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Update VertexInput (InputState) to match spec - Part 1
This is only a renaming: change VertexInput to VertexBuffer, and change InputState to VertexInput. The next two patches will do as follows: 1) change the structure of vertex input descriptor related stuff. 2) change num to count. BUG=dawn:80, dawn:107 Change-Id: Ie76aa653a527759a9c3b4a4792e3254689f053b8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7420 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Yunchao He <yunchao.he@intel.com>
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@@ -125,10 +125,10 @@ void init() {
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descriptor.layout = utils::MakeBasicPipelineLayout(device, &bgl);
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descriptor.cVertexStage.module = vsModule;
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descriptor.cFragmentStage.module = fsModule;
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descriptor.cInputState.numAttributes = 1;
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descriptor.cInputState.cAttributes[0].format = dawn::VertexFormat::Float4;
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descriptor.cInputState.numInputs = 1;
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descriptor.cInputState.cInputs[0].stride = 4 * sizeof(float);
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descriptor.cVertexInput.numAttributes = 1;
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descriptor.cVertexInput.cAttributes[0].format = dawn::VertexFormat::Float4;
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descriptor.cVertexInput.numBuffers = 1;
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descriptor.cVertexInput.cBuffers[0].stride = 4 * sizeof(float);
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descriptor.depthStencilState = &descriptor.cDepthStencilState;
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descriptor.cDepthStencilState.format = dawn::TextureFormat::D32FloatS8Uint;
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descriptor.cColorStates[0]->format = GetPreferredSwapChainTextureFormat();
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