct tint_symbol {
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@ -1,5 +1,5 @@
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void reflect_05357e() {
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float4 res = reflect((1.0f).xxxx, (1.0f).xxxx);
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float4 res = (-7.0f).xxxx;
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}
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struct tint_symbol {
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@ -1,7 +1,7 @@
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#version 310 es
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void reflect_05357e() {
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vec4 res = reflect(vec4(1.0f), vec4(1.0f));
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vec4 res = vec4(-7.0f);
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}
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vec4 vertex_main() {
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@ -21,7 +21,7 @@ void main() {
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precision mediump float;
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void reflect_05357e() {
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vec4 res = reflect(vec4(1.0f), vec4(1.0f));
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vec4 res = vec4(-7.0f);
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}
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void fragment_main() {
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@ -35,7 +35,7 @@ void main() {
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#version 310 es
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void reflect_05357e() {
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vec4 res = reflect(vec4(1.0f), vec4(1.0f));
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vec4 res = vec4(-7.0f);
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}
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void compute_main() {
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@ -2,7 +2,7 @@
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using namespace metal;
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void reflect_05357e() {
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float4 res = reflect(float4(1.0f), float4(1.0f));
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float4 res = float4(-7.0f);
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}
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struct tint_symbol {
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@ -1,10 +1,9 @@
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 32
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; Bound: 31
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; Schema: 0
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OpCapability Shader
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%14 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
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OpEntryPoint Fragment %fragment_main "fragment_main"
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@ -31,36 +30,36 @@
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%vertex_point_size = OpVariable %_ptr_Output_float Output %8
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%void = OpTypeVoid
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%9 = OpTypeFunction %void
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%float_1 = OpConstant %float 1
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%16 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
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%float_n7 = OpConstant %float -7
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%14 = OpConstantComposite %v4float %float_n7 %float_n7 %float_n7 %float_n7
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%_ptr_Function_v4float = OpTypePointer Function %v4float
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%19 = OpTypeFunction %v4float
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%17 = OpTypeFunction %v4float
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%float_1 = OpConstant %float 1
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%reflect_05357e = OpFunction %void None %9
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%12 = OpLabel
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%res = OpVariable %_ptr_Function_v4float Function %5
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%13 = OpExtInst %v4float %14 Reflect %16 %16
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OpStore %res %13
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OpStore %res %14
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OpReturn
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OpFunctionEnd
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%vertex_main_inner = OpFunction %v4float None %19
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%21 = OpLabel
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%22 = OpFunctionCall %void %reflect_05357e
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%vertex_main_inner = OpFunction %v4float None %17
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%19 = OpLabel
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%20 = OpFunctionCall %void %reflect_05357e
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OpReturnValue %5
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OpFunctionEnd
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%vertex_main = OpFunction %void None %9
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%24 = OpLabel
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%25 = OpFunctionCall %v4float %vertex_main_inner
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OpStore %value %25
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%22 = OpLabel
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||||
%23 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %23
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %void %reflect_05357e
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %void %reflect_05357e
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%30 = OpLabel
|
||||
%31 = OpFunctionCall %void %reflect_05357e
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %reflect_05357e
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void reflect_310de5() {
|
||||
vector<float16_t, 4> res = reflect((float16_t(1.0h)).xxxx, (float16_t(1.0h)).xxxx);
|
||||
vector<float16_t, 4> res = (float16_t(-7.0h)).xxxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void reflect_310de5() {
|
||||
f16vec4 res = reflect(f16vec4(1.0hf), f16vec4(1.0hf));
|
||||
f16vec4 res = f16vec4(-7.0hf);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -23,7 +23,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void reflect_310de5() {
|
||||
f16vec4 res = reflect(f16vec4(1.0hf), f16vec4(1.0hf));
|
||||
f16vec4 res = f16vec4(-7.0hf);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -38,7 +38,7 @@ void main() {
|
|||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void reflect_310de5() {
|
||||
f16vec4 res = reflect(f16vec4(1.0hf), f16vec4(1.0hf));
|
||||
f16vec4 res = f16vec4(-7.0hf);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void reflect_310de5() {
|
||||
half4 res = reflect(half4(1.0h), half4(1.0h));
|
||||
half4 res = half4(-7.0h);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,14 +1,13 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 36
|
||||
; Bound: 34
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpCapability Float16
|
||||
OpCapability UniformAndStorageBuffer16BitAccess
|
||||
OpCapability StorageBuffer16BitAccess
|
||||
OpCapability StorageInputOutput16
|
||||
%16 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
|
@ -37,38 +36,37 @@
|
|||
%9 = OpTypeFunction %void
|
||||
%half = OpTypeFloat 16
|
||||
%v4half = OpTypeVector %half 4
|
||||
%half_0x1p_0 = OpConstant %half 0x1p+0
|
||||
%18 = OpConstantComposite %v4half %half_0x1p_0 %half_0x1p_0 %half_0x1p_0 %half_0x1p_0
|
||||
%half_n0x1_cp_2 = OpConstant %half -0x1.cp+2
|
||||
%16 = OpConstantComposite %v4half %half_n0x1_cp_2 %half_n0x1_cp_2 %half_n0x1_cp_2 %half_n0x1_cp_2
|
||||
%_ptr_Function_v4half = OpTypePointer Function %v4half
|
||||
%21 = OpConstantNull %v4half
|
||||
%22 = OpTypeFunction %v4float
|
||||
%19 = OpConstantNull %v4half
|
||||
%20 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%reflect_310de5 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v4half Function %21
|
||||
%13 = OpExtInst %v4half %16 Reflect %18 %18
|
||||
OpStore %res %13
|
||||
%res = OpVariable %_ptr_Function_v4half Function %19
|
||||
OpStore %res %16
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %22
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %void %reflect_310de5
|
||||
%vertex_main_inner = OpFunction %v4float None %20
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %void %reflect_310de5
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %28
|
||||
%25 = OpLabel
|
||||
%26 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %26
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %reflect_310de5
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %reflect_310de5
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%34 = OpLabel
|
||||
%35 = OpFunctionCall %void %reflect_310de5
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %reflect_310de5
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void reflect_61ca21() {
|
||||
vector<float16_t, 3> res = reflect((float16_t(1.0h)).xxx, (float16_t(1.0h)).xxx);
|
||||
vector<float16_t, 3> res = (float16_t(-5.0h)).xxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void reflect_61ca21() {
|
||||
f16vec3 res = reflect(f16vec3(1.0hf), f16vec3(1.0hf));
|
||||
f16vec3 res = f16vec3(-5.0hf);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -23,7 +23,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void reflect_61ca21() {
|
||||
f16vec3 res = reflect(f16vec3(1.0hf), f16vec3(1.0hf));
|
||||
f16vec3 res = f16vec3(-5.0hf);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -38,7 +38,7 @@ void main() {
|
|||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void reflect_61ca21() {
|
||||
f16vec3 res = reflect(f16vec3(1.0hf), f16vec3(1.0hf));
|
||||
f16vec3 res = f16vec3(-5.0hf);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void reflect_61ca21() {
|
||||
half3 res = reflect(half3(1.0h), half3(1.0h));
|
||||
half3 res = half3(-5.0h);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,14 +1,13 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 36
|
||||
; Bound: 34
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpCapability Float16
|
||||
OpCapability UniformAndStorageBuffer16BitAccess
|
||||
OpCapability StorageBuffer16BitAccess
|
||||
OpCapability StorageInputOutput16
|
||||
%16 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
|
@ -37,38 +36,37 @@
|
|||
%9 = OpTypeFunction %void
|
||||
%half = OpTypeFloat 16
|
||||
%v3half = OpTypeVector %half 3
|
||||
%half_0x1p_0 = OpConstant %half 0x1p+0
|
||||
%18 = OpConstantComposite %v3half %half_0x1p_0 %half_0x1p_0 %half_0x1p_0
|
||||
%half_n0x1_4p_2 = OpConstant %half -0x1.4p+2
|
||||
%16 = OpConstantComposite %v3half %half_n0x1_4p_2 %half_n0x1_4p_2 %half_n0x1_4p_2
|
||||
%_ptr_Function_v3half = OpTypePointer Function %v3half
|
||||
%21 = OpConstantNull %v3half
|
||||
%22 = OpTypeFunction %v4float
|
||||
%19 = OpConstantNull %v3half
|
||||
%20 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%reflect_61ca21 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v3half Function %21
|
||||
%13 = OpExtInst %v3half %16 Reflect %18 %18
|
||||
OpStore %res %13
|
||||
%res = OpVariable %_ptr_Function_v3half Function %19
|
||||
OpStore %res %16
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %22
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %void %reflect_61ca21
|
||||
%vertex_main_inner = OpFunction %v4float None %20
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %void %reflect_61ca21
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %28
|
||||
%25 = OpLabel
|
||||
%26 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %26
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %reflect_61ca21
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %reflect_61ca21
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%34 = OpLabel
|
||||
%35 = OpFunctionCall %void %reflect_61ca21
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %reflect_61ca21
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -0,0 +1,43 @@
|
|||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn reflect(vec<3, fa>, vec<3, fa>) -> vec<3, fa>
|
||||
fn reflect_a8baf2() {
|
||||
var res = reflect(vec3(1.), vec3(1.));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
reflect_a8baf2();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
reflect_a8baf2();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
reflect_a8baf2();
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void reflect_a8baf2() {
|
||||
float3 res = (-5.0f).xxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
reflect_a8baf2();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
reflect_a8baf2();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
reflect_a8baf2();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void reflect_a8baf2() {
|
||||
float3 res = (-5.0f).xxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
reflect_a8baf2();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
reflect_a8baf2();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
reflect_a8baf2();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
#version 310 es
|
||||
|
||||
void reflect_a8baf2() {
|
||||
vec3 res = vec3(-5.0f);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
reflect_a8baf2();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void reflect_a8baf2() {
|
||||
vec3 res = vec3(-5.0f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
reflect_a8baf2();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void reflect_a8baf2() {
|
||||
vec3 res = vec3(-5.0f);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
reflect_a8baf2();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void reflect_a8baf2() {
|
||||
float3 res = float3(-5.0f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
reflect_a8baf2();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
reflect_a8baf2();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
reflect_a8baf2();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,67 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 33
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %reflect_a8baf2 "reflect_a8baf2"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%v3float = OpTypeVector %float 3
|
||||
%float_n5 = OpConstant %float -5
|
||||
%15 = OpConstantComposite %v3float %float_n5 %float_n5 %float_n5
|
||||
%_ptr_Function_v3float = OpTypePointer Function %v3float
|
||||
%18 = OpConstantNull %v3float
|
||||
%19 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%reflect_a8baf2 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v3float Function %18
|
||||
OpStore %res %15
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %19
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %void %reflect_a8baf2
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %25
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %reflect_a8baf2
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %reflect_a8baf2
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,19 @@
|
|||
fn reflect_a8baf2() {
|
||||
var res = reflect(vec3(1.0), vec3(1.0));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
reflect_a8baf2();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
reflect_a8baf2();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
reflect_a8baf2();
|
||||
}
|
|
@ -1,5 +1,5 @@
|
|||
void reflect_b61e10() {
|
||||
float2 res = reflect((1.0f).xx, (1.0f).xx);
|
||||
float2 res = (-3.0f).xx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void reflect_b61e10() {
|
||||
float2 res = reflect((1.0f).xx, (1.0f).xx);
|
||||
float2 res = (-3.0f).xx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
|
||||
void reflect_b61e10() {
|
||||
vec2 res = reflect(vec2(1.0f), vec2(1.0f));
|
||||
vec2 res = vec2(-3.0f);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -21,7 +21,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void reflect_b61e10() {
|
||||
vec2 res = reflect(vec2(1.0f), vec2(1.0f));
|
||||
vec2 res = vec2(-3.0f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -35,7 +35,7 @@ void main() {
|
|||
#version 310 es
|
||||
|
||||
void reflect_b61e10() {
|
||||
vec2 res = reflect(vec2(1.0f), vec2(1.0f));
|
||||
vec2 res = vec2(-3.0f);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void reflect_b61e10() {
|
||||
float2 res = reflect(float2(1.0f), float2(1.0f));
|
||||
float2 res = float2(-3.0f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,10 +1,9 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 34
|
||||
; Bound: 33
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%15 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
|
@ -32,37 +31,37 @@
|
|||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%v2float = OpTypeVector %float 2
|
||||
%float_1 = OpConstant %float 1
|
||||
%17 = OpConstantComposite %v2float %float_1 %float_1
|
||||
%float_n3 = OpConstant %float -3
|
||||
%15 = OpConstantComposite %v2float %float_n3 %float_n3
|
||||
%_ptr_Function_v2float = OpTypePointer Function %v2float
|
||||
%20 = OpConstantNull %v2float
|
||||
%21 = OpTypeFunction %v4float
|
||||
%18 = OpConstantNull %v2float
|
||||
%19 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%reflect_b61e10 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v2float Function %20
|
||||
%13 = OpExtInst %v2float %15 Reflect %17 %17
|
||||
OpStore %res %13
|
||||
%res = OpVariable %_ptr_Function_v2float Function %18
|
||||
OpStore %res %15
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %21
|
||||
%23 = OpLabel
|
||||
%24 = OpFunctionCall %void %reflect_b61e10
|
||||
%vertex_main_inner = OpFunction %v4float None %19
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %void %reflect_b61e10
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %27
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %25
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %reflect_b61e10
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %reflect_b61e10
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %reflect_b61e10
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %reflect_b61e10
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void reflect_bb15ac() {
|
||||
vector<float16_t, 2> res = reflect((float16_t(1.0h)).xx, (float16_t(1.0h)).xx);
|
||||
vector<float16_t, 2> res = (float16_t(-3.0h)).xx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void reflect_bb15ac() {
|
||||
f16vec2 res = reflect(f16vec2(1.0hf), f16vec2(1.0hf));
|
||||
f16vec2 res = f16vec2(-3.0hf);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -23,7 +23,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void reflect_bb15ac() {
|
||||
f16vec2 res = reflect(f16vec2(1.0hf), f16vec2(1.0hf));
|
||||
f16vec2 res = f16vec2(-3.0hf);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -38,7 +38,7 @@ void main() {
|
|||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void reflect_bb15ac() {
|
||||
f16vec2 res = reflect(f16vec2(1.0hf), f16vec2(1.0hf));
|
||||
f16vec2 res = f16vec2(-3.0hf);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void reflect_bb15ac() {
|
||||
half2 res = reflect(half2(1.0h), half2(1.0h));
|
||||
half2 res = half2(-3.0h);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,14 +1,13 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 36
|
||||
; Bound: 34
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpCapability Float16
|
||||
OpCapability UniformAndStorageBuffer16BitAccess
|
||||
OpCapability StorageBuffer16BitAccess
|
||||
OpCapability StorageInputOutput16
|
||||
%16 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
|
@ -37,38 +36,37 @@
|
|||
%9 = OpTypeFunction %void
|
||||
%half = OpTypeFloat 16
|
||||
%v2half = OpTypeVector %half 2
|
||||
%half_0x1p_0 = OpConstant %half 0x1p+0
|
||||
%18 = OpConstantComposite %v2half %half_0x1p_0 %half_0x1p_0
|
||||
%half_n0x1_8p_1 = OpConstant %half -0x1.8p+1
|
||||
%16 = OpConstantComposite %v2half %half_n0x1_8p_1 %half_n0x1_8p_1
|
||||
%_ptr_Function_v2half = OpTypePointer Function %v2half
|
||||
%21 = OpConstantNull %v2half
|
||||
%22 = OpTypeFunction %v4float
|
||||
%19 = OpConstantNull %v2half
|
||||
%20 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%reflect_bb15ac = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v2half Function %21
|
||||
%13 = OpExtInst %v2half %16 Reflect %18 %18
|
||||
OpStore %res %13
|
||||
%res = OpVariable %_ptr_Function_v2half Function %19
|
||||
OpStore %res %16
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %22
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %void %reflect_bb15ac
|
||||
%vertex_main_inner = OpFunction %v4float None %20
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %void %reflect_bb15ac
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %28
|
||||
%25 = OpLabel
|
||||
%26 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %26
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %reflect_bb15ac
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %reflect_bb15ac
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%34 = OpLabel
|
||||
%35 = OpFunctionCall %void %reflect_bb15ac
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %reflect_bb15ac
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -0,0 +1,43 @@
|
|||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn reflect(vec<2, fa>, vec<2, fa>) -> vec<2, fa>
|
||||
fn reflect_bba2d0() {
|
||||
var res = reflect(vec2(1.), vec2(1.));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
reflect_bba2d0();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
reflect_bba2d0();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
reflect_bba2d0();
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void reflect_bba2d0() {
|
||||
float2 res = (-3.0f).xx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
reflect_bba2d0();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
reflect_bba2d0();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
reflect_bba2d0();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void reflect_bba2d0() {
|
||||
float2 res = (-3.0f).xx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
reflect_bba2d0();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
reflect_bba2d0();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
reflect_bba2d0();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
#version 310 es
|
||||
|
||||
void reflect_bba2d0() {
|
||||
vec2 res = vec2(-3.0f);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
reflect_bba2d0();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void reflect_bba2d0() {
|
||||
vec2 res = vec2(-3.0f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
reflect_bba2d0();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void reflect_bba2d0() {
|
||||
vec2 res = vec2(-3.0f);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
reflect_bba2d0();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void reflect_bba2d0() {
|
||||
float2 res = float2(-3.0f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
reflect_bba2d0();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
reflect_bba2d0();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
reflect_bba2d0();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,67 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 33
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %reflect_bba2d0 "reflect_bba2d0"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%v2float = OpTypeVector %float 2
|
||||
%float_n3 = OpConstant %float -3
|
||||
%15 = OpConstantComposite %v2float %float_n3 %float_n3
|
||||
%_ptr_Function_v2float = OpTypePointer Function %v2float
|
||||
%18 = OpConstantNull %v2float
|
||||
%19 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%reflect_bba2d0 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v2float Function %18
|
||||
OpStore %res %15
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %19
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %void %reflect_bba2d0
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %25
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %reflect_bba2d0
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %reflect_bba2d0
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,19 @@
|
|||
fn reflect_bba2d0() {
|
||||
var res = reflect(vec2(1.0), vec2(1.0));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
reflect_bba2d0();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
reflect_bba2d0();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
reflect_bba2d0();
|
||||
}
|
|
@ -0,0 +1,43 @@
|
|||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn reflect(vec<4, fa>, vec<4, fa>) -> vec<4, fa>
|
||||
fn reflect_d7e210() {
|
||||
var res = reflect(vec4(1.), vec4(1.));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
reflect_d7e210();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
reflect_d7e210();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
reflect_d7e210();
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void reflect_d7e210() {
|
||||
float4 res = (-7.0f).xxxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
reflect_d7e210();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
reflect_d7e210();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
reflect_d7e210();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void reflect_d7e210() {
|
||||
float4 res = (-7.0f).xxxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
reflect_d7e210();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
reflect_d7e210();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
reflect_d7e210();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
#version 310 es
|
||||
|
||||
void reflect_d7e210() {
|
||||
vec4 res = vec4(-7.0f);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
reflect_d7e210();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void reflect_d7e210() {
|
||||
vec4 res = vec4(-7.0f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
reflect_d7e210();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void reflect_d7e210() {
|
||||
vec4 res = vec4(-7.0f);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
reflect_d7e210();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void reflect_d7e210() {
|
||||
float4 res = float4(-7.0f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
reflect_d7e210();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
reflect_d7e210();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
reflect_d7e210();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,65 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 31
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %reflect_d7e210 "reflect_d7e210"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%float_n7 = OpConstant %float -7
|
||||
%14 = OpConstantComposite %v4float %float_n7 %float_n7 %float_n7 %float_n7
|
||||
%_ptr_Function_v4float = OpTypePointer Function %v4float
|
||||
%17 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%reflect_d7e210 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v4float Function %5
|
||||
OpStore %res %14
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %17
|
||||
%19 = OpLabel
|
||||
%20 = OpFunctionCall %void %reflect_d7e210
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %23
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %void %reflect_d7e210
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %reflect_d7e210
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,19 @@
|
|||
fn reflect_d7e210() {
|
||||
var res = reflect(vec4(1.0), vec4(1.0));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
reflect_d7e210();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
reflect_d7e210();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
reflect_d7e210();
|
||||
}
|
|
@ -1,5 +1,5 @@
|
|||
void reflect_f47fdb() {
|
||||
float3 res = reflect((1.0f).xxx, (1.0f).xxx);
|
||||
float3 res = (-5.0f).xxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void reflect_f47fdb() {
|
||||
float3 res = reflect((1.0f).xxx, (1.0f).xxx);
|
||||
float3 res = (-5.0f).xxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
|
||||
void reflect_f47fdb() {
|
||||
vec3 res = reflect(vec3(1.0f), vec3(1.0f));
|
||||
vec3 res = vec3(-5.0f);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -21,7 +21,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void reflect_f47fdb() {
|
||||
vec3 res = reflect(vec3(1.0f), vec3(1.0f));
|
||||
vec3 res = vec3(-5.0f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -35,7 +35,7 @@ void main() {
|
|||
#version 310 es
|
||||
|
||||
void reflect_f47fdb() {
|
||||
vec3 res = reflect(vec3(1.0f), vec3(1.0f));
|
||||
vec3 res = vec3(-5.0f);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void reflect_f47fdb() {
|
||||
float3 res = reflect(float3(1.0f), float3(1.0f));
|
||||
float3 res = float3(-5.0f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,10 +1,9 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 34
|
||||
; Bound: 33
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%15 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
|
@ -32,37 +31,37 @@
|
|||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%v3float = OpTypeVector %float 3
|
||||
%float_1 = OpConstant %float 1
|
||||
%17 = OpConstantComposite %v3float %float_1 %float_1 %float_1
|
||||
%float_n5 = OpConstant %float -5
|
||||
%15 = OpConstantComposite %v3float %float_n5 %float_n5 %float_n5
|
||||
%_ptr_Function_v3float = OpTypePointer Function %v3float
|
||||
%20 = OpConstantNull %v3float
|
||||
%21 = OpTypeFunction %v4float
|
||||
%18 = OpConstantNull %v3float
|
||||
%19 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%reflect_f47fdb = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v3float Function %20
|
||||
%13 = OpExtInst %v3float %15 Reflect %17 %17
|
||||
OpStore %res %13
|
||||
%res = OpVariable %_ptr_Function_v3float Function %18
|
||||
OpStore %res %15
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %21
|
||||
%23 = OpLabel
|
||||
%24 = OpFunctionCall %void %reflect_f47fdb
|
||||
%vertex_main_inner = OpFunction %v4float None %19
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %void %reflect_f47fdb
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %27
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %25
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %reflect_f47fdb
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %reflect_f47fdb
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %reflect_f47fdb
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %reflect_f47fdb
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -0,0 +1,45 @@
|
|||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn reflect(vec<3, fa>, vec<3, fa>) -> vec<3, fa>
|
||||
fn reflect_a8baf2() {
|
||||
const arg_0 = vec3(1.);
|
||||
const arg_1 = vec3(1.);
|
||||
var res = reflect(arg_0, arg_1);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
reflect_a8baf2();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
reflect_a8baf2();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
reflect_a8baf2();
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void reflect_a8baf2() {
|
||||
float3 res = (-5.0f).xxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
reflect_a8baf2();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
reflect_a8baf2();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
reflect_a8baf2();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void reflect_a8baf2() {
|
||||
float3 res = (-5.0f).xxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
reflect_a8baf2();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
reflect_a8baf2();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
reflect_a8baf2();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
#version 310 es
|
||||
|
||||
void reflect_a8baf2() {
|
||||
vec3 res = vec3(-5.0f);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
reflect_a8baf2();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void reflect_a8baf2() {
|
||||
vec3 res = vec3(-5.0f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
reflect_a8baf2();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void reflect_a8baf2() {
|
||||
vec3 res = vec3(-5.0f);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
reflect_a8baf2();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void reflect_a8baf2() {
|
||||
float3 res = float3(-5.0f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
reflect_a8baf2();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
reflect_a8baf2();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
reflect_a8baf2();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,67 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 33
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %reflect_a8baf2 "reflect_a8baf2"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%v3float = OpTypeVector %float 3
|
||||
%float_n5 = OpConstant %float -5
|
||||
%15 = OpConstantComposite %v3float %float_n5 %float_n5 %float_n5
|
||||
%_ptr_Function_v3float = OpTypePointer Function %v3float
|
||||
%18 = OpConstantNull %v3float
|
||||
%19 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%reflect_a8baf2 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v3float Function %18
|
||||
OpStore %res %15
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %19
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %void %reflect_a8baf2
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %25
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %reflect_a8baf2
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %reflect_a8baf2
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,21 @@
|
|||
fn reflect_a8baf2() {
|
||||
const arg_0 = vec3(1.0);
|
||||
const arg_1 = vec3(1.0);
|
||||
var res = reflect(arg_0, arg_1);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
reflect_a8baf2();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
reflect_a8baf2();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
reflect_a8baf2();
|
||||
}
|
|
@ -0,0 +1,45 @@
|
|||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn reflect(vec<2, fa>, vec<2, fa>) -> vec<2, fa>
|
||||
fn reflect_bba2d0() {
|
||||
const arg_0 = vec2(1.);
|
||||
const arg_1 = vec2(1.);
|
||||
var res = reflect(arg_0, arg_1);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
reflect_bba2d0();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
reflect_bba2d0();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
reflect_bba2d0();
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void reflect_bba2d0() {
|
||||
float2 res = (-3.0f).xx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
reflect_bba2d0();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
reflect_bba2d0();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
reflect_bba2d0();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void reflect_bba2d0() {
|
||||
float2 res = (-3.0f).xx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
reflect_bba2d0();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
reflect_bba2d0();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
reflect_bba2d0();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
#version 310 es
|
||||
|
||||
void reflect_bba2d0() {
|
||||
vec2 res = vec2(-3.0f);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
reflect_bba2d0();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void reflect_bba2d0() {
|
||||
vec2 res = vec2(-3.0f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
reflect_bba2d0();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void reflect_bba2d0() {
|
||||
vec2 res = vec2(-3.0f);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
reflect_bba2d0();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void reflect_bba2d0() {
|
||||
float2 res = float2(-3.0f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
reflect_bba2d0();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
reflect_bba2d0();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
reflect_bba2d0();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,67 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 33
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %reflect_bba2d0 "reflect_bba2d0"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%v2float = OpTypeVector %float 2
|
||||
%float_n3 = OpConstant %float -3
|
||||
%15 = OpConstantComposite %v2float %float_n3 %float_n3
|
||||
%_ptr_Function_v2float = OpTypePointer Function %v2float
|
||||
%18 = OpConstantNull %v2float
|
||||
%19 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%reflect_bba2d0 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v2float Function %18
|
||||
OpStore %res %15
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %19
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %void %reflect_bba2d0
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %25
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %reflect_bba2d0
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %reflect_bba2d0
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,21 @@
|
|||
fn reflect_bba2d0() {
|
||||
const arg_0 = vec2(1.0);
|
||||
const arg_1 = vec2(1.0);
|
||||
var res = reflect(arg_0, arg_1);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
reflect_bba2d0();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
reflect_bba2d0();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
reflect_bba2d0();
|
||||
}
|
|
@ -0,0 +1,45 @@
|
|||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn reflect(vec<4, fa>, vec<4, fa>) -> vec<4, fa>
|
||||
fn reflect_d7e210() {
|
||||
const arg_0 = vec4(1.);
|
||||
const arg_1 = vec4(1.);
|
||||
var res = reflect(arg_0, arg_1);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
reflect_d7e210();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
reflect_d7e210();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
reflect_d7e210();
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void reflect_d7e210() {
|
||||
float4 res = (-7.0f).xxxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
reflect_d7e210();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
reflect_d7e210();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
reflect_d7e210();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void reflect_d7e210() {
|
||||
float4 res = (-7.0f).xxxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
reflect_d7e210();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
reflect_d7e210();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
reflect_d7e210();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
#version 310 es
|
||||
|
||||
void reflect_d7e210() {
|
||||
vec4 res = vec4(-7.0f);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
reflect_d7e210();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void reflect_d7e210() {
|
||||
vec4 res = vec4(-7.0f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
reflect_d7e210();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void reflect_d7e210() {
|
||||
vec4 res = vec4(-7.0f);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
reflect_d7e210();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void reflect_d7e210() {
|
||||
float4 res = float4(-7.0f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
reflect_d7e210();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
reflect_d7e210();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
reflect_d7e210();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,65 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 31
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %reflect_d7e210 "reflect_d7e210"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%float_n7 = OpConstant %float -7
|
||||
%14 = OpConstantComposite %v4float %float_n7 %float_n7 %float_n7 %float_n7
|
||||
%_ptr_Function_v4float = OpTypePointer Function %v4float
|
||||
%17 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%reflect_d7e210 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v4float Function %5
|
||||
OpStore %res %14
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %17
|
||||
%19 = OpLabel
|
||||
%20 = OpFunctionCall %void %reflect_d7e210
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %23
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %void %reflect_d7e210
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %reflect_d7e210
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,21 @@
|
|||
fn reflect_d7e210() {
|
||||
const arg_0 = vec4(1.0);
|
||||
const arg_1 = vec4(1.0);
|
||||
var res = reflect(arg_0, arg_1);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
reflect_d7e210();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
reflect_d7e210();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
reflect_d7e210();
|
||||
}
|
Loading…
Reference in New Issue