Dawn: fix default value of size in BindGroupEntry

This CL fix the missing default value WGPU_WHOLE_SIZE for
BindGroupEntry.size, and also add unit tests for using default offset
and size in BindGroupEntry when creating bind group.

Bug: dawn:1553
Change-Id: Ia9c426c0fff1eaea3a0b7c84e5528881199e2c4a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104023
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This commit is contained in:
Zhaoming Jiang 2022-09-28 12:49:27 +00:00 committed by Dawn LUCI CQ
parent 41cf9bb7d7
commit f304f25e7d
2 changed files with 120 additions and 1 deletions

View File

@ -220,7 +220,7 @@
{"name": "binding", "type": "uint32_t"},
{"name": "buffer", "type": "buffer", "optional": true},
{"name": "offset", "type": "uint64_t", "default": "0"},
{"name": "size", "type": "uint64_t"},
{"name": "size", "type": "uint64_t", "default": "WGPU_WHOLE_SIZE"},
{"name": "sampler", "type": "sampler", "optional": true},
{"name": "texture view", "type": "texture view", "optional": true}
]

View File

@ -819,6 +819,125 @@ TEST_F(BindGroupValidationTest, MultisampledTexture) {
binding.textureView = nullptr;
}
// Tests dafault offset and size of bind group entry work as expected
TEST_F(BindGroupValidationTest, BufferBindingDefaultOffsetAndSize) {
wgpu::BufferDescriptor descriptor;
descriptor.size = 768; // 768 = 256 x 3
descriptor.usage = wgpu::BufferUsage::Uniform;
wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
descriptor.size = 260;
wgpu::Buffer bufferSized260 = device.CreateBuffer(&descriptor);
descriptor.size = 256;
wgpu::Buffer bufferSized256 = device.CreateBuffer(&descriptor);
// Create a layout requiring minimium buffer binding size of 260
wgpu::BufferBindingLayout bufferBindingLayout;
bufferBindingLayout.type = wgpu::BufferBindingType::Uniform;
bufferBindingLayout.hasDynamicOffset = false;
bufferBindingLayout.minBindingSize = 260;
wgpu::BindGroupLayoutEntry bindGroupLayoutEntry;
bindGroupLayoutEntry.binding = 0;
bindGroupLayoutEntry.visibility = wgpu::ShaderStage::Vertex;
bindGroupLayoutEntry.buffer = bufferBindingLayout;
wgpu::BindGroupLayoutDescriptor bindGroupLayoutDescriptor;
bindGroupLayoutDescriptor.entryCount = 1;
bindGroupLayoutDescriptor.entries = &bindGroupLayoutEntry;
wgpu::BindGroupLayout layout = device.CreateBindGroupLayout(&bindGroupLayoutDescriptor);
// Default offset should be 0
{
wgpu::BindGroupEntry binding;
binding.binding = 0;
binding.sampler = nullptr;
binding.textureView = nullptr;
binding.buffer = buffer;
// binding.offset omitted.
binding.size = 768;
wgpu::BindGroupDescriptor descriptor;
descriptor.layout = layout;
descriptor.entryCount = 1;
descriptor.entries = &binding;
// Offset 0 and size 768 should work.
device.CreateBindGroup(&descriptor);
// Offset 0 and size 260 should work.
binding.size = 260;
device.CreateBindGroup(&descriptor);
// Offset 0 and size 256 go smaller than minBindingSize and validation error.
binding.size = 256;
ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
// Offset 0 and size 769 should be OOB and validation error.
binding.size = 769;
ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
}
// Default size should be whole size - offset
{
wgpu::BindGroupEntry binding;
binding.binding = 0;
binding.sampler = nullptr;
binding.textureView = nullptr;
binding.buffer = buffer;
binding.offset = 0;
// binding.size omitted
wgpu::BindGroupDescriptor descriptor;
descriptor.layout = layout;
descriptor.entryCount = 1;
descriptor.entries = &binding;
// Offset 0 and default size = 768 should work.
device.CreateBindGroup(&descriptor);
// Offset 256 and default size = 512 should work.
binding.offset = 256;
device.CreateBindGroup(&descriptor);
// Offset 512 and default size = 256 go smaller than minBindingSize and validation error.
binding.offset = 512;
ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
// Offset 1024 should be OOB and validation error.
binding.offset = 1024;
ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
}
// Both offset and size are default, should be offset = 0 and size = whole size
{
wgpu::BindGroupEntry binding;
binding.binding = 0;
binding.sampler = nullptr;
binding.textureView = nullptr;
binding.buffer = buffer;
// binding.offset omitted
// binding.size omitted
wgpu::BindGroupDescriptor descriptor;
descriptor.layout = layout;
descriptor.entryCount = 1;
descriptor.entries = &binding;
// Offset 0 and default size = 768 should work.
device.CreateBindGroup(&descriptor);
// Use a buffer with size 260, offset 0 and default size = 260 should work.
binding.buffer = bufferSized260;
device.CreateBindGroup(&descriptor);
// Use a buffer with size 256, offset 0 and default size = 256 go smaller than
// minBindingSize and validation error.
binding.buffer = bufferSized256;
ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
}
}
// Tests constraints to be sure the buffer binding fits in the buffer
TEST_F(BindGroupValidationTest, BufferBindingOOB) {
wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(