Remove BindGroupBuilder::SetUsage

BindGroup usage isn't something that's part of WebGPU's sketch.idl and
it might never exist. Remove it to simplify the migration of bindgroup
to descriptor.

Change-Id: I21e0a98eb60434d4009e748cd9afcbf89edd7e6a
This commit is contained in:
Corentin Wallez
2018-08-20 17:37:57 +02:00
committed by Corentin Wallez
parent df6710358b
commit f35eff3fde
13 changed files with 4 additions and 52 deletions

View File

@@ -299,8 +299,8 @@ namespace {
.GetResult();
auto bindGroupBuilder = device.CreateBindGroupBuilder();
bindGroupBuilder.SetLayout(bindGroupLayout)
.SetUsage(dawn::BindGroupUsage::Frozen);
bindGroupBuilder.SetLayout(bindGroupLayout);
if (hasTexture) {
const auto& textureView = textures[iTextureID];
const auto& iSamplerID = scene.textures[iTextureID].sampler;