Add WGPUAdapterProperties and expose it in DawnNative
The dawn_native::Adapter::GetPCIInfo/GetBackendType/GetDeviceType methods are now deprecated in favor of a method returning a webgpu.h AdapterProperties structure. Deprecated function are still available to avoid breaking Chromium or Skia compilation. This reduces the difference between dawn.json and webgpu.h BUG=dawn:160 Change-Id: Ib68fe1c4d1d87676c01c212c91f80fdd26056c56 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14541 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
parent
5fc2c82c11
commit
f12c9dba6d
32
dawn.json
32
dawn.json
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@ -14,6 +14,26 @@
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"See the License for the specific language governing permissions and",
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"limitations under the License."
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],
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"adapter properties": {
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"category": "structure",
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"extensible": true,
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"members": [
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{"name": "device ID", "type": "uint32_t"},
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{"name": "vendor ID", "type": "uint32_t"},
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{"name": "name", "type": "char", "annotation": "const*"},
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{"name": "adapter type", "type": "adapter type"},
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{"name": "backend type", "type": "backend type"}
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]
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},
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"adapter type": {
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"category": "enum",
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"values": [
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{"value": 0, "name": "discrete GPU"},
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{"value": 1, "name": "integrated GPU"},
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{"value": 2, "name": "CPU"},
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{"value": 3, "name": "Unknown"}
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]
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},
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"address mode": {
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"category": "enum",
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"values": [
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@ -22,6 +42,18 @@
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{"value": 2, "name": "clamp to edge"}
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]
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},
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"backend type": {
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"category": "enum",
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"values": [
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{"value": 0, "name": "D3D11"},
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{"value": 1, "name": "D3D12"},
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{"value": 2, "name": "metal"},
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{"value": 3, "name": "vulkan"},
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{"value": 4, "name": "openGL"},
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{"value": 5, "name": "openGLES"},
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{"value": 6, "name": "null"}
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]
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},
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"bind group": {
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"category": "object"
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},
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@ -65,13 +65,13 @@ enum class CmdBufType {
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// Default to D3D12, Metal, Vulkan, OpenGL in that order as D3D12 and Metal are the preferred on
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// their respective platforms, and Vulkan is preferred to OpenGL
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#if defined(DAWN_ENABLE_BACKEND_D3D12)
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static dawn_native::BackendType backendType = dawn_native::BackendType::D3D12;
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static wgpu::BackendType backendType = wgpu::BackendType::D3D12;
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#elif defined(DAWN_ENABLE_BACKEND_METAL)
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static dawn_native::BackendType backendType = dawn_native::BackendType::Metal;
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#elif defined(DAWN_ENABLE_BACKEND_OPENGL)
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static dawn_native::BackendType backendType = dawn_native::BackendType::OpenGL;
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static wgpu::BackendType backendType = wgpu::BackendType::Metal;
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#elif defined(DAWN_ENABLE_BACKEND_VULKAN)
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static dawn_native::BackendType backendType = dawn_native::BackendType::Vulkan;
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static wgpu::BackendType backendType = wgpu::BackendType::Vulkan;
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#elif defined(DAWN_ENABLE_BACKEND_OPENGL)
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static wgpu::BackendType backendType = wgpu::BackendType::OpenGL;
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#else
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#error
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#endif
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@ -109,7 +109,9 @@ wgpu::Device CreateCppDawnDevice() {
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std::vector<dawn_native::Adapter> adapters = instance->GetAdapters();
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auto adapterIt = std::find_if(adapters.begin(), adapters.end(),
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[](const dawn_native::Adapter adapter) -> bool {
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return adapter.GetBackendType() == backendType;
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wgpu::AdapterProperties properties;
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adapter.GetProperties(&properties);
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return properties.backendType == backendType;
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});
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ASSERT(adapterIt != adapters.end());
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backendAdapter = *adapterIt;
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@ -200,23 +202,23 @@ bool InitSample(int argc, const char** argv) {
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if (std::string("-b") == argv[i] || std::string("--backend") == argv[i]) {
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i++;
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if (i < argc && std::string("d3d12") == argv[i]) {
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backendType = dawn_native::BackendType::D3D12;
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backendType = wgpu::BackendType::D3D12;
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continue;
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}
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if (i < argc && std::string("metal") == argv[i]) {
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backendType = dawn_native::BackendType::Metal;
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backendType = wgpu::BackendType::Metal;
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continue;
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}
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if (i < argc && std::string("null") == argv[i]) {
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backendType = dawn_native::BackendType::Null;
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backendType = wgpu::BackendType::Null;
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continue;
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}
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if (i < argc && std::string("opengl") == argv[i]) {
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backendType = dawn_native::BackendType::OpenGL;
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backendType = wgpu::BackendType::OpenGL;
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continue;
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}
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if (i < argc && std::string("vulkan") == argv[i]) {
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backendType = dawn_native::BackendType::Vulkan;
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backendType = wgpu::BackendType::Vulkan;
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continue;
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}
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fprintf(stderr, "--backend expects a backend name (opengl, metal, d3d12, null, vulkan)\n");
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@ -18,16 +18,16 @@
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namespace dawn_native {
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AdapterBase::AdapterBase(InstanceBase* instance, BackendType backend)
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AdapterBase::AdapterBase(InstanceBase* instance, wgpu::BackendType backend)
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: mInstance(instance), mBackend(backend) {
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}
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BackendType AdapterBase::GetBackendType() const {
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wgpu::BackendType AdapterBase::GetBackendType() const {
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return mBackend;
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}
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DeviceType AdapterBase::GetDeviceType() const {
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return mDeviceType;
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wgpu::AdapterType AdapterBase::GetAdapterType() const {
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return mAdapterType;
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}
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const PCIInfo& AdapterBase::GetPCIInfo() const {
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@ -19,6 +19,9 @@
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#include "dawn_native/Error.h"
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#include "dawn_native/Extensions.h"
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#include "dawn_native/dawn_platform.h"
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#include <string>
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namespace dawn_native {
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@ -26,11 +29,11 @@ namespace dawn_native {
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class AdapterBase {
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public:
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AdapterBase(InstanceBase* instance, BackendType backend);
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AdapterBase(InstanceBase* instance, wgpu::BackendType backend);
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virtual ~AdapterBase() = default;
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BackendType GetBackendType() const;
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DeviceType GetDeviceType() const;
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wgpu::BackendType GetBackendType() const;
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wgpu::AdapterType GetAdapterType() const;
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const PCIInfo& GetPCIInfo() const;
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InstanceBase* GetInstance() const;
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@ -43,7 +46,7 @@ namespace dawn_native {
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protected:
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PCIInfo mPCIInfo = {};
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DeviceType mDeviceType = DeviceType::Unknown;
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wgpu::AdapterType mAdapterType = wgpu::AdapterType::Unknown;
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ExtensionsSet mSupportedExtensions;
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private:
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@ -52,7 +55,7 @@ namespace dawn_native {
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MaybeError CreateDeviceInternal(DeviceBase** result, const DeviceDescriptor* descriptor);
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InstanceBase* mInstance = nullptr;
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BackendType mBackend;
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wgpu::BackendType mBackend;
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};
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} // namespace dawn_native
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@ -16,11 +16,11 @@
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namespace dawn_native {
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BackendConnection::BackendConnection(InstanceBase* instance, BackendType type)
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BackendConnection::BackendConnection(InstanceBase* instance, wgpu::BackendType type)
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: mInstance(instance), mType(type) {
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}
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BackendType BackendConnection::GetType() const {
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wgpu::BackendType BackendConnection::GetType() const {
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return mType;
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}
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@ -26,10 +26,10 @@ namespace dawn_native {
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// backend.
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class BackendConnection {
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public:
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BackendConnection(InstanceBase* instance, BackendType type);
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BackendConnection(InstanceBase* instance, wgpu::BackendType type);
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virtual ~BackendConnection() = default;
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BackendType GetType() const;
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wgpu::BackendType GetType() const;
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InstanceBase* GetInstance() const;
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// Returns all the adapters for the system that can be created by the backend, without extra
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@ -42,7 +42,7 @@ namespace dawn_native {
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private:
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InstanceBase* mInstance = nullptr;
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BackendType mType;
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wgpu::BackendType mType;
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};
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} // namespace dawn_native
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@ -44,12 +44,44 @@ namespace dawn_native {
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mImpl = nullptr;
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}
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void Adapter::GetProperties(wgpu::AdapterProperties* properties) const {
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properties->backendType = mImpl->GetBackendType();
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properties->adapterType = mImpl->GetAdapterType();
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properties->deviceID = mImpl->GetPCIInfo().deviceId;
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properties->vendorID = mImpl->GetPCIInfo().vendorId;
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properties->name = mImpl->GetPCIInfo().name.c_str();
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}
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BackendType Adapter::GetBackendType() const {
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return mImpl->GetBackendType();
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switch (mImpl->GetBackendType()) {
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case wgpu::BackendType::D3D12:
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return BackendType::D3D12;
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case wgpu::BackendType::Metal:
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return BackendType::Metal;
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case wgpu::BackendType::Null:
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return BackendType::Null;
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case wgpu::BackendType::OpenGL:
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return BackendType::OpenGL;
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case wgpu::BackendType::Vulkan:
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return BackendType::Vulkan;
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default:
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UNREACHABLE();
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return BackendType::Null;
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}
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}
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DeviceType Adapter::GetDeviceType() const {
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return mImpl->GetDeviceType();
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switch (mImpl->GetAdapterType()) {
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case wgpu::AdapterType::DiscreteGPU:
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return DeviceType::DiscreteGPU;
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case wgpu::AdapterType::IntegratedGPU:
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return DeviceType::IntegratedGPU;
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case wgpu::AdapterType::CPU:
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return DeviceType::CPU;
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case wgpu::AdapterType::Unknown:
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return DeviceType::Unknown;
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}
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}
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const PCIInfo& Adapter::GetPCIInfo() const {
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@ -75,7 +107,8 @@ namespace dawn_native {
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// AdapterDiscoverOptionsBase
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AdapterDiscoveryOptionsBase::AdapterDiscoveryOptionsBase(BackendType type) : backendType(type) {
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AdapterDiscoveryOptionsBase::AdapterDiscoveryOptionsBase(WGPUBackendType type)
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: backendType(type) {
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}
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// Instance
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return;
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}
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auto Register = [this](BackendConnection* connection, BackendType expectedType) {
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auto Register = [this](BackendConnection* connection, wgpu::BackendType expectedType) {
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if (connection != nullptr) {
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ASSERT(connection->GetType() == expectedType);
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ASSERT(connection->GetInstance() == this);
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@ -129,25 +129,25 @@ namespace dawn_native {
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};
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#if defined(DAWN_ENABLE_BACKEND_D3D12)
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Register(d3d12::Connect(this), BackendType::D3D12);
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Register(d3d12::Connect(this), wgpu::BackendType::D3D12);
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#endif // defined(DAWN_ENABLE_BACKEND_D3D12)
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#if defined(DAWN_ENABLE_BACKEND_METAL)
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Register(metal::Connect(this), BackendType::Metal);
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Register(metal::Connect(this), wgpu::BackendType::Metal);
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#endif // defined(DAWN_ENABLE_BACKEND_METAL)
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#if defined(DAWN_ENABLE_BACKEND_VULKAN)
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Register(vulkan::Connect(this), BackendType::Vulkan);
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Register(vulkan::Connect(this), wgpu::BackendType::Vulkan);
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#endif // defined(DAWN_ENABLE_BACKEND_VULKAN)
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#if defined(DAWN_ENABLE_BACKEND_OPENGL)
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Register(opengl::Connect(this), BackendType::OpenGL);
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Register(opengl::Connect(this), wgpu::BackendType::OpenGL);
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#endif // defined(DAWN_ENABLE_BACKEND_OPENGL)
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#if defined(DAWN_ENABLE_BACKEND_NULL)
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Register(null::Connect(this), BackendType::Null);
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Register(null::Connect(this), wgpu::BackendType::Null);
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#endif // defined(DAWN_ENABLE_BACKEND_NULL)
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mBackendsConnected = true;
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}
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ResultOrError<BackendConnection*> InstanceBase::FindBackend(BackendType type) {
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ResultOrError<BackendConnection*> InstanceBase::FindBackend(wgpu::BackendType type) {
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for (std::unique_ptr<BackendConnection>& backend : mBackends) {
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if (backend->GetType() == type) {
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return backend.get();
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@ -161,7 +161,7 @@ namespace dawn_native {
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EnsureBackendConnections();
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BackendConnection* backend;
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DAWN_TRY_ASSIGN(backend, FindBackend(options->backendType));
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DAWN_TRY_ASSIGN(backend, FindBackend(static_cast<wgpu::BackendType>(options->backendType)));
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std::vector<std::unique_ptr<AdapterBase>> newAdapters;
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DAWN_TRY_ASSIGN(newAdapters, backend->DiscoverAdapters(options));
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@ -77,7 +77,7 @@ namespace dawn_native {
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void EnsureBackendConnections();
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// Finds the BackendConnection for `type` or returns an error.
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ResultOrError<BackendConnection*> FindBackend(BackendType type);
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ResultOrError<BackendConnection*> FindBackend(wgpu::BackendType type);
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MaybeError DiscoverAdaptersInternal(const AdapterDiscoveryOptionsBase* options);
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@ -35,7 +35,7 @@ namespace dawn_native { namespace d3d12 {
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};
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Adapter::Adapter(Backend* backend, ComPtr<IDXGIAdapter1> hardwareAdapter)
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: AdapterBase(backend->GetInstance(), BackendType::D3D12),
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: AdapterBase(backend->GetInstance(), wgpu::BackendType::D3D12),
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mHardwareAdapter(hardwareAdapter),
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mBackend(backend) {
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}
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@ -75,9 +75,10 @@ namespace dawn_native { namespace d3d12 {
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DAWN_TRY_ASSIGN(mDeviceInfo, GatherDeviceInfo(*this));
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if (adapterDesc.Flags & DXGI_ADAPTER_FLAG_SOFTWARE) {
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mDeviceType = DeviceType::CPU;
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mAdapterType = wgpu::AdapterType::CPU;
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} else {
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mDeviceType = (mDeviceInfo.isUMA) ? DeviceType::IntegratedGPU : DeviceType::DiscreteGPU;
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mAdapterType = (mDeviceInfo.isUMA) ? wgpu::AdapterType::IntegratedGPU
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: wgpu::AdapterType::DiscreteGPU;
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}
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std::wstring_convert<DeletableFacet<std::codecvt<wchar_t, char, std::mbstate_t>>> converter(
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@ -70,7 +70,8 @@ namespace dawn_native { namespace d3d12 {
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} // anonymous namespace
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Backend::Backend(InstanceBase* instance) : BackendConnection(instance, BackendType::D3D12) {
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Backend::Backend(InstanceBase* instance)
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: BackendConnection(instance, wgpu::BackendType::D3D12) {
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}
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MaybeError Backend::Initialize() {
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@ -154,8 +154,6 @@ namespace dawn_native { namespace d3d12 {
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std::unique_ptr<DescriptorHeapAllocator> mDescriptorHeapAllocator;
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std::unique_ptr<MapRequestTracker> mMapRequestTracker;
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std::unique_ptr<ResourceAllocatorManager> mResourceAllocatorManager;
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dawn_native::PCIInfo mPCIInfo;
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};
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}} // namespace dawn_native::d3d12
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@ -176,7 +176,7 @@ namespace dawn_native { namespace metal {
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class Adapter : public AdapterBase {
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public:
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Adapter(InstanceBase* instance, id<MTLDevice> device)
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: AdapterBase(instance, BackendType::Metal), mDevice([device retain]) {
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: AdapterBase(instance, wgpu::BackendType::Metal), mDevice([device retain]) {
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mPCIInfo.name = std::string([mDevice.name UTF8String]);
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PCIIDs ids;
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@ -186,12 +186,12 @@ namespace dawn_native { namespace metal {
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};
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#if defined(DAWN_PLATFORM_IOS)
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mDeviceType = DeviceType::IntegratedGPU;
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mAdapterType = wgpu::AdapterType::IntegratedGPU;
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#elif defined(DAWN_PLATFORM_MACOS)
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if ([device isLowPower]) {
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mDeviceType = DeviceType::IntegratedGPU;
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mAdapterType = wgpu::AdapterType::IntegratedGPU;
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} else {
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mDeviceType = DeviceType::DiscreteGPU;
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mAdapterType = wgpu::AdapterType::DiscreteGPU;
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}
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#else
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# error "Unsupported Apple platform."
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@ -221,7 +221,8 @@ namespace dawn_native { namespace metal {
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// Implementation of the Metal backend's BackendConnection
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Backend::Backend(InstanceBase* instance) : BackendConnection(instance, BackendType::Metal) {
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Backend::Backend(InstanceBase* instance)
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: BackendConnection(instance, wgpu::BackendType::Metal) {
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if (GetInstance()->IsBackendValidationEnabled()) {
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setenv("METAL_DEVICE_WRAPPER_TYPE", "1", 1);
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}
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@ -26,9 +26,9 @@ namespace dawn_native { namespace null {
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// Implementation of pre-Device objects: the null adapter, null backend connection and Connect()
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Adapter::Adapter(InstanceBase* instance) : AdapterBase(instance, BackendType::Null) {
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Adapter::Adapter(InstanceBase* instance) : AdapterBase(instance, wgpu::BackendType::Null) {
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mPCIInfo.name = "Null backend";
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mDeviceType = DeviceType::CPU;
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mAdapterType = wgpu::AdapterType::CPU;
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// Enable all extensions by default for the convenience of tests.
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mSupportedExtensions.extensionsBitSet.flip();
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@ -47,7 +47,7 @@ namespace dawn_native { namespace null {
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class Backend : public BackendConnection {
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public:
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Backend(InstanceBase* instance) : BackendConnection(instance, BackendType::Null) {
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Backend(InstanceBase* instance) : BackendConnection(instance, wgpu::BackendType::Null) {
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}
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std::vector<std::unique_ptr<AdapterBase>> DiscoverDefaultAdapters() override {
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|
|
@ -119,7 +119,7 @@ namespace dawn_native { namespace opengl {
|
|||
|
||||
class Adapter : public AdapterBase {
|
||||
public:
|
||||
Adapter(InstanceBase* instance) : AdapterBase(instance, BackendType::OpenGL) {
|
||||
Adapter(InstanceBase* instance) : AdapterBase(instance, wgpu::BackendType::OpenGL) {
|
||||
}
|
||||
|
||||
MaybeError Initialize(const AdapterDiscoveryOptions* options) {
|
||||
|
@ -225,7 +225,8 @@ namespace dawn_native { namespace opengl {
|
|||
|
||||
// Implementation of the OpenGL backend's BackendConnection
|
||||
|
||||
Backend::Backend(InstanceBase* instance) : BackendConnection(instance, BackendType::OpenGL) {
|
||||
Backend::Backend(InstanceBase* instance)
|
||||
: BackendConnection(instance, wgpu::BackendType::OpenGL) {
|
||||
}
|
||||
|
||||
std::vector<std::unique_ptr<AdapterBase>> Backend::DiscoverDefaultAdapters() {
|
||||
|
@ -241,7 +242,7 @@ namespace dawn_native { namespace opengl {
|
|||
return DAWN_VALIDATION_ERROR("The OpenGL backend can only create a single adapter");
|
||||
}
|
||||
|
||||
ASSERT(optionsBase->backendType == BackendType::OpenGL);
|
||||
ASSERT(optionsBase->backendType == WGPUBackendType_OpenGL);
|
||||
const AdapterDiscoveryOptions* options =
|
||||
static_cast<const AdapterDiscoveryOptions*>(optionsBase);
|
||||
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
namespace dawn_native { namespace opengl {
|
||||
|
||||
AdapterDiscoveryOptions::AdapterDiscoveryOptions()
|
||||
: AdapterDiscoveryOptionsBase(BackendType::OpenGL) {
|
||||
: AdapterDiscoveryOptionsBase(WGPUBackendType_OpenGL) {
|
||||
}
|
||||
|
||||
DawnSwapChainImplementation CreateNativeSwapChainImpl(WGPUDevice device,
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
namespace dawn_native { namespace vulkan {
|
||||
|
||||
Adapter::Adapter(Backend* backend, VkPhysicalDevice physicalDevice)
|
||||
: AdapterBase(backend->GetInstance(), BackendType::Vulkan),
|
||||
: AdapterBase(backend->GetInstance(), wgpu::BackendType::Vulkan),
|
||||
mPhysicalDevice(physicalDevice),
|
||||
mBackend(backend) {
|
||||
}
|
||||
|
@ -54,16 +54,16 @@ namespace dawn_native { namespace vulkan {
|
|||
|
||||
switch (mDeviceInfo.properties.deviceType) {
|
||||
case VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU:
|
||||
mDeviceType = DeviceType::IntegratedGPU;
|
||||
mAdapterType = wgpu::AdapterType::IntegratedGPU;
|
||||
break;
|
||||
case VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU:
|
||||
mDeviceType = DeviceType::DiscreteGPU;
|
||||
mAdapterType = wgpu::AdapterType::DiscreteGPU;
|
||||
break;
|
||||
case VK_PHYSICAL_DEVICE_TYPE_CPU:
|
||||
mDeviceType = DeviceType::CPU;
|
||||
mAdapterType = wgpu::AdapterType::CPU;
|
||||
break;
|
||||
default:
|
||||
mDeviceType = DeviceType::Unknown;
|
||||
mAdapterType = wgpu::AdapterType::Unknown;
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
|
@ -37,7 +37,8 @@ const char kVulkanLibName[] = "libvulkan.so";
|
|||
|
||||
namespace dawn_native { namespace vulkan {
|
||||
|
||||
Backend::Backend(InstanceBase* instance) : BackendConnection(instance, BackendType::Vulkan) {
|
||||
Backend::Backend(InstanceBase* instance)
|
||||
: BackendConnection(instance, wgpu::BackendType::Vulkan) {
|
||||
}
|
||||
|
||||
Backend::~Backend() {
|
||||
|
|
|
@ -29,7 +29,10 @@ extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size) {
|
|||
|
||||
wgpu::Device nullDevice;
|
||||
for (dawn_native::Adapter adapter : adapters) {
|
||||
if (adapter.GetBackendType() == dawn_native::BackendType::Null) {
|
||||
wgpu::AdapterProperties properties;
|
||||
adapter.GetProperties(&properties);
|
||||
|
||||
if (properties.backendType == wgpu::BackendType::Null) {
|
||||
nullDevice = wgpu::Device::Acquire(adapter.CreateDevice());
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -28,8 +28,11 @@ extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size) {
|
|||
|
||||
wgpu::Device device;
|
||||
for (dawn_native::Adapter adapter : adapters) {
|
||||
if (adapter.GetBackendType() == dawn_native::BackendType::Vulkan &&
|
||||
adapter.GetDeviceType() == dawn_native::DeviceType::CPU) {
|
||||
wgpu::AdapterProperties properties;
|
||||
adapter.GetProperties(&properties);
|
||||
|
||||
if (properties.backendType == wgpu::BackendType::Vulkan &&
|
||||
properties.adapterType == wgpu::AdapterType::CPU) {
|
||||
device = wgpu::Device::Acquire(adapter.CreateDevice());
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -26,14 +26,20 @@ namespace dawn_platform {
|
|||
class Platform;
|
||||
} // namespace dawn_platform
|
||||
|
||||
namespace wgpu {
|
||||
struct AdapterProperties;
|
||||
}
|
||||
|
||||
namespace dawn_native {
|
||||
|
||||
// DEPRECATED: use WGPUAdapterProperties instead.
|
||||
struct PCIInfo {
|
||||
uint32_t deviceId = 0;
|
||||
uint32_t vendorId = 0;
|
||||
std::string name;
|
||||
};
|
||||
|
||||
// DEPRECATED: use WGPUBackendType instead.
|
||||
enum class BackendType {
|
||||
D3D12,
|
||||
Metal,
|
||||
|
@ -42,6 +48,7 @@ namespace dawn_native {
|
|||
Vulkan,
|
||||
};
|
||||
|
||||
// DEPRECATED: use WGPUAdapterType instead.
|
||||
enum class DeviceType {
|
||||
DiscreteGPU,
|
||||
IntegratedGPU,
|
||||
|
@ -86,9 +93,15 @@ namespace dawn_native {
|
|||
Adapter(AdapterBase* impl);
|
||||
~Adapter();
|
||||
|
||||
// DEPRECATED: use GetProperties instead.
|
||||
BackendType GetBackendType() const;
|
||||
DeviceType GetDeviceType() const;
|
||||
const PCIInfo& GetPCIInfo() const;
|
||||
|
||||
// Essentially webgpu.h's wgpuAdapterGetProperties while we don't have WGPUAdapter in
|
||||
// dawn.json
|
||||
void GetProperties(wgpu::AdapterProperties* properties) const;
|
||||
|
||||
std::vector<const char*> GetSupportedExtensions() const;
|
||||
WGPUDeviceProperties GetAdapterProperties() const;
|
||||
|
||||
|
@ -106,10 +119,10 @@ namespace dawn_native {
|
|||
// Base class for options passed to Instance::DiscoverAdapters.
|
||||
struct DAWN_NATIVE_EXPORT AdapterDiscoveryOptionsBase {
|
||||
public:
|
||||
const BackendType backendType;
|
||||
const WGPUBackendType backendType;
|
||||
|
||||
protected:
|
||||
AdapterDiscoveryOptionsBase(BackendType type);
|
||||
AdapterDiscoveryOptionsBase(WGPUBackendType type);
|
||||
};
|
||||
|
||||
// Represents a connection to dawn_native and is used for dependency injection, discovering
|
||||
|
|
|
@ -41,32 +41,32 @@
|
|||
|
||||
namespace {
|
||||
|
||||
std::string ParamName(dawn_native::BackendType type) {
|
||||
std::string ParamName(wgpu::BackendType type) {
|
||||
switch (type) {
|
||||
case dawn_native::BackendType::D3D12:
|
||||
case wgpu::BackendType::D3D12:
|
||||
return "D3D12";
|
||||
case dawn_native::BackendType::Metal:
|
||||
case wgpu::BackendType::Metal:
|
||||
return "Metal";
|
||||
case dawn_native::BackendType::Null:
|
||||
case wgpu::BackendType::Null:
|
||||
return "Null";
|
||||
case dawn_native::BackendType::OpenGL:
|
||||
case wgpu::BackendType::OpenGL:
|
||||
return "OpenGL";
|
||||
case dawn_native::BackendType::Vulkan:
|
||||
case wgpu::BackendType::Vulkan:
|
||||
return "Vulkan";
|
||||
default:
|
||||
UNREACHABLE();
|
||||
}
|
||||
}
|
||||
|
||||
const char* DeviceTypeName(dawn_native::DeviceType type) {
|
||||
const char* AdapterTypeName(wgpu::AdapterType type) {
|
||||
switch (type) {
|
||||
case dawn_native::DeviceType::DiscreteGPU:
|
||||
case wgpu::AdapterType::DiscreteGPU:
|
||||
return "Discrete GPU";
|
||||
case dawn_native::DeviceType::IntegratedGPU:
|
||||
case wgpu::AdapterType::IntegratedGPU:
|
||||
return "Integrated GPU";
|
||||
case dawn_native::DeviceType::CPU:
|
||||
case wgpu::AdapterType::CPU:
|
||||
return "CPU";
|
||||
case dawn_native::DeviceType::Unknown:
|
||||
case wgpu::AdapterType::Unknown:
|
||||
return "Unknown";
|
||||
default:
|
||||
UNREACHABLE();
|
||||
|
@ -90,10 +90,10 @@ const RGBA8 RGBA8::kBlue = RGBA8(0, 0, 255, 255);
|
|||
const RGBA8 RGBA8::kYellow = RGBA8(255, 255, 0, 255);
|
||||
const RGBA8 RGBA8::kWhite = RGBA8(255, 255, 255, 255);
|
||||
|
||||
const DawnTestParam D3D12Backend(dawn_native::BackendType::D3D12);
|
||||
const DawnTestParam MetalBackend(dawn_native::BackendType::Metal);
|
||||
const DawnTestParam OpenGLBackend(dawn_native::BackendType::OpenGL);
|
||||
const DawnTestParam VulkanBackend(dawn_native::BackendType::Vulkan);
|
||||
const DawnTestParam D3D12Backend(wgpu::BackendType::D3D12);
|
||||
const DawnTestParam MetalBackend(wgpu::BackendType::Metal);
|
||||
const DawnTestParam OpenGLBackend(wgpu::BackendType::OpenGL);
|
||||
const DawnTestParam VulkanBackend(wgpu::BackendType::Vulkan);
|
||||
|
||||
DawnTestParam ForceToggles(const DawnTestParam& originParam,
|
||||
std::initializer_list<const char*> forceEnabledWorkarounds,
|
||||
|
@ -224,23 +224,25 @@ void DawnTestEnvironment::SetUp() {
|
|||
"\n"
|
||||
<< "System adapters: \n";
|
||||
for (const dawn_native::Adapter& adapter : mInstance->GetAdapters()) {
|
||||
const dawn_native::PCIInfo& pci = adapter.GetPCIInfo();
|
||||
wgpu::AdapterProperties properties;
|
||||
adapter.GetProperties(&properties);
|
||||
|
||||
std::ostringstream vendorId;
|
||||
std::ostringstream deviceId;
|
||||
vendorId << std::setfill('0') << std::uppercase << std::internal << std::hex << std::setw(4)
|
||||
<< pci.vendorId;
|
||||
<< properties.vendorID;
|
||||
deviceId << std::setfill('0') << std::uppercase << std::internal << std::hex << std::setw(4)
|
||||
<< pci.deviceId;
|
||||
<< properties.deviceID;
|
||||
|
||||
// Preparing for outputting hex numbers
|
||||
dawn::InfoLog() << std::showbase << std::hex << std::setfill('0') << std::setw(4)
|
||||
|
||||
<< " - \"" << pci.name << "\"\n"
|
||||
<< " type: " << DeviceTypeName(adapter.GetDeviceType())
|
||||
<< ", backend: " << ParamName(adapter.GetBackendType()) << "\n"
|
||||
<< " - \"" << properties.name << "\"\n"
|
||||
<< " type: " << AdapterTypeName(properties.adapterType)
|
||||
<< ", backend: " << ParamName(properties.backendType) << "\n"
|
||||
<< " vendorId: 0x" << vendorId.str() << ", deviceId: 0x" << deviceId.str()
|
||||
<< (mHasVendorIdFilter && mVendorIdFilter == pci.vendorId ? " [Selected]"
|
||||
<< (mHasVendorIdFilter && mVendorIdFilter == properties.vendorID
|
||||
? " [Selected]"
|
||||
: "")
|
||||
<< "\n";
|
||||
}
|
||||
|
@ -346,43 +348,43 @@ DawnTestBase::~DawnTestBase() {
|
|||
}
|
||||
|
||||
bool DawnTestBase::IsD3D12() const {
|
||||
return mParam.backendType == dawn_native::BackendType::D3D12;
|
||||
return mParam.backendType == wgpu::BackendType::D3D12;
|
||||
}
|
||||
|
||||
bool DawnTestBase::IsMetal() const {
|
||||
return mParam.backendType == dawn_native::BackendType::Metal;
|
||||
return mParam.backendType == wgpu::BackendType::Metal;
|
||||
}
|
||||
|
||||
bool DawnTestBase::IsOpenGL() const {
|
||||
return mParam.backendType == dawn_native::BackendType::OpenGL;
|
||||
return mParam.backendType == wgpu::BackendType::OpenGL;
|
||||
}
|
||||
|
||||
bool DawnTestBase::IsVulkan() const {
|
||||
return mParam.backendType == dawn_native::BackendType::Vulkan;
|
||||
return mParam.backendType == wgpu::BackendType::Vulkan;
|
||||
}
|
||||
|
||||
bool DawnTestBase::IsAMD() const {
|
||||
return gpu_info::IsAMD(mPCIInfo.vendorId);
|
||||
return gpu_info::IsAMD(mAdapterProperties.vendorID);
|
||||
}
|
||||
|
||||
bool DawnTestBase::IsARM() const {
|
||||
return gpu_info::IsARM(mPCIInfo.vendorId);
|
||||
return gpu_info::IsARM(mAdapterProperties.vendorID);
|
||||
}
|
||||
|
||||
bool DawnTestBase::IsImgTec() const {
|
||||
return gpu_info::IsImgTec(mPCIInfo.vendorId);
|
||||
return gpu_info::IsImgTec(mAdapterProperties.vendorID);
|
||||
}
|
||||
|
||||
bool DawnTestBase::IsIntel() const {
|
||||
return gpu_info::IsIntel(mPCIInfo.vendorId);
|
||||
return gpu_info::IsIntel(mAdapterProperties.vendorID);
|
||||
}
|
||||
|
||||
bool DawnTestBase::IsNvidia() const {
|
||||
return gpu_info::IsNvidia(mPCIInfo.vendorId);
|
||||
return gpu_info::IsNvidia(mAdapterProperties.vendorID);
|
||||
}
|
||||
|
||||
bool DawnTestBase::IsQualcomm() const {
|
||||
return gpu_info::IsQualcomm(mPCIInfo.vendorId);
|
||||
return gpu_info::IsQualcomm(mAdapterProperties.vendorID);
|
||||
}
|
||||
|
||||
bool DawnTestBase::IsWindows() const {
|
||||
|
@ -437,6 +439,10 @@ std::vector<const char*> DawnTestBase::GetRequiredExtensions() {
|
|||
return {};
|
||||
}
|
||||
|
||||
const wgpu::AdapterProperties& DawnTestBase::GetAdapterProperties() const {
|
||||
return mAdapterProperties;
|
||||
}
|
||||
|
||||
// This function can only be called after SetUp() because it requires mBackendAdapter to be
|
||||
// initialized.
|
||||
bool DawnTestBase::SupportsExtensions(const std::vector<const char*>& extensions) {
|
||||
|
@ -458,20 +464,23 @@ bool DawnTestBase::SupportsExtensions(const std::vector<const char*>& extensions
|
|||
|
||||
void DawnTestBase::SetUp() {
|
||||
// Initialize mBackendAdapter, and create the device.
|
||||
const dawn_native::BackendType backendType = mParam.backendType;
|
||||
const wgpu::BackendType backendType = mParam.backendType;
|
||||
{
|
||||
dawn_native::Instance* instance = gTestEnv->GetInstance();
|
||||
std::vector<dawn_native::Adapter> adapters = instance->GetAdapters();
|
||||
|
||||
for (const dawn_native::Adapter& adapter : adapters) {
|
||||
if (adapter.GetBackendType() == backendType) {
|
||||
if (adapter.GetDeviceType() == dawn_native::DeviceType::CPU) {
|
||||
wgpu::AdapterProperties properties;
|
||||
adapter.GetProperties(&properties);
|
||||
|
||||
if (properties.backendType == backendType) {
|
||||
if (properties.adapterType == wgpu::AdapterType::CPU) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Filter adapter by vendor id
|
||||
if (HasVendorIdFilter()) {
|
||||
if (adapter.GetPCIInfo().vendorId == GetVendorIdFilter()) {
|
||||
if (properties.vendorID == GetVendorIdFilter()) {
|
||||
mBackendAdapter = adapter;
|
||||
break;
|
||||
}
|
||||
|
@ -480,7 +489,8 @@ void DawnTestBase::SetUp() {
|
|||
|
||||
// Prefer discrete GPU on multi-GPU systems, otherwise get integrated GPU.
|
||||
mBackendAdapter = adapter;
|
||||
if (mBackendAdapter.GetDeviceType() == dawn_native::DeviceType::DiscreteGPU) {
|
||||
mAdapterProperties = properties;
|
||||
if (properties.adapterType == wgpu::AdapterType::DiscreteGPU) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -491,8 +501,6 @@ void DawnTestBase::SetUp() {
|
|||
}
|
||||
}
|
||||
|
||||
mPCIInfo = mBackendAdapter.GetPCIInfo();
|
||||
|
||||
for (const char* forceEnabledWorkaround : mParam.forceEnabledWorkarounds) {
|
||||
ASSERT(gTestEnv->GetInstance()->GetToggleInfo(forceEnabledWorkaround) != nullptr);
|
||||
}
|
||||
|
@ -600,10 +608,6 @@ bool DawnTestBase::EndExpectDeviceError() {
|
|||
return mError;
|
||||
}
|
||||
|
||||
dawn_native::PCIInfo DawnTestBase::GetPCIInfo() const {
|
||||
return mPCIInfo;
|
||||
}
|
||||
|
||||
// static
|
||||
void DawnTestBase::OnDeviceError(WGPUErrorType type, const char* message, void* userdata) {
|
||||
ASSERT(type != WGPUErrorType_NoError);
|
||||
|
@ -813,19 +817,19 @@ std::ostream& operator<<(std::ostream& stream, const RGBA8& color) {
|
|||
}
|
||||
|
||||
namespace detail {
|
||||
bool IsBackendAvailable(dawn_native::BackendType type) {
|
||||
bool IsBackendAvailable(wgpu::BackendType type) {
|
||||
switch (type) {
|
||||
#if defined(DAWN_ENABLE_BACKEND_D3D12)
|
||||
case dawn_native::BackendType::D3D12:
|
||||
case wgpu::BackendType::D3D12:
|
||||
#endif
|
||||
#if defined(DAWN_ENABLE_BACKEND_METAL)
|
||||
case dawn_native::BackendType::Metal:
|
||||
case wgpu::BackendType::Metal:
|
||||
#endif
|
||||
#if defined(DAWN_ENABLE_BACKEND_OPENGL)
|
||||
case dawn_native::BackendType::OpenGL:
|
||||
case wgpu::BackendType::OpenGL:
|
||||
#endif
|
||||
#if defined(DAWN_ENABLE_BACKEND_VULKAN)
|
||||
case dawn_native::BackendType::Vulkan:
|
||||
case wgpu::BackendType::Vulkan:
|
||||
#endif
|
||||
return true;
|
||||
|
||||
|
|
|
@ -87,10 +87,10 @@ struct RGBA8 {
|
|||
std::ostream& operator<<(std::ostream& stream, const RGBA8& color);
|
||||
|
||||
struct DawnTestParam {
|
||||
explicit DawnTestParam(dawn_native::BackendType backendType) : backendType(backendType) {
|
||||
explicit DawnTestParam(wgpu::BackendType backendType) : backendType(backendType) {
|
||||
}
|
||||
|
||||
dawn_native::BackendType backendType;
|
||||
wgpu::BackendType backendType;
|
||||
|
||||
std::vector<const char*> forceEnabledWorkarounds;
|
||||
std::vector<const char*> forceDisabledWorkarounds;
|
||||
|
@ -196,8 +196,6 @@ class DawnTestBase {
|
|||
bool HasVendorIdFilter() const;
|
||||
uint32_t GetVendorIdFilter() const;
|
||||
|
||||
dawn_native::PCIInfo GetPCIInfo() const;
|
||||
|
||||
protected:
|
||||
wgpu::Device device;
|
||||
wgpu::Queue queue;
|
||||
|
@ -236,6 +234,8 @@ class DawnTestBase {
|
|||
// code path to handle the situation when not all extensions are supported.
|
||||
virtual std::vector<const char*> GetRequiredExtensions();
|
||||
|
||||
const wgpu::AdapterProperties& GetAdapterProperties() const;
|
||||
|
||||
private:
|
||||
DawnTestParam mParam;
|
||||
|
||||
|
@ -294,9 +294,8 @@ class DawnTestBase {
|
|||
// Assuming the data is mapped, checks all expectations
|
||||
void ResolveExpectations();
|
||||
|
||||
dawn_native::PCIInfo mPCIInfo;
|
||||
|
||||
dawn_native::Adapter mBackendAdapter;
|
||||
wgpu::AdapterProperties mAdapterProperties;
|
||||
};
|
||||
|
||||
// Skip a test when the given condition is satisfied.
|
||||
|
@ -350,7 +349,7 @@ using DawnTest = DawnTestWithParams<>;
|
|||
|
||||
namespace detail {
|
||||
// Helper functions used for DAWN_INSTANTIATE_TEST
|
||||
bool IsBackendAvailable(dawn_native::BackendType type);
|
||||
bool IsBackendAvailable(wgpu::BackendType type);
|
||||
std::vector<DawnTestParam> FilterBackends(const DawnTestParam* params, size_t numParams);
|
||||
|
||||
// All classes used to implement the deferred expectations should inherit from this.
|
||||
|
|
|
@ -23,7 +23,7 @@ class BasicTests : public DawnTest {
|
|||
TEST_P(BasicTests, VendorIdFilter) {
|
||||
DAWN_SKIP_TEST_IF(!HasVendorIdFilter());
|
||||
|
||||
ASSERT_EQ(GetPCIInfo().vendorId, GetVendorIdFilter());
|
||||
ASSERT_EQ(GetAdapterProperties().vendorID, GetVendorIdFilter());
|
||||
}
|
||||
|
||||
// Test Buffer::SetSubData changes the content of the buffer, but really this is the most
|
||||
|
|
|
@ -28,7 +28,10 @@ ValidationTest::ValidationTest() {
|
|||
// Validation tests run against the null backend, find the corresponding adapter
|
||||
bool foundNullAdapter = false;
|
||||
for (auto ¤tAdapter : adapters) {
|
||||
if (currentAdapter.GetBackendType() == dawn_native::BackendType::Null) {
|
||||
wgpu::AdapterProperties adapterProperties;
|
||||
currentAdapter.GetProperties(&adapterProperties);
|
||||
|
||||
if (adapterProperties.backendType == wgpu::BackendType::Null) {
|
||||
adapter = currentAdapter;
|
||||
foundNullAdapter = true;
|
||||
break;
|
||||
|
|
|
@ -44,8 +44,8 @@ namespace utils {
|
|||
: mWindow(window), mDevice(device) {
|
||||
}
|
||||
|
||||
void SetupGLFWWindowHintsForBackend(dawn_native::BackendType type) {
|
||||
if (type == dawn_native::BackendType::OpenGL) {
|
||||
void SetupGLFWWindowHintsForBackend(wgpu::BackendType type) {
|
||||
if (type == wgpu::BackendType::OpenGL) {
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 4);
|
||||
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE);
|
||||
|
@ -57,11 +57,11 @@ namespace utils {
|
|||
|
||||
void DiscoverAdapter(dawn_native::Instance* instance,
|
||||
GLFWwindow* window,
|
||||
dawn_native::BackendType type) {
|
||||
wgpu::BackendType type) {
|
||||
DAWN_UNUSED(type);
|
||||
DAWN_UNUSED(window);
|
||||
|
||||
if (type == dawn_native::BackendType::OpenGL) {
|
||||
if (type == wgpu::BackendType::OpenGL) {
|
||||
#if defined(DAWN_ENABLE_BACKEND_OPENGL)
|
||||
glfwMakeContextCurrent(window);
|
||||
dawn_native::opengl::AdapterDiscoveryOptions adapterOptions;
|
||||
|
@ -73,32 +73,30 @@ namespace utils {
|
|||
}
|
||||
}
|
||||
|
||||
BackendBinding* CreateBinding(dawn_native::BackendType type,
|
||||
GLFWwindow* window,
|
||||
WGPUDevice device) {
|
||||
BackendBinding* CreateBinding(wgpu::BackendType type, GLFWwindow* window, WGPUDevice device) {
|
||||
switch (type) {
|
||||
#if defined(DAWN_ENABLE_BACKEND_D3D12)
|
||||
case dawn_native::BackendType::D3D12:
|
||||
case wgpu::BackendType::D3D12:
|
||||
return CreateD3D12Binding(window, device);
|
||||
#endif
|
||||
|
||||
#if defined(DAWN_ENABLE_BACKEND_METAL)
|
||||
case dawn_native::BackendType::Metal:
|
||||
case wgpu::BackendType::Metal:
|
||||
return CreateMetalBinding(window, device);
|
||||
#endif
|
||||
|
||||
#if defined(DAWN_ENABLE_BACKEND_NULL)
|
||||
case dawn_native::BackendType::Null:
|
||||
case wgpu::BackendType::Null:
|
||||
return CreateNullBinding(window, device);
|
||||
#endif
|
||||
|
||||
#if defined(DAWN_ENABLE_BACKEND_OPENGL)
|
||||
case dawn_native::BackendType::OpenGL:
|
||||
case wgpu::BackendType::OpenGL:
|
||||
return CreateOpenGLBinding(window, device);
|
||||
#endif
|
||||
|
||||
#if defined(DAWN_ENABLE_BACKEND_VULKAN)
|
||||
case dawn_native::BackendType::Vulkan:
|
||||
case wgpu::BackendType::Vulkan:
|
||||
return CreateVulkanBinding(window, device);
|
||||
#endif
|
||||
|
||||
|
|
|
@ -15,7 +15,7 @@
|
|||
#ifndef UTILS_BACKENDBINDING_H_
|
||||
#define UTILS_BACKENDBINDING_H_
|
||||
|
||||
#include "dawn/webgpu.h"
|
||||
#include "dawn/webgpu_cpp.h"
|
||||
#include "dawn_native/DawnNative.h"
|
||||
|
||||
struct GLFWwindow;
|
||||
|
@ -36,13 +36,11 @@ namespace utils {
|
|||
WGPUDevice mDevice = nullptr;
|
||||
};
|
||||
|
||||
void SetupGLFWWindowHintsForBackend(dawn_native::BackendType type);
|
||||
void SetupGLFWWindowHintsForBackend(wgpu::BackendType type);
|
||||
void DiscoverAdapter(dawn_native::Instance* instance,
|
||||
GLFWwindow* window,
|
||||
dawn_native::BackendType type);
|
||||
BackendBinding* CreateBinding(dawn_native::BackendType type,
|
||||
GLFWwindow* window,
|
||||
WGPUDevice device);
|
||||
wgpu::BackendType type);
|
||||
BackendBinding* CreateBinding(wgpu::BackendType type, GLFWwindow* window, WGPUDevice device);
|
||||
|
||||
} // namespace utils
|
||||
|
||||
|
|
Loading…
Reference in New Issue