Remove BindGroupBuilder::SetUsage

BindGroup usage isn't something that's part of WebGPU's sketch.idl and
it might never exist. Remove it to simplify the migration of bindgroup
to descriptor.

Change-Id: I21e0a98eb60434d4009e748cd9afcbf89edd7e6a
This commit is contained in:
Corentin Wallez
2018-08-20 17:37:57 +02:00
committed by Corentin Wallez
parent df6710358b
commit f35eff3fde
13 changed files with 4 additions and 52 deletions

View File

@@ -195,14 +195,12 @@ void init() {
bindGroup[0] = device.CreateBindGroupBuilder()
.SetLayout(bgl)
.SetUsage(dawn::BindGroupUsage::Frozen)
.SetBufferViews(0, 1, &cameraBufferView)
.SetBufferViews(1, 1, &transformBufferView[0])
.GetResult();
bindGroup[1] = device.CreateBindGroupBuilder()
.SetLayout(bgl)
.SetUsage(dawn::BindGroupUsage::Frozen)
.SetBufferViews(0, 1, &cameraBufferView)
.SetBufferViews(1, 1, &transformBufferView[1])
.GetResult();