OpenGL: DoTexSubImage() cleanup.
Use the same pattern for all conditionals: single-call, then row-by-row, 2D case, then 3D. Bug: dawn:684 Change-Id: I410183815299e9ec2d90790809a056dd578771e3 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47320 Commit-Queue: Stephen White <senorblanco@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
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@ -1283,10 +1283,13 @@ namespace dawn_native { namespace opengl {
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const TexelBlockInfo& blockInfo =
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texture->GetFormat().GetAspectInfo(destination.aspect).block;
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uint32_t x = destination.origin.x;
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uint32_t y = destination.origin.y;
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uint32_t z = destination.origin.z;
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if (texture->GetFormat().isCompressed) {
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size_t rowSize = copySize.width / blockInfo.width * blockInfo.byteSize;
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Extent3D virtSize = texture->GetMipLevelVirtualSize(destination.mipLevel);
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uint32_t width = std::min(copySize.width, virtSize.width - destination.origin.x);
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uint32_t width = std::min(copySize.width, virtSize.width - x);
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// In GLES glPixelStorei() doesn't affect CompressedTexSubImage*D() and
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// GL_UNPACK_COMPRESSED_BLOCK_* isn't defined, so we have to workaround
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@ -1294,13 +1297,41 @@ namespace dawn_native { namespace opengl {
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// See OpenGL ES 3.2 SPEC Chapter 8.4.1, "Pixel Storage Modes and Pixel
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// Buffer Objects" for more details. For Desktop GL, we use row-by-row
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// copies only for uploads where bytesPerRow is not a multiple of byteSize.
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if (gl.GetVersion().IsES() || dataLayout.bytesPerRow % blockInfo.byteSize != 0) {
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uint32_t x = destination.origin.x;
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if (dataLayout.bytesPerRow % blockInfo.byteSize == 0 && gl.GetVersion().IsDesktop()) {
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size_t imageSize =
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rowSize * (copySize.height / blockInfo.height) * copySize.depthOrArrayLayers;
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uint32_t height = std::min(copySize.height, virtSize.height - y);
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gl.PixelStorei(GL_UNPACK_ROW_LENGTH,
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dataLayout.bytesPerRow / blockInfo.byteSize * blockInfo.width);
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gl.PixelStorei(GL_UNPACK_COMPRESSED_BLOCK_SIZE, blockInfo.byteSize);
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gl.PixelStorei(GL_UNPACK_COMPRESSED_BLOCK_WIDTH, blockInfo.width);
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gl.PixelStorei(GL_UNPACK_COMPRESSED_BLOCK_HEIGHT, blockInfo.height);
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gl.PixelStorei(GL_UNPACK_COMPRESSED_BLOCK_DEPTH, 1);
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if (texture->GetArrayLayers() == 1) {
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gl.CompressedTexSubImage2D(target, destination.mipLevel, x, y, width, height,
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format.internalFormat, imageSize, data);
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} else {
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gl.PixelStorei(GL_UNPACK_IMAGE_HEIGHT,
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dataLayout.rowsPerImage * blockInfo.height);
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gl.CompressedTexSubImage3D(target, destination.mipLevel, x, y, z, width, height,
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copySize.depthOrArrayLayers, format.internalFormat,
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imageSize, data);
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gl.PixelStorei(GL_UNPACK_IMAGE_HEIGHT, 0);
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}
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gl.PixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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gl.PixelStorei(GL_UNPACK_COMPRESSED_BLOCK_SIZE, 0);
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gl.PixelStorei(GL_UNPACK_COMPRESSED_BLOCK_WIDTH, 0);
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gl.PixelStorei(GL_UNPACK_COMPRESSED_BLOCK_HEIGHT, 0);
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gl.PixelStorei(GL_UNPACK_COMPRESSED_BLOCK_DEPTH, 0);
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} else {
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if (texture->GetArrayLayers() == 1) {
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const uint8_t* d = static_cast<const uint8_t*>(data);
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for (uint32_t y = destination.origin.y;
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y < destination.origin.y + copySize.height; y += blockInfo.height) {
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for (; y < destination.origin.y + copySize.height; y += blockInfo.height) {
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uint32_t height = std::min(blockInfo.height, virtSize.height - y);
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gl.CompressedTexSubImage2D(target, destination.mipLevel, x, y, width,
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height, format.internalFormat, rowSize, d);
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@ -1309,12 +1340,11 @@ namespace dawn_native { namespace opengl {
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} else {
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const uint8_t* slice = static_cast<const uint8_t*>(data);
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for (uint32_t z = destination.origin.z;
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z < destination.origin.z + copySize.depthOrArrayLayers; ++z) {
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for (; z < destination.origin.z + copySize.depthOrArrayLayers; ++z) {
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const uint8_t* d = slice;
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for (uint32_t y = destination.origin.y;
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y < destination.origin.y + copySize.height; y += blockInfo.height) {
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for (y = destination.origin.y; y < destination.origin.y + copySize.height;
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y += blockInfo.height) {
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uint32_t height = std::min(blockInfo.height, virtSize.height - y);
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gl.CompressedTexSubImage3D(target, destination.mipLevel, x, y, z, width,
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height, 1, format.internalFormat, rowSize,
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@ -1325,72 +1355,39 @@ namespace dawn_native { namespace opengl {
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slice += dataLayout.rowsPerImage * dataLayout.bytesPerRow;
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}
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}
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} else {
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size_t imageSize =
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rowSize * (copySize.height / blockInfo.height) * copySize.depthOrArrayLayers;
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uint32_t height = std::min(copySize.height, virtSize.height - destination.origin.y);
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gl.PixelStorei(GL_UNPACK_ROW_LENGTH,
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dataLayout.bytesPerRow / blockInfo.byteSize * blockInfo.width);
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gl.PixelStorei(GL_UNPACK_COMPRESSED_BLOCK_SIZE, blockInfo.byteSize);
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gl.PixelStorei(GL_UNPACK_COMPRESSED_BLOCK_WIDTH, blockInfo.width);
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gl.PixelStorei(GL_UNPACK_COMPRESSED_BLOCK_HEIGHT, blockInfo.height);
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gl.PixelStorei(GL_UNPACK_COMPRESSED_BLOCK_DEPTH, 1);
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if (texture->GetArrayLayers() > 1) {
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gl.PixelStorei(GL_UNPACK_IMAGE_HEIGHT,
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dataLayout.rowsPerImage * blockInfo.height);
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gl.CompressedTexSubImage3D(target, destination.mipLevel, destination.origin.x,
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destination.origin.y, destination.origin.z, width,
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height, copySize.depthOrArrayLayers,
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format.internalFormat, imageSize, data);
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gl.PixelStorei(GL_UNPACK_IMAGE_HEIGHT, 0);
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} else {
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gl.CompressedTexSubImage2D(target, destination.mipLevel, destination.origin.x,
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destination.origin.y, width, height,
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format.internalFormat, imageSize, data);
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}
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gl.PixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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gl.PixelStorei(GL_UNPACK_COMPRESSED_BLOCK_SIZE, 0);
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gl.PixelStorei(GL_UNPACK_COMPRESSED_BLOCK_WIDTH, 0);
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gl.PixelStorei(GL_UNPACK_COMPRESSED_BLOCK_HEIGHT, 0);
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gl.PixelStorei(GL_UNPACK_COMPRESSED_BLOCK_DEPTH, 0);
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}
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} else if (dataLayout.bytesPerRow % blockInfo.byteSize == 0) {
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} else {
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uint32_t width = copySize.width;
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uint32_t height = copySize.height;
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if (dataLayout.bytesPerRow % blockInfo.byteSize == 0) {
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gl.PixelStorei(GL_UNPACK_ROW_LENGTH,
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dataLayout.bytesPerRow / blockInfo.byteSize * blockInfo.width);
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if (texture->GetArrayLayers() == 1) {
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gl.TexSubImage2D(target, destination.mipLevel, destination.origin.x,
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destination.origin.y, copySize.width, copySize.height,
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gl.TexSubImage2D(target, destination.mipLevel, x, y, width, height,
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format.format, format.type, data);
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} else {
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gl.PixelStorei(GL_UNPACK_IMAGE_HEIGHT, dataLayout.rowsPerImage * blockInfo.height);
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gl.TexSubImage3D(target, destination.mipLevel, destination.origin.x,
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destination.origin.y, destination.origin.z, copySize.width,
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copySize.height, copySize.depthOrArrayLayers, format.format,
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format.type, data);
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gl.PixelStorei(GL_UNPACK_IMAGE_HEIGHT,
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dataLayout.rowsPerImage * blockInfo.height);
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gl.TexSubImage3D(target, destination.mipLevel, x, y, z, width, height,
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copySize.depthOrArrayLayers, format.format, format.type, data);
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gl.PixelStorei(GL_UNPACK_IMAGE_HEIGHT, 0);
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}
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gl.PixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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} else {
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if (texture->GetArrayLayers() == 1) {
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const uint8_t* d = static_cast<const uint8_t*>(data);
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for (uint32_t y = 0; y < copySize.height; ++y) {
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gl.TexSubImage2D(target, destination.mipLevel, destination.origin.x,
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destination.origin.y + y, copySize.width, 1, format.format,
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format.type, d);
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for (; y < destination.origin.y + height; ++y) {
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gl.TexSubImage2D(target, destination.mipLevel, x, y, width, 1,
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format.format, format.type, d);
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d += dataLayout.bytesPerRow;
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}
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} else {
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const uint8_t* slice = static_cast<const uint8_t*>(data);
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for (uint32_t z = 0; z < copySize.depthOrArrayLayers; ++z) {
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for (; z < destination.origin.z + copySize.depthOrArrayLayers; ++z) {
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const uint8_t* d = slice;
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for (uint32_t y = 0; y < copySize.height; ++y) {
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gl.TexSubImage3D(target, destination.mipLevel, destination.origin.x,
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destination.origin.y + y, destination.origin.z + z,
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copySize.width, 1, 1, format.format, format.type, d);
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for (y = destination.origin.y; y < destination.origin.y + height; ++y) {
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gl.TexSubImage3D(target, destination.mipLevel, x, y, z, width, 1, 1,
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format.format, format.type, d);
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d += dataLayout.bytesPerRow;
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}
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slice += dataLayout.rowsPerImage * dataLayout.bytesPerRow;
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@ -1398,5 +1395,6 @@ namespace dawn_native { namespace opengl {
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}
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}
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}
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}
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}} // namespace dawn_native::opengl
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