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Update VertexInput (InputState) to match spec - Part 1
This is only a renaming: change VertexInput to VertexBuffer, and change InputState to VertexInput. The next two patches will do as follows: 1) change the structure of vertex input descriptor related stuff. 2) change num to count. BUG=dawn:80, dawn:107 Change-Id: Ie76aa653a527759a9c3b4a4792e3254689f053b8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7420 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Yunchao He <yunchao.he@intel.com>
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@@ -93,14 +93,14 @@ void init() {
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pl.bindGroupLayouts = nullptr;
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descriptor.layout = dawnDeviceCreatePipelineLayout(device, &pl);
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DawnInputStateDescriptor inputState;
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inputState.nextInChain = nullptr;
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inputState.indexFormat = DAWN_INDEX_FORMAT_UINT32;
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inputState.numInputs = 0;
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inputState.inputs = nullptr;
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inputState.numAttributes = 0;
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inputState.attributes = nullptr;
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descriptor.inputState = &inputState;
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DawnVertexInputDescriptor vertexInput;
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vertexInput.nextInChain = nullptr;
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vertexInput.indexFormat = DAWN_INDEX_FORMAT_UINT32;
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vertexInput.numBuffers = 0;
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vertexInput.buffers = nullptr;
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vertexInput.numAttributes = 0;
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vertexInput.attributes = nullptr;
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descriptor.vertexInput = &vertexInput;
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DawnRasterizationStateDescriptor rasterizationState;
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rasterizationState.nextInChain = nullptr;
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