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Update VertexInput (InputState) to match spec - Part 1
This is only a renaming: change VertexInput to VertexBuffer, and change InputState to VertexInput. The next two patches will do as follows: 1) change the structure of vertex input descriptor related stuff. 2) change num to count. BUG=dawn:80, dawn:107 Change-Id: Ie76aa653a527759a9c3b4a4792e3254689f053b8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7420 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Yunchao He <yunchao.he@intel.com>
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@@ -97,13 +97,13 @@ TEST_F(WireArgumentTests, CStringArgument) {
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colorStateDescriptor.writeMask = DAWN_COLOR_WRITE_MASK_ALL;
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// Create the input state
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DawnInputStateDescriptor inputState;
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inputState.nextInChain = nullptr;
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inputState.indexFormat = DAWN_INDEX_FORMAT_UINT32;
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inputState.numInputs = 0;
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inputState.inputs = nullptr;
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inputState.numAttributes = 0;
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inputState.attributes = nullptr;
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DawnVertexInputDescriptor vertexInput;
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vertexInput.nextInChain = nullptr;
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vertexInput.indexFormat = DAWN_INDEX_FORMAT_UINT32;
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vertexInput.numBuffers = 0;
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vertexInput.buffers = nullptr;
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vertexInput.numAttributes = 0;
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vertexInput.attributes = nullptr;
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// Create the rasterization state
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DawnRasterizationStateDescriptor rasterizationState;
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@@ -162,7 +162,7 @@ TEST_F(WireArgumentTests, CStringArgument) {
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pipelineDescriptor.sampleCount = 1;
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pipelineDescriptor.layout = layout;
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pipelineDescriptor.inputState = &inputState;
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pipelineDescriptor.vertexInput = &vertexInput;
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pipelineDescriptor.primitiveTopology = DAWN_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
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pipelineDescriptor.rasterizationState = &rasterizationState;
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pipelineDescriptor.depthStencilState = &depthStencilState;
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@@ -87,13 +87,13 @@ TEST_F(WireOptionalTests, OptionalStructPointer) {
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colorStateDescriptor.writeMask = DAWN_COLOR_WRITE_MASK_ALL;
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// Create the input state
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DawnInputStateDescriptor inputState;
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inputState.nextInChain = nullptr;
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inputState.indexFormat = DAWN_INDEX_FORMAT_UINT32;
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inputState.numInputs = 0;
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inputState.inputs = nullptr;
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inputState.numAttributes = 0;
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inputState.attributes = nullptr;
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DawnVertexInputDescriptor vertexInput;
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vertexInput.nextInChain = nullptr;
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vertexInput.indexFormat = DAWN_INDEX_FORMAT_UINT32;
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vertexInput.numBuffers = 0;
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vertexInput.buffers = nullptr;
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vertexInput.numAttributes = 0;
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vertexInput.attributes = nullptr;
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// Create the rasterization state
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DawnRasterizationStateDescriptor rasterizationState;
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@@ -152,7 +152,7 @@ TEST_F(WireOptionalTests, OptionalStructPointer) {
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pipelineDescriptor.sampleCount = 1;
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pipelineDescriptor.layout = layout;
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pipelineDescriptor.inputState = &inputState;
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pipelineDescriptor.vertexInput = &vertexInput;
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pipelineDescriptor.primitiveTopology = DAWN_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
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pipelineDescriptor.rasterizationState = &rasterizationState;
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