Skip Gamma and Gamut conversions for BT.709->SRGB

This introduces a new field 'doYuvToRgbConversionOnly' in
ExternalTextureParams to have the WGSL only do yuv->rgb conversion for
better performance. User studies shows that users don't really care
about the Gamma difference between 2.4 and 2.2.
https://source.chromium.org/chromium/chromium/src/+/main:ui/gfx/color_space.cc;l=1022;drc=a1dbb594a6741a400db35fe3678e77bad2504ea4

Bug: dawn:1082
Bug: dawn:1466
Change-Id: I61c0fe65c5969d8a61c267c202c8dd64c259ed8a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92901
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
This commit is contained in:
jchen10
2022-06-22 03:14:26 +00:00
committed by Dawn LUCI CQ
parent 797f0f82e0
commit ef62b58cf9
27 changed files with 586 additions and 413 deletions

View File

@@ -152,6 +152,8 @@ MaybeError ExternalTextureBase::Initialize(DeviceBase* device,
ExternalTextureParams params;
params.numPlanes = descriptor->plane1 == nullptr ? 1 : 2;
params.doYuvToRgbConversionOnly = descriptor->doYuvToRgbConversionOnly ? 1 : 0;
// YUV-to-RGB conversion is performed by multiplying the source YUV values with a 4x3 matrix
// passed from Chromium. The matrix was originally sourced from /skia/src/core/SkYUVMath.cpp.
// This matrix is only used in multiplanar scenarios.

View File

@@ -28,7 +28,9 @@ class TextureViewBase;
struct ExternalTextureParams {
uint32_t numPlanes;
std::array<uint32_t, 3> padding;
// TODO(crbug.com/dawn/1466): Only go as few steps as necessary.
uint32_t doYuvToRgbConversionOnly;
std::array<uint32_t, 2> padding;
std::array<float, 12> yuvToRgbConversionMatrix;
std::array<float, 8> gammaDecodingParams = {};
std::array<float, 8> gammaEncodingParams = {};

View File

@@ -251,6 +251,7 @@ struct MultiplanarExternalTexture::State {
// Create ExternalTextureParams struct.
ast::StructMemberList ext_tex_params_member_list = {
b.Member("numPlanes", b.ty.u32()),
b.Member("doYuvToRgbConversionOnly", b.ty.u32()),
b.Member("yuvToRgbConversionMatrix", b.ty.mat3x4(b.ty.f32())),
b.Member("gammaDecodeParams", b.ty.type_name("GammaTransferParams")),
b.Member("gammaEncodeParams", b.ty.type_name("GammaTransferParams")),
@@ -340,14 +341,20 @@ struct MultiplanarExternalTexture::State {
b.Mul(b.vec4<f32>(b.MemberAccessor(plane_0_call, "r"),
b.MemberAccessor(plane_1_call, "rg"), 1_f),
b.MemberAccessor("params", "yuvToRgbConversionMatrix")))))),
// color = gammaConversion(color, gammaDecodeParams);
b.Assign("color", b.Call("gammaCorrection", "color",
b.MemberAccessor("params", "gammaDecodeParams"))),
// color = (params.gamutConversionMatrix * color);
b.Assign("color", b.Mul(b.MemberAccessor("params", "gamutConversionMatrix"), "color")),
// color = gammaConversion(color, gammaEncodeParams);
b.Assign("color", b.Call("gammaCorrection", "color",
b.MemberAccessor("params", "gammaEncodeParams"))),
// if (params.doYuvToRgbConversionOnly == 0u)
b.If(b.create<ast::BinaryExpression>(
ast::BinaryOp::kEqual, b.MemberAccessor("params", "doYuvToRgbConversionOnly"),
b.Expr(0_u)),
b.Block(
// color = gammaConversion(color, gammaDecodeParams);
b.Assign("color", b.Call("gammaCorrection", "color",
b.MemberAccessor("params", "gammaDecodeParams"))),
// color = (params.gamutConversionMatrix * color);
b.Assign("color",
b.Mul(b.MemberAccessor("params", "gamutConversionMatrix"), "color")),
// color = gammaConversion(color, gammaEncodeParams);
b.Assign("color", b.Call("gammaCorrection", "color",
b.MemberAccessor("params", "gammaEncodeParams"))))),
// return vec4<f32>(color, 1.f);
b.Return(b.vec4<f32>("color", 1_f))};
}

View File

@@ -46,7 +46,10 @@ struct BindingPoints {
/// textureSampleLevel that contain a texture_external parameter will be
/// transformed into a newly generated version of the function, which can
/// perform the desired operation on a single RGBA plane or on seperate Y and UV
/// planes.
/// planes, and do colorspace conversions including yuv->rgb conversion, gamma
/// decoding, gamut conversion, and gamma encoding steps. Specifically
// for BT.709 to SRGB conversion, it takes the fast path only doing the yuv->rgb
// step and skipping all other steps.
class MultiplanarExternalTexture : public Castable<MultiplanarExternalTexture, Transform> {
public:
/// BindingsMap is a map where the key is the binding location of a

View File

@@ -118,6 +118,7 @@ struct GammaTransferParams {
struct ExternalTextureParams {
numPlanes : u32,
doYuvToRgbConversionOnly : u32,
yuvToRgbConversionMatrix : mat3x4<f32>,
gammaDecodeParams : GammaTransferParams,
gammaEncodeParams : GammaTransferParams,
@@ -172,6 +173,7 @@ struct GammaTransferParams {
struct ExternalTextureParams {
numPlanes : u32,
doYuvToRgbConversionOnly : u32,
yuvToRgbConversionMatrix : mat3x4<f32>,
gammaDecodeParams : GammaTransferParams,
gammaEncodeParams : GammaTransferParams,
@@ -225,6 +227,7 @@ struct GammaTransferParams {
struct ExternalTextureParams {
numPlanes : u32,
doYuvToRgbConversionOnly : u32,
yuvToRgbConversionMatrix : mat3x4<f32>,
gammaDecodeParams : GammaTransferParams,
gammaEncodeParams : GammaTransferParams,
@@ -253,9 +256,11 @@ fn textureSampleExternal(plane0 : texture_2d<f32>, plane1 : texture_2d<f32>, smp
} else {
color = (vec4<f32>(textureSampleLevel(plane0, smp, coord, 0.0f).r, textureSampleLevel(plane1, smp, coord, 0.0f).rg, 1.0f) * params.yuvToRgbConversionMatrix);
}
color = gammaCorrection(color, params.gammaDecodeParams);
color = (params.gamutConversionMatrix * color);
color = gammaCorrection(color, params.gammaEncodeParams);
if ((params.doYuvToRgbConversionOnly == 0u)) {
color = gammaCorrection(color, params.gammaDecodeParams);
color = (params.gamutConversionMatrix * color);
color = gammaCorrection(color, params.gammaEncodeParams);
}
return vec4<f32>(color, 1.0f);
}
@@ -298,6 +303,7 @@ struct GammaTransferParams {
struct ExternalTextureParams {
numPlanes : u32,
doYuvToRgbConversionOnly : u32,
yuvToRgbConversionMatrix : mat3x4<f32>,
gammaDecodeParams : GammaTransferParams,
gammaEncodeParams : GammaTransferParams,
@@ -322,9 +328,11 @@ fn textureSampleExternal(plane0 : texture_2d<f32>, plane1 : texture_2d<f32>, smp
} else {
color = (vec4<f32>(textureSampleLevel(plane0, smp, coord, 0.0f).r, textureSampleLevel(plane1, smp, coord, 0.0f).rg, 1.0f) * params.yuvToRgbConversionMatrix);
}
color = gammaCorrection(color, params.gammaDecodeParams);
color = (params.gamutConversionMatrix * color);
color = gammaCorrection(color, params.gammaEncodeParams);
if ((params.doYuvToRgbConversionOnly == 0u)) {
color = gammaCorrection(color, params.gammaDecodeParams);
color = (params.gamutConversionMatrix * color);
color = gammaCorrection(color, params.gammaEncodeParams);
}
return vec4<f32>(color, 1.0f);
}
@@ -370,6 +378,7 @@ struct GammaTransferParams {
struct ExternalTextureParams {
numPlanes : u32,
doYuvToRgbConversionOnly : u32,
yuvToRgbConversionMatrix : mat3x4<f32>,
gammaDecodeParams : GammaTransferParams,
gammaEncodeParams : GammaTransferParams,
@@ -396,9 +405,11 @@ fn textureLoadExternal(plane0 : texture_2d<f32>, plane1 : texture_2d<f32>, coord
} else {
color = (vec4<f32>(textureLoad(plane0, coord, 0i).r, textureLoad(plane1, coord, 0i).rg, 1.0f) * params.yuvToRgbConversionMatrix);
}
color = gammaCorrection(color, params.gammaDecodeParams);
color = (params.gamutConversionMatrix * color);
color = gammaCorrection(color, params.gammaEncodeParams);
if ((params.doYuvToRgbConversionOnly == 0u)) {
color = gammaCorrection(color, params.gammaDecodeParams);
color = (params.gamutConversionMatrix * color);
color = gammaCorrection(color, params.gammaEncodeParams);
}
return vec4<f32>(color, 1.0f);
}
@@ -440,6 +451,7 @@ struct GammaTransferParams {
struct ExternalTextureParams {
numPlanes : u32,
doYuvToRgbConversionOnly : u32,
yuvToRgbConversionMatrix : mat3x4<f32>,
gammaDecodeParams : GammaTransferParams,
gammaEncodeParams : GammaTransferParams,
@@ -464,9 +476,11 @@ fn textureLoadExternal(plane0 : texture_2d<f32>, plane1 : texture_2d<f32>, coord
} else {
color = (vec4<f32>(textureLoad(plane0, coord, 0i).r, textureLoad(plane1, coord, 0i).rg, 1.0f) * params.yuvToRgbConversionMatrix);
}
color = gammaCorrection(color, params.gammaDecodeParams);
color = (params.gamutConversionMatrix * color);
color = gammaCorrection(color, params.gammaEncodeParams);
if ((params.doYuvToRgbConversionOnly == 0u)) {
color = gammaCorrection(color, params.gammaDecodeParams);
color = (params.gamutConversionMatrix * color);
color = gammaCorrection(color, params.gammaEncodeParams);
}
return vec4<f32>(color, 1.0f);
}
@@ -512,6 +526,7 @@ struct GammaTransferParams {
struct ExternalTextureParams {
numPlanes : u32,
doYuvToRgbConversionOnly : u32,
yuvToRgbConversionMatrix : mat3x4<f32>,
gammaDecodeParams : GammaTransferParams,
gammaEncodeParams : GammaTransferParams,
@@ -540,9 +555,11 @@ fn textureSampleExternal(plane0 : texture_2d<f32>, plane1 : texture_2d<f32>, smp
} else {
color = (vec4<f32>(textureSampleLevel(plane0, smp, coord, 0.0f).r, textureSampleLevel(plane1, smp, coord, 0.0f).rg, 1.0f) * params.yuvToRgbConversionMatrix);
}
color = gammaCorrection(color, params.gammaDecodeParams);
color = (params.gamutConversionMatrix * color);
color = gammaCorrection(color, params.gammaEncodeParams);
if ((params.doYuvToRgbConversionOnly == 0u)) {
color = gammaCorrection(color, params.gammaDecodeParams);
color = (params.gamutConversionMatrix * color);
color = gammaCorrection(color, params.gammaEncodeParams);
}
return vec4<f32>(color, 1.0f);
}
@@ -553,9 +570,11 @@ fn textureLoadExternal(plane0 : texture_2d<f32>, plane1 : texture_2d<f32>, coord
} else {
color = (vec4<f32>(textureLoad(plane0, coord, 0i).r, textureLoad(plane1, coord, 0i).rg, 1.0f) * params.yuvToRgbConversionMatrix);
}
color = gammaCorrection(color, params.gammaDecodeParams);
color = (params.gamutConversionMatrix * color);
color = gammaCorrection(color, params.gammaEncodeParams);
if ((params.doYuvToRgbConversionOnly == 0u)) {
color = gammaCorrection(color, params.gammaDecodeParams);
color = (params.gamutConversionMatrix * color);
color = gammaCorrection(color, params.gammaEncodeParams);
}
return vec4<f32>(color, 1.0f);
}
@@ -599,6 +618,7 @@ struct GammaTransferParams {
struct ExternalTextureParams {
numPlanes : u32,
doYuvToRgbConversionOnly : u32,
yuvToRgbConversionMatrix : mat3x4<f32>,
gammaDecodeParams : GammaTransferParams,
gammaEncodeParams : GammaTransferParams,
@@ -623,9 +643,11 @@ fn textureSampleExternal(plane0 : texture_2d<f32>, plane1 : texture_2d<f32>, smp
} else {
color = (vec4<f32>(textureSampleLevel(plane0, smp, coord, 0.0f).r, textureSampleLevel(plane1, smp, coord, 0.0f).rg, 1.0f) * params.yuvToRgbConversionMatrix);
}
color = gammaCorrection(color, params.gammaDecodeParams);
color = (params.gamutConversionMatrix * color);
color = gammaCorrection(color, params.gammaEncodeParams);
if ((params.doYuvToRgbConversionOnly == 0u)) {
color = gammaCorrection(color, params.gammaDecodeParams);
color = (params.gamutConversionMatrix * color);
color = gammaCorrection(color, params.gammaEncodeParams);
}
return vec4<f32>(color, 1.0f);
}
@@ -636,9 +658,11 @@ fn textureLoadExternal(plane0 : texture_2d<f32>, plane1 : texture_2d<f32>, coord
} else {
color = (vec4<f32>(textureLoad(plane0, coord, 0i).r, textureLoad(plane1, coord, 0i).rg, 1.0f) * params.yuvToRgbConversionMatrix);
}
color = gammaCorrection(color, params.gammaDecodeParams);
color = (params.gamutConversionMatrix * color);
color = gammaCorrection(color, params.gammaEncodeParams);
if ((params.doYuvToRgbConversionOnly == 0u)) {
color = gammaCorrection(color, params.gammaDecodeParams);
color = (params.gamutConversionMatrix * color);
color = gammaCorrection(color, params.gammaEncodeParams);
}
return vec4<f32>(color, 1.0f);
}
@@ -688,6 +712,7 @@ struct GammaTransferParams {
struct ExternalTextureParams {
numPlanes : u32,
doYuvToRgbConversionOnly : u32,
yuvToRgbConversionMatrix : mat3x4<f32>,
gammaDecodeParams : GammaTransferParams,
gammaEncodeParams : GammaTransferParams,
@@ -734,9 +759,11 @@ fn textureSampleExternal(plane0 : texture_2d<f32>, plane1 : texture_2d<f32>, smp
} else {
color = (vec4<f32>(textureSampleLevel(plane0, smp, coord, 0.0f).r, textureSampleLevel(plane1, smp, coord, 0.0f).rg, 1.0f) * params.yuvToRgbConversionMatrix);
}
color = gammaCorrection(color, params.gammaDecodeParams);
color = (params.gamutConversionMatrix * color);
color = gammaCorrection(color, params.gammaEncodeParams);
if ((params.doYuvToRgbConversionOnly == 0u)) {
color = gammaCorrection(color, params.gammaDecodeParams);
color = (params.gamutConversionMatrix * color);
color = gammaCorrection(color, params.gammaEncodeParams);
}
return vec4<f32>(color, 1.0f);
}
@@ -788,6 +815,7 @@ struct GammaTransferParams {
struct ExternalTextureParams {
numPlanes : u32,
doYuvToRgbConversionOnly : u32,
yuvToRgbConversionMatrix : mat3x4<f32>,
gammaDecodeParams : GammaTransferParams,
gammaEncodeParams : GammaTransferParams,
@@ -812,9 +840,11 @@ fn textureSampleExternal(plane0 : texture_2d<f32>, plane1 : texture_2d<f32>, smp
} else {
color = (vec4<f32>(textureSampleLevel(plane0, smp, coord, 0.0f).r, textureSampleLevel(plane1, smp, coord, 0.0f).rg, 1.0f) * params.yuvToRgbConversionMatrix);
}
color = gammaCorrection(color, params.gammaDecodeParams);
color = (params.gamutConversionMatrix * color);
color = gammaCorrection(color, params.gammaEncodeParams);
if ((params.doYuvToRgbConversionOnly == 0u)) {
color = gammaCorrection(color, params.gammaDecodeParams);
color = (params.gamutConversionMatrix * color);
color = gammaCorrection(color, params.gammaEncodeParams);
}
return vec4<f32>(color, 1.0f);
}
@@ -870,6 +900,7 @@ struct GammaTransferParams {
struct ExternalTextureParams {
numPlanes : u32,
doYuvToRgbConversionOnly : u32,
yuvToRgbConversionMatrix : mat3x4<f32>,
gammaDecodeParams : GammaTransferParams,
gammaEncodeParams : GammaTransferParams,
@@ -899,9 +930,11 @@ fn textureSampleExternal(plane0 : texture_2d<f32>, plane1 : texture_2d<f32>, smp
} else {
color = (vec4<f32>(textureSampleLevel(plane0, smp, coord, 0.0f).r, textureSampleLevel(plane1, smp, coord, 0.0f).rg, 1.0f) * params.yuvToRgbConversionMatrix);
}
color = gammaCorrection(color, params.gammaDecodeParams);
color = (params.gamutConversionMatrix * color);
color = gammaCorrection(color, params.gammaEncodeParams);
if ((params.doYuvToRgbConversionOnly == 0u)) {
color = gammaCorrection(color, params.gammaDecodeParams);
color = (params.gamutConversionMatrix * color);
color = gammaCorrection(color, params.gammaEncodeParams);
}
return vec4<f32>(color, 1.0f);
}
@@ -952,6 +985,7 @@ struct GammaTransferParams {
struct ExternalTextureParams {
numPlanes : u32,
doYuvToRgbConversionOnly : u32,
yuvToRgbConversionMatrix : mat3x4<f32>,
gammaDecodeParams : GammaTransferParams,
gammaEncodeParams : GammaTransferParams,
@@ -976,9 +1010,11 @@ fn textureSampleExternal(plane0 : texture_2d<f32>, plane1 : texture_2d<f32>, smp
} else {
color = (vec4<f32>(textureSampleLevel(plane0, smp, coord, 0.0f).r, textureSampleLevel(plane1, smp, coord, 0.0f).rg, 1.0f) * params.yuvToRgbConversionMatrix);
}
color = gammaCorrection(color, params.gammaDecodeParams);
color = (params.gamutConversionMatrix * color);
color = gammaCorrection(color, params.gammaEncodeParams);
if ((params.doYuvToRgbConversionOnly == 0u)) {
color = gammaCorrection(color, params.gammaDecodeParams);
color = (params.gamutConversionMatrix * color);
color = gammaCorrection(color, params.gammaEncodeParams);
}
return vec4<f32>(color, 1.0f);
}
@@ -1036,6 +1072,7 @@ struct GammaTransferParams {
struct ExternalTextureParams {
numPlanes : u32,
doYuvToRgbConversionOnly : u32,
yuvToRgbConversionMatrix : mat3x4<f32>,
gammaDecodeParams : GammaTransferParams,
gammaEncodeParams : GammaTransferParams,
@@ -1064,9 +1101,11 @@ fn textureSampleExternal(plane0 : texture_2d<f32>, plane1 : texture_2d<f32>, smp
} else {
color = (vec4<f32>(textureSampleLevel(plane0, smp, coord, 0.0f).r, textureSampleLevel(plane1, smp, coord, 0.0f).rg, 1.0f) * params.yuvToRgbConversionMatrix);
}
color = gammaCorrection(color, params.gammaDecodeParams);
color = (params.gamutConversionMatrix * color);
color = gammaCorrection(color, params.gammaEncodeParams);
if ((params.doYuvToRgbConversionOnly == 0u)) {
color = gammaCorrection(color, params.gammaDecodeParams);
color = (params.gamutConversionMatrix * color);
color = gammaCorrection(color, params.gammaEncodeParams);
}
return vec4<f32>(color, 1.0f);
}
@@ -1129,6 +1168,7 @@ struct GammaTransferParams {
struct ExternalTextureParams {
numPlanes : u32,
doYuvToRgbConversionOnly : u32,
yuvToRgbConversionMatrix : mat3x4<f32>,
gammaDecodeParams : GammaTransferParams,
gammaEncodeParams : GammaTransferParams,
@@ -1162,9 +1202,11 @@ fn textureSampleExternal(plane0 : texture_2d<f32>, plane1 : texture_2d<f32>, smp
} else {
color = (vec4<f32>(textureSampleLevel(plane0, smp, coord, 0.0f).r, textureSampleLevel(plane1, smp, coord, 0.0f).rg, 1.0f) * params.yuvToRgbConversionMatrix);
}
color = gammaCorrection(color, params.gammaDecodeParams);
color = (params.gamutConversionMatrix * color);
color = gammaCorrection(color, params.gammaEncodeParams);
if ((params.doYuvToRgbConversionOnly == 0u)) {
color = gammaCorrection(color, params.gammaDecodeParams);
color = (params.gamutConversionMatrix * color);
color = gammaCorrection(color, params.gammaEncodeParams);
}
return vec4<f32>(color, 1.0f);
}
@@ -1223,6 +1265,7 @@ struct GammaTransferParams {
struct ExternalTextureParams {
numPlanes : u32,
doYuvToRgbConversionOnly : u32,
yuvToRgbConversionMatrix : mat3x4<f32>,
gammaDecodeParams : GammaTransferParams,
gammaEncodeParams : GammaTransferParams,
@@ -1247,9 +1290,11 @@ fn textureSampleExternal(plane0 : texture_2d<f32>, plane1 : texture_2d<f32>, smp
} else {
color = (vec4<f32>(textureSampleLevel(plane0, smp, coord, 0.0f).r, textureSampleLevel(plane1, smp, coord, 0.0f).rg, 1.0f) * params.yuvToRgbConversionMatrix);
}
color = gammaCorrection(color, params.gammaDecodeParams);
color = (params.gamutConversionMatrix * color);
color = gammaCorrection(color, params.gammaEncodeParams);
if ((params.doYuvToRgbConversionOnly == 0u)) {
color = gammaCorrection(color, params.gammaDecodeParams);
color = (params.gamutConversionMatrix * color);
color = gammaCorrection(color, params.gammaEncodeParams);
}
return vec4<f32>(color, 1.0f);
}
@@ -1313,6 +1358,7 @@ struct GammaTransferParams {
struct ExternalTextureParams {
numPlanes : u32,
doYuvToRgbConversionOnly : u32,
yuvToRgbConversionMatrix : mat3x4<f32>,
gammaDecodeParams : GammaTransferParams,
gammaEncodeParams : GammaTransferParams,
@@ -1337,9 +1383,11 @@ fn textureSampleExternal(plane0 : texture_2d<f32>, plane1 : texture_2d<f32>, smp
} else {
color = (vec4<f32>(textureSampleLevel(plane0, smp, coord, 0.0f).r, textureSampleLevel(plane1, smp, coord, 0.0f).rg, 1.0f) * params.yuvToRgbConversionMatrix);
}
color = gammaCorrection(color, params.gammaDecodeParams);
color = (params.gamutConversionMatrix * color);
color = gammaCorrection(color, params.gammaEncodeParams);
if ((params.doYuvToRgbConversionOnly == 0u)) {
color = gammaCorrection(color, params.gammaDecodeParams);
color = (params.gamutConversionMatrix * color);
color = gammaCorrection(color, params.gammaEncodeParams);
}
return vec4<f32>(color, 1.0f);
}
@@ -1391,6 +1439,7 @@ struct GammaTransferParams {
struct ExternalTextureParams {
numPlanes : u32,
doYuvToRgbConversionOnly : u32,
yuvToRgbConversionMatrix : mat3x4<f32>,
gammaDecodeParams : GammaTransferParams,
gammaEncodeParams : GammaTransferParams,
@@ -1441,6 +1490,7 @@ struct GammaTransferParams {
struct ExternalTextureParams {
numPlanes : u32,
doYuvToRgbConversionOnly : u32,
yuvToRgbConversionMatrix : mat3x4<f32>,
gammaDecodeParams : GammaTransferParams,
gammaEncodeParams : GammaTransferParams,
@@ -1467,9 +1517,11 @@ fn textureSampleExternal(plane0 : texture_2d<f32>, plane1 : texture_2d<f32>, smp
} else {
color = (vec4<f32>(textureSampleLevel(plane0, smp, coord, 0.0f).r, textureSampleLevel(plane1, smp, coord, 0.0f).rg, 1.0f) * params.yuvToRgbConversionMatrix);
}
color = gammaCorrection(color, params.gammaDecodeParams);
color = (params.gamutConversionMatrix * color);
color = gammaCorrection(color, params.gammaEncodeParams);
if ((params.doYuvToRgbConversionOnly == 0u)) {
color = gammaCorrection(color, params.gammaDecodeParams);
color = (params.gamutConversionMatrix * color);
color = gammaCorrection(color, params.gammaEncodeParams);
}
return vec4<f32>(color, 1.0f);
}
@@ -1526,6 +1578,7 @@ struct GammaTransferParams {
struct ExternalTextureParams {
numPlanes : u32,
doYuvToRgbConversionOnly : u32,
yuvToRgbConversionMatrix : mat3x4<f32>,
gammaDecodeParams : GammaTransferParams,
gammaEncodeParams : GammaTransferParams,
@@ -1555,9 +1608,11 @@ fn textureSampleExternal(plane0 : texture_2d<f32>, plane1 : texture_2d<f32>, smp
} else {
color = (vec4<f32>(textureSampleLevel(plane0, smp, coord, 0.0f).r, textureSampleLevel(plane1, smp, coord, 0.0f).rg, 1.0f) * params.yuvToRgbConversionMatrix);
}
color = gammaCorrection(color, params.gammaDecodeParams);
color = (params.gamutConversionMatrix * color);
color = gammaCorrection(color, params.gammaEncodeParams);
if ((params.doYuvToRgbConversionOnly == 0u)) {
color = gammaCorrection(color, params.gammaDecodeParams);
color = (params.gamutConversionMatrix * color);
color = gammaCorrection(color, params.gammaEncodeParams);
}
return vec4<f32>(color, 1.0f);
}