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resolver: Allocate IDs for named pipeline constants
Keep track of any constant IDs specified in the shader, and then allocate IDs for the remaining constants when creating the semantic info. Bug: tint:755 Change-Id: I6a76b1193cac459b62582cde7469b092dde51d5d Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/50841 Commit-Queue: James Price <jrprice@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Auto-Submit: James Price <jrprice@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
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@@ -257,6 +257,7 @@ tint_unittests_source_set("tint_unittests_core_src") {
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"../src/resolver/intrinsic_test.cc",
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"../src/resolver/is_host_shareable_test.cc",
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"../src/resolver/is_storeable_test.cc",
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"../src/resolver/pipeline_overridable_constant_test.cc",
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"../src/resolver/resolver_test.cc",
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"../src/resolver/resolver_test_helper.cc",
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"../src/resolver/resolver_test_helper.h",
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