Update VertexInput (InputState) to match spec - Part 1

This is only a renaming: change VertexInput to VertexBuffer, and
change InputState to VertexInput.

The next two patches will do as follows:
1) change the structure of vertex input descriptor related stuff.
2) change num to count.

BUG=dawn:80, dawn:107

Change-Id: Ie76aa653a527759a9c3b4a4792e3254689f053b8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7420
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
This commit is contained in:
Yunchao He
2019-05-22 22:46:32 +00:00
committed by Commit Bot service account
parent 820a04b9ce
commit eea2091068
35 changed files with 758 additions and 757 deletions

View File

@@ -45,18 +45,18 @@ class VertexBufferValidationTest : public ValidationTest {
return buffers;
}
dawn::ShaderModule MakeVertexShader(unsigned int numInputs) {
dawn::ShaderModule MakeVertexShader(unsigned int numBuffers) {
std::ostringstream vs;
vs << "#version 450\n";
for (unsigned int i = 0; i < numInputs; ++i) {
for (unsigned int i = 0; i < numBuffers; ++i) {
vs << "layout(location = " << i << ") in vec3 a_position" << i << ";\n";
}
vs << "void main() {\n";
vs << "gl_Position = vec4(";
for (unsigned int i = 0; i < numInputs; ++i) {
for (unsigned int i = 0; i < numBuffers; ++i) {
vs << "a_position" << i;
if (i != numInputs - 1) {
if (i != numBuffers - 1) {
vs << " + ";
}
}
@@ -68,19 +68,19 @@ class VertexBufferValidationTest : public ValidationTest {
}
dawn::RenderPipeline MakeRenderPipeline(const dawn::ShaderModule& vsModule,
unsigned int numInputs) {
unsigned int numBuffers) {
utils::ComboRenderPipelineDescriptor descriptor(device);
descriptor.cVertexStage.module = vsModule;
descriptor.cFragmentStage.module = fsModule;
for (unsigned int i = 0; i < numInputs; ++i) {
descriptor.cInputState.cAttributes[i].shaderLocation = i;
descriptor.cInputState.cAttributes[i].inputSlot = i;
descriptor.cInputState.cAttributes[i].format = dawn::VertexFormat::Float3;
descriptor.cInputState.cInputs[i].inputSlot = i;
for (unsigned int i = 0; i < numBuffers; ++i) {
descriptor.cVertexInput.cAttributes[i].shaderLocation = i;
descriptor.cVertexInput.cAttributes[i].inputSlot = i;
descriptor.cVertexInput.cAttributes[i].format = dawn::VertexFormat::Float3;
descriptor.cVertexInput.cBuffers[i].inputSlot = i;
}
descriptor.cInputState.numInputs = numInputs;
descriptor.cInputState.numAttributes = numInputs;
descriptor.cVertexInput.numBuffers = numBuffers;
descriptor.cVertexInput.numAttributes = numBuffers;
return device.CreateRenderPipeline(&descriptor);
}
@@ -88,7 +88,7 @@ class VertexBufferValidationTest : public ValidationTest {
dawn::ShaderModule fsModule;
};
TEST_F(VertexBufferValidationTest, VertexInputsInheritedBetweenPipelines) {
TEST_F(VertexBufferValidationTest, VertexBuffersInheritedBetweenPipelines) {
DummyRenderPass renderPass(device);
auto vsModule2 = MakeVertexShader(2);
auto vsModule1 = MakeVertexShader(1);
@@ -123,7 +123,7 @@ TEST_F(VertexBufferValidationTest, VertexInputsInheritedBetweenPipelines) {
encoder.Finish();
}
TEST_F(VertexBufferValidationTest, VertexInputsNotInheritedBetweenRendePasses) {
TEST_F(VertexBufferValidationTest, VertexBuffersNotInheritedBetweenRendePasses) {
DummyRenderPass renderPass(device);
auto vsModule2 = MakeVertexShader(2);
auto vsModule1 = MakeVertexShader(1);

View File

@@ -17,15 +17,15 @@
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/DawnHelpers.h"
class InputStateTest : public ValidationTest {
protected:
void CreatePipeline(bool success,
const utils::ComboInputStateDescriptor& state,
std::string vertexSource) {
dawn::ShaderModule vsModule =
utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, vertexSource.c_str());
dawn::ShaderModule fsModule =
utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
class VertexInputTest : public ValidationTest {
protected:
void CreatePipeline(bool success,
const utils::ComboVertexInputDescriptor& state,
std::string vertexSource) {
dawn::ShaderModule vsModule =
utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, vertexSource.c_str());
dawn::ShaderModule fsModule =
utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
#version 450
layout(location = 0) out vec4 fragColor;
void main() {
@@ -33,23 +33,23 @@ class InputStateTest : public ValidationTest {
}
)");
utils::ComboRenderPipelineDescriptor descriptor(device);
descriptor.cVertexStage.module = vsModule;
descriptor.cFragmentStage.module = fsModule;
descriptor.inputState = &state;
descriptor.cColorStates[0]->format = dawn::TextureFormat::R8G8B8A8Unorm;
utils::ComboRenderPipelineDescriptor descriptor(device);
descriptor.cVertexStage.module = vsModule;
descriptor.cFragmentStage.module = fsModule;
descriptor.vertexInput = &state;
descriptor.cColorStates[0]->format = dawn::TextureFormat::R8G8B8A8Unorm;
if (!success) {
ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
} else {
device.CreateRenderPipeline(&descriptor);
}
}
if (!success) {
ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
} else {
device.CreateRenderPipeline(&descriptor);
}
}
};
// Check an empty input state is valid
TEST_F(InputStateTest, EmptyIsOk) {
utils::ComboInputStateDescriptor state;
TEST_F(VertexInputTest, EmptyIsOk) {
utils::ComboVertexInputDescriptor state;
CreatePipeline(true, state, R"(
#version 450
void main() {
@@ -58,11 +58,11 @@ TEST_F(InputStateTest, EmptyIsOk) {
)");
}
// Check validation that pipeline vertex inputs are backed by attributes in the input state
TEST_F(InputStateTest, PipelineCompatibility) {
utils::ComboInputStateDescriptor state;
state.numInputs = 1;
state.cInputs[0].stride = 2 * sizeof(float);
// Check validation that pipeline vertex buffers are backed by attributes in the vertex input
TEST_F(VertexInputTest, PipelineCompatibility) {
utils::ComboVertexInputDescriptor state;
state.numBuffers = 1;
state.cBuffers[0].stride = 2 * sizeof(float);
state.numAttributes = 2;
state.cAttributes[1].shaderLocation = 1;
state.cAttributes[1].offset = sizeof(float);
@@ -77,7 +77,7 @@ TEST_F(InputStateTest, PipelineCompatibility) {
}
)");
// Check it is valid for the pipeline to use a subset of the InputState
// Check it is valid for the pipeline to use a subset of the VertexInput
CreatePipeline(true, state, R"(
#version 450
layout(location = 0) in vec4 a;
@@ -97,10 +97,10 @@ TEST_F(InputStateTest, PipelineCompatibility) {
}
// Test that a stride of 0 is valid
TEST_F(InputStateTest, StrideZero) {
TEST_F(VertexInputTest, StrideZero) {
// Works ok without attributes
utils::ComboInputStateDescriptor state;
state.numInputs = 1;
utils::ComboVertexInputDescriptor state;
state.numBuffers = 1;
CreatePipeline(true, state, R"(
#version 450
void main() {
@@ -120,10 +120,10 @@ TEST_F(InputStateTest, StrideZero) {
}
// Test that we cannot set an already set input
TEST_F(InputStateTest, AlreadySetInput) {
TEST_F(VertexInputTest, AlreadySetInput) {
// Control case
utils::ComboInputStateDescriptor state;
state.numInputs = 1;
utils::ComboVertexInputDescriptor state;
state.numBuffers = 1;
CreatePipeline(true, state, R"(
#version 450
void main() {
@@ -132,7 +132,7 @@ TEST_F(InputStateTest, AlreadySetInput) {
)");
// Oh no, input 0 is set twice
state.numInputs = 2;
state.numBuffers = 2;
CreatePipeline(false, state, R"(
#version 450
void main() {
@@ -142,11 +142,11 @@ TEST_F(InputStateTest, AlreadySetInput) {
}
// Check out of bounds condition on input slot
TEST_F(InputStateTest, SetInputSlotOutOfBounds) {
TEST_F(VertexInputTest, SetInputSlotOutOfBounds) {
// Control case, setting last input slot
utils::ComboInputStateDescriptor state;
state.numInputs = 1;
state.cInputs[0].inputSlot = kMaxVertexInputs - 1;
utils::ComboVertexInputDescriptor state;
state.numBuffers = 1;
state.cBuffers[0].inputSlot = kMaxVertexBuffers - 1;
CreatePipeline(true, state, R"(
#version 450
void main() {
@@ -155,7 +155,7 @@ TEST_F(InputStateTest, SetInputSlotOutOfBounds) {
)");
// Test input slot OOB
state.cInputs[0].inputSlot = kMaxVertexInputs;
state.cBuffers[0].inputSlot = kMaxVertexBuffers;
CreatePipeline(false, state, R"(
#version 450
void main() {
@@ -165,11 +165,11 @@ TEST_F(InputStateTest, SetInputSlotOutOfBounds) {
}
// Check out of bounds condition on input stride
TEST_F(InputStateTest, SetInputStrideOutOfBounds) {
TEST_F(VertexInputTest, SetInputStrideOutOfBounds) {
// Control case, setting max input stride
utils::ComboInputStateDescriptor state;
state.numInputs = 1;
state.cInputs[0].stride = kMaxVertexInputStride;
utils::ComboVertexInputDescriptor state;
state.numBuffers = 1;
state.cBuffers[0].stride = kMaxVertexBufferStride;
CreatePipeline(true, state, R"(
#version 450
void main() {
@@ -178,7 +178,7 @@ TEST_F(InputStateTest, SetInputStrideOutOfBounds) {
)");
// Test input stride OOB
state.cInputs[0].stride = kMaxVertexInputStride + 1;
state.cBuffers[0].stride = kMaxVertexBufferStride + 1;
CreatePipeline(false, state, R"(
#version 450
void main() {
@@ -188,10 +188,10 @@ TEST_F(InputStateTest, SetInputStrideOutOfBounds) {
}
// Test that we cannot set an already set attribute
TEST_F(InputStateTest, AlreadySetAttribute) {
TEST_F(VertexInputTest, AlreadySetAttribute) {
// Control case, setting last attribute
utils::ComboInputStateDescriptor state;
state.numInputs = 1;
utils::ComboVertexInputDescriptor state;
state.numBuffers = 1;
state.numAttributes = 1;
CreatePipeline(true, state, R"(
#version 450
@@ -211,10 +211,10 @@ TEST_F(InputStateTest, AlreadySetAttribute) {
}
// Check out of bounds condition on attribute shader location
TEST_F(InputStateTest, SetAttributeLocationOutOfBounds) {
TEST_F(VertexInputTest, SetAttributeLocationOutOfBounds) {
// Control case, setting last attribute shader location
utils::ComboInputStateDescriptor state;
state.numInputs = 1;
utils::ComboVertexInputDescriptor state;
state.numBuffers = 1;
state.numAttributes = 1;
state.cAttributes[0].shaderLocation = kMaxVertexAttributes - 1;
CreatePipeline(true, state, R"(
@@ -235,10 +235,10 @@ TEST_F(InputStateTest, SetAttributeLocationOutOfBounds) {
}
// Check attribute offset out of bounds
TEST_F(InputStateTest, SetAttributeOffsetOutOfBounds) {
TEST_F(VertexInputTest, SetAttributeOffsetOutOfBounds) {
// Control case, setting max attribute offset for FloatR32 vertex format
utils::ComboInputStateDescriptor state;
state.numInputs = 1;
utils::ComboVertexInputDescriptor state;
state.numBuffers = 1;
state.numAttributes = 1;
state.cAttributes[0].offset = kMaxVertexAttributeEnd - sizeof(dawn::VertexFormat::Float);
CreatePipeline(true, state, R"(
@@ -259,9 +259,9 @@ TEST_F(InputStateTest, SetAttributeOffsetOutOfBounds) {
}
// Check attribute offset overflow
TEST_F(InputStateTest, SetAttributeOffsetOverflow) {
utils::ComboInputStateDescriptor state;
state.numInputs = 1;
TEST_F(VertexInputTest, SetAttributeOffsetOverflow) {
utils::ComboVertexInputDescriptor state;
state.numBuffers = 1;
state.numAttributes = 1;
state.cAttributes[0].offset = std::numeric_limits<uint32_t>::max();
CreatePipeline(false, state, R"(
@@ -273,10 +273,10 @@ TEST_F(InputStateTest, SetAttributeOffsetOverflow) {
}
// Check that all attributes must be backed by an input
TEST_F(InputStateTest, RequireInputForAttribute) {
TEST_F(VertexInputTest, RequireInputForAttribute) {
// Control case
utils::ComboInputStateDescriptor state;
state.numInputs = 1;
utils::ComboVertexInputDescriptor state;
state.numBuffers = 1;
state.numAttributes = 1;
CreatePipeline(true, state, R"(
#version 450
@@ -296,10 +296,10 @@ TEST_F(InputStateTest, RequireInputForAttribute) {
}
// Check OOB checks for an attribute's input
TEST_F(InputStateTest, SetAttributeOOBCheckForInputs) {
TEST_F(VertexInputTest, SetAttributeOOBCheckForInputs) {
// Control case
utils::ComboInputStateDescriptor state;
state.numInputs = 1;
utils::ComboVertexInputDescriptor state;
state.numBuffers = 1;
state.numAttributes = 1;
CreatePipeline(true, state, R"(
#version 450

View File

@@ -97,13 +97,13 @@ TEST_F(WireArgumentTests, CStringArgument) {
colorStateDescriptor.writeMask = DAWN_COLOR_WRITE_MASK_ALL;
// Create the input state
DawnInputStateDescriptor inputState;
inputState.nextInChain = nullptr;
inputState.indexFormat = DAWN_INDEX_FORMAT_UINT32;
inputState.numInputs = 0;
inputState.inputs = nullptr;
inputState.numAttributes = 0;
inputState.attributes = nullptr;
DawnVertexInputDescriptor vertexInput;
vertexInput.nextInChain = nullptr;
vertexInput.indexFormat = DAWN_INDEX_FORMAT_UINT32;
vertexInput.numBuffers = 0;
vertexInput.buffers = nullptr;
vertexInput.numAttributes = 0;
vertexInput.attributes = nullptr;
// Create the rasterization state
DawnRasterizationStateDescriptor rasterizationState;
@@ -162,7 +162,7 @@ TEST_F(WireArgumentTests, CStringArgument) {
pipelineDescriptor.sampleCount = 1;
pipelineDescriptor.layout = layout;
pipelineDescriptor.inputState = &inputState;
pipelineDescriptor.vertexInput = &vertexInput;
pipelineDescriptor.primitiveTopology = DAWN_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
pipelineDescriptor.rasterizationState = &rasterizationState;
pipelineDescriptor.depthStencilState = &depthStencilState;

View File

@@ -87,13 +87,13 @@ TEST_F(WireOptionalTests, OptionalStructPointer) {
colorStateDescriptor.writeMask = DAWN_COLOR_WRITE_MASK_ALL;
// Create the input state
DawnInputStateDescriptor inputState;
inputState.nextInChain = nullptr;
inputState.indexFormat = DAWN_INDEX_FORMAT_UINT32;
inputState.numInputs = 0;
inputState.inputs = nullptr;
inputState.numAttributes = 0;
inputState.attributes = nullptr;
DawnVertexInputDescriptor vertexInput;
vertexInput.nextInChain = nullptr;
vertexInput.indexFormat = DAWN_INDEX_FORMAT_UINT32;
vertexInput.numBuffers = 0;
vertexInput.buffers = nullptr;
vertexInput.numAttributes = 0;
vertexInput.attributes = nullptr;
// Create the rasterization state
DawnRasterizationStateDescriptor rasterizationState;
@@ -152,7 +152,7 @@ TEST_F(WireOptionalTests, OptionalStructPointer) {
pipelineDescriptor.sampleCount = 1;
pipelineDescriptor.layout = layout;
pipelineDescriptor.inputState = &inputState;
pipelineDescriptor.vertexInput = &vertexInput;
pipelineDescriptor.primitiveTopology = DAWN_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
pipelineDescriptor.rasterizationState = &rasterizationState;