Make the templates of webgpu_absl_format flexible
Move the manually parts to src/dawn_native/webgpu_absl_format.cpp/h. Rename the template webgpu_absl_format.cpp/h to api_absl_format.cpp.h . BUG=dawn:1201, dawn:563 Change-Id: Ibbeea43227f4fcf7f1d6b1d0bc3927226e79e6c3 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/74300 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Junwei Fu <junwei.fu@intel.com>
This commit is contained in:
parent
a83c434cc7
commit
f001ef5505
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@ -923,12 +923,12 @@ class MultiGeneratorFromDawnJSON(Generator):
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'src/' + native_dir + '/ChainUtils_autogen.cpp',
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'src/' + native_dir + '/ChainUtils_autogen.cpp',
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frontend_params))
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frontend_params))
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renders.append(
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renders.append(
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FileRender('dawn_native/webgpu_absl_format.h',
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FileRender('dawn_native/api_absl_format.h',
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'src/dawn_native/webgpu_absl_format_autogen.h',
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'src/' + native_dir + '/' + api + '_absl_format_autogen.h',
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frontend_params))
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frontend_params))
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renders.append(
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renders.append(
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FileRender('dawn_native/webgpu_absl_format.cpp',
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FileRender('dawn_native/api_absl_format.cpp',
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'src/dawn_native/webgpu_absl_format_autogen.cpp',
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'src/' + native_dir + '/' + api + '_absl_format_autogen.cpp',
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frontend_params))
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frontend_params))
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renders.append(
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renders.append(
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FileRender('dawn_native/ObjectType.h',
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FileRender('dawn_native/ObjectType.h',
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@ -12,124 +12,15 @@
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//* See the License for the specific language governing permissions and
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//* See the License for the specific language governing permissions and
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//* limitations under the License.
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//* limitations under the License.
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#include "dawn_native/webgpu_absl_format_autogen.h"
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{% set impl_dir = metadata.impl_dir + "/" if metadata.impl_dir else "" %}
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{% set native_namespace = Name(metadata.native_namespace).snake_case() %}
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{% set native_dir = impl_dir + native_namespace %}
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{% set api = metadata.api.lower() %}
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#include "{{native_dir}}/{{api}}_absl_format_autogen.h"
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#include "dawn_native/Device.h"
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#include "{{native_dir}}/ObjectType_autogen.h"
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#include "dawn_native/ObjectBase.h"
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#include "dawn_native/ObjectType_autogen.h"
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#include "dawn_native/Texture.h"
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namespace dawn_native {
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namespace {{native_namespace}} {
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//
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// Structs (Manually written)
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//
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absl::FormatConvertResult<absl::FormatConversionCharSet::kString>
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AbslFormatConvert(const Color* value,
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const absl::FormatConversionSpec& spec,
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absl::FormatSink* s) {
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if (value == nullptr) {
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s->Append("[null]");
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return {true};
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}
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s->Append(absl::StrFormat("[Color r:%f, g:%f, b:%f, a:%f]",
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value->r, value->g, value->b, value->a));
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return {true};
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}
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absl::FormatConvertResult<absl::FormatConversionCharSet::kString>
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AbslFormatConvert(const Extent3D* value,
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const absl::FormatConversionSpec& spec,
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absl::FormatSink* s) {
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if (value == nullptr) {
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s->Append("[null]");
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return {true};
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}
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s->Append(absl::StrFormat("[Extent3D width:%u, height:%u, depthOrArrayLayers:%u]",
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value->width, value->height, value->depthOrArrayLayers));
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return {true};
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}
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absl::FormatConvertResult<absl::FormatConversionCharSet::kString>
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AbslFormatConvert(const Origin3D* value,
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const absl::FormatConversionSpec& spec,
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absl::FormatSink* s) {
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if (value == nullptr) {
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s->Append("[null]");
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return {true};
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}
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s->Append(absl::StrFormat("[Origin3D x:%u, y:%u, z:%u]",
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value->x, value->y, value->z));
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return {true};
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}
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//
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// Objects
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//
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absl::FormatConvertResult<absl::FormatConversionCharSet::kString>
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AbslFormatConvert(const DeviceBase* value,
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const absl::FormatConversionSpec& spec,
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absl::FormatSink* s) {
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if (value == nullptr) {
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s->Append("[null]");
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return {true};
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}
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s->Append("[Device");
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const std::string& label = value->GetLabel();
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if (!label.empty()) {
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s->Append(absl::StrFormat(" \"%s\"", label));
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}
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s->Append("]");
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return {true};
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}
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absl::FormatConvertResult<absl::FormatConversionCharSet::kString>
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AbslFormatConvert(const ApiObjectBase* value,
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const absl::FormatConversionSpec& spec,
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absl::FormatSink* s) {
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if (value == nullptr) {
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s->Append("[null]");
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return {true};
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}
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s->Append("[");
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if (value->IsError()) {
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s->Append("Invalid ");
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}
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s->Append(ObjectTypeAsString(value->GetType()));
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const std::string& label = value->GetLabel();
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if (!label.empty()) {
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s->Append(absl::StrFormat(" \"%s\"", label));
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}
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s->Append("]");
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return {true};
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}
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absl::FormatConvertResult<absl::FormatConversionCharSet::kString>
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AbslFormatConvert(const TextureViewBase* value,
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const absl::FormatConversionSpec& spec,
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absl::FormatSink* s) {
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if (value == nullptr) {
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s->Append("[null]");
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return {true};
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}
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s->Append("[");
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if (value->IsError()) {
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s->Append("Invalid ");
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}
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s->Append(ObjectTypeAsString(value->GetType()));
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const std::string& label = value->GetLabel();
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if (!label.empty()) {
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s->Append(absl::StrFormat(" \"%s\"", label));
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}
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const std::string& textureLabel = value->GetTexture()->GetLabel();
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if (!textureLabel.empty()) {
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s->Append(absl::StrFormat(" of Texture \"%s\"", textureLabel));
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}
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s->Append("]");
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return {true};
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}
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//
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//
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// Descriptors
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// Descriptors
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@ -157,9 +48,10 @@ namespace dawn_native {
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{% endfor %}
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{% endfor %}
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{% endfor %}
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{% endfor %}
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} // namespace dawn_native
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} // namespace {{native_namespace}}
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namespace wgpu {
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{% set namespace = metadata.namespace %}
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namespace {{namespace}} {
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//
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//
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// Enums
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// Enums
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@ -236,4 +128,4 @@ namespace wgpu {
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}
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}
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{% endfor %}
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{% endfor %}
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} // namespace wgpu
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} // namespace {{namespace}}
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@ -0,0 +1,73 @@
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//* Copyright 2021 The Dawn Authors
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//*
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//* Licensed under the Apache License, Version 2.0 (the "License");
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//* you may not use this file except in compliance with the License.
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//* You may obtain a copy of the License at
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//*
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//* http://www.apache.org/licenses/LICENSE-2.0
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//*
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//* Unless required by applicable law or agreed to in writing, software
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//* distributed under the License is distributed on an "AS IS" BASIS,
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//* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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//* See the License for the specific language governing permissions and
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//* limitations under the License.
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{% set API = metadata.api.upper() %}
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#ifndef {{API}}_ABSL_FORMAT_H_
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#define {{API}}_ABSL_FORMAT_H_
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{% set impl_dir = metadata.impl_dir + "/" if metadata.impl_dir else "" %}
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{% set native_namespace = Name(metadata.native_namespace).snake_case() %}
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{% set native_dir = impl_dir + native_namespace %}
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{% set prefix = metadata.proc_table_prefix.lower() %}
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#include "{{native_dir}}/{{prefix}}_platform.h"
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#include "absl/strings/str_format.h"
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namespace {{native_namespace}} {
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//
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// Descriptors
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//
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// Only includes structures that have a 'label' member.
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{% for type in by_category["structure"] %}
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{% for member in type.members %}
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{% if member.name.canonical_case() == "label" %}
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absl::FormatConvertResult<absl::FormatConversionCharSet::kString>
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AbslFormatConvert(const {{as_cppType(type.name)}}* value,
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const absl::FormatConversionSpec& spec,
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absl::FormatSink* s);
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{% endif %}
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{% endfor %}
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{% endfor %}
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} // namespace {{native_namespace}}
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{% set namespace = metadata.namespace %}
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namespace {{namespace}} {
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//
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// Enums
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//
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{% for type in by_category["enum"] %}
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absl::FormatConvertResult<absl::FormatConversionCharSet::kString>
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AbslFormatConvert({{as_cppType(type.name)}} value,
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const absl::FormatConversionSpec& spec,
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absl::FormatSink* s);
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{% endfor %}
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//
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// Bitmasks
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//
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{% for type in by_category["bitmask"] %}
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absl::FormatConvertResult<absl::FormatConversionCharSet::kString>
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AbslFormatConvert({{as_cppType(type.name)}} value,
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const absl::FormatConversionSpec& spec,
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absl::FormatSink* s);
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{% endfor %}
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} // namespace {{namespace}}
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#endif // {{API}}_ABSL_FORMAT_H_
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@ -1,118 +0,0 @@
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//* Copyright 2021 The Dawn Authors
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//*
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//* Licensed under the Apache License, Version 2.0 (the "License");
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//* you may not use this file except in compliance with the License.
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//* You may obtain a copy of the License at
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//*
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//* http://www.apache.org/licenses/LICENSE-2.0
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//*
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//* Unless required by applicable law or agreed to in writing, software
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//* distributed under the License is distributed on an "AS IS" BASIS,
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//* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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//* See the License for the specific language governing permissions and
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//* limitations under the License.
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#ifndef WEBGPU_ABSL_FORMAT_H_
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#define WEBGPU_ABSL_FORMAT_H_
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#include "dawn_native/dawn_platform.h"
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#include "absl/strings/str_format.h"
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namespace dawn_native {
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// TODO(dawn:563):
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// - Split the file between autogenerated parts and manually written parts.
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// - Forward declare common Dawn enums and have AbslFormatConvert for them.
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// - Support AbslFormatConvert for Dawn's typed integers.
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//
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// Structs (Manually written)
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//
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struct Color;
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absl::FormatConvertResult<absl::FormatConversionCharSet::kString>
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AbslFormatConvert(const Color* value,
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const absl::FormatConversionSpec& spec,
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absl::FormatSink* s);
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struct Extent3D;
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absl::FormatConvertResult<absl::FormatConversionCharSet::kString>
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AbslFormatConvert(const Extent3D* value,
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const absl::FormatConversionSpec& spec,
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absl::FormatSink* s);
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struct Origin3D;
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absl::FormatConvertResult<absl::FormatConversionCharSet::kString>
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AbslFormatConvert(const Origin3D* value,
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const absl::FormatConversionSpec& spec,
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absl::FormatSink* s);
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//
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// Objects
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//
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class DeviceBase;
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absl::FormatConvertResult<absl::FormatConversionCharSet::kString>
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AbslFormatConvert(const DeviceBase* value,
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const absl::FormatConversionSpec& spec,
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absl::FormatSink* s);
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class ApiObjectBase;
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absl::FormatConvertResult<absl::FormatConversionCharSet::kString>
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AbslFormatConvert(const ApiObjectBase* value,
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const absl::FormatConversionSpec& spec,
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absl::FormatSink* s);
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// Special case for TextureViews, since frequently the texture will be the
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// thing that's labeled.
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class TextureViewBase;
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absl::FormatConvertResult<absl::FormatConversionCharSet::kString>
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AbslFormatConvert(const TextureViewBase* value,
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const absl::FormatConversionSpec& spec,
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absl::FormatSink* s);
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//
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// Descriptors
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//
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// Only includes structures that have a 'label' member.
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{% for type in by_category["structure"] %}
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{% for member in type.members %}
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{% if member.name.canonical_case() == "label" %}
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absl::FormatConvertResult<absl::FormatConversionCharSet::kString>
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AbslFormatConvert(const {{as_cppType(type.name)}}* value,
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const absl::FormatConversionSpec& spec,
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absl::FormatSink* s);
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{% endif %}
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{% endfor %}
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{% endfor %}
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}
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namespace wgpu {
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//
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// Enums
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//
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{% for type in by_category["enum"] %}
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absl::FormatConvertResult<absl::FormatConversionCharSet::kString>
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AbslFormatConvert({{as_cppType(type.name)}} value,
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const absl::FormatConversionSpec& spec,
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absl::FormatSink* s);
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{% endfor %}
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//
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// Bitmasks
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//
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{% for type in by_category["bitmask"] %}
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absl::FormatConvertResult<absl::FormatConversionCharSet::kString>
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AbslFormatConvert({{as_cppType(type.name)}} value,
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const absl::FormatConversionSpec& spec,
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absl::FormatSink* s);
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{% endfor %}
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} // namespace dawn_native
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#endif // WEBGPU_ABSL_FORMAT_H_
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@ -331,6 +331,8 @@ source_set("dawn_native_sources") {
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"VertexFormat.cpp",
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"VertexFormat.cpp",
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"VertexFormat.h",
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"VertexFormat.h",
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"dawn_platform.h",
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"dawn_platform.h",
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"webgpu_absl_format.cpp",
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"webgpu_absl_format.h",
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"utils/WGPUHelpers.cpp",
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"utils/WGPUHelpers.cpp",
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"utils/WGPUHelpers.h",
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"utils/WGPUHelpers.h",
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]
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]
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@ -176,6 +176,8 @@ target_sources(dawn_native PRIVATE
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"VertexFormat.cpp"
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"VertexFormat.cpp"
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"VertexFormat.h"
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"VertexFormat.h"
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"dawn_platform.h"
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"dawn_platform.h"
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"webgpu_absl_format.cpp"
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||||||
|
"webgpu_absl_format.h"
|
||||||
"utils/WGPUHelpers.cpp"
|
"utils/WGPUHelpers.cpp"
|
||||||
"utils/WGPUHelpers.h"
|
"utils/WGPUHelpers.h"
|
||||||
)
|
)
|
||||||
|
|
|
@ -18,7 +18,7 @@
|
||||||
#include "absl/strings/str_format.h"
|
#include "absl/strings/str_format.h"
|
||||||
#include "common/Result.h"
|
#include "common/Result.h"
|
||||||
#include "dawn_native/ErrorData.h"
|
#include "dawn_native/ErrorData.h"
|
||||||
#include "dawn_native/webgpu_absl_format_autogen.h"
|
#include "dawn_native/webgpu_absl_format.h"
|
||||||
|
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,133 @@
|
||||||
|
// Copyright 2021 The Dawn Authors
|
||||||
|
//
|
||||||
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
// you may not use this file except in compliance with the License.
|
||||||
|
// You may obtain a copy of the License at
|
||||||
|
//
|
||||||
|
// http://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
//
|
||||||
|
// Unless required by applicable law or agreed to in writing, software
|
||||||
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
// See the License for the specific language governing permissions and
|
||||||
|
// limitations under the License.
|
||||||
|
|
||||||
|
#include "dawn_native/webgpu_absl_format.h"
|
||||||
|
|
||||||
|
#include "dawn_native/Device.h"
|
||||||
|
#include "dawn_native/ObjectBase.h"
|
||||||
|
#include "dawn_native/Texture.h"
|
||||||
|
|
||||||
|
namespace dawn_native {
|
||||||
|
|
||||||
|
//
|
||||||
|
// Structs
|
||||||
|
//
|
||||||
|
|
||||||
|
absl::FormatConvertResult<absl::FormatConversionCharSet::kString>
|
||||||
|
AbslFormatConvert(const Color* value,
|
||||||
|
const absl::FormatConversionSpec& spec,
|
||||||
|
absl::FormatSink* s) {
|
||||||
|
if (value == nullptr) {
|
||||||
|
s->Append("[null]");
|
||||||
|
return {true};
|
||||||
|
}
|
||||||
|
s->Append(absl::StrFormat("[Color r:%f, g:%f, b:%f, a:%f]",
|
||||||
|
value->r, value->g, value->b, value->a));
|
||||||
|
return {true};
|
||||||
|
}
|
||||||
|
|
||||||
|
absl::FormatConvertResult<absl::FormatConversionCharSet::kString>
|
||||||
|
AbslFormatConvert(const Extent3D* value,
|
||||||
|
const absl::FormatConversionSpec& spec,
|
||||||
|
absl::FormatSink* s) {
|
||||||
|
if (value == nullptr) {
|
||||||
|
s->Append("[null]");
|
||||||
|
return {true};
|
||||||
|
}
|
||||||
|
s->Append(absl::StrFormat("[Extent3D width:%u, height:%u, depthOrArrayLayers:%u]",
|
||||||
|
value->width, value->height, value->depthOrArrayLayers));
|
||||||
|
return {true};
|
||||||
|
}
|
||||||
|
|
||||||
|
absl::FormatConvertResult<absl::FormatConversionCharSet::kString>
|
||||||
|
AbslFormatConvert(const Origin3D* value,
|
||||||
|
const absl::FormatConversionSpec& spec,
|
||||||
|
absl::FormatSink* s) {
|
||||||
|
if (value == nullptr) {
|
||||||
|
s->Append("[null]");
|
||||||
|
return {true};
|
||||||
|
}
|
||||||
|
s->Append(absl::StrFormat("[Origin3D x:%u, y:%u, z:%u]",
|
||||||
|
value->x, value->y, value->z));
|
||||||
|
return {true};
|
||||||
|
}
|
||||||
|
|
||||||
|
//
|
||||||
|
// Objects
|
||||||
|
//
|
||||||
|
|
||||||
|
absl::FormatConvertResult<absl::FormatConversionCharSet::kString>
|
||||||
|
AbslFormatConvert(const DeviceBase* value,
|
||||||
|
const absl::FormatConversionSpec& spec,
|
||||||
|
absl::FormatSink* s) {
|
||||||
|
if (value == nullptr) {
|
||||||
|
s->Append("[null]");
|
||||||
|
return {true};
|
||||||
|
}
|
||||||
|
s->Append("[Device");
|
||||||
|
const std::string& label = value->GetLabel();
|
||||||
|
if (!label.empty()) {
|
||||||
|
s->Append(absl::StrFormat(" \"%s\"", label));
|
||||||
|
}
|
||||||
|
s->Append("]");
|
||||||
|
return {true};
|
||||||
|
}
|
||||||
|
|
||||||
|
absl::FormatConvertResult<absl::FormatConversionCharSet::kString>
|
||||||
|
AbslFormatConvert(const ApiObjectBase* value,
|
||||||
|
const absl::FormatConversionSpec& spec,
|
||||||
|
absl::FormatSink* s) {
|
||||||
|
if (value == nullptr) {
|
||||||
|
s->Append("[null]");
|
||||||
|
return {true};
|
||||||
|
}
|
||||||
|
s->Append("[");
|
||||||
|
if (value->IsError()) {
|
||||||
|
s->Append("Invalid ");
|
||||||
|
}
|
||||||
|
s->Append(ObjectTypeAsString(value->GetType()));
|
||||||
|
const std::string& label = value->GetLabel();
|
||||||
|
if (!label.empty()) {
|
||||||
|
s->Append(absl::StrFormat(" \"%s\"", label));
|
||||||
|
}
|
||||||
|
s->Append("]");
|
||||||
|
return {true};
|
||||||
|
}
|
||||||
|
|
||||||
|
absl::FormatConvertResult<absl::FormatConversionCharSet::kString>
|
||||||
|
AbslFormatConvert(const TextureViewBase* value,
|
||||||
|
const absl::FormatConversionSpec& spec,
|
||||||
|
absl::FormatSink* s) {
|
||||||
|
if (value == nullptr) {
|
||||||
|
s->Append("[null]");
|
||||||
|
return {true};
|
||||||
|
}
|
||||||
|
s->Append("[");
|
||||||
|
if (value->IsError()) {
|
||||||
|
s->Append("Invalid ");
|
||||||
|
}
|
||||||
|
s->Append(ObjectTypeAsString(value->GetType()));
|
||||||
|
const std::string& label = value->GetLabel();
|
||||||
|
if (!label.empty()) {
|
||||||
|
s->Append(absl::StrFormat(" \"%s\"", label));
|
||||||
|
}
|
||||||
|
const std::string& textureLabel = value->GetTexture()->GetLabel();
|
||||||
|
if (!textureLabel.empty()) {
|
||||||
|
s->Append(absl::StrFormat(" of Texture \"%s\"", textureLabel));
|
||||||
|
}
|
||||||
|
s->Append("]");
|
||||||
|
return {true};
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace dawn_native
|
|
@ -0,0 +1,72 @@
|
||||||
|
// Copyright 2021 The Dawn Authors
|
||||||
|
//
|
||||||
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
// you may not use this file except in compliance with the License.
|
||||||
|
// You may obtain a copy of the License at
|
||||||
|
//
|
||||||
|
// http://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
//
|
||||||
|
// Unless required by applicable law or agreed to in writing, software
|
||||||
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
// See the License for the specific language governing permissions and
|
||||||
|
// limitations under the License.
|
||||||
|
|
||||||
|
#ifndef DAWNNATIVE_WEBGPUABSLFORMAT_H_
|
||||||
|
#define DAWNNATIVE_WEBGPUABSLFORMAT_H_
|
||||||
|
|
||||||
|
#include "absl/strings/str_format.h"
|
||||||
|
#include "dawn_native/dawn_platform.h"
|
||||||
|
#include "dawn_native/webgpu_absl_format_autogen.h"
|
||||||
|
|
||||||
|
namespace dawn_native {
|
||||||
|
|
||||||
|
//
|
||||||
|
// Structs
|
||||||
|
//
|
||||||
|
|
||||||
|
struct Color;
|
||||||
|
absl::FormatConvertResult<absl::FormatConversionCharSet::kString>
|
||||||
|
AbslFormatConvert(const Color* value,
|
||||||
|
const absl::FormatConversionSpec& spec,
|
||||||
|
absl::FormatSink* s);
|
||||||
|
|
||||||
|
struct Extent3D;
|
||||||
|
absl::FormatConvertResult<absl::FormatConversionCharSet::kString>
|
||||||
|
AbslFormatConvert(const Extent3D* value,
|
||||||
|
const absl::FormatConversionSpec& spec,
|
||||||
|
absl::FormatSink* s);
|
||||||
|
|
||||||
|
struct Origin3D;
|
||||||
|
absl::FormatConvertResult<absl::FormatConversionCharSet::kString>
|
||||||
|
AbslFormatConvert(const Origin3D* value,
|
||||||
|
const absl::FormatConversionSpec& spec,
|
||||||
|
absl::FormatSink* s);
|
||||||
|
|
||||||
|
//
|
||||||
|
// Objects
|
||||||
|
//
|
||||||
|
|
||||||
|
class DeviceBase;
|
||||||
|
absl::FormatConvertResult<absl::FormatConversionCharSet::kString>
|
||||||
|
AbslFormatConvert(const DeviceBase* value,
|
||||||
|
const absl::FormatConversionSpec& spec,
|
||||||
|
absl::FormatSink* s);
|
||||||
|
|
||||||
|
class ApiObjectBase;
|
||||||
|
absl::FormatConvertResult<absl::FormatConversionCharSet::kString>
|
||||||
|
AbslFormatConvert(const ApiObjectBase* value,
|
||||||
|
const absl::FormatConversionSpec& spec,
|
||||||
|
absl::FormatSink* s);
|
||||||
|
|
||||||
|
// Special case for TextureViews, since frequently the texture will be the
|
||||||
|
// thing that's labeled.
|
||||||
|
class TextureViewBase;
|
||||||
|
absl::FormatConvertResult<absl::FormatConversionCharSet::kString>
|
||||||
|
AbslFormatConvert(const TextureViewBase* value,
|
||||||
|
const absl::FormatConversionSpec& spec,
|
||||||
|
absl::FormatSink* s);
|
||||||
|
|
||||||
|
} // namespace dawn_native
|
||||||
|
|
||||||
|
#endif // DAWNNATIVE_WEBGPUABSLFORMAT_H_
|
Loading…
Reference in New Issue