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tint/writer/glsl: Set default precision to highp
WGSL states that `f32` is a IEEE-754 binary32. mediump precision guarantees are much smaller than highp, and using mediump can break code generated by tint. Change-Id: I8a129c4c8ac078c785e0d5d7d21f19ed6b3620b5 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/123400 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Stephen White <senorblanco@chromium.org>
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Dawn LUCI CQ
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@@ -1,6 +1,6 @@
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#version 310 es
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#extension GL_AMD_gpu_shader_half_float : require
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precision mediump float;
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precision highp float;
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layout(location = 0) out vec4 value;
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vec4 tint_symbol() {
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@@ -1,6 +1,6 @@
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#version 310 es
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#extension GL_AMD_gpu_shader_half_float : require
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precision mediump float;
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precision highp float;
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layout(location = 0) out vec4 value;
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vec4 tint_symbol() {
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