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Update VertexInput (InputState) to match spec - Part 1
This is only a renaming: change VertexInput to VertexBuffer, and change InputState to VertexInput. The next two patches will do as follows: 1) change the structure of vertex input descriptor related stuff. 2) change num to count. BUG=dawn:80, dawn:107 Change-Id: Ie76aa653a527759a9c3b4a4792e3254689f053b8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7420 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Yunchao He <yunchao.he@intel.com>
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@@ -156,15 +156,15 @@ void init() {
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fragColor = vec4(mix(f_col, vec3(0.5, 0.5, 0.5), 0.5), 1.0);
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})");
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utils::ComboInputStateDescriptor inputState;
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inputState.numAttributes = 2;
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inputState.cAttributes[0].format = dawn::VertexFormat::Float3;
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inputState.cAttributes[1].shaderLocation = 1;
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inputState.cAttributes[1].offset = 3 * sizeof(float);
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inputState.cAttributes[1].format = dawn::VertexFormat::Float3;
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utils::ComboVertexInputDescriptor vertexInput;
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vertexInput.numAttributes = 2;
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vertexInput.cAttributes[0].format = dawn::VertexFormat::Float3;
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vertexInput.cAttributes[1].shaderLocation = 1;
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vertexInput.cAttributes[1].offset = 3 * sizeof(float);
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vertexInput.cAttributes[1].format = dawn::VertexFormat::Float3;
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inputState.numInputs = 1;
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inputState.cInputs[0].stride = 6 * sizeof(float);
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vertexInput.numBuffers = 1;
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vertexInput.cBuffers[0].stride = 6 * sizeof(float);
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auto bgl = utils::MakeBindGroupLayout(
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device, {
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@@ -201,7 +201,7 @@ void init() {
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descriptor.layout = pl;
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descriptor.cVertexStage.module = vsModule;
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descriptor.cFragmentStage.module = fsModule;
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descriptor.inputState = &inputState;
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descriptor.vertexInput = &vertexInput;
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descriptor.depthStencilState = &descriptor.cDepthStencilState;
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descriptor.cDepthStencilState.format = dawn::TextureFormat::D32FloatS8Uint;
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descriptor.cColorStates[0]->format = GetPreferredSwapChainTextureFormat();
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@@ -214,7 +214,7 @@ void init() {
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pDescriptor.layout = pl;
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pDescriptor.cVertexStage.module = vsModule;
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pDescriptor.cFragmentStage.module = fsModule;
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pDescriptor.inputState = &inputState;
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pDescriptor.vertexInput = &vertexInput;
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pDescriptor.depthStencilState = &pDescriptor.cDepthStencilState;
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pDescriptor.cDepthStencilState.format = dawn::TextureFormat::D32FloatS8Uint;
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pDescriptor.cColorStates[0]->format = GetPreferredSwapChainTextureFormat();
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@@ -228,7 +228,7 @@ void init() {
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rfDescriptor.layout = pl;
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rfDescriptor.cVertexStage.module = vsModule;
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rfDescriptor.cFragmentStage.module = fsReflectionModule;
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rfDescriptor.inputState = &inputState;
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rfDescriptor.vertexInput = &vertexInput;
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rfDescriptor.depthStencilState = &rfDescriptor.cDepthStencilState;
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rfDescriptor.cDepthStencilState.format = dawn::TextureFormat::D32FloatS8Uint;
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rfDescriptor.cColorStates[0]->format = GetPreferredSwapChainTextureFormat();
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