Make the templates of webgpu_absl_format flexible

Move the manually parts to src/dawn_native/webgpu_absl_format.cpp/h.
Rename the template webgpu_absl_format.cpp/h to api_absl_format.cpp.h .

BUG=dawn:1201, dawn:563
Change-Id: Ibbeea43227f4fcf7f1d6b1d0bc3927226e79e6c3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/74300
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Junwei Fu <junwei.fu@intel.com>
This commit is contained in:
fujunwei
2021-12-23 05:16:04 +00:00
committed by Dawn LUCI CQ
parent a83c434cc7
commit f001ef5505
9 changed files with 298 additions and 242 deletions

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@@ -331,6 +331,8 @@ source_set("dawn_native_sources") {
"VertexFormat.cpp",
"VertexFormat.h",
"dawn_platform.h",
"webgpu_absl_format.cpp",
"webgpu_absl_format.h",
"utils/WGPUHelpers.cpp",
"utils/WGPUHelpers.h",
]

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@@ -176,6 +176,8 @@ target_sources(dawn_native PRIVATE
"VertexFormat.cpp"
"VertexFormat.h"
"dawn_platform.h"
"webgpu_absl_format.cpp"
"webgpu_absl_format.h"
"utils/WGPUHelpers.cpp"
"utils/WGPUHelpers.h"
)

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@@ -18,7 +18,7 @@
#include "absl/strings/str_format.h"
#include "common/Result.h"
#include "dawn_native/ErrorData.h"
#include "dawn_native/webgpu_absl_format_autogen.h"
#include "dawn_native/webgpu_absl_format.h"
#include <string>

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@@ -0,0 +1,133 @@
// Copyright 2021 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/webgpu_absl_format.h"
#include "dawn_native/Device.h"
#include "dawn_native/ObjectBase.h"
#include "dawn_native/Texture.h"
namespace dawn_native {
//
// Structs
//
absl::FormatConvertResult<absl::FormatConversionCharSet::kString>
AbslFormatConvert(const Color* value,
const absl::FormatConversionSpec& spec,
absl::FormatSink* s) {
if (value == nullptr) {
s->Append("[null]");
return {true};
}
s->Append(absl::StrFormat("[Color r:%f, g:%f, b:%f, a:%f]",
value->r, value->g, value->b, value->a));
return {true};
}
absl::FormatConvertResult<absl::FormatConversionCharSet::kString>
AbslFormatConvert(const Extent3D* value,
const absl::FormatConversionSpec& spec,
absl::FormatSink* s) {
if (value == nullptr) {
s->Append("[null]");
return {true};
}
s->Append(absl::StrFormat("[Extent3D width:%u, height:%u, depthOrArrayLayers:%u]",
value->width, value->height, value->depthOrArrayLayers));
return {true};
}
absl::FormatConvertResult<absl::FormatConversionCharSet::kString>
AbslFormatConvert(const Origin3D* value,
const absl::FormatConversionSpec& spec,
absl::FormatSink* s) {
if (value == nullptr) {
s->Append("[null]");
return {true};
}
s->Append(absl::StrFormat("[Origin3D x:%u, y:%u, z:%u]",
value->x, value->y, value->z));
return {true};
}
//
// Objects
//
absl::FormatConvertResult<absl::FormatConversionCharSet::kString>
AbslFormatConvert(const DeviceBase* value,
const absl::FormatConversionSpec& spec,
absl::FormatSink* s) {
if (value == nullptr) {
s->Append("[null]");
return {true};
}
s->Append("[Device");
const std::string& label = value->GetLabel();
if (!label.empty()) {
s->Append(absl::StrFormat(" \"%s\"", label));
}
s->Append("]");
return {true};
}
absl::FormatConvertResult<absl::FormatConversionCharSet::kString>
AbslFormatConvert(const ApiObjectBase* value,
const absl::FormatConversionSpec& spec,
absl::FormatSink* s) {
if (value == nullptr) {
s->Append("[null]");
return {true};
}
s->Append("[");
if (value->IsError()) {
s->Append("Invalid ");
}
s->Append(ObjectTypeAsString(value->GetType()));
const std::string& label = value->GetLabel();
if (!label.empty()) {
s->Append(absl::StrFormat(" \"%s\"", label));
}
s->Append("]");
return {true};
}
absl::FormatConvertResult<absl::FormatConversionCharSet::kString>
AbslFormatConvert(const TextureViewBase* value,
const absl::FormatConversionSpec& spec,
absl::FormatSink* s) {
if (value == nullptr) {
s->Append("[null]");
return {true};
}
s->Append("[");
if (value->IsError()) {
s->Append("Invalid ");
}
s->Append(ObjectTypeAsString(value->GetType()));
const std::string& label = value->GetLabel();
if (!label.empty()) {
s->Append(absl::StrFormat(" \"%s\"", label));
}
const std::string& textureLabel = value->GetTexture()->GetLabel();
if (!textureLabel.empty()) {
s->Append(absl::StrFormat(" of Texture \"%s\"", textureLabel));
}
s->Append("]");
return {true};
}
} // namespace dawn_native

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@@ -0,0 +1,72 @@
// Copyright 2021 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_WEBGPUABSLFORMAT_H_
#define DAWNNATIVE_WEBGPUABSLFORMAT_H_
#include "absl/strings/str_format.h"
#include "dawn_native/dawn_platform.h"
#include "dawn_native/webgpu_absl_format_autogen.h"
namespace dawn_native {
//
// Structs
//
struct Color;
absl::FormatConvertResult<absl::FormatConversionCharSet::kString>
AbslFormatConvert(const Color* value,
const absl::FormatConversionSpec& spec,
absl::FormatSink* s);
struct Extent3D;
absl::FormatConvertResult<absl::FormatConversionCharSet::kString>
AbslFormatConvert(const Extent3D* value,
const absl::FormatConversionSpec& spec,
absl::FormatSink* s);
struct Origin3D;
absl::FormatConvertResult<absl::FormatConversionCharSet::kString>
AbslFormatConvert(const Origin3D* value,
const absl::FormatConversionSpec& spec,
absl::FormatSink* s);
//
// Objects
//
class DeviceBase;
absl::FormatConvertResult<absl::FormatConversionCharSet::kString>
AbslFormatConvert(const DeviceBase* value,
const absl::FormatConversionSpec& spec,
absl::FormatSink* s);
class ApiObjectBase;
absl::FormatConvertResult<absl::FormatConversionCharSet::kString>
AbslFormatConvert(const ApiObjectBase* value,
const absl::FormatConversionSpec& spec,
absl::FormatSink* s);
// Special case for TextureViews, since frequently the texture will be the
// thing that's labeled.
class TextureViewBase;
absl::FormatConvertResult<absl::FormatConversionCharSet::kString>
AbslFormatConvert(const TextureViewBase* value,
const absl::FormatConversionSpec& spec,
absl::FormatSink* s);
} // namespace dawn_native
#endif // DAWNNATIVE_WEBGPUABSLFORMAT_H_