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Update VertexInput (InputState) to match spec - Part 1
This is only a renaming: change VertexInput to VertexBuffer, and change InputState to VertexInput. The next two patches will do as follows: 1) change the structure of vertex input descriptor related stuff. 2) change num to count. BUG=dawn:80, dawn:107 Change-Id: Ie76aa653a527759a9c3b4a4792e3254689f053b8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7420 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Yunchao He <yunchao.he@intel.com>
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@@ -120,20 +120,20 @@ void initRender() {
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descriptor.cVertexStage.module = vsModule;
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descriptor.cFragmentStage.module = fsModule;
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descriptor.cInputState.numAttributes = 3;
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descriptor.cInputState.cAttributes[0].offset = offsetof(Particle, pos);
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descriptor.cInputState.cAttributes[0].format = dawn::VertexFormat::Float2;
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descriptor.cInputState.cAttributes[1].shaderLocation = 1;
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descriptor.cInputState.cAttributes[1].offset = offsetof(Particle, vel);
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descriptor.cInputState.cAttributes[1].format = dawn::VertexFormat::Float2;
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descriptor.cInputState.cAttributes[2].shaderLocation = 2;
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descriptor.cInputState.cAttributes[2].inputSlot = 1;
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descriptor.cInputState.cAttributes[2].format = dawn::VertexFormat::Float2;
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descriptor.cInputState.numInputs = 2;
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descriptor.cInputState.cInputs[0].stride = sizeof(Particle);
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descriptor.cInputState.cInputs[0].stepMode = dawn::InputStepMode::Instance;
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descriptor.cInputState.cInputs[1].inputSlot = 1;
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descriptor.cInputState.cInputs[1].stride = sizeof(glm::vec2);
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descriptor.cVertexInput.numAttributes = 3;
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descriptor.cVertexInput.cAttributes[0].offset = offsetof(Particle, pos);
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descriptor.cVertexInput.cAttributes[0].format = dawn::VertexFormat::Float2;
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descriptor.cVertexInput.cAttributes[1].shaderLocation = 1;
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descriptor.cVertexInput.cAttributes[1].offset = offsetof(Particle, vel);
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descriptor.cVertexInput.cAttributes[1].format = dawn::VertexFormat::Float2;
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descriptor.cVertexInput.cAttributes[2].shaderLocation = 2;
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descriptor.cVertexInput.cAttributes[2].inputSlot = 1;
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descriptor.cVertexInput.cAttributes[2].format = dawn::VertexFormat::Float2;
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descriptor.cVertexInput.numBuffers = 2;
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descriptor.cVertexInput.cBuffers[0].stride = sizeof(Particle);
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descriptor.cVertexInput.cBuffers[0].stepMode = dawn::InputStepMode::Instance;
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descriptor.cVertexInput.cBuffers[1].inputSlot = 1;
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descriptor.cVertexInput.cBuffers[1].stride = sizeof(glm::vec2);
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descriptor.depthStencilState = &descriptor.cDepthStencilState;
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descriptor.cDepthStencilState.format = dawn::TextureFormat::D32FloatS8Uint;
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descriptor.cColorStates[0]->format = GetPreferredSwapChainTextureFormat();
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