mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-12-17 17:05:31 +00:00
Initial commit of all the NXT integration.
More like squashed history, contributors were: - Kai Ninomiya - Corentin Wallez
This commit is contained in:
18
src/backend/metal/GeneratedCodeIncludes.h
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18
src/backend/metal/GeneratedCodeIncludes.h
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@@ -0,0 +1,18 @@
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// Copyright 2017 The NXT Authors
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//
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||||
// Licensed under the Apache License, Version 2.0 (the "License");
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||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
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||||
//
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||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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||||
// See the License for the specific language governing permissions and
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// limitations under the License.
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||||
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#include "MetalBackend.h"
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#include "common/Device.h"
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#include "common/CommandBuffer.h"
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282
src/backend/metal/MetalBackend.h
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282
src/backend/metal/MetalBackend.h
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@@ -0,0 +1,282 @@
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// Copyright 2017 The NXT Authors
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//
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||||
// Licensed under the Apache License, Version 2.0 (the "License");
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||||
// you may not use this file except in compliance with the License.
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||||
// You may obtain a copy of the License at
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||||
//
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||||
// http://www.apache.org/licenses/LICENSE-2.0
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||||
//
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||||
// Unless required by applicable law or agreed to in writing, software
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||||
// distributed under the License is distributed on an "AS IS" BASIS,
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||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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||||
// See the License for the specific language governing permissions and
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||||
// limitations under the License.
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#ifndef BACKEND_METAL_METALBACKEND_H_
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#define BACKEND_METAL_METALBACKEND_H_
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#include "nxt/nxtcpp.h"
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#include <map>
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#include <mutex>
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#include <unordered_set>
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#include "common/Buffer.h"
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#include "common/BindGroup.h"
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#include "common/BindGroupLayout.h"
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#include "common/Device.h"
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#include "common/CommandBuffer.h"
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#include "common/InputState.h"
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#include "common/Pipeline.h"
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#include "common/PipelineLayout.h"
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#include "common/Queue.h"
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#include "common/Sampler.h"
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#include "common/ShaderModule.h"
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#include "common/Texture.h"
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#include "common/ToBackend.h"
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#include <type_traits>
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#import <Metal/Metal.h>
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#import <QuartzCore/CAMetalLayer.h>
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namespace spirv_cross {
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class CompilerMSL;
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}
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namespace backend {
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namespace metal {
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class BindGroup;
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class BindGroupLayout;
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class Buffer;
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class BufferView;
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class CommandBuffer;
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class InputState;
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class Pipeline;
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class PipelineLayout;
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class Queue;
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class Sampler;
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class ShaderModule;
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class Texture;
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class TextureView;
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struct MetalBackendTraits {
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using BindGroupType = BindGroup;
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using BindGroupLayoutType = BindGroupLayout;
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using BufferType = Buffer;
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using BufferViewType = BufferView;
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using CommandBufferType = CommandBuffer;
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using InputStateType = InputState;
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using PipelineType = Pipeline;
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using PipelineLayoutType = PipelineLayout;
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using QueueType = Queue;
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using SamplerType = Sampler;
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using ShaderModuleType = ShaderModule;
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using TextureType = Texture;
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using TextureViewType = TextureView;
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};
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template<typename T>
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auto ToBackend(T&& common) -> decltype(ToBackendBase<MetalBackendTraits>(common)) {
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return ToBackendBase<MetalBackendTraits>(common);
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}
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class Device : public DeviceBase {
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public:
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Device(id<MTLDevice> mtlDevice);
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~Device();
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BindGroupBase* CreateBindGroup(BindGroupBuilder* builder) override;
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BindGroupLayoutBase* CreateBindGroupLayout(BindGroupLayoutBuilder* builder) override;
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BufferBase* CreateBuffer(BufferBuilder* builder) override;
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BufferViewBase* CreateBufferView(BufferViewBuilder* builder) override;
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CommandBufferBase* CreateCommandBuffer(CommandBufferBuilder* builder) override;
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InputStateBase* CreateInputState(InputStateBuilder* builder) override;
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PipelineBase* CreatePipeline(PipelineBuilder* builder) override;
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PipelineLayoutBase* CreatePipelineLayout(PipelineLayoutBuilder* builder) override;
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QueueBase* CreateQueue(QueueBuilder* builder) override;
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SamplerBase* CreateSampler(SamplerBuilder* builder) override;
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ShaderModuleBase* CreateShaderModule(ShaderModuleBuilder* builder) override;
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TextureBase* CreateTexture(TextureBuilder* builder) override;
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TextureViewBase* CreateTextureView(TextureViewBuilder* builder) override;
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void SetNextDrawable(id<CAMetalDrawable> drawable);
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void Present();
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id<MTLDevice> GetMTLDevice();
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id<MTLTexture> GetCurrentTexture();
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id<MTLTexture> GetCurrentDepthTexture();
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// NXT API
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void Reference();
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void Release();
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private:
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id<MTLDevice> mtlDevice = nil;
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id<MTLCommandQueue> commandQueue = nil;
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id<CAMetalDrawable> currentDrawable = nil;
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id<MTLTexture> currentTexture = nil;
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id<MTLTexture> currentDepthTexture = nil;
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};
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class BindGroup : public BindGroupBase {
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public:
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BindGroup(Device* device, BindGroupBuilder* builder);
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private:
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Device* device;
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};
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class BindGroupLayout : public BindGroupLayoutBase {
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public:
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BindGroupLayout(Device* device, BindGroupLayoutBuilder* builder);
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private:
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Device* device;
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};
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class Buffer : public BufferBase {
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public:
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Buffer(Device* device, BufferBuilder* builder);
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~Buffer();
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id<MTLBuffer> GetMTLBuffer();
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std::mutex& GetMutex();
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private:
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void SetSubDataImpl(uint32_t start, uint32_t count, const uint32_t* data) override;
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Device* device;
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std::mutex mutex;
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id<MTLBuffer> mtlBuffer = nil;
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};
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class BufferView : public BufferViewBase {
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public:
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BufferView(Device* device, BufferViewBuilder* builder);
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private:
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Device* device;
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};
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class CommandBuffer : public CommandBufferBase {
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public:
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CommandBuffer(Device* device, CommandBufferBuilder* builder);
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~CommandBuffer();
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void FillCommands(id<MTLCommandBuffer> commandBuffer, std::unordered_set<std::mutex*>* mutexes);
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private:
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Device* device;
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CommandIterator commands;
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};
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class InputState : public InputStateBase {
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public:
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InputState(Device* device, InputStateBuilder* builder);
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~InputState();
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MTLVertexDescriptor* GetMTLVertexDescriptor();
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private:
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Device* device;
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MTLVertexDescriptor* mtlVertexDescriptor = nil;
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};
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class Pipeline : public PipelineBase {
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public:
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Pipeline(Device* device, PipelineBuilder* builder);
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~Pipeline();
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void Encode(id<MTLRenderCommandEncoder> encoder);
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void Encode(id<MTLComputeCommandEncoder> encoder);
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MTLSize GetLocalWorkGroupSize() const;
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private:
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Device* device;
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id<MTLRenderPipelineState> mtlRenderPipelineState = nil;
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id<MTLDepthStencilState> mtlDepthStencilState = nil;
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id<MTLComputePipelineState> mtlComputePipelineState = nil;
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MTLSize localWorkgroupSize;
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};
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class PipelineLayout : public PipelineLayoutBase {
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public:
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PipelineLayout(Device* device, PipelineLayoutBuilder* builder);
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using BindingIndexInfo = std::array<std::array<uint32_t, kMaxBindingsPerGroup>, kMaxBindGroups>;
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const BindingIndexInfo& GetBindingIndexInfo(nxt::ShaderStage stage) const;
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private:
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Device* device;
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PerStage<BindingIndexInfo> indexInfo;
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};
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class Queue : public QueueBase {
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public:
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Queue(Device* device, QueueBuilder* builder);
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~Queue();
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id<MTLCommandQueue> GetMTLCommandQueue();
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// NXT API
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void Submit(uint32_t numCommands, CommandBuffer* const * commands);
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private:
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Device* device;
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id<MTLCommandQueue> commandQueue = nil;
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};
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class Sampler : public SamplerBase {
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public:
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Sampler(Device* device, SamplerBuilder* builder);
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~Sampler();
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id<MTLSamplerState> GetMTLSamplerState();
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|
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private:
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Device* device;
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id<MTLSamplerState> mtlSamplerState = nil;
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};
|
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|
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class ShaderModule : public ShaderModuleBase {
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public:
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ShaderModule(Device* device, ShaderModuleBuilder* builder);
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~ShaderModule();
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id<MTLFunction> GetFunction(const char* functionName) const;
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MTLSize GetLocalWorkGroupSize(const std::string& entryPoint) const;
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private:
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Device* device;
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id<MTLLibrary> mtlLibrary = nil;
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spirv_cross::CompilerMSL* compiler = nullptr;
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};
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class Texture : public TextureBase {
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public:
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Texture(Device* device, TextureBuilder* builder);
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~Texture();
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id<MTLTexture> GetMTLTexture();
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private:
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Device* device;
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id<MTLTexture> mtlTexture = nil;
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};
|
||||
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class TextureView : public TextureViewBase {
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public:
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TextureView(Device* device, TextureViewBuilder* builder);
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private:
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Device* device;
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};
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}
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}
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#endif // BACKEND_METAL_METALBACKEND_H_
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968
src/backend/metal/MetalBackend.mm
Normal file
968
src/backend/metal/MetalBackend.mm
Normal file
@@ -0,0 +1,968 @@
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// Copyright 2017 The NXT Authors
|
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//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#include "MetalBackend.h"
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#include <spirv-cross/spirv_msl.hpp>
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#include <sstream>
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#include "common/Commands.h"
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namespace backend {
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namespace metal {
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nxtProcTable GetNonValidatingProcs();
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nxtProcTable GetValidatingProcs();
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|
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void Init(id<MTLDevice> metalDevice, nxtProcTable* procs, nxtDevice* device) {
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*device = nullptr;
|
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*procs = GetValidatingProcs();
|
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*device = reinterpret_cast<nxtDevice>(new Device(metalDevice));
|
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}
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void SetNextDrawable(nxtDevice device, id<CAMetalDrawable> drawable) {
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Device* backendDevice = reinterpret_cast<Device*>(device);
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backendDevice->SetNextDrawable(drawable);
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}
|
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|
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void Present(nxtDevice device) {
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Device* backendDevice = reinterpret_cast<Device*>(device);
|
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backendDevice->Present();
|
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}
|
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|
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// Device
|
||||
|
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Device::Device(id<MTLDevice> mtlDevice) : mtlDevice(mtlDevice) {
|
||||
[mtlDevice retain];
|
||||
commandQueue = [mtlDevice newCommandQueue];
|
||||
}
|
||||
|
||||
Device::~Device() {
|
||||
[mtlDevice release];
|
||||
mtlDevice = nil;
|
||||
|
||||
[commandQueue release];
|
||||
commandQueue = nil;
|
||||
|
||||
[currentTexture release];
|
||||
currentTexture = nil;
|
||||
|
||||
[currentDepthTexture release];
|
||||
currentDepthTexture = nil;
|
||||
}
|
||||
|
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BindGroupBase* Device::CreateBindGroup(BindGroupBuilder* builder) {
|
||||
return new BindGroup(this, builder);
|
||||
}
|
||||
BindGroupLayoutBase* Device::CreateBindGroupLayout(BindGroupLayoutBuilder* builder) {
|
||||
return new BindGroupLayout(this, builder);
|
||||
}
|
||||
BufferBase* Device::CreateBuffer(BufferBuilder* builder) {
|
||||
return new Buffer(this, builder);
|
||||
}
|
||||
BufferViewBase* Device::CreateBufferView(BufferViewBuilder* builder) {
|
||||
return new BufferView(this, builder);
|
||||
}
|
||||
CommandBufferBase* Device::CreateCommandBuffer(CommandBufferBuilder* builder) {
|
||||
return new CommandBuffer(this, builder);
|
||||
}
|
||||
InputStateBase* Device::CreateInputState(InputStateBuilder* builder) {
|
||||
return new InputState(this, builder);
|
||||
}
|
||||
PipelineBase* Device::CreatePipeline(PipelineBuilder* builder) {
|
||||
return new Pipeline(this, builder);
|
||||
}
|
||||
PipelineLayoutBase* Device::CreatePipelineLayout(PipelineLayoutBuilder* builder) {
|
||||
return new PipelineLayout(this, builder);
|
||||
}
|
||||
QueueBase* Device::CreateQueue(QueueBuilder* builder) {
|
||||
return new Queue(this, builder);
|
||||
}
|
||||
SamplerBase* Device::CreateSampler(SamplerBuilder* builder) {
|
||||
return new Sampler(this, builder);
|
||||
}
|
||||
ShaderModuleBase* Device::CreateShaderModule(ShaderModuleBuilder* builder) {
|
||||
return new ShaderModule(this, builder);
|
||||
}
|
||||
TextureBase* Device::CreateTexture(TextureBuilder* builder) {
|
||||
return new Texture(this, builder);
|
||||
}
|
||||
TextureViewBase* Device::CreateTextureView(TextureViewBuilder* builder) {
|
||||
return new TextureView(this, builder);
|
||||
}
|
||||
|
||||
void Device::SetNextDrawable(id<CAMetalDrawable> drawable) {
|
||||
[currentDrawable release];
|
||||
currentDrawable = drawable;
|
||||
[currentDrawable retain];
|
||||
|
||||
[currentTexture release];
|
||||
currentTexture = drawable.texture;
|
||||
[currentTexture retain];
|
||||
|
||||
if (currentDepthTexture == nil ||
|
||||
currentTexture.width != currentDepthTexture.width ||
|
||||
currentTexture.height != currentDepthTexture.height) {
|
||||
if (currentDepthTexture != nil) {
|
||||
[currentDepthTexture release];
|
||||
}
|
||||
MTLTextureDescriptor* depthDescriptor = [MTLTextureDescriptor
|
||||
texture2DDescriptorWithPixelFormat:MTLPixelFormatDepth32Float
|
||||
width:currentTexture.width
|
||||
height:currentTexture.height
|
||||
mipmapped:NO];
|
||||
depthDescriptor.textureType = MTLTextureType2D;
|
||||
depthDescriptor.usage = MTLTextureUsageRenderTarget;
|
||||
depthDescriptor.storageMode = MTLStorageModePrivate;
|
||||
currentDepthTexture = [mtlDevice newTextureWithDescriptor:depthDescriptor];
|
||||
}
|
||||
|
||||
MTLRenderPassDescriptor* passDescriptor = [MTLRenderPassDescriptor renderPassDescriptor];
|
||||
passDescriptor.colorAttachments[0].texture = currentTexture;
|
||||
passDescriptor.colorAttachments[0].loadAction = MTLLoadActionClear;
|
||||
passDescriptor.colorAttachments[0].storeAction = MTLStoreActionStore;
|
||||
passDescriptor.colorAttachments[0].clearColor = MTLClearColorMake(0.0, 0.0, 0.0, 1.0);
|
||||
passDescriptor.depthAttachment.texture = currentDepthTexture;
|
||||
passDescriptor.depthAttachment.loadAction = MTLLoadActionClear;
|
||||
passDescriptor.depthAttachment.storeAction = MTLStoreActionStore;
|
||||
passDescriptor.depthAttachment.clearDepth = 1.0;
|
||||
|
||||
|
||||
id<MTLCommandBuffer> commandBuffer = [commandQueue commandBuffer];
|
||||
id<MTLRenderCommandEncoder> commandEncoder = [commandBuffer
|
||||
renderCommandEncoderWithDescriptor:passDescriptor];
|
||||
[commandEncoder endEncoding];
|
||||
[commandBuffer commit];
|
||||
}
|
||||
|
||||
void Device::Present() {
|
||||
id<MTLCommandBuffer> commandBuffer = [commandQueue commandBuffer];
|
||||
[commandBuffer presentDrawable: currentDrawable];
|
||||
[commandBuffer commit];
|
||||
}
|
||||
|
||||
id<MTLDevice> Device::GetMTLDevice() {
|
||||
return mtlDevice;
|
||||
}
|
||||
|
||||
id<MTLTexture> Device::GetCurrentTexture() {
|
||||
return currentTexture;
|
||||
}
|
||||
|
||||
id<MTLTexture> Device::GetCurrentDepthTexture() {
|
||||
return currentDepthTexture;
|
||||
}
|
||||
|
||||
void Device::Reference() {
|
||||
}
|
||||
|
||||
void Device::Release() {
|
||||
}
|
||||
|
||||
// Bind Group
|
||||
|
||||
BindGroup::BindGroup(Device* device, BindGroupBuilder* builder)
|
||||
: BindGroupBase(builder), device(device) {
|
||||
}
|
||||
|
||||
// Bind Group Layout
|
||||
|
||||
BindGroupLayout::BindGroupLayout(Device* device, BindGroupLayoutBuilder* builder)
|
||||
: BindGroupLayoutBase(builder), device(device) {
|
||||
}
|
||||
|
||||
// Buffer
|
||||
|
||||
Buffer::Buffer(Device* device, BufferBuilder* builder)
|
||||
: BufferBase(builder), device(device) {
|
||||
mtlBuffer = [device->GetMTLDevice() newBufferWithLength:GetSize()
|
||||
options:MTLResourceStorageModeManaged];
|
||||
}
|
||||
|
||||
Buffer::~Buffer() {
|
||||
std::lock_guard<std::mutex> lock(mutex);
|
||||
[mtlBuffer release];
|
||||
mtlBuffer = nil;
|
||||
}
|
||||
|
||||
id<MTLBuffer> Buffer::GetMTLBuffer() {
|
||||
return mtlBuffer;
|
||||
}
|
||||
|
||||
std::mutex& Buffer::GetMutex() {
|
||||
return mutex;
|
||||
}
|
||||
|
||||
void Buffer::SetSubDataImpl(uint32_t start, uint32_t count, const uint32_t* data) {
|
||||
uint32_t* dest = reinterpret_cast<uint32_t*>([mtlBuffer contents]);
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mutex);
|
||||
memcpy(&dest[start], data, count * sizeof(uint32_t));
|
||||
}
|
||||
[mtlBuffer didModifyRange:NSMakeRange(start * sizeof(uint32_t), count * sizeof(uint32_t))];
|
||||
}
|
||||
|
||||
// BufferView
|
||||
|
||||
BufferView::BufferView(Device* device, BufferViewBuilder* builder)
|
||||
: BufferViewBase(builder), device(device) {
|
||||
}
|
||||
|
||||
// CommandBuffer
|
||||
|
||||
static MTLIndexType IndexFormatType(nxt::IndexFormat format) {
|
||||
switch (format) {
|
||||
case nxt::IndexFormat::Uint16:
|
||||
return MTLIndexTypeUInt16;
|
||||
case nxt::IndexFormat::Uint32:
|
||||
return MTLIndexTypeUInt32;
|
||||
}
|
||||
}
|
||||
|
||||
CommandBuffer::CommandBuffer(Device* device, CommandBufferBuilder* builder)
|
||||
: CommandBufferBase(builder), device(device), commands(builder->AcquireCommands()) {
|
||||
}
|
||||
|
||||
CommandBuffer::~CommandBuffer() {
|
||||
FreeCommands(&commands);
|
||||
}
|
||||
|
||||
namespace {
|
||||
|
||||
struct CurrentEncoders {
|
||||
Device* device;
|
||||
|
||||
id<MTLBlitCommandEncoder> blit = nil;
|
||||
id<MTLComputeCommandEncoder> compute = nil;
|
||||
id<MTLRenderCommandEncoder> render = nil;
|
||||
|
||||
void FinishEncoders() {
|
||||
if (blit != nil) {
|
||||
[blit endEncoding];
|
||||
blit = nil;
|
||||
}
|
||||
if (compute != nil) {
|
||||
[compute endEncoding];
|
||||
compute = nil;
|
||||
}
|
||||
if (render != nil) {
|
||||
[render endEncoding];
|
||||
render = nil;
|
||||
}
|
||||
}
|
||||
|
||||
void EnsureBlit(id<MTLCommandBuffer> commandBuffer) {
|
||||
if (blit == nil) {
|
||||
FinishEncoders();
|
||||
blit = [commandBuffer blitCommandEncoder];
|
||||
}
|
||||
}
|
||||
void EnsureCompute(id<MTLCommandBuffer> commandBuffer) {
|
||||
if (compute == nil) {
|
||||
FinishEncoders();
|
||||
compute = [commandBuffer computeCommandEncoder];
|
||||
// TODO(cwallez@chromium.org): does any state need to be reset?
|
||||
}
|
||||
}
|
||||
void EnsureRender(id<MTLCommandBuffer> commandBuffer) {
|
||||
if (render == nil) {
|
||||
FinishEncoders();
|
||||
|
||||
// TODO(cwallez@chromium.org): this should be created from a renderpass subpass
|
||||
MTLRenderPassDescriptor* descriptor = [MTLRenderPassDescriptor renderPassDescriptor];
|
||||
descriptor.colorAttachments[0].texture = device->GetCurrentTexture();
|
||||
descriptor.colorAttachments[0].loadAction = MTLLoadActionLoad;
|
||||
descriptor.colorAttachments[0].storeAction = MTLStoreActionStore;
|
||||
descriptor.depthAttachment.texture = device->GetCurrentDepthTexture();
|
||||
descriptor.depthAttachment.loadAction = MTLLoadActionLoad;
|
||||
descriptor.depthAttachment.storeAction = MTLStoreActionStore;
|
||||
|
||||
render = [commandBuffer renderCommandEncoderWithDescriptor:descriptor];
|
||||
// TODO(cwallez@chromium.org): does any state need to be reset?
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
void CommandBuffer::FillCommands(id<MTLCommandBuffer> commandBuffer, std::unordered_set<std::mutex*>* mutexes) {
|
||||
Command type;
|
||||
Pipeline* lastPipeline = nullptr;
|
||||
id<MTLBuffer> indexBuffer = nil;
|
||||
uint32_t indexBufferOffset = 0;
|
||||
MTLIndexType indexType = MTLIndexTypeUInt32;
|
||||
|
||||
CurrentEncoders encoders;
|
||||
encoders.device = device;
|
||||
|
||||
while (commands.NextCommandId(&type)) {
|
||||
switch (type) {
|
||||
case Command::CopyBufferToTexture:
|
||||
{
|
||||
CopyBufferToTextureCmd* copy = commands.NextCommand<CopyBufferToTextureCmd>();
|
||||
Buffer* buffer = ToBackend(copy->buffer.Get());
|
||||
Texture* texture = ToBackend(copy->texture.Get());
|
||||
|
||||
// TODO(kainino@chromium.org): this has to be in a Blit encoder, not a Render encoder, so ordering is lost here
|
||||
unsigned rowSize = copy->width * TextureFormatPixelSize(texture->GetFormat());
|
||||
MTLOrigin origin;
|
||||
origin.x = copy->x;
|
||||
origin.y = copy->y;
|
||||
origin.z = copy->z;
|
||||
|
||||
MTLSize size;
|
||||
size.width = copy->width;
|
||||
size.height = copy->height;
|
||||
size.depth = copy->depth;
|
||||
|
||||
encoders.EnsureBlit(commandBuffer);
|
||||
[encoders.blit
|
||||
copyFromBuffer:buffer->GetMTLBuffer()
|
||||
sourceOffset:0
|
||||
sourceBytesPerRow:rowSize
|
||||
sourceBytesPerImage:(rowSize * copy->height)
|
||||
sourceSize:size
|
||||
toTexture:texture->GetMTLTexture()
|
||||
destinationSlice:0
|
||||
destinationLevel:copy->level
|
||||
destinationOrigin:origin];
|
||||
}
|
||||
break;
|
||||
|
||||
case Command::Dispatch:
|
||||
{
|
||||
DispatchCmd* dispatch = commands.NextCommand<DispatchCmd>();
|
||||
encoders.EnsureCompute(commandBuffer);
|
||||
ASSERT(lastPipeline->IsCompute());
|
||||
|
||||
[encoders.compute dispatchThreadgroups:MTLSizeMake(dispatch->x, dispatch->y, dispatch->z)
|
||||
threadsPerThreadgroup: lastPipeline->GetLocalWorkGroupSize()];
|
||||
}
|
||||
break;
|
||||
|
||||
case Command::DrawArrays:
|
||||
{
|
||||
DrawArraysCmd* draw = commands.NextCommand<DrawArraysCmd>();
|
||||
|
||||
encoders.EnsureRender(commandBuffer);
|
||||
[encoders.render
|
||||
drawPrimitives:MTLPrimitiveTypeTriangle
|
||||
vertexStart:draw->firstVertex
|
||||
vertexCount:draw->vertexCount
|
||||
instanceCount:draw->instanceCount
|
||||
baseInstance:draw->firstInstance];
|
||||
}
|
||||
break;
|
||||
|
||||
case Command::DrawElements:
|
||||
{
|
||||
DrawElementsCmd* draw = commands.NextCommand<DrawElementsCmd>();
|
||||
|
||||
encoders.EnsureRender(commandBuffer);
|
||||
[encoders.render
|
||||
drawIndexedPrimitives:MTLPrimitiveTypeTriangle
|
||||
indexCount:draw->indexCount
|
||||
indexType:indexType
|
||||
indexBuffer:indexBuffer
|
||||
indexBufferOffset:indexBufferOffset
|
||||
instanceCount:draw->instanceCount
|
||||
baseVertex:0
|
||||
baseInstance:draw->firstInstance];
|
||||
}
|
||||
break;
|
||||
|
||||
case Command::SetPipeline:
|
||||
{
|
||||
SetPipelineCmd* cmd = commands.NextCommand<SetPipelineCmd>();
|
||||
lastPipeline = ToBackend(cmd->pipeline).Get();
|
||||
|
||||
if (lastPipeline->IsCompute()) {
|
||||
encoders.EnsureCompute(commandBuffer);
|
||||
lastPipeline->Encode(encoders.compute);
|
||||
} else {
|
||||
encoders.EnsureRender(commandBuffer);
|
||||
lastPipeline->Encode(encoders.render);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case Command::SetPushConstants:
|
||||
{
|
||||
SetPushConstantsCmd* cmd = commands.NextCommand<SetPushConstantsCmd>();
|
||||
uint32_t* valuesUInt = commands.NextData<uint32_t>(cmd->count);
|
||||
int32_t* valuesInt = reinterpret_cast<int32_t*>(valuesUInt);
|
||||
float* valuesFloat = reinterpret_cast<float*>(valuesUInt);
|
||||
|
||||
// TODO(kainino@chromium.org): implement SetPushConstants
|
||||
}
|
||||
break;
|
||||
|
||||
case Command::SetBindGroup:
|
||||
{
|
||||
SetBindGroupCmd* cmd = commands.NextCommand<SetBindGroupCmd>();
|
||||
BindGroup* group = ToBackend(cmd->group.Get());
|
||||
uint32_t groupIndex = cmd->index;
|
||||
|
||||
const auto& layout = group->GetLayout()->GetBindingInfo();
|
||||
|
||||
if (lastPipeline->IsCompute()) {
|
||||
encoders.EnsureCompute(commandBuffer);
|
||||
} else {
|
||||
encoders.EnsureRender(commandBuffer);
|
||||
}
|
||||
|
||||
// TODO(kainino@chromium.org): Maintain buffers and offsets arrays in BindGroup so that we
|
||||
// only have to do one setVertexBuffers and one setFragmentBuffers call here.
|
||||
for (size_t binding = 0; binding < layout.mask.size(); ++binding) {
|
||||
if (!layout.mask[binding]) {
|
||||
continue;
|
||||
}
|
||||
|
||||
auto stage = layout.visibilities[binding];
|
||||
bool vertStage = stage & nxt::ShaderStageBit::Vertex;
|
||||
bool fragStage = stage & nxt::ShaderStageBit::Fragment;
|
||||
bool computeStage = stage & nxt::ShaderStageBit::Compute;
|
||||
uint32_t vertIndex = 0;
|
||||
uint32_t fragIndex = 0;
|
||||
uint32_t computeIndex = 0;
|
||||
if (vertStage) {
|
||||
vertIndex = ToBackend(lastPipeline->GetLayout())->
|
||||
GetBindingIndexInfo(nxt::ShaderStage::Vertex)[groupIndex][binding];
|
||||
}
|
||||
if (fragStage) {
|
||||
fragIndex = ToBackend(lastPipeline->GetLayout())->
|
||||
GetBindingIndexInfo(nxt::ShaderStage::Fragment)[groupIndex][binding];
|
||||
}
|
||||
if (computeStage) {
|
||||
computeIndex = ToBackend(lastPipeline->GetLayout())->
|
||||
GetBindingIndexInfo(nxt::ShaderStage::Compute)[groupIndex][binding];
|
||||
}
|
||||
|
||||
switch (layout.types[binding]) {
|
||||
case nxt::BindingType::UniformBuffer:
|
||||
case nxt::BindingType::StorageBuffer:
|
||||
{
|
||||
BufferView* view = ToBackend(group->GetBindingAsBufferView(binding));
|
||||
auto b = ToBackend(view->GetBuffer());
|
||||
mutexes->insert(&b->GetMutex());
|
||||
const id<MTLBuffer> buffer = b->GetMTLBuffer();
|
||||
const NSUInteger offset = view->GetOffset();
|
||||
if (vertStage) {
|
||||
[encoders.render
|
||||
setVertexBuffers:&buffer
|
||||
offsets:&offset
|
||||
withRange:NSMakeRange(vertIndex, 1)];
|
||||
}
|
||||
if (fragStage) {
|
||||
[encoders.render
|
||||
setFragmentBuffers:&buffer
|
||||
offsets:&offset
|
||||
withRange:NSMakeRange(fragIndex, 1)];
|
||||
}
|
||||
if (computeStage) {
|
||||
[encoders.compute
|
||||
setBuffers:&buffer
|
||||
offsets:&offset
|
||||
withRange:NSMakeRange(computeIndex, 1)];
|
||||
}
|
||||
|
||||
}
|
||||
break;
|
||||
|
||||
case nxt::BindingType::Sampler:
|
||||
{
|
||||
auto sampler = ToBackend(group->GetBindingAsSampler(binding));
|
||||
if (vertStage) {
|
||||
[encoders.render
|
||||
setVertexSamplerState:sampler->GetMTLSamplerState()
|
||||
atIndex:vertIndex];
|
||||
}
|
||||
if (fragStage) {
|
||||
[encoders.render
|
||||
setFragmentSamplerState:sampler->GetMTLSamplerState()
|
||||
atIndex:fragIndex];
|
||||
}
|
||||
if (computeStage) {
|
||||
[encoders.compute
|
||||
setSamplerState:sampler->GetMTLSamplerState()
|
||||
atIndex:computeIndex];
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case nxt::BindingType::SampledTexture:
|
||||
{
|
||||
auto texture = ToBackend(group->GetBindingAsTextureView(binding)->GetTexture());
|
||||
if (vertStage) {
|
||||
[encoders.render
|
||||
setVertexTexture:texture->GetMTLTexture()
|
||||
atIndex:vertIndex];
|
||||
}
|
||||
if (fragStage) {
|
||||
[encoders.render
|
||||
setFragmentTexture:texture->GetMTLTexture()
|
||||
atIndex:fragIndex];
|
||||
}
|
||||
if (computeStage) {
|
||||
[encoders.compute
|
||||
setTexture:texture->GetMTLTexture()
|
||||
atIndex:computeIndex];
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case Command::SetIndexBuffer:
|
||||
{
|
||||
SetIndexBufferCmd* cmd = commands.NextCommand<SetIndexBufferCmd>();
|
||||
auto b = ToBackend(cmd->buffer.Get());
|
||||
mutexes->insert(&b->GetMutex());
|
||||
indexBuffer = b->GetMTLBuffer();
|
||||
indexBufferOffset = cmd->offset;
|
||||
indexType = IndexFormatType(cmd->format);
|
||||
}
|
||||
break;
|
||||
|
||||
case Command::SetVertexBuffers:
|
||||
{
|
||||
SetVertexBuffersCmd* cmd = commands.NextCommand<SetVertexBuffersCmd>();
|
||||
auto buffers = commands.NextData<Ref<BufferBase>>(cmd->count);
|
||||
auto offsets = commands.NextData<uint32_t>(cmd->count);
|
||||
|
||||
auto inputState = lastPipeline->GetInputState();
|
||||
|
||||
std::array<id<MTLBuffer>, kMaxVertexInputs> mtlBuffers;
|
||||
std::array<NSUInteger, kMaxVertexInputs> mtlOffsets;
|
||||
|
||||
// Perhaps an "array of vertex buffers(+offsets?)" should be
|
||||
// a NXT API primitive to avoid reconstructing this array?
|
||||
for (uint32_t i = 0; i < cmd->count; ++i) {
|
||||
Buffer* buffer = ToBackend(buffers[i].Get());
|
||||
mutexes->insert(&buffer->GetMutex());
|
||||
mtlBuffers[i] = buffer->GetMTLBuffer();
|
||||
mtlOffsets[i] = offsets[i];
|
||||
}
|
||||
|
||||
encoders.EnsureRender(commandBuffer);
|
||||
[encoders.render
|
||||
setVertexBuffers:mtlBuffers.data()
|
||||
offsets:mtlOffsets.data()
|
||||
withRange:NSMakeRange(kMaxBindingsPerGroup + cmd->startSlot, cmd->count)];
|
||||
}
|
||||
break;
|
||||
|
||||
case Command::TransitionBufferUsage:
|
||||
{
|
||||
TransitionBufferUsageCmd* cmd = commands.NextCommand<TransitionBufferUsageCmd>();
|
||||
|
||||
cmd->buffer->TransitionUsageImpl(cmd->usage);
|
||||
}
|
||||
break;
|
||||
|
||||
case Command::TransitionTextureUsage:
|
||||
{
|
||||
TransitionTextureUsageCmd* cmd = commands.NextCommand<TransitionTextureUsageCmd>();
|
||||
|
||||
cmd->texture->TransitionUsageImpl(cmd->usage);
|
||||
}
|
||||
break;
|
||||
;
|
||||
}
|
||||
}
|
||||
|
||||
encoders.FinishEncoders();
|
||||
}
|
||||
|
||||
// InputState
|
||||
|
||||
static MTLVertexFormat VertexFormatType(nxt::VertexFormat format) {
|
||||
switch (format) {
|
||||
case nxt::VertexFormat::FloatR32G32B32A32:
|
||||
return MTLVertexFormatFloat4;
|
||||
case nxt::VertexFormat::FloatR32G32B32:
|
||||
return MTLVertexFormatFloat3;
|
||||
case nxt::VertexFormat::FloatR32G32:
|
||||
return MTLVertexFormatFloat2;
|
||||
}
|
||||
}
|
||||
|
||||
static MTLVertexStepFunction InputStepModeFunction(nxt::InputStepMode mode) {
|
||||
switch (mode) {
|
||||
case nxt::InputStepMode::Vertex:
|
||||
return MTLVertexStepFunctionPerVertex;
|
||||
case nxt::InputStepMode::Instance:
|
||||
return MTLVertexStepFunctionPerInstance;
|
||||
}
|
||||
}
|
||||
|
||||
InputState::InputState(Device* device, InputStateBuilder* builder)
|
||||
: InputStateBase(builder), device(device) {
|
||||
mtlVertexDescriptor = [MTLVertexDescriptor new];
|
||||
|
||||
const auto& attributesSetMask = GetAttributesSetMask();
|
||||
for (size_t i = 0; i < attributesSetMask.size(); ++i) {
|
||||
if (!attributesSetMask[i]) {
|
||||
continue;
|
||||
}
|
||||
const AttributeInfo& info = GetAttribute(i);
|
||||
|
||||
auto attribDesc = [MTLVertexAttributeDescriptor new];
|
||||
attribDesc.format = VertexFormatType(info.format);
|
||||
attribDesc.offset = info.offset;
|
||||
attribDesc.bufferIndex = kMaxBindingsPerGroup + info.bindingSlot;
|
||||
mtlVertexDescriptor.attributes[i] = attribDesc;
|
||||
[attribDesc release];
|
||||
}
|
||||
|
||||
const auto& inputsSetMask = GetInputsSetMask();
|
||||
for (size_t i = 0; i < inputsSetMask.size(); ++i) {
|
||||
if (!inputsSetMask[i]) {
|
||||
continue;
|
||||
}
|
||||
const InputInfo& info = GetInput(i);
|
||||
|
||||
auto layoutDesc = [MTLVertexBufferLayoutDescriptor new];
|
||||
if (info.stride == 0) {
|
||||
// For MTLVertexStepFunctionConstant, the stepRate must be 0,
|
||||
// but the stride must NOT be 0, so I made up a value (256).
|
||||
layoutDesc.stepFunction = MTLVertexStepFunctionConstant;
|
||||
layoutDesc.stepRate = 0;
|
||||
layoutDesc.stride = 256;
|
||||
} else {
|
||||
layoutDesc.stepFunction = InputStepModeFunction(info.stepMode);
|
||||
layoutDesc.stepRate = 1;
|
||||
layoutDesc.stride = info.stride;
|
||||
}
|
||||
mtlVertexDescriptor.layouts[kMaxBindingsPerGroup + i] = layoutDesc;
|
||||
[layoutDesc release];
|
||||
}
|
||||
}
|
||||
|
||||
InputState::~InputState() {
|
||||
[mtlVertexDescriptor release];
|
||||
mtlVertexDescriptor = nil;
|
||||
}
|
||||
|
||||
MTLVertexDescriptor* InputState::GetMTLVertexDescriptor() {
|
||||
return mtlVertexDescriptor;
|
||||
}
|
||||
|
||||
// Pipeline
|
||||
|
||||
Pipeline::Pipeline(Device* device, PipelineBuilder* builder)
|
||||
: PipelineBase(builder), device(device) {
|
||||
|
||||
if (IsCompute()) {
|
||||
const auto& module = ToBackend(builder->GetStageInfo(nxt::ShaderStage::Compute).module);
|
||||
const auto& entryPoint = builder->GetStageInfo(nxt::ShaderStage::Compute).entryPoint;
|
||||
|
||||
id<MTLFunction> function = module->GetFunction(entryPoint.c_str());
|
||||
|
||||
NSError *error = nil;
|
||||
mtlComputePipelineState = [device->GetMTLDevice()
|
||||
newComputePipelineStateWithFunction:function error:&error];
|
||||
if (error != nil) {
|
||||
NSLog(@" error => %@", error);
|
||||
device->HandleError("Error creating pipeline state");
|
||||
return;
|
||||
}
|
||||
|
||||
// Copy over the local workgroup size as it is passed to dispatch explicitly in Metal
|
||||
localWorkgroupSize = module->GetLocalWorkGroupSize(entryPoint);
|
||||
|
||||
} else {
|
||||
MTLRenderPipelineDescriptor* descriptor = [MTLRenderPipelineDescriptor new];
|
||||
|
||||
for (auto stage : IterateStages(GetStageMask())) {
|
||||
const auto& module = ToBackend(builder->GetStageInfo(stage).module);
|
||||
|
||||
const auto& entryPoint = builder->GetStageInfo(stage).entryPoint;
|
||||
id<MTLFunction> function = module->GetFunction(entryPoint.c_str());
|
||||
|
||||
switch (stage) {
|
||||
case nxt::ShaderStage::Vertex:
|
||||
descriptor.vertexFunction = function;
|
||||
break;
|
||||
case nxt::ShaderStage::Fragment:
|
||||
descriptor.fragmentFunction = function;
|
||||
break;
|
||||
case nxt::ShaderStage::Compute:
|
||||
ASSERT(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
descriptor.colorAttachments[0].pixelFormat = MTLPixelFormatBGRA8Unorm;
|
||||
descriptor.depthAttachmentPixelFormat = MTLPixelFormatDepth32Float;
|
||||
|
||||
InputState* inputState = ToBackend(GetInputState());
|
||||
descriptor.vertexDescriptor = inputState->GetMTLVertexDescriptor();
|
||||
|
||||
// TODO(kainino@chromium.org): push constants, textures, samplers
|
||||
|
||||
NSError *error = nil;
|
||||
mtlRenderPipelineState = [device->GetMTLDevice()
|
||||
newRenderPipelineStateWithDescriptor:descriptor error:&error];
|
||||
if (error != nil) {
|
||||
NSLog(@" error => %@", error);
|
||||
device->HandleError("Error creating pipeline state");
|
||||
return;
|
||||
}
|
||||
|
||||
MTLDepthStencilDescriptor* dsDesc = [MTLDepthStencilDescriptor new];
|
||||
dsDesc.depthWriteEnabled = true;
|
||||
dsDesc.depthCompareFunction = MTLCompareFunctionLess;
|
||||
mtlDepthStencilState = [device->GetMTLDevice()
|
||||
newDepthStencilStateWithDescriptor:dsDesc];
|
||||
|
||||
[dsDesc release];
|
||||
[descriptor release];
|
||||
}
|
||||
}
|
||||
|
||||
Pipeline::~Pipeline() {
|
||||
[mtlRenderPipelineState release];
|
||||
[mtlDepthStencilState release];
|
||||
[mtlComputePipelineState release];
|
||||
}
|
||||
|
||||
void Pipeline::Encode(id<MTLRenderCommandEncoder> encoder) {
|
||||
ASSERT(!IsCompute());
|
||||
[encoder setDepthStencilState:mtlDepthStencilState];
|
||||
[encoder setRenderPipelineState:mtlRenderPipelineState];
|
||||
}
|
||||
|
||||
void Pipeline::Encode(id<MTLComputeCommandEncoder> encoder) {
|
||||
ASSERT(IsCompute());
|
||||
[encoder setComputePipelineState:mtlComputePipelineState];
|
||||
}
|
||||
|
||||
MTLSize Pipeline::GetLocalWorkGroupSize() const {
|
||||
return localWorkgroupSize;
|
||||
}
|
||||
|
||||
// PipelineLayout
|
||||
|
||||
PipelineLayout::PipelineLayout(Device* device, PipelineLayoutBuilder* builder)
|
||||
: PipelineLayoutBase(builder), device(device) {
|
||||
// Each stage has its own numbering namespace in CompilerMSL.
|
||||
for (auto stage : IterateStages(kAllStages)) {
|
||||
uint32_t bufferIndex = 0;
|
||||
uint32_t samplerIndex = 0;
|
||||
uint32_t textureIndex = 0;
|
||||
|
||||
for (size_t group = 0; group < kMaxBindGroups; ++group) {
|
||||
const auto& groupInfo = GetBindGroupLayout(group)->GetBindingInfo();
|
||||
for (size_t binding = 0; binding < kMaxBindingsPerGroup; ++binding) {
|
||||
if (!(groupInfo.visibilities[binding] & StageBit(stage))) {
|
||||
continue;
|
||||
}
|
||||
if (!groupInfo.mask[binding]) {
|
||||
continue;
|
||||
}
|
||||
|
||||
switch (groupInfo.types[binding]) {
|
||||
case nxt::BindingType::UniformBuffer:
|
||||
case nxt::BindingType::StorageBuffer:
|
||||
indexInfo[stage][group][binding] = bufferIndex;
|
||||
bufferIndex++;
|
||||
break;
|
||||
case nxt::BindingType::Sampler:
|
||||
indexInfo[stage][group][binding] = samplerIndex;
|
||||
samplerIndex++;
|
||||
break;
|
||||
case nxt::BindingType::SampledTexture:
|
||||
indexInfo[stage][group][binding] = textureIndex;
|
||||
textureIndex++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const PipelineLayout::BindingIndexInfo& PipelineLayout::GetBindingIndexInfo(nxt::ShaderStage stage) const {
|
||||
return indexInfo[stage];
|
||||
}
|
||||
|
||||
// Queue
|
||||
|
||||
Queue::Queue(Device* device, QueueBuilder* builder)
|
||||
: device(device) {
|
||||
commandQueue = [device->GetMTLDevice() newCommandQueue];
|
||||
}
|
||||
|
||||
Queue::~Queue() {
|
||||
[commandQueue release];
|
||||
commandQueue = nil;
|
||||
}
|
||||
|
||||
id<MTLCommandQueue> Queue::GetMTLCommandQueue() {
|
||||
return commandQueue;
|
||||
}
|
||||
|
||||
void Queue::Submit(uint32_t numCommands, CommandBuffer* const * commands) {
|
||||
id<MTLCommandBuffer> commandBuffer = [commandQueue commandBuffer];
|
||||
|
||||
// Mutexes are necessary to prevent buffers from being written from the
|
||||
// CPU before their previous value has been read from the GPU.
|
||||
// https://developer.apple.com/library/content/documentation/3DDrawing/Conceptual/MTLBestPracticesGuide/TripleBuffering.html
|
||||
// TODO(kainino@chromium.org): When we have resource transitions, all of these mutexes will be replaced.
|
||||
std::unordered_set<std::mutex*> mutexes;
|
||||
|
||||
for (uint32_t i = 0; i < numCommands; ++i) {
|
||||
commands[i]->FillCommands(commandBuffer, &mutexes);
|
||||
}
|
||||
|
||||
for (auto mutex : mutexes) {
|
||||
mutex->lock();
|
||||
}
|
||||
[commandBuffer addCompletedHandler:^(id<MTLCommandBuffer> commandBuffer) {
|
||||
// 'mutexes' is copied into this Block
|
||||
for (auto mutex : mutexes) {
|
||||
mutex->unlock();
|
||||
}
|
||||
}];
|
||||
|
||||
[commandBuffer commit];
|
||||
}
|
||||
|
||||
// Sampler
|
||||
|
||||
MTLSamplerMinMagFilter FilterModeToMinMagFilter(nxt::FilterMode mode) {
|
||||
switch (mode) {
|
||||
case nxt::FilterMode::Nearest:
|
||||
return MTLSamplerMinMagFilterNearest;
|
||||
case nxt::FilterMode::Linear:
|
||||
return MTLSamplerMinMagFilterLinear;
|
||||
}
|
||||
}
|
||||
|
||||
MTLSamplerMipFilter FilterModeToMipFilter(nxt::FilterMode mode) {
|
||||
switch (mode) {
|
||||
case nxt::FilterMode::Nearest:
|
||||
return MTLSamplerMipFilterNearest;
|
||||
case nxt::FilterMode::Linear:
|
||||
return MTLSamplerMipFilterLinear;
|
||||
}
|
||||
}
|
||||
|
||||
Sampler::Sampler(Device* device, SamplerBuilder* builder)
|
||||
: SamplerBase(builder), device(device) {
|
||||
auto desc = [MTLSamplerDescriptor new];
|
||||
[desc autorelease];
|
||||
desc.minFilter = FilterModeToMinMagFilter(builder->GetMinFilter());
|
||||
desc.magFilter = FilterModeToMinMagFilter(builder->GetMagFilter());
|
||||
desc.mipFilter = FilterModeToMipFilter(builder->GetMipMapFilter());
|
||||
// TODO(kainino@chromium.org): wrap modes
|
||||
mtlSamplerState = [device->GetMTLDevice() newSamplerStateWithDescriptor:desc];
|
||||
}
|
||||
|
||||
Sampler::~Sampler() {
|
||||
[mtlSamplerState release];
|
||||
}
|
||||
|
||||
id<MTLSamplerState> Sampler::GetMTLSamplerState() {
|
||||
return mtlSamplerState;
|
||||
}
|
||||
|
||||
// ShaderModule
|
||||
|
||||
ShaderModule::ShaderModule(Device* device, ShaderModuleBuilder* builder)
|
||||
: ShaderModuleBase(builder), device(device) {
|
||||
compiler = new spirv_cross::CompilerMSL(builder->AcquireSpirv());
|
||||
ExtractSpirvInfo(*compiler);
|
||||
|
||||
spirv_cross::MSLConfiguration mslConfig;
|
||||
mslConfig.flip_vert_y = false;
|
||||
mslConfig.flip_frag_y = false;
|
||||
std::string msl = compiler->compile(mslConfig);
|
||||
|
||||
NSString* mslSource = [NSString stringWithFormat:@"%s", msl.c_str()];
|
||||
NSError *error = nil;
|
||||
mtlLibrary = [device->GetMTLDevice() newLibraryWithSource:mslSource options:nil error:&error];
|
||||
if (error != nil) {
|
||||
NSLog(@"MTLDevice newLibraryWithSource => %@", error);
|
||||
device->HandleError("Error creating MTLLibrary from MSL source");
|
||||
}
|
||||
}
|
||||
|
||||
ShaderModule::~ShaderModule() {
|
||||
delete compiler;
|
||||
}
|
||||
|
||||
id<MTLFunction> ShaderModule::GetFunction(const char* functionName) const {
|
||||
// TODO(kainino@chromium.org): make this somehow more robust; it needs to behave like clean_func_name:
|
||||
// https://github.com/KhronosGroup/SPIRV-Cross/blob/4e915e8c483e319d0dd7a1fa22318bef28f8cca3/spirv_msl.cpp#L1213
|
||||
if (strcmp(functionName, "main") == 0) {
|
||||
functionName = "main0";
|
||||
}
|
||||
NSString* name = [NSString stringWithFormat:@"%s", functionName];
|
||||
return [mtlLibrary newFunctionWithName:name];
|
||||
}
|
||||
|
||||
MTLSize ShaderModule::GetLocalWorkGroupSize(const std::string& entryPoint) const {
|
||||
auto size = compiler->get_entry_point(entryPoint).workgroup_size;
|
||||
return MTLSizeMake(size.x, size.y, size.z);
|
||||
}
|
||||
|
||||
// Texture
|
||||
|
||||
MTLPixelFormat TextureFormatPixelFormat(nxt::TextureFormat format) {
|
||||
switch (format) {
|
||||
case nxt::TextureFormat::R8G8B8A8Unorm:
|
||||
return MTLPixelFormatRGBA8Unorm;
|
||||
}
|
||||
}
|
||||
|
||||
Texture::Texture(Device* device, TextureBuilder* builder)
|
||||
: TextureBase(builder), device(device) {
|
||||
auto desc = [MTLTextureDescriptor new];
|
||||
[desc autorelease];
|
||||
switch (GetDimension()) {
|
||||
case nxt::TextureDimension::e2D:
|
||||
desc.textureType = MTLTextureType2D;
|
||||
break;
|
||||
}
|
||||
desc.usage = MTLTextureUsageShaderRead;
|
||||
desc.pixelFormat = TextureFormatPixelFormat(GetFormat());
|
||||
desc.width = GetWidth();
|
||||
desc.height = GetHeight();
|
||||
desc.depth = GetDepth();
|
||||
desc.mipmapLevelCount = GetNumMipLevels();
|
||||
desc.arrayLength = 1;
|
||||
|
||||
mtlTexture = [device->GetMTLDevice() newTextureWithDescriptor:desc];
|
||||
}
|
||||
|
||||
Texture::~Texture() {
|
||||
[mtlTexture release];
|
||||
}
|
||||
|
||||
id<MTLTexture> Texture::GetMTLTexture() {
|
||||
return mtlTexture;
|
||||
}
|
||||
|
||||
// TextureView
|
||||
|
||||
TextureView::TextureView(Device* device, TextureViewBuilder* builder)
|
||||
: TextureViewBase(builder), device(device) {
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user