D3D12: check if resource manager exists before releasing
ClusterFuzz injects errors into the device which may not initialize the resource manager which would later fail upon shutdown. This adds a check to see if the resource manager exists before releasing the pool. BUG=chromium:1117595 Change-Id: Ie2b90f947f3ddd3906ecabc65e959915c1f7e386 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27040 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com> Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
This commit is contained in:
parent
ab4e4feb01
commit
ef0fee48c4
|
@ -571,7 +571,9 @@ namespace dawn_native { namespace d3d12 {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Release recycled resource heaps.
|
// Release recycled resource heaps.
|
||||||
mResourceAllocatorManager->DestroyPool();
|
if (mResourceAllocatorManager != nullptr) {
|
||||||
|
mResourceAllocatorManager->DestroyPool();
|
||||||
|
}
|
||||||
|
|
||||||
// We need to handle clearing up com object refs that were enqeued after TickImpl
|
// We need to handle clearing up com object refs that were enqeued after TickImpl
|
||||||
mUsedComObjectRefs.ClearUpTo(std::numeric_limits<Serial>::max());
|
mUsedComObjectRefs.ClearUpTo(std::numeric_limits<Serial>::max());
|
||||||
|
|
Loading…
Reference in New Issue