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Remove size_t from wire transfer structs
This makes the primitives in the serialized wire protocol the same across platforms and architectures which is better for both fuzzing and remoting Dawn. Commands that used size_t are updated to use uint64_t, and the server-side implementation checks if conversion to size_t would narrow. Bug: dawn:680 Change-Id: Icef9dc11a72699685ed7191c34d6a922b652c887 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41582 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Stephen White <senorblanco@chromium.org>
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@@ -44,7 +44,7 @@ namespace dawn_wire { namespace server {
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ObjectId bufferId,
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uint64_t bufferOffset,
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const uint8_t* data,
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size_t size) {
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uint64_t size) {
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// The null object isn't valid as `self` or `buffer` so we can combine the check with the
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// check that the ID is valid.
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auto* queue = QueueObjects().Get(queueId);
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@@ -53,14 +53,25 @@ namespace dawn_wire { namespace server {
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return false;
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}
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mProcs.queueWriteBuffer(queue->handle, buffer->handle, bufferOffset, data, size);
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if (size > std::numeric_limits<size_t>::max()) {
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auto* device = DeviceObjects().Get(queue->deviceInfo->self.id);
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if (device == nullptr) {
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return false;
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}
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return DoDeviceInjectError(reinterpret_cast<WGPUDevice>(device),
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WGPUErrorType_OutOfMemory,
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"Data size too large for write texture.");
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}
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mProcs.queueWriteBuffer(queue->handle, buffer->handle, bufferOffset, data,
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static_cast<size_t>(size));
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return true;
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}
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bool Server::DoQueueWriteTextureInternal(ObjectId queueId,
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const WGPUTextureCopyView* destination,
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const uint8_t* data,
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size_t dataSize,
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uint64_t dataSize,
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const WGPUTextureDataLayout* dataLayout,
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const WGPUExtent3D* writeSize) {
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// The null object isn't valid as `self` so we can combine the check with the
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@@ -70,7 +81,18 @@ namespace dawn_wire { namespace server {
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return false;
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}
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mProcs.queueWriteTexture(queue->handle, destination, data, dataSize, dataLayout, writeSize);
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if (dataSize > std::numeric_limits<size_t>::max()) {
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auto* device = DeviceObjects().Get(queue->deviceInfo->self.id);
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if (device == nullptr) {
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return false;
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}
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return DoDeviceInjectError(reinterpret_cast<WGPUDevice>(device),
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WGPUErrorType_OutOfMemory,
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"Data size too large for write texture.");
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}
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mProcs.queueWriteTexture(queue->handle, destination, data, static_cast<size_t>(dataSize),
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dataLayout, writeSize);
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return true;
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}
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