Improve validation errors for encoders
Improves the validation messages in ComputePassEncoder.cpp, ProgrammablePassEncoder.cpp, RenderBundleEncoder.cpp, and EncodingContext.cpp/h to give them more contextual information. Bug: dawn:563 Change-Id: I3807c30fb0de8e766fbc35b98ef9c059f9d441ee Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67603 Commit-Queue: Brandon Jones <bajones@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
This commit is contained in:
parent
5e2e2d863e
commit
f33afcdba6
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@ -891,8 +891,7 @@ namespace dawn_native {
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if (GetDevice()->IsValidationEnabled()) {
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DAWN_INVALID_IF(
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mDebugGroupStackSize == 0,
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"Every call to PopDebugGroup must be balanced by a corresponding call to "
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"PushDebugGroup.");
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"PopDebugGroup called when no debug groups are currently pushed.");
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}
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allocator->Allocate<PopDebugGroupCmd>(Command::PopDebugGroup);
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mDebugGroupStackSize--;
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@ -26,18 +26,6 @@
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namespace dawn_native {
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namespace {
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MaybeError ValidatePerDimensionDispatchSizeLimit(const DeviceBase* device, uint32_t size) {
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if (size > device->GetLimits().v1.maxComputeWorkgroupsPerDimension) {
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return DAWN_VALIDATION_ERROR("Dispatch size exceeds defined limits");
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}
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return {};
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}
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} // namespace
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ComputePassEncoder::ComputePassEncoder(DeviceBase* device,
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CommandEncoder* commandEncoder,
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EncodingContext* encodingContext)
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@ -85,9 +73,24 @@ namespace dawn_native {
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[&](CommandAllocator* allocator) -> MaybeError {
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if (IsValidationEnabled()) {
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DAWN_TRY(mCommandBufferState.ValidateCanDispatch());
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DAWN_TRY(ValidatePerDimensionDispatchSizeLimit(GetDevice(), x));
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DAWN_TRY(ValidatePerDimensionDispatchSizeLimit(GetDevice(), y));
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DAWN_TRY(ValidatePerDimensionDispatchSizeLimit(GetDevice(), z));
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uint32_t workgroupsPerDimension =
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GetDevice()->GetLimits().v1.maxComputeWorkgroupsPerDimension;
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DAWN_INVALID_IF(
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x > workgroupsPerDimension,
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"Dispatch size X (%u) exceeds max compute workgroups per dimension (%u).",
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x, workgroupsPerDimension);
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DAWN_INVALID_IF(
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y > workgroupsPerDimension,
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"Dispatch size Y (%u) exceeds max compute workgroups per dimension (%u).",
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y, workgroupsPerDimension);
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DAWN_INVALID_IF(
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z > workgroupsPerDimension,
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"Dispatch size Z (%u) exceeds max compute workgroups per dimension (%u).",
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z, workgroupsPerDimension);
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}
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// Record the synchronization scope for Dispatch, which is just the current
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@ -117,21 +120,20 @@ namespace dawn_native {
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// Indexed dispatches need a compute-shader based validation to check that the
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// dispatch sizes aren't too big. Disallow them as unsafe until the validation
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// is implemented.
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if (GetDevice()->IsToggleEnabled(Toggle::DisallowUnsafeAPIs)) {
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return DAWN_VALIDATION_ERROR(
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"DispatchIndirect is disallowed because it doesn't validate that the "
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"dispatch "
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"size is valid yet.");
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}
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DAWN_INVALID_IF(
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GetDevice()->IsToggleEnabled(Toggle::DisallowUnsafeAPIs),
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"DispatchIndirect is disallowed because it doesn't validate that the "
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"dispatch size is valid yet.");
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if (indirectOffset % 4 != 0) {
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return DAWN_VALIDATION_ERROR("Indirect offset must be a multiple of 4");
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}
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DAWN_INVALID_IF(indirectOffset % 4 != 0,
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"Indirect offset (%u) is not a multiple of 4.", indirectOffset);
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if (indirectOffset >= indirectBuffer->GetSize() ||
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indirectOffset + kDispatchIndirectSize > indirectBuffer->GetSize()) {
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return DAWN_VALIDATION_ERROR("Indirect offset out of bounds");
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}
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DAWN_INVALID_IF(
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indirectOffset >= indirectBuffer->GetSize() ||
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indirectOffset + kDispatchIndirectSize > indirectBuffer->GetSize(),
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"Indirect offset (%u) and dispatch size (%u) exceeds the indirect buffer "
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"size (%u).",
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indirectOffset, kDispatchIndirectSize, indirectBuffer->GetSize());
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}
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// Record the synchronization scope for Dispatch, both the bindgroups and the
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@ -24,7 +24,7 @@
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namespace dawn_native {
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EncodingContext::EncodingContext(DeviceBase* device, const ObjectBase* initialEncoder)
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EncodingContext::EncodingContext(DeviceBase* device, const ApiObjectBase* initialEncoder)
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: mDevice(device), mTopLevelEncoder(initialEncoder), mCurrentEncoder(initialEncoder) {
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}
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@ -87,7 +87,7 @@ namespace dawn_native {
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}
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}
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void EncodingContext::EnterPass(const ObjectBase* passEncoder) {
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void EncodingContext::EnterPass(const ApiObjectBase* passEncoder) {
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// Assert we're at the top level.
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ASSERT(mCurrentEncoder == mTopLevelEncoder);
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ASSERT(passEncoder != nullptr);
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@ -95,7 +95,7 @@ namespace dawn_native {
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mCurrentEncoder = passEncoder;
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}
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MaybeError EncodingContext::ExitRenderPass(const ObjectBase* passEncoder,
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MaybeError EncodingContext::ExitRenderPass(const ApiObjectBase* passEncoder,
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RenderPassResourceUsageTracker usageTracker,
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CommandEncoder* commandEncoder,
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IndirectDrawMetadata indirectDrawMetadata) {
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@ -121,7 +121,7 @@ namespace dawn_native {
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return {};
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}
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void EncodingContext::ExitComputePass(const ObjectBase* passEncoder,
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void EncodingContext::ExitComputePass(const ApiObjectBase* passEncoder,
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ComputePassResourceUsage usages) {
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ASSERT(mCurrentEncoder != mTopLevelEncoder);
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ASSERT(mCurrentEncoder == passEncoder);
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@ -130,6 +130,15 @@ namespace dawn_native {
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mComputePassUsages.push_back(std::move(usages));
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}
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void EncodingContext::EnsurePassExited(const ApiObjectBase* passEncoder) {
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if (mCurrentEncoder != mTopLevelEncoder && mCurrentEncoder == passEncoder) {
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// The current pass encoder is being deleted. Implicitly end the pass with an error.
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mCurrentEncoder = mTopLevelEncoder;
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HandleError(DAWN_FORMAT_VALIDATION_ERROR(
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"Command buffer recording ended before %s was ended.", passEncoder));
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}
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}
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const RenderPassUsages& EncodingContext::GetRenderPassUsages() const {
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ASSERT(!mWereRenderPassUsagesAcquired);
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return mRenderPassUsages;
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@ -161,12 +170,10 @@ namespace dawn_native {
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}
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MaybeError EncodingContext::Finish() {
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if (IsFinished()) {
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return DAWN_VALIDATION_ERROR("Command encoding already finished");
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}
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DAWN_INVALID_IF(IsFinished(), "Command encoding already finished.");
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const void* currentEncoder = mCurrentEncoder;
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const void* topLevelEncoder = mTopLevelEncoder;
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const ApiObjectBase* currentEncoder = mCurrentEncoder;
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const ApiObjectBase* topLevelEncoder = mTopLevelEncoder;
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// Even if finish validation fails, it is now invalid to call any encoding commands,
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// so we clear the encoders. Note: mTopLevelEncoder == nullptr is used as a flag for
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@ -178,9 +185,8 @@ namespace dawn_native {
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if (mError != nullptr) {
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return std::move(mError);
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}
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if (currentEncoder != topLevelEncoder) {
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return DAWN_VALIDATION_ERROR("Command buffer recording ended mid-pass");
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}
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DAWN_INVALID_IF(currentEncoder != topLevelEncoder,
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"Command buffer recording ended before %s was ended.", currentEncoder);
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return {};
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}
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@ -28,13 +28,13 @@ namespace dawn_native {
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class CommandEncoder;
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class DeviceBase;
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class ObjectBase;
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class ApiObjectBase;
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// Base class for allocating/iterating commands.
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// It performs error tracking as well as encoding state for render/compute passes.
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class EncodingContext {
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public:
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EncodingContext(DeviceBase* device, const ObjectBase* initialEncoder);
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EncodingContext(DeviceBase* device, const ApiObjectBase* initialEncoder);
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~EncodingContext();
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CommandIterator AcquireCommands();
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@ -70,14 +70,15 @@ namespace dawn_native {
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return false;
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}
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inline bool CheckCurrentEncoder(const ObjectBase* encoder) {
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inline bool CheckCurrentEncoder(const ApiObjectBase* encoder) {
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if (DAWN_UNLIKELY(encoder != mCurrentEncoder)) {
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if (mCurrentEncoder != mTopLevelEncoder) {
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// The top level encoder was used when a pass encoder was current.
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HandleError(DAWN_VALIDATION_ERROR("Command cannot be recorded inside a pass"));
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HandleError(DAWN_FORMAT_VALIDATION_ERROR(
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"Command cannot be recorded while %s is active.", mCurrentEncoder));
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} else {
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HandleError(DAWN_VALIDATION_ERROR(
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"Recording in an error or already ended pass encoder"));
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HandleError(DAWN_FORMAT_VALIDATION_ERROR(
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"Recording in an error or already ended %s.", encoder));
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}
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return false;
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}
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@ -85,7 +86,7 @@ namespace dawn_native {
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}
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template <typename EncodeFunction>
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inline bool TryEncode(const ObjectBase* encoder, EncodeFunction&& encodeFunction) {
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inline bool TryEncode(const ApiObjectBase* encoder, EncodeFunction&& encodeFunction) {
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if (!CheckCurrentEncoder(encoder)) {
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return false;
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}
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@ -94,7 +95,7 @@ namespace dawn_native {
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}
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template <typename EncodeFunction, typename... Args>
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inline bool TryEncode(const ObjectBase* encoder,
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inline bool TryEncode(const ApiObjectBase* encoder,
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EncodeFunction&& encodeFunction,
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const char* formatStr,
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const Args&... args) {
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@ -111,14 +112,18 @@ namespace dawn_native {
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void WillBeginRenderPass();
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// Functions to set current encoder state
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void EnterPass(const ObjectBase* passEncoder);
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MaybeError ExitRenderPass(const ObjectBase* passEncoder,
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void EnterPass(const ApiObjectBase* passEncoder);
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MaybeError ExitRenderPass(const ApiObjectBase* passEncoder,
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RenderPassResourceUsageTracker usageTracker,
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CommandEncoder* commandEncoder,
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IndirectDrawMetadata indirectDrawMetadata);
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void ExitComputePass(const ObjectBase* passEncoder, ComputePassResourceUsage usages);
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void ExitComputePass(const ApiObjectBase* passEncoder, ComputePassResourceUsage usages);
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MaybeError Finish();
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// Called when a pass encoder is deleted. Provides an opportunity to clean up if it's the
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// mCurrentEncoder.
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void EnsurePassExited(const ApiObjectBase* passEncoder);
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const RenderPassUsages& GetRenderPassUsages() const;
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const ComputePassUsages& GetComputePassUsages() const;
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RenderPassUsages AcquireRenderPassUsages();
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@ -138,12 +143,12 @@ namespace dawn_native {
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// There can only be two levels of encoders. Top-level and render/compute pass.
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// The top level encoder is the encoder the EncodingContext is created with.
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// It doubles as flag to check if encoding has been Finished.
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const ObjectBase* mTopLevelEncoder;
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const ApiObjectBase* mTopLevelEncoder;
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// The current encoder must be the same as the encoder provided to TryEncode,
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// otherwise an error is produced. It may be nullptr if the EncodingContext is an error.
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// The current encoder changes with Enter/ExitPass which should be called by
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// CommandEncoder::Begin/EndPass.
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const ObjectBase* mCurrentEncoder;
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const ApiObjectBase* mCurrentEncoder;
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RenderPassUsages mRenderPassUsages;
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bool mWereRenderPassUsagesAcquired = false;
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@ -43,14 +43,21 @@ namespace dawn_native {
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mValidationEnabled(device->IsValidationEnabled()) {
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}
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void ProgrammablePassEncoder::DeleteThis() {
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// This must be called prior to the destructor because it may generate an error message
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// which calls the virtual RenderPassEncoder->GetType() as part of it's formatting.
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mEncodingContext->EnsurePassExited(this);
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ApiObjectBase::DeleteThis();
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}
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bool ProgrammablePassEncoder::IsValidationEnabled() const {
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return mValidationEnabled;
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}
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MaybeError ProgrammablePassEncoder::ValidateProgrammableEncoderEnd() const {
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if (mDebugGroupStackSize != 0) {
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return DAWN_VALIDATION_ERROR("Each Push must be balanced by a corresponding Pop.");
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}
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DAWN_INVALID_IF(mDebugGroupStackSize != 0,
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"PushDebugGroup called %u time(s) without a corresponding PopDebugGroup.",
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mDebugGroupStackSize);
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return {};
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}
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@ -75,10 +82,9 @@ namespace dawn_native {
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this,
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[&](CommandAllocator* allocator) -> MaybeError {
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if (IsValidationEnabled()) {
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if (mDebugGroupStackSize == 0) {
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return DAWN_VALIDATION_ERROR(
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"Pop must be balanced by a corresponding Push.");
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}
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DAWN_INVALID_IF(
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mDebugGroupStackSize == 0,
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"PopDebugGroup called when no debug groups are currently pushed.");
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}
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allocator->Allocate<PopDebugGroupCmd>(Command::PopDebugGroup);
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mDebugGroupStackSize--;
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@ -115,18 +121,21 @@ namespace dawn_native {
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const uint32_t* dynamicOffsetsIn) const {
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DAWN_TRY(GetDevice()->ValidateObject(group));
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if (index >= kMaxBindGroupsTyped) {
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return DAWN_VALIDATION_ERROR("Setting bind group over the max");
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}
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DAWN_INVALID_IF(index >= kMaxBindGroupsTyped,
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"Bind group index (%u) exceeds the maximum (%u).",
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static_cast<uint32_t>(index), kMaxBindGroups);
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ityp::span<BindingIndex, const uint32_t> dynamicOffsets(dynamicOffsetsIn,
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BindingIndex(dynamicOffsetCountIn));
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// Dynamic offsets count must match the number required by the layout perfectly.
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const BindGroupLayoutBase* layout = group->GetLayout();
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if (layout->GetDynamicBufferCount() != dynamicOffsets.size()) {
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return DAWN_VALIDATION_ERROR("dynamicOffset count mismatch");
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}
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DAWN_INVALID_IF(
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layout->GetDynamicBufferCount() != dynamicOffsets.size(),
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"The number of dynamic offsets (%u) does not match the number of dynamic buffers (%u) "
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"in %s.",
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static_cast<uint32_t>(dynamicOffsets.size()),
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static_cast<uint32_t>(layout->GetDynamicBufferCount()), layout);
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for (BindingIndex i{0}; i < dynamicOffsets.size(); ++i) {
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const BindingInfo& bindingInfo = layout->GetBindingInfo(i);
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@ -150,9 +159,9 @@ namespace dawn_native {
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UNREACHABLE();
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}
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if (!IsAligned(dynamicOffsets[i], requiredAlignment)) {
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return DAWN_VALIDATION_ERROR("Dynamic Buffer Offset need to be aligned");
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}
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DAWN_INVALID_IF(!IsAligned(dynamicOffsets[i], requiredAlignment),
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"Dynamic Offset[%u] (%u) is not %u byte aligned.",
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static_cast<uint32_t>(i), dynamicOffsets[i], requiredAlignment);
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BufferBinding bufferBinding = group->GetBindingAsBufferBinding(i);
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@ -163,15 +172,20 @@ namespace dawn_native {
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if ((dynamicOffsets[i] >
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bufferBinding.buffer->GetSize() - bufferBinding.offset - bufferBinding.size)) {
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if ((bufferBinding.buffer->GetSize() - bufferBinding.offset) ==
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bufferBinding.size) {
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return DAWN_VALIDATION_ERROR(
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"Dynamic offset out of bounds. The binding goes to the end of the "
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"buffer even with a dynamic offset of 0. Did you forget to specify "
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"the binding's size?");
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} else {
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return DAWN_VALIDATION_ERROR("Dynamic offset out of bounds");
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}
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DAWN_INVALID_IF(
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(bufferBinding.buffer->GetSize() - bufferBinding.offset) == bufferBinding.size,
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"Dynamic Offset[%u] (%u) is out of bounds of %s with a size of %u and a bound "
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"range of (offset: %u, size: %u). The binding goes to the end of the buffer "
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"even with a dynamic offset of 0. Did you forget to specify "
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"the binding's size?",
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static_cast<uint32_t>(i), dynamicOffsets[i], bufferBinding.buffer,
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bufferBinding.buffer->GetSize(), bufferBinding.offset, bufferBinding.size);
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return DAWN_FORMAT_VALIDATION_ERROR(
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"Dynamic Offset[%u] (%u) is out of bounds of "
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"%s with a size of %u and a bound range of (offset: %u, size: %u).",
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static_cast<uint32_t>(i), dynamicOffsets[i], bufferBinding.buffer,
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bufferBinding.buffer->GetSize(), bufferBinding.offset, bufferBinding.size);
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}
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}
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@ -40,6 +40,8 @@ namespace dawn_native {
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bool IsValidationEnabled() const;
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MaybeError ValidateProgrammableEncoderEnd() const;
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virtual void DeleteThis() override;
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// Compute and render passes do different things on SetBindGroup. These are helper functions
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// for the logic they have in common.
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MaybeError ValidateSetBindGroup(BindGroupIndex index,
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@ -123,7 +123,8 @@ namespace dawn_native {
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RenderBundleBase* RenderBundleEncoder::APIFinish(const RenderBundleDescriptor* descriptor) {
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RenderBundleBase* result = nullptr;
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if (GetDevice()->ConsumedError(FinishImpl(descriptor), &result)) {
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if (GetDevice()->ConsumedError(FinishImpl(descriptor), &result, "calling Finish(%s).",
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descriptor)) {
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return RenderBundleBase::MakeError(GetDevice());
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}
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@ -206,6 +206,60 @@ TEST_F(CommandBufferValidationTest, CallsAfterAFailedFinish) {
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ASSERT_DEVICE_ERROR(encoder.CopyBufferToBuffer(copyBuffer, 0, copyBuffer, 0, 0));
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}
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// Test that passes which are de-referenced prior to ending still allow the correct errors to be
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// produced.
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TEST_F(CommandBufferValidationTest, PassDereferenced) {
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DummyRenderPass dummyRenderPass(device);
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// Control case, command buffer ended after the pass is ended.
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{
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
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pass.EndPass();
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encoder.Finish();
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}
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// Error case, no reference is kept to a render pass.
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{
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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encoder.BeginRenderPass(&dummyRenderPass);
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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// Error case, no reference is kept to a compute pass.
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{
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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encoder.BeginComputePass();
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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// Error case, beginning a new pass after failing to end a de-referenced pass.
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{
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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encoder.BeginRenderPass(&dummyRenderPass);
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wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
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pass.EndPass();
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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// Error case, deleting the pass after finishing the commend encoder shouldn't generate an
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// uncaptured error.
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||||
{
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
|
||||
pass = nullptr;
|
||||
}
|
||||
|
||||
// Valid case, command encoder is never finished so the de-referenced pass shouldn't generate an
|
||||
// uncaptured error.
|
||||
{
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
encoder.BeginComputePass();
|
||||
}
|
||||
}
|
||||
|
||||
// Test that calling inject validation error produces an error.
|
||||
TEST_F(CommandBufferValidationTest, InjectValidationError) {
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
|
|
Loading…
Reference in New Issue