Suppress depth/stencil copy tests failing on ANGLE.
Also implement a way to check for ANGLE. Bug: dawn:634, dawn:580 Change-Id: I4b361d02247f91250f1ce31cfbfdd0d74b3b3060 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38040 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
parent
4b316994ad
commit
f09a67061e
|
@ -684,6 +684,10 @@ bool DawnTestBase::IsSwiftshader() const {
|
|||
mParam.adapterProperties.deviceID);
|
||||
}
|
||||
|
||||
bool DawnTestBase::IsANGLE() const {
|
||||
return !mParam.adapterProperties.adapterName.find("ANGLE");
|
||||
}
|
||||
|
||||
bool DawnTestBase::IsWARP() const {
|
||||
return gpu_info::IsWARP(mParam.adapterProperties.vendorID, mParam.adapterProperties.deviceID);
|
||||
}
|
||||
|
|
|
@ -266,6 +266,7 @@ class DawnTestBase {
|
|||
bool IsNvidia() const;
|
||||
bool IsQualcomm() const;
|
||||
bool IsSwiftshader() const;
|
||||
bool IsANGLE() const;
|
||||
bool IsWARP() const;
|
||||
|
||||
bool IsWindows() const;
|
||||
|
|
|
@ -330,6 +330,9 @@ TEST_P(DepthStencilCopyTests, FromDepthAspect) {
|
|||
|
||||
// Test copying the stencil-only aspect into a buffer.
|
||||
TEST_P(DepthStencilCopyTests, FromStencilAspect) {
|
||||
// TODO(crbug.com/dawn/634): Diagnose and fix ANGLE failure.
|
||||
DAWN_SKIP_TEST_IF(IsANGLE());
|
||||
|
||||
constexpr uint32_t kWidth = 4;
|
||||
constexpr uint32_t kHeight = 4;
|
||||
|
||||
|
@ -355,6 +358,9 @@ TEST_P(DepthStencilCopyTests, FromNonZeroMipStencilAspect) {
|
|||
// It passes on AMD Radeon Pro and Intel HD Graphics 630.
|
||||
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
||||
|
||||
// TODO(crbug.com/dawn/634): Diagnose and fix ANGLE failure.
|
||||
DAWN_SKIP_TEST_IF(IsANGLE());
|
||||
|
||||
wgpu::Texture depthStencilTexture = CreateDepthStencilTexture(
|
||||
9, 9, wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc, 2);
|
||||
|
||||
|
@ -397,6 +403,9 @@ TEST_P(DepthStencilCopyTests, T2TBothAspectsThenCopyStencil) {
|
|||
// T2TBothAspectsThenCopyNonRenderableStencil does not use RenderAttachment and works correctly.
|
||||
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
||||
|
||||
// TODO(crbug.com/dawn/634): Diagnose and fix ANGLE failure.
|
||||
DAWN_SKIP_TEST_IF(IsANGLE());
|
||||
|
||||
constexpr uint32_t kWidth = 4;
|
||||
constexpr uint32_t kHeight = 4;
|
||||
|
||||
|
@ -418,6 +427,9 @@ TEST_P(DepthStencilCopyTests, T2TBothAspectsThenCopyStencil) {
|
|||
// Test that part of a non-renderable stencil aspect can be copied. Notably,
|
||||
// this test has different behavior on some platforms than T2TBothAspectsThenCopyStencil.
|
||||
TEST_P(DepthStencilCopyTests, T2TBothAspectsThenCopyNonRenderableStencil) {
|
||||
// TODO(crbug.com/dawn/634): Diagnose and fix ANGLE failure.
|
||||
DAWN_SKIP_TEST_IF(IsANGLE());
|
||||
|
||||
constexpr uint32_t kWidth = 4;
|
||||
constexpr uint32_t kHeight = 4;
|
||||
|
||||
|
@ -444,6 +456,9 @@ TEST_P(DepthStencilCopyTests, T2TBothAspectsThenCopyNonRenderableNonZeroMipStenc
|
|||
// T2TBothAspectsThenCopyNonRenderableStencil works correctly.
|
||||
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
||||
|
||||
// TODO(crbug.com/dawn/634): Diagnose and fix ANGLE failure.
|
||||
DAWN_SKIP_TEST_IF(IsANGLE());
|
||||
|
||||
wgpu::Texture texture = CreateInitializeDepthStencilTextureAndCopyT2T(
|
||||
0.1f, 0.3f, 1u, 3u, 9, 9, wgpu::TextureUsage::CopySrc, 1);
|
||||
|
||||
|
@ -460,6 +475,9 @@ TEST_P(DepthStencilCopyTests, T2TBothAspectsThenCopyNonRenderableNonZeroMipStenc
|
|||
|
||||
// Test copying both aspects in a T2T copy, then copying only depth.
|
||||
TEST_P(DepthStencilCopyTests, T2TBothAspectsThenCopyDepth) {
|
||||
// TODO(crbug.com/dawn/634): Diagnose and fix ANGLE failure.
|
||||
DAWN_SKIP_TEST_IF(IsANGLE());
|
||||
|
||||
constexpr uint32_t kWidth = 4;
|
||||
constexpr uint32_t kHeight = 4;
|
||||
|
||||
|
@ -478,6 +496,9 @@ TEST_P(DepthStencilCopyTests, T2TBothAspectsThenCopyDepth) {
|
|||
|
||||
// Test copying both aspects in a T2T copy, then copying only depth at a nonzero mip.
|
||||
TEST_P(DepthStencilCopyTests, T2TBothAspectsThenCopyNonZeroMipDepth) {
|
||||
// TODO(crbug.com/dawn/634): Diagnose and fix ANGLE failure.
|
||||
DAWN_SKIP_TEST_IF(IsANGLE());
|
||||
|
||||
wgpu::Texture texture = CreateInitializeDepthStencilTextureAndCopyT2T(
|
||||
0.1f, 0.3f, 1u, 3u, 8, 8, wgpu::TextureUsage::RenderAttachment, 1);
|
||||
|
||||
|
@ -493,6 +514,9 @@ TEST_P(DepthStencilCopyTests, T2TBothAspectsThenCopyNonZeroMipDepth) {
|
|||
|
||||
// Test copying both aspects in a T2T copy, then copying stencil, then copying depth
|
||||
TEST_P(DepthStencilCopyTests, T2TBothAspectsThenCopyStencilThenDepth) {
|
||||
// TODO(crbug.com/dawn/634): Diagnose and fix ANGLE failure.
|
||||
DAWN_SKIP_TEST_IF(IsANGLE());
|
||||
|
||||
constexpr uint32_t kWidth = 4;
|
||||
constexpr uint32_t kHeight = 4;
|
||||
|
||||
|
@ -529,6 +553,9 @@ TEST_P(DepthStencilCopyTests, T2TBothAspectsThenCopyDepthThenStencil) {
|
|||
// T2TBothAspectsThenCopyStencilThenDepth which checks stencil first also passes.
|
||||
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
||||
|
||||
// TODO(crbug.com/dawn/634): Diagnose and fix ANGLE failure.
|
||||
DAWN_SKIP_TEST_IF(IsANGLE());
|
||||
|
||||
constexpr uint32_t kWidth = 4;
|
||||
constexpr uint32_t kHeight = 4;
|
||||
|
||||
|
|
Loading…
Reference in New Issue