OpenGL: DoTexSubImage() cleanup.

Use the same pattern for all conditionals: single-call, then row-by-row,
2D case, then 3D.

Bug: dawn:684

Change-Id: I410183815299e9ec2d90790809a056dd578771e3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47320
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This commit is contained in:
Stephen White 2021-04-13 14:14:54 +00:00 committed by Commit Bot service account
parent 71c33c807f
commit f3fe648675
1 changed files with 66 additions and 68 deletions

View File

@ -1283,10 +1283,13 @@ namespace dawn_native { namespace opengl {
const TexelBlockInfo& blockInfo =
texture->GetFormat().GetAspectInfo(destination.aspect).block;
uint32_t x = destination.origin.x;
uint32_t y = destination.origin.y;
uint32_t z = destination.origin.z;
if (texture->GetFormat().isCompressed) {
size_t rowSize = copySize.width / blockInfo.width * blockInfo.byteSize;
Extent3D virtSize = texture->GetMipLevelVirtualSize(destination.mipLevel);
uint32_t width = std::min(copySize.width, virtSize.width - destination.origin.x);
uint32_t width = std::min(copySize.width, virtSize.width - x);
// In GLES glPixelStorei() doesn't affect CompressedTexSubImage*D() and
// GL_UNPACK_COMPRESSED_BLOCK_* isn't defined, so we have to workaround
@ -1294,13 +1297,41 @@ namespace dawn_native { namespace opengl {
// See OpenGL ES 3.2 SPEC Chapter 8.4.1, "Pixel Storage Modes and Pixel
// Buffer Objects" for more details. For Desktop GL, we use row-by-row
// copies only for uploads where bytesPerRow is not a multiple of byteSize.
if (gl.GetVersion().IsES() || dataLayout.bytesPerRow % blockInfo.byteSize != 0) {
uint32_t x = destination.origin.x;
if (dataLayout.bytesPerRow % blockInfo.byteSize == 0 && gl.GetVersion().IsDesktop()) {
size_t imageSize =
rowSize * (copySize.height / blockInfo.height) * copySize.depthOrArrayLayers;
uint32_t height = std::min(copySize.height, virtSize.height - y);
gl.PixelStorei(GL_UNPACK_ROW_LENGTH,
dataLayout.bytesPerRow / blockInfo.byteSize * blockInfo.width);
gl.PixelStorei(GL_UNPACK_COMPRESSED_BLOCK_SIZE, blockInfo.byteSize);
gl.PixelStorei(GL_UNPACK_COMPRESSED_BLOCK_WIDTH, blockInfo.width);
gl.PixelStorei(GL_UNPACK_COMPRESSED_BLOCK_HEIGHT, blockInfo.height);
gl.PixelStorei(GL_UNPACK_COMPRESSED_BLOCK_DEPTH, 1);
if (texture->GetArrayLayers() == 1) {
gl.CompressedTexSubImage2D(target, destination.mipLevel, x, y, width, height,
format.internalFormat, imageSize, data);
} else {
gl.PixelStorei(GL_UNPACK_IMAGE_HEIGHT,
dataLayout.rowsPerImage * blockInfo.height);
gl.CompressedTexSubImage3D(target, destination.mipLevel, x, y, z, width, height,
copySize.depthOrArrayLayers, format.internalFormat,
imageSize, data);
gl.PixelStorei(GL_UNPACK_IMAGE_HEIGHT, 0);
}
gl.PixelStorei(GL_UNPACK_ROW_LENGTH, 0);
gl.PixelStorei(GL_UNPACK_COMPRESSED_BLOCK_SIZE, 0);
gl.PixelStorei(GL_UNPACK_COMPRESSED_BLOCK_WIDTH, 0);
gl.PixelStorei(GL_UNPACK_COMPRESSED_BLOCK_HEIGHT, 0);
gl.PixelStorei(GL_UNPACK_COMPRESSED_BLOCK_DEPTH, 0);
} else {
if (texture->GetArrayLayers() == 1) {
const uint8_t* d = static_cast<const uint8_t*>(data);
for (uint32_t y = destination.origin.y;
y < destination.origin.y + copySize.height; y += blockInfo.height) {
for (; y < destination.origin.y + copySize.height; y += blockInfo.height) {
uint32_t height = std::min(blockInfo.height, virtSize.height - y);
gl.CompressedTexSubImage2D(target, destination.mipLevel, x, y, width,
height, format.internalFormat, rowSize, d);
@ -1309,12 +1340,11 @@ namespace dawn_native { namespace opengl {
} else {
const uint8_t* slice = static_cast<const uint8_t*>(data);
for (uint32_t z = destination.origin.z;
z < destination.origin.z + copySize.depthOrArrayLayers; ++z) {
for (; z < destination.origin.z + copySize.depthOrArrayLayers; ++z) {
const uint8_t* d = slice;
for (uint32_t y = destination.origin.y;
y < destination.origin.y + copySize.height; y += blockInfo.height) {
for (y = destination.origin.y; y < destination.origin.y + copySize.height;
y += blockInfo.height) {
uint32_t height = std::min(blockInfo.height, virtSize.height - y);
gl.CompressedTexSubImage3D(target, destination.mipLevel, x, y, z, width,
height, 1, format.internalFormat, rowSize,
@ -1325,72 +1355,39 @@ namespace dawn_native { namespace opengl {
slice += dataLayout.rowsPerImage * dataLayout.bytesPerRow;
}
}
} else {
size_t imageSize =
rowSize * (copySize.height / blockInfo.height) * copySize.depthOrArrayLayers;
uint32_t height = std::min(copySize.height, virtSize.height - destination.origin.y);
gl.PixelStorei(GL_UNPACK_ROW_LENGTH,
dataLayout.bytesPerRow / blockInfo.byteSize * blockInfo.width);
gl.PixelStorei(GL_UNPACK_COMPRESSED_BLOCK_SIZE, blockInfo.byteSize);
gl.PixelStorei(GL_UNPACK_COMPRESSED_BLOCK_WIDTH, blockInfo.width);
gl.PixelStorei(GL_UNPACK_COMPRESSED_BLOCK_HEIGHT, blockInfo.height);
gl.PixelStorei(GL_UNPACK_COMPRESSED_BLOCK_DEPTH, 1);
if (texture->GetArrayLayers() > 1) {
gl.PixelStorei(GL_UNPACK_IMAGE_HEIGHT,
dataLayout.rowsPerImage * blockInfo.height);
gl.CompressedTexSubImage3D(target, destination.mipLevel, destination.origin.x,
destination.origin.y, destination.origin.z, width,
height, copySize.depthOrArrayLayers,
format.internalFormat, imageSize, data);
gl.PixelStorei(GL_UNPACK_IMAGE_HEIGHT, 0);
} else {
gl.CompressedTexSubImage2D(target, destination.mipLevel, destination.origin.x,
destination.origin.y, width, height,
format.internalFormat, imageSize, data);
}
gl.PixelStorei(GL_UNPACK_ROW_LENGTH, 0);
gl.PixelStorei(GL_UNPACK_COMPRESSED_BLOCK_SIZE, 0);
gl.PixelStorei(GL_UNPACK_COMPRESSED_BLOCK_WIDTH, 0);
gl.PixelStorei(GL_UNPACK_COMPRESSED_BLOCK_HEIGHT, 0);
gl.PixelStorei(GL_UNPACK_COMPRESSED_BLOCK_DEPTH, 0);
}
} else if (dataLayout.bytesPerRow % blockInfo.byteSize == 0) {
} else {
uint32_t width = copySize.width;
uint32_t height = copySize.height;
if (dataLayout.bytesPerRow % blockInfo.byteSize == 0) {
gl.PixelStorei(GL_UNPACK_ROW_LENGTH,
dataLayout.bytesPerRow / blockInfo.byteSize * blockInfo.width);
if (texture->GetArrayLayers() == 1) {
gl.TexSubImage2D(target, destination.mipLevel, destination.origin.x,
destination.origin.y, copySize.width, copySize.height,
gl.TexSubImage2D(target, destination.mipLevel, x, y, width, height,
format.format, format.type, data);
} else {
gl.PixelStorei(GL_UNPACK_IMAGE_HEIGHT, dataLayout.rowsPerImage * blockInfo.height);
gl.TexSubImage3D(target, destination.mipLevel, destination.origin.x,
destination.origin.y, destination.origin.z, copySize.width,
copySize.height, copySize.depthOrArrayLayers, format.format,
format.type, data);
gl.PixelStorei(GL_UNPACK_IMAGE_HEIGHT,
dataLayout.rowsPerImage * blockInfo.height);
gl.TexSubImage3D(target, destination.mipLevel, x, y, z, width, height,
copySize.depthOrArrayLayers, format.format, format.type, data);
gl.PixelStorei(GL_UNPACK_IMAGE_HEIGHT, 0);
}
gl.PixelStorei(GL_UNPACK_ROW_LENGTH, 0);
} else {
if (texture->GetArrayLayers() == 1) {
const uint8_t* d = static_cast<const uint8_t*>(data);
for (uint32_t y = 0; y < copySize.height; ++y) {
gl.TexSubImage2D(target, destination.mipLevel, destination.origin.x,
destination.origin.y + y, copySize.width, 1, format.format,
format.type, d);
for (; y < destination.origin.y + height; ++y) {
gl.TexSubImage2D(target, destination.mipLevel, x, y, width, 1,
format.format, format.type, d);
d += dataLayout.bytesPerRow;
}
} else {
const uint8_t* slice = static_cast<const uint8_t*>(data);
for (uint32_t z = 0; z < copySize.depthOrArrayLayers; ++z) {
for (; z < destination.origin.z + copySize.depthOrArrayLayers; ++z) {
const uint8_t* d = slice;
for (uint32_t y = 0; y < copySize.height; ++y) {
gl.TexSubImage3D(target, destination.mipLevel, destination.origin.x,
destination.origin.y + y, destination.origin.z + z,
copySize.width, 1, 1, format.format, format.type, d);
for (y = destination.origin.y; y < destination.origin.y + height; ++y) {
gl.TexSubImage3D(target, destination.mipLevel, x, y, z, width, 1, 1,
format.format, format.type, d);
d += dataLayout.bytesPerRow;
}
slice += dataLayout.rowsPerImage * dataLayout.bytesPerRow;
@ -1398,5 +1395,6 @@ namespace dawn_native { namespace opengl {
}
}
}
}
}} // namespace dawn_native::opengl