Remove VK_DEFINE_NON_DISPATCHABLE_HANDLE magic, use explicit VkHandle wrapper

Overriding VK_DEFINE_NON_DISPATCHABLE_HANDLE changes the function
signatures of Vulkan functions, changing their ABI and making us
incompatible with real drivers. This removes that magic, and replaces it
with an explicit wrapper, VkHandle, which has much of the same
functionality as the original VkNonDispatchableHandle.

It adds definitions for dawn_native::vulkan::VkBuffer et al, which
shadow the native ::VkBuffer et al. This retains type safety throughout
the Vulkan backend without changing every single usage.

Notably, the following things had to change:
- An explicit conversion from VkBuffer* to ::VkBuffer* is needed for
  arrays. This is implemented as a reinterpret_cast, which is still
  safe as the new VkHandle still has the same memory layout properties
  as VkNonDispatchableHandle did.
- When pointing to a VkHandle as an output pointer, it's now necessary
  to explicitly get the native ::VkBuffer (via operator*) and point to
  it.

Previously reviewed on:
https://dawn-review.googlesource.com/c/dawn/+/15580

Bug: chromium:1046362
Change-Id: I7d34ec38a805025f92165ea9a7ee07ae5c182076
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15641
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
Kai Ninomiya 2020-01-31 04:04:16 +00:00 committed by Commit Bot service account
parent 0a239045e3
commit f44a809f9a
27 changed files with 1094 additions and 1069 deletions

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@ -18,6 +18,9 @@
#if !defined(DAWN_ENABLE_BACKEND_VULKAN)
# error "vulkan_platform.h included without the Vulkan backend enabled"
#endif
#if defined(VULKAN_CORE_H_)
# error "vulkan.h included before vulkan_platform.h"
#endif
#include "common/Platform.h"
@ -33,10 +36,9 @@
// (like vulkan.h on 64 bit) but makes sure the types are different on 32 bit architectures.
#if defined(DAWN_PLATFORM_64_BIT)
# define DAWN_DEFINE_NATIVE_NON_DISPATCHABLE_HANDLE(object) \
using object##Native = struct object##_T*;
# define DAWN_DEFINE_NATIVE_NON_DISPATCHABLE_HANDLE(object) using object = struct object##_T*;
#elif defined(DAWN_PLATFORM_32_BIT)
# define DAWN_DEFINE_NATIVE_NON_DISPATCHABLE_HANDLE(object) using object##Native = uint64_t;
# define DAWN_DEFINE_NATIVE_NON_DISPATCHABLE_HANDLE(object) using object = uint64_t;
#else
# error "Unsupported platform"
#endif
@ -53,35 +55,38 @@ DAWN_DEFINE_NATIVE_NON_DISPATCHABLE_HANDLE(VkSomeHandle)
// One way to get the alignment inside structures of a type is to look at the alignment of it
// wrapped in a structure. Hence VkSameHandleNativeWrappe
template <typename T>
struct WrapperStruct {
namespace dawn_native { namespace vulkan {
namespace detail {
template <typename T>
struct WrapperStruct {
T member;
};
};
template <typename T>
static constexpr size_t AlignOfInStruct = alignof(WrapperStruct<T>);
template <typename T>
static constexpr size_t AlignOfInStruct = alignof(WrapperStruct<T>);
static constexpr size_t kNativeVkHandleAlignment = AlignOfInStruct<VkSomeHandleNative>;
static constexpr size_t kUint64Alignment = AlignOfInStruct<VkSomeHandleNative>;
static constexpr size_t kNativeVkHandleAlignment = AlignOfInStruct<VkSomeHandle>;
static constexpr size_t kUint64Alignment = AlignOfInStruct<uint64_t>;
// Simple handle types that supports "nullptr_t" as a 0 value.
template <typename Tag, typename HandleType>
class alignas(kNativeVkHandleAlignment) VkNonDispatchableHandle {
// Simple handle types that supports "nullptr_t" as a 0 value.
template <typename Tag, typename HandleType>
class alignas(detail::kNativeVkHandleAlignment) VkHandle {
public:
// Default constructor and assigning of VK_NULL_HANDLE
VkNonDispatchableHandle() = default;
VkNonDispatchableHandle(std::nullptr_t) : mHandle(0) {
VkHandle() = default;
VkHandle(std::nullptr_t) {
}
// Use default copy constructor/assignment
VkNonDispatchableHandle(const VkNonDispatchableHandle<Tag, HandleType>& other) = default;
VkNonDispatchableHandle& operator=(const VkNonDispatchableHandle<Tag, HandleType>&) = default;
VkHandle(const VkHandle<Tag, HandleType>& other) = default;
VkHandle& operator=(const VkHandle<Tag, HandleType>&) = default;
// Comparisons between handles
bool operator==(VkNonDispatchableHandle<Tag, HandleType> other) const {
bool operator==(VkHandle<Tag, HandleType> other) const {
return mHandle == other.mHandle;
}
bool operator!=(VkNonDispatchableHandle<Tag, HandleType> other) const {
bool operator!=(VkHandle<Tag, HandleType> other) const {
return mHandle != other.mHandle;
}
@ -93,65 +98,63 @@ class alignas(kNativeVkHandleAlignment) VkNonDispatchableHandle {
return mHandle != 0;
}
// The regular Vulkan handle type depends on the pointer width but is always 64 bits wide.
// - On 64bit it is an opaque pointer type, probably to help with type safety
// - On 32bit it is a uint64_t because pointers aren't wide enough (and non dispatchable
// handles can be optimized to not be pointer but contain GPU virtual addresses or the
// data in a packed form).
// Because of this we need two types of conversions from our handle type: to uint64_t and to
// the "native" Vulkan type that may not be an uint64_t
static VkNonDispatchableHandle<Tag, HandleType> CreateFromU64(uint64_t handle) {
return {handle};
// Implicit conversion to real Vulkan types.
operator HandleType() const {
return GetHandle();
}
uint64_t GetU64() const {
HandleType GetHandle() const {
return mHandle;
}
HandleType& operator*() {
return mHandle;
}
static VkHandle<Tag, HandleType> CreateFromHandle(HandleType handle) {
return VkHandle{handle};
}
private:
explicit VkHandle(HandleType handle) : mHandle(handle) {
}
HandleType mHandle = 0;
};
} // namespace detail
static constexpr std::nullptr_t VK_NULL_HANDLE = nullptr;
template <typename Tag, typename HandleType>
HandleType* AsVkArray(detail::VkHandle<Tag, HandleType>* handle) {
return reinterpret_cast<HandleType*>(handle);
}
}} // namespace dawn_native::vulkan
#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) \
DAWN_DEFINE_NATIVE_NON_DISPATCHABLE_HANDLE(object) \
namespace dawn_native { namespace vulkan { \
using object = detail::VkHandle<struct VkTag##object, ::object>; \
static_assert(sizeof(object) == sizeof(uint64_t), ""); \
static_assert(alignof(object) == detail::kUint64Alignment, ""); \
static_assert(sizeof(object) == sizeof(::object), ""); \
static_assert(alignof(object) == detail::kNativeVkHandleAlignment, ""); \
} \
} // namespace dawn_native::vulkan
#include <vulkan/vulkan.h>
// Redefine VK_NULL_HANDLE for better type safety where possible.
#undef VK_NULL_HANDLE
#if defined(DAWN_PLATFORM_64_BIT)
static VkNonDispatchableHandle<Tag, HandleType> CreateFromHandle(HandleType handle) {
return CreateFromU64(static_cast<uint64_t>(reinterpret_cast<intptr_t>(handle)));
}
HandleType GetHandle() const {
return mHandle;
}
static constexpr nullptr_t VK_NULL_HANDLE = nullptr;
#elif defined(DAWN_PLATFORM_32_BIT)
static VkNonDispatchableHandle<Tag, HandleType> CreateFromHandle(HandleType handle) {
return {handle};
}
HandleType GetHandle() const {
return mHandle;
}
static constexpr uint64_t VK_NULL_HANDLE = 0;
#else
# error "Unsupported platform"
#endif
private:
VkNonDispatchableHandle(uint64_t handle) : mHandle(handle) {
}
uint64_t mHandle = 0;
};
#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) \
struct VkTag##object; \
DAWN_DEFINE_NATIVE_NON_DISPATCHABLE_HANDLE(object) \
using object = VkNonDispatchableHandle<VkTag##object, object##Native>; \
static_assert(sizeof(object) == sizeof(uint64_t), ""); \
static_assert(alignof(object) == kUint64Alignment, ""); \
static_assert(sizeof(object) == sizeof(object##Native), ""); \
static_assert(alignof(object) == kNativeVkHandleAlignment, "");
# include <vulkan/vulkan.h>
// VK_NULL_HANDLE is defined to 0 but we don't want our handle type to compare to arbitrary
// integers. Redefine VK_NULL_HANDLE to nullptr that has its own type.
# undef VK_NULL_HANDLE
# define VK_NULL_HANDLE nullptr
// Remove windows.h macros after vulkan_platform's include of windows.h
#if defined(DAWN_PLATFORM_WINDOWS)
# include "common/windows_with_undefs.h"

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@ -272,7 +272,7 @@ namespace dawn_native { namespace vulkan {
createInfo.pUserData = this;
return CheckVkSuccess(mFunctions.CreateDebugReportCallbackEXT(
mInstance, &createInfo, nullptr, &mDebugReportCallback),
mInstance, &createInfo, nullptr, &*mDebugReportCallback),
"vkCreateDebugReportcallback");
}

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@ -105,7 +105,7 @@ namespace dawn_native { namespace vulkan {
Device* device = ToBackend(GetDevice());
DAWN_TRY(CheckVkSuccess(device->fn.CreateDescriptorSetLayout(
device->GetVkDevice(), &createInfo, nullptr, &mHandle),
device->GetVkDevice(), &createInfo, nullptr, &*mHandle),
"CreateDescriptorSetLayout"));
// Compute the size of descriptor pools used for this layout.
@ -171,7 +171,7 @@ namespace dawn_native { namespace vulkan {
VkDescriptorPool descriptorPool;
DAWN_TRY(CheckVkSuccess(device->fn.CreateDescriptorPool(device->GetVkDevice(), &createInfo,
nullptr, &descriptorPool),
nullptr, &*descriptorPool),
"CreateDescriptorPool"));
// Allocate our single set.
@ -180,11 +180,12 @@ namespace dawn_native { namespace vulkan {
allocateInfo.pNext = nullptr;
allocateInfo.descriptorPool = descriptorPool;
allocateInfo.descriptorSetCount = 1;
allocateInfo.pSetLayouts = &mHandle;
allocateInfo.pSetLayouts = &*mHandle;
VkDescriptorSet descriptorSet;
MaybeError result = CheckVkSuccess(
device->fn.AllocateDescriptorSets(device->GetVkDevice(), &allocateInfo, &descriptorSet),
MaybeError result =
CheckVkSuccess(device->fn.AllocateDescriptorSets(device->GetVkDevice(), &allocateInfo,
&*descriptorSet),
"AllocateDescriptorSets");
if (result.IsError()) {

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@ -17,6 +17,7 @@
#include "dawn_native/BindGroup.h"
#include "common/vulkan_platform.h"
#include "dawn_native/vulkan/BindGroupLayoutVk.h"
namespace dawn_native { namespace vulkan {

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@ -147,7 +147,7 @@ namespace dawn_native { namespace vulkan {
Device* device = ToBackend(GetDevice());
DAWN_TRY(CheckVkSuccess(
device->fn.CreateBuffer(device->GetVkDevice(), &createInfo, nullptr, &mHandle),
device->fn.CreateBuffer(device->GetVkDevice(), &createInfo, nullptr, &*mHandle),
"vkCreateBuffer"));
VkMemoryRequirements requirements;

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@ -106,7 +106,7 @@ namespace dawn_native { namespace vulkan {
? dynamicOffsets[dirtyIndex].data()
: nullptr;
device->fn.CmdBindDescriptorSets(commands, bindPoint, pipelineLayout, dirtyIndex, 1,
&set, dynamicOffsetCounts[dirtyIndex],
&*set, dynamicOffsetCounts[dirtyIndex],
dynamicOffset);
}
}
@ -255,14 +255,14 @@ namespace dawn_native { namespace vulkan {
createInfo.flags = 0;
createInfo.renderPass = renderPassVK;
createInfo.attachmentCount = attachmentCount;
createInfo.pAttachments = attachments.data();
createInfo.pAttachments = AsVkArray(attachments.data());
createInfo.width = renderPass->width;
createInfo.height = renderPass->height;
createInfo.layers = 1;
DAWN_TRY(
CheckVkSuccess(device->fn.CreateFramebuffer(device->GetVkDevice(), &createInfo,
nullptr, &framebuffer),
nullptr, &*framebuffer),
"CreateFramebuffer"));
// We don't reuse VkFramebuffers so mark the framebuffer for deletion as soon as the
@ -827,7 +827,7 @@ namespace dawn_native { namespace vulkan {
VkBuffer buffer = ToBackend(cmd->buffer)->GetHandle();
VkDeviceSize offset = static_cast<VkDeviceSize>(cmd->offset);
device->fn.CmdBindVertexBuffers(commands, cmd->slot, 1, &buffer, &offset);
device->fn.CmdBindVertexBuffers(commands, cmd->slot, 1, &*buffer, &offset);
} break;
default:

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@ -38,7 +38,7 @@ namespace dawn_native { namespace vulkan {
createInfo.pNext = nullptr;
createInfo.flags = 0;
createInfo.layout = ToBackend(descriptor->layout)->GetHandle();
createInfo.basePipelineHandle = VK_NULL_HANDLE;
createInfo.basePipelineHandle = ::VK_NULL_HANDLE;
createInfo.basePipelineIndex = -1;
createInfo.stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
@ -51,8 +51,8 @@ namespace dawn_native { namespace vulkan {
Device* device = ToBackend(GetDevice());
return CheckVkSuccess(
device->fn.CreateComputePipelines(device->GetVkDevice(), VK_NULL_HANDLE, 1, &createInfo,
nullptr, &mHandle),
device->fn.CreateComputePipelines(device->GetVkDevice(), ::VK_NULL_HANDLE, 1,
&createInfo, nullptr, &*mHandle),
"CreateComputePipeline");
}

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@ -272,13 +272,13 @@ namespace dawn_native { namespace vulkan {
submitInfo.pNext = nullptr;
submitInfo.waitSemaphoreCount =
static_cast<uint32_t>(mRecordingContext.waitSemaphores.size());
submitInfo.pWaitSemaphores = mRecordingContext.waitSemaphores.data();
submitInfo.pWaitSemaphores = AsVkArray(mRecordingContext.waitSemaphores.data());
submitInfo.pWaitDstStageMask = dstStageMasks.data();
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &mRecordingContext.commandBuffer;
submitInfo.signalSemaphoreCount =
static_cast<uint32_t>(mRecordingContext.signalSemaphores.size());
submitInfo.pSignalSemaphores = mRecordingContext.signalSemaphores.data();
submitInfo.pSignalSemaphores = AsVkArray(mRecordingContext.signalSemaphores.data());
VkFence fence = VK_NULL_HANDLE;
DAWN_TRY_ASSIGN(fence, GetUnusedFence());
@ -474,7 +474,7 @@ namespace dawn_native { namespace vulkan {
ResultOrError<VkFence> Device::GetUnusedFence() {
if (!mUnusedFences.empty()) {
VkFence fence = mUnusedFences.back();
DAWN_TRY(CheckVkSuccess(fn.ResetFences(mVkDevice, 1, &fence), "vkResetFences"));
DAWN_TRY(CheckVkSuccess(fn.ResetFences(mVkDevice, 1, &*fence), "vkResetFences"));
mUnusedFences.pop_back();
return fence;
@ -486,7 +486,7 @@ namespace dawn_native { namespace vulkan {
createInfo.flags = 0;
VkFence fence = VK_NULL_HANDLE;
DAWN_TRY(CheckVkSuccess(fn.CreateFence(mVkDevice, &createInfo, nullptr, &fence),
DAWN_TRY(CheckVkSuccess(fn.CreateFence(mVkDevice, &createInfo, nullptr, &*fence),
"vkCreateFence"));
return fence;
@ -539,7 +539,7 @@ namespace dawn_native { namespace vulkan {
createInfo.queueFamilyIndex = mQueueFamily;
DAWN_TRY(CheckVkSuccess(fn.CreateCommandPool(mVkDevice, &createInfo, nullptr,
&mRecordingContext.commandPool),
&*mRecordingContext.commandPool),
"vkCreateCommandPool"));
VkCommandBufferAllocateInfo allocateInfo;
@ -756,7 +756,7 @@ namespace dawn_native { namespace vulkan {
VkResult result = VkResult::WrapUnsafe(VK_TIMEOUT);
do {
result = VkResult::WrapUnsafe(
INJECT_ERROR_OR_RUN(fn.WaitForFences(mVkDevice, 1, &fence, true, UINT64_MAX),
INJECT_ERROR_OR_RUN(fn.WaitForFences(mVkDevice, 1, &*fence, true, UINT64_MAX),
VK_ERROR_DEVICE_LOST));
} while (result == VK_TIMEOUT);

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@ -136,7 +136,7 @@ namespace dawn_native { namespace vulkan {
createInfo.oldSwapchain = oldSwapchain;
if (mDevice->fn.CreateSwapchainKHR(mDevice->GetVkDevice(), &createInfo, nullptr,
&mSwapChain) != VK_SUCCESS) {
&*mSwapChain) != VK_SUCCESS) {
ASSERT(false);
}
@ -151,7 +151,7 @@ namespace dawn_native { namespace vulkan {
ASSERT(count >= mConfig.minImageCount);
mSwapChainImages.resize(count);
if (mDevice->fn.GetSwapchainImagesKHR(mDevice->GetVkDevice(), mSwapChain, &count,
mSwapChainImages.data()) != VK_SUCCESS) {
AsVkArray(mSwapChainImages.data())) != VK_SUCCESS) {
ASSERT(false);
}
@ -168,7 +168,7 @@ namespace dawn_native { namespace vulkan {
barrier.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
barrier.srcQueueFamilyIndex = 0;
barrier.dstQueueFamilyIndex = 0;
barrier.image = image;
barrier.image = *image;
barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
barrier.subresourceRange.baseMipLevel = 0;
barrier.subresourceRange.levelCount = 1;
@ -197,18 +197,22 @@ namespace dawn_native { namespace vulkan {
createInfo.pNext = nullptr;
createInfo.flags = 0;
if (mDevice->fn.CreateSemaphore(mDevice->GetVkDevice(), &createInfo, nullptr,
&semaphore) != VK_SUCCESS) {
&*semaphore) != VK_SUCCESS) {
ASSERT(false);
}
}
if (mDevice->fn.AcquireNextImageKHR(mDevice->GetVkDevice(), mSwapChain,
std::numeric_limits<uint64_t>::max(), semaphore,
VK_NULL_HANDLE, &mLastImageIndex) != VK_SUCCESS) {
VkFence{}, &mLastImageIndex) != VK_SUCCESS) {
ASSERT(false);
}
nextTexture->texture.u64 = mSwapChainImages[mLastImageIndex].GetU64();
nextTexture->texture.u64 =
#if defined(DAWN_PLATFORM_64_BIT)
reinterpret_cast<uint64_t>
#endif
(*mSwapChainImages[mLastImageIndex]);
mDevice->GetPendingRecordingContext()->waitSemaphores.push_back(semaphore);
return DAWN_SWAP_CHAIN_NO_ERROR;
@ -227,7 +231,7 @@ namespace dawn_native { namespace vulkan {
presentInfo.waitSemaphoreCount = 0;
presentInfo.pWaitSemaphores = nullptr;
presentInfo.swapchainCount = 1;
presentInfo.pSwapchains = &mSwapChain;
presentInfo.pSwapchains = &*mSwapChain;
presentInfo.pImageIndices = &mLastImageIndex;
presentInfo.pResults = nullptr;

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@ -48,13 +48,13 @@ namespace dawn_native { namespace vulkan {
createInfo.pNext = nullptr;
createInfo.flags = 0;
createInfo.setLayoutCount = numSetLayouts;
createInfo.pSetLayouts = setLayouts.data();
createInfo.pSetLayouts = AsVkArray(setLayouts.data());
createInfo.pushConstantRangeCount = 0;
createInfo.pPushConstantRanges = nullptr;
Device* device = ToBackend(GetDevice());
return CheckVkSuccess(
device->fn.CreatePipelineLayout(device->GetVkDevice(), &createInfo, nullptr, &mHandle),
device->fn.CreatePipelineLayout(device->GetVkDevice(), &createInfo, nullptr, &*mHandle),
"CreatePipelineLayout");
}

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@ -191,8 +191,8 @@ namespace dawn_native { namespace vulkan {
// Create the render pass from the zillion parameters
VkRenderPass renderPass;
DAWN_TRY(CheckVkSuccess(
mDevice->fn.CreateRenderPass(mDevice->GetVkDevice(), &createInfo, nullptr, &renderPass),
DAWN_TRY(CheckVkSuccess(mDevice->fn.CreateRenderPass(mDevice->GetVkDevice(), &createInfo,
nullptr, &*renderPass),
"CreateRenderPass"));
return renderPass;
}

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@ -495,12 +495,12 @@ namespace dawn_native { namespace vulkan {
createInfo.layout = ToBackend(GetLayout())->GetHandle();
createInfo.renderPass = renderPass;
createInfo.subpass = 0;
createInfo.basePipelineHandle = VK_NULL_HANDLE;
createInfo.basePipelineHandle = VkPipeline{};
createInfo.basePipelineIndex = -1;
return CheckVkSuccess(
device->fn.CreateGraphicsPipelines(device->GetVkDevice(), VK_NULL_HANDLE, 1,
&createInfo, nullptr, &mHandle),
device->fn.CreateGraphicsPipelines(device->GetVkDevice(), VkPipelineCache{}, 1,
&createInfo, nullptr, &*mHandle),
"CreateGraphicsPipeline");
}

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@ -73,7 +73,7 @@ namespace dawn_native { namespace vulkan {
// First check OOM that we want to surface to the application.
DAWN_TRY(CheckVkOOMThenSuccess(
mDevice->fn.AllocateMemory(mDevice->GetVkDevice(), &allocateInfo, nullptr,
&allocatedMemory),
&*allocatedMemory),
"vkAllocateMemory"));
ASSERT(allocatedMemory != VK_NULL_HANDLE);

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@ -87,7 +87,7 @@ namespace dawn_native { namespace vulkan {
Device* device = ToBackend(GetDevice());
return CheckVkSuccess(
device->fn.CreateSampler(device->GetVkDevice(), &createInfo, nullptr, &mHandle),
device->fn.CreateSampler(device->GetVkDevice(), &createInfo, nullptr, &*mHandle),
"CreateSampler");
}

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@ -74,7 +74,7 @@ namespace dawn_native { namespace vulkan {
Device* device = ToBackend(GetDevice());
return CheckVkSuccess(
device->fn.CreateShaderModule(device->GetVkDevice(), &createInfo, nullptr, &mHandle),
device->fn.CreateShaderModule(device->GetVkDevice(), &createInfo, nullptr, &*mHandle),
"CreateShaderModule");
}

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@ -36,7 +36,7 @@ namespace dawn_native { namespace vulkan {
createInfo.pQueueFamilyIndices = 0;
DAWN_TRY(CheckVkSuccess(
mDevice->fn.CreateBuffer(mDevice->GetVkDevice(), &createInfo, nullptr, &mBuffer),
mDevice->fn.CreateBuffer(mDevice->GetVkDevice(), &createInfo, nullptr, &*mBuffer),
"vkCreateBuffer"));
VkMemoryRequirements requirements;

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@ -47,7 +47,8 @@ namespace dawn_native { namespace vulkan {
return nullptr;
}
VkImage nativeTexture = VkImage::CreateFromU64(next.texture.u64);
VkImage nativeTexture =
VkImage::CreateFromHandle(reinterpret_cast<::VkImage>(next.texture.u64));
return new Texture(ToBackend(GetDevice()), descriptor, nativeTexture);
}

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@ -460,7 +460,7 @@ namespace dawn_native { namespace vulkan {
createInfo.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
DAWN_TRY(CheckVkSuccess(
device->fn.CreateImage(device->GetVkDevice(), &createInfo, nullptr, &mHandle),
device->fn.CreateImage(device->GetVkDevice(), &createInfo, nullptr, &*mHandle),
"CreateImage"));
// Create the image memory and associate it with the container
@ -806,7 +806,7 @@ namespace dawn_native { namespace vulkan {
createInfo.subresourceRange.layerCount = descriptor->arrayLayerCount;
return CheckVkSuccess(
device->fn.CreateImageView(device->GetVkDevice(), &createInfo, nullptr, &mHandle),
device->fn.CreateImageView(device->GetVkDevice(), &createInfo, nullptr, &*mHandle),
"CreateImageView");
}

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@ -42,7 +42,7 @@ namespace dawn_native { namespace vulkan {
// Explicitly export this function because it uses the "native" type for surfaces while the
// header as seen in this file uses the wrapped type.
DAWN_NATIVE_EXPORT DawnSwapChainImplementation
CreateNativeSwapChainImpl(WGPUDevice device, VkSurfaceKHRNative surfaceNative) {
CreateNativeSwapChainImpl(WGPUDevice device, ::VkSurfaceKHR surfaceNative) {
Device* backendDevice = reinterpret_cast<Device*>(device);
VkSurfaceKHR surface = VkSurfaceKHR::CreateFromHandle(surfaceNative);

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@ -196,7 +196,7 @@ namespace dawn_native { namespace vulkan { namespace external_memory {
memoryDedicatedAllocateInfo.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO;
memoryDedicatedAllocateInfo.pNext = nullptr;
memoryDedicatedAllocateInfo.image = image;
memoryDedicatedAllocateInfo.buffer = VK_NULL_HANDLE;
memoryDedicatedAllocateInfo.buffer = VkBuffer{};
VkImportMemoryFdInfoKHR importMemoryFdInfo;
importMemoryFdInfo.sType = VK_STRUCTURE_TYPE_IMPORT_MEMORY_FD_INFO_KHR;
@ -213,7 +213,7 @@ namespace dawn_native { namespace vulkan { namespace external_memory {
VkDeviceMemory allocatedMemory = VK_NULL_HANDLE;
DAWN_TRY(
CheckVkSuccess(mDevice->fn.AllocateMemory(mDevice->GetVkDevice(), &memoryAllocateInfo,
nullptr, &allocatedMemory),
nullptr, &*allocatedMemory),
"vkAllocateMemory"));
return allocatedMemory;
}
@ -264,7 +264,7 @@ namespace dawn_native { namespace vulkan { namespace external_memory {
// Create a new VkImage with tiling equal to the DRM format modifier.
VkImage image;
DAWN_TRY(CheckVkSuccess(mDevice->fn.CreateImage(device, &createInfo, nullptr, &image),
DAWN_TRY(CheckVkSuccess(mDevice->fn.CreateImage(device, &createInfo, nullptr, &*image),
"CreateImage"));
return image;
}

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@ -130,7 +130,7 @@ namespace dawn_native { namespace vulkan { namespace external_memory {
VkDeviceMemory allocatedMemory = VK_NULL_HANDLE;
DAWN_TRY(CheckVkSuccess(mDevice->fn.AllocateMemory(mDevice->GetVkDevice(), &allocateInfo,
nullptr, &allocatedMemory),
nullptr, &*allocatedMemory),
"vkAllocateMemory"));
return allocatedMemory;
}
@ -146,7 +146,7 @@ namespace dawn_native { namespace vulkan { namespace external_memory {
VkImage image;
DAWN_TRY(CheckVkSuccess(
mDevice->fn.CreateImage(mDevice->GetVkDevice(), &createInfo, nullptr, &image),
mDevice->fn.CreateImage(mDevice->GetVkDevice(), &createInfo, nullptr, &*image),
"CreateImage"));
return image;
}

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@ -130,7 +130,7 @@ namespace dawn_native { namespace vulkan { namespace external_memory {
VkDeviceMemory allocatedMemory = VK_NULL_HANDLE;
DAWN_TRY(CheckVkSuccess(mDevice->fn.AllocateMemory(mDevice->GetVkDevice(), &allocateInfo,
nullptr, &allocatedMemory),
nullptr, &*allocatedMemory),
"vkAllocateMemory"));
return allocatedMemory;
}
@ -146,7 +146,7 @@ namespace dawn_native { namespace vulkan { namespace external_memory {
VkImage image;
DAWN_TRY(CheckVkSuccess(
mDevice->fn.CreateImage(mDevice->GetVkDevice(), &createInfo, nullptr, &image),
mDevice->fn.CreateImage(mDevice->GetVkDevice(), &createInfo, nullptr, &*image),
"CreateImage"));
return image;
}

View File

@ -72,7 +72,7 @@ namespace dawn_native { namespace vulkan { namespace external_semaphore {
info.flags = 0;
DAWN_TRY(CheckVkSuccess(
mDevice->fn.CreateSemaphore(mDevice->GetVkDevice(), &info, nullptr, &semaphore),
mDevice->fn.CreateSemaphore(mDevice->GetVkDevice(), &info, nullptr, &*semaphore),
"vkCreateSemaphore"));
VkImportSemaphoreFdInfoKHR importSemaphoreFdInfo;
@ -109,7 +109,7 @@ namespace dawn_native { namespace vulkan { namespace external_semaphore {
VkSemaphore signalSemaphore;
DAWN_TRY(
CheckVkSuccess(mDevice->fn.CreateSemaphore(mDevice->GetVkDevice(), &semaphoreCreateInfo,
nullptr, &signalSemaphore),
nullptr, &*signalSemaphore),
"vkCreateSemaphore"));
return signalSemaphore;
}

View File

@ -72,7 +72,7 @@ namespace dawn_native { namespace vulkan { namespace external_semaphore {
info.flags = 0;
DAWN_TRY(CheckVkSuccess(
mDevice->fn.CreateSemaphore(mDevice->GetVkDevice(), &info, nullptr, &semaphore),
mDevice->fn.CreateSemaphore(mDevice->GetVkDevice(), &info, nullptr, &*semaphore),
"vkCreateSemaphore"));
VkImportSemaphoreZirconHandleInfoFUCHSIA importSempahoreHandleInfo;
@ -112,7 +112,7 @@ namespace dawn_native { namespace vulkan { namespace external_semaphore {
VkSemaphore signalSemaphore;
DAWN_TRY(
CheckVkSuccess(mDevice->fn.CreateSemaphore(mDevice->GetVkDevice(), &semaphoreCreateInfo,
nullptr, &signalSemaphore),
nullptr, &*signalSemaphore),
"vkCreateSemaphore"));
return signalSemaphore;
}

View File

@ -47,8 +47,8 @@ namespace dawn_native { namespace vulkan {
DAWN_NATIVE_EXPORT PFN_vkVoidFunction GetInstanceProcAddr(WGPUDevice device, const char* pName);
DAWN_NATIVE_EXPORT DawnSwapChainImplementation CreateNativeSwapChainImpl(WGPUDevice device,
VkSurfaceKHR surface);
DAWN_NATIVE_EXPORT DawnSwapChainImplementation
CreateNativeSwapChainImpl(WGPUDevice device, ::VkSurfaceKHR surface);
DAWN_NATIVE_EXPORT WGPUTextureFormat
GetNativeSwapChainPreferredFormat(const DawnSwapChainImplementation* swapChain);

View File

@ -32,30 +32,30 @@
// them.
#define EXPECT_BUFFER_U32_EQ(expected, buffer, offset) \
AddBufferExpectation(__FILE__, __LINE__, buffer, offset, sizeof(uint32_t), \
new detail::ExpectEq<uint32_t>(expected))
new ::detail::ExpectEq<uint32_t>(expected))
#define EXPECT_BUFFER_U32_RANGE_EQ(expected, buffer, offset, count) \
AddBufferExpectation(__FILE__, __LINE__, buffer, offset, sizeof(uint32_t) * count, \
new detail::ExpectEq<uint32_t>(expected, count))
new ::detail::ExpectEq<uint32_t>(expected, count))
// Test a pixel of the mip level 0 of a 2D texture.
#define EXPECT_PIXEL_RGBA8_EQ(expected, texture, x, y) \
AddTextureExpectation(__FILE__, __LINE__, texture, x, y, 1, 1, 0, 0, sizeof(RGBA8), \
new detail::ExpectEq<RGBA8>(expected))
new ::detail::ExpectEq<RGBA8>(expected))
#define EXPECT_TEXTURE_RGBA8_EQ(expected, texture, x, y, width, height, level, slice) \
AddTextureExpectation(__FILE__, __LINE__, texture, x, y, width, height, level, slice, \
sizeof(RGBA8), \
new detail::ExpectEq<RGBA8>(expected, (width) * (height)))
new ::detail::ExpectEq<RGBA8>(expected, (width) * (height)))
#define EXPECT_PIXEL_FLOAT_EQ(expected, texture, x, y) \
AddTextureExpectation(__FILE__, __LINE__, texture, x, y, 1, 1, 0, 0, sizeof(float), \
new detail::ExpectEq<float>(expected))
new ::detail::ExpectEq<float>(expected))
#define EXPECT_TEXTURE_FLOAT_EQ(expected, texture, x, y, width, height, level, slice) \
AddTextureExpectation(__FILE__, __LINE__, texture, x, y, width, height, level, slice, \
sizeof(float), \
new detail::ExpectEq<float>(expected, (width) * (height)))
new ::detail::ExpectEq<float>(expected, (width) * (height)))
// Should only be used to test validation of function that can't be tested by regular validation
// tests;

View File

@ -25,7 +25,9 @@
#include "utils/SystemUtils.h"
#include "utils/WGPUHelpers.h"
namespace {
namespace dawn_native { namespace vulkan {
namespace {
class VulkanImageWrappingTestBase : public DawnTest {
public:
@ -38,7 +40,7 @@ namespace {
}
// Creates a VkImage with external memory
VkResult CreateImage(dawn_native::vulkan::Device* deviceVk,
::VkResult CreateImage(dawn_native::vulkan::Device* deviceVk,
uint32_t width,
uint32_t height,
VkFormat format,
@ -68,18 +70,20 @@ namespace {
createInfo.pQueueFamilyIndices = nullptr;
createInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
return deviceVk->fn.CreateImage(deviceVk->GetVkDevice(), &createInfo, nullptr, image);
return deviceVk->fn.CreateImage(deviceVk->GetVkDevice(), &createInfo, nullptr,
&**image);
}
// Allocates memory for an image
VkResult AllocateMemory(dawn_native::vulkan::Device* deviceVk,
::VkResult AllocateMemory(dawn_native::vulkan::Device* deviceVk,
VkImage handle,
VkDeviceMemory* allocation,
VkDeviceSize* allocationSize,
uint32_t* memoryTypeIndex) {
// Create the image memory and associate it with the container
VkMemoryRequirements requirements;
deviceVk->fn.GetImageMemoryRequirements(deviceVk->GetVkDevice(), handle, &requirements);
deviceVk->fn.GetImageMemoryRequirements(deviceVk->GetVkDevice(), handle,
&requirements);
// Import memory from file descriptor
VkExportMemoryAllocateInfoKHR externalInfo;
@ -99,11 +103,11 @@ namespace {
*memoryTypeIndex = allocateInfo.memoryTypeIndex;
return deviceVk->fn.AllocateMemory(deviceVk->GetVkDevice(), &allocateInfo, nullptr,
allocation);
&**allocation);
}
// Binds memory to an image
VkResult BindMemory(dawn_native::vulkan::Device* deviceVk,
::VkResult BindMemory(dawn_native::vulkan::Device* deviceVk,
VkImage handle,
VkDeviceMemory* memory) {
return deviceVk->fn.BindImageMemory(deviceVk->GetVkDevice(), handle, *memory, 0);
@ -134,10 +138,10 @@ namespace {
VkDeviceSize* allocationSize,
uint32_t* memoryTypeIndex,
int* memoryFd) {
VkResult result = CreateImage(deviceVk, width, height, format, handle);
::VkResult result = CreateImage(deviceVk, width, height, format, handle);
EXPECT_EQ(result, VK_SUCCESS) << "Failed to create external image";
VkResult resultBool =
::VkResult resultBool =
AllocateMemory(deviceVk, *handle, allocation, allocationSize, memoryTypeIndex);
EXPECT_EQ(resultBool, VK_SUCCESS) << "Failed to allocate external memory";
@ -165,7 +169,8 @@ namespace {
descriptor.memoryFD = memoryFd;
descriptor.waitFDs = waitFDs;
WGPUTexture texture = dawn_native::vulkan::WrapVulkanImage(device.Get(), &descriptor);
WGPUTexture texture =
dawn_native::vulkan::WrapVulkanImage(device.Get(), &descriptor);
if (expectValid) {
EXPECT_NE(texture, nullptr) << "Failed to wrap image, are external memory / "
@ -178,8 +183,8 @@ namespace {
}
// Exports the signal from a wrapped texture and ignores it
// We have to export the signal before destroying the wrapped texture else it's an assertion
// failure
// We have to export the signal before destroying the wrapped texture else it's an
// assertion failure
void IgnoreSignalSemaphore(wgpu::Device device, wgpu::Texture wrappedTexture) {
int fd = dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD(device.Get(),
wrappedTexture.Get());
@ -191,9 +196,9 @@ namespace {
dawn_native::vulkan::Device* deviceVk;
};
} // anonymous namespace
} // anonymous namespace
class VulkanImageWrappingValidationTests : public VulkanImageWrappingTestBase {
class VulkanImageWrappingValidationTests : public VulkanImageWrappingTestBase {
public:
void TestSetUp() override {
VulkanImageWrappingTestBase::TestSetUp();
@ -202,8 +207,8 @@ class VulkanImageWrappingValidationTests : public VulkanImageWrappingTestBase {
}
CreateBindExportImage(deviceVk, 1, 1, VK_FORMAT_R8G8B8A8_UNORM, &defaultImage,
&defaultAllocation, &defaultAllocationSize, &defaultMemoryTypeIndex,
&defaultFd);
&defaultAllocation, &defaultAllocationSize,
&defaultMemoryTypeIndex, &defaultFd);
defaultDescriptor.dimension = wgpu::TextureDimension::e2D;
defaultDescriptor.format = wgpu::TextureFormat::RGBA8Unorm;
defaultDescriptor.size = {1, 1, 1};
@ -232,29 +237,29 @@ class VulkanImageWrappingValidationTests : public VulkanImageWrappingTestBase {
VkDeviceSize defaultAllocationSize;
uint32_t defaultMemoryTypeIndex;
int defaultFd;
};
};
// Test no error occurs if the import is valid
TEST_P(VulkanImageWrappingValidationTests, SuccessfulImport) {
// Test no error occurs if the import is valid
TEST_P(VulkanImageWrappingValidationTests, SuccessfulImport) {
DAWN_SKIP_TEST_IF(UsesWire());
wgpu::Texture texture =
WrapVulkanImage(device, &defaultDescriptor, defaultFd, defaultAllocationSize,
defaultMemoryTypeIndex, {}, true, true);
EXPECT_NE(texture.Get(), nullptr);
IgnoreSignalSemaphore(device, texture);
}
}
// Test an error occurs if the texture descriptor is missing
TEST_P(VulkanImageWrappingValidationTests, MissingTextureDescriptor) {
// Test an error occurs if the texture descriptor is missing
TEST_P(VulkanImageWrappingValidationTests, MissingTextureDescriptor) {
DAWN_SKIP_TEST_IF(UsesWire());
ASSERT_DEVICE_ERROR(wgpu::Texture texture =
WrapVulkanImage(device, nullptr, defaultFd, defaultAllocationSize,
defaultMemoryTypeIndex, {}, true, false));
EXPECT_EQ(texture.Get(), nullptr);
}
}
// Test an error occurs if the texture descriptor is invalid
TEST_P(VulkanImageWrappingValidationTests, InvalidTextureDescriptor) {
// Test an error occurs if the texture descriptor is invalid
TEST_P(VulkanImageWrappingValidationTests, InvalidTextureDescriptor) {
DAWN_SKIP_TEST_IF(UsesWire());
wgpu::ChainedStruct chainedDescriptor;
defaultDescriptor.nextInChain = &chainedDescriptor;
@ -263,10 +268,10 @@ TEST_P(VulkanImageWrappingValidationTests, InvalidTextureDescriptor) {
device, &defaultDescriptor, defaultFd, defaultAllocationSize,
defaultMemoryTypeIndex, {}, true, false));
EXPECT_EQ(texture.Get(), nullptr);
}
}
// Test an error occurs if the descriptor dimension isn't 2D
TEST_P(VulkanImageWrappingValidationTests, InvalidTextureDimension) {
// Test an error occurs if the descriptor dimension isn't 2D
TEST_P(VulkanImageWrappingValidationTests, InvalidTextureDimension) {
DAWN_SKIP_TEST_IF(UsesWire());
defaultDescriptor.dimension = wgpu::TextureDimension::e1D;
@ -274,10 +279,10 @@ TEST_P(VulkanImageWrappingValidationTests, InvalidTextureDimension) {
device, &defaultDescriptor, defaultFd, defaultAllocationSize,
defaultMemoryTypeIndex, {}, true, false));
EXPECT_EQ(texture.Get(), nullptr);
}
}
// Test an error occurs if the descriptor mip level count isn't 1
TEST_P(VulkanImageWrappingValidationTests, InvalidMipLevelCount) {
// Test an error occurs if the descriptor mip level count isn't 1
TEST_P(VulkanImageWrappingValidationTests, InvalidMipLevelCount) {
DAWN_SKIP_TEST_IF(UsesWire());
defaultDescriptor.mipLevelCount = 2;
@ -285,10 +290,10 @@ TEST_P(VulkanImageWrappingValidationTests, InvalidMipLevelCount) {
device, &defaultDescriptor, defaultFd, defaultAllocationSize,
defaultMemoryTypeIndex, {}, true, false));
EXPECT_EQ(texture.Get(), nullptr);
}
}
// Test an error occurs if the descriptor array layer count isn't 1
TEST_P(VulkanImageWrappingValidationTests, InvalidArrayLayerCount) {
// Test an error occurs if the descriptor array layer count isn't 1
TEST_P(VulkanImageWrappingValidationTests, InvalidArrayLayerCount) {
DAWN_SKIP_TEST_IF(UsesWire());
defaultDescriptor.arrayLayerCount = 2;
@ -296,10 +301,10 @@ TEST_P(VulkanImageWrappingValidationTests, InvalidArrayLayerCount) {
device, &defaultDescriptor, defaultFd, defaultAllocationSize,
defaultMemoryTypeIndex, {}, true, false));
EXPECT_EQ(texture.Get(), nullptr);
}
}
// Test an error occurs if the descriptor sample count isn't 1
TEST_P(VulkanImageWrappingValidationTests, InvalidSampleCount) {
// Test an error occurs if the descriptor sample count isn't 1
TEST_P(VulkanImageWrappingValidationTests, InvalidSampleCount) {
DAWN_SKIP_TEST_IF(UsesWire());
defaultDescriptor.sampleCount = 4;
@ -307,45 +312,45 @@ TEST_P(VulkanImageWrappingValidationTests, InvalidSampleCount) {
device, &defaultDescriptor, defaultFd, defaultAllocationSize,
defaultMemoryTypeIndex, {}, true, false));
EXPECT_EQ(texture.Get(), nullptr);
}
}
// Test an error occurs if we try to export the signal semaphore twice
TEST_P(VulkanImageWrappingValidationTests, DoubleSignalSemaphoreExport) {
// Test an error occurs if we try to export the signal semaphore twice
TEST_P(VulkanImageWrappingValidationTests, DoubleSignalSemaphoreExport) {
DAWN_SKIP_TEST_IF(UsesWire());
wgpu::Texture texture =
WrapVulkanImage(device, &defaultDescriptor, defaultFd, defaultAllocationSize,
defaultMemoryTypeIndex, {}, true, true);
ASSERT_NE(texture.Get(), nullptr);
IgnoreSignalSemaphore(device, texture);
ASSERT_DEVICE_ERROR(
int fd = dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD(device.Get(), texture.Get()));
ASSERT_DEVICE_ERROR(int fd = dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD(
device.Get(), texture.Get()));
ASSERT_EQ(fd, -1);
}
}
// Test an error occurs if we try to export the signal semaphore from a normal texture
TEST_P(VulkanImageWrappingValidationTests, NormalTextureSignalSemaphoreExport) {
// Test an error occurs if we try to export the signal semaphore from a normal texture
TEST_P(VulkanImageWrappingValidationTests, NormalTextureSignalSemaphoreExport) {
DAWN_SKIP_TEST_IF(UsesWire());
wgpu::Texture texture = device.CreateTexture(&defaultDescriptor);
ASSERT_NE(texture.Get(), nullptr);
ASSERT_DEVICE_ERROR(
int fd = dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD(device.Get(), texture.Get()));
ASSERT_DEVICE_ERROR(int fd = dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD(
device.Get(), texture.Get()));
ASSERT_EQ(fd, -1);
}
}
// Test an error occurs if we try to export the signal semaphore from a destroyed texture
TEST_P(VulkanImageWrappingValidationTests, DestroyedTextureSignalSemaphoreExport) {
// Test an error occurs if we try to export the signal semaphore from a destroyed texture
TEST_P(VulkanImageWrappingValidationTests, DestroyedTextureSignalSemaphoreExport) {
DAWN_SKIP_TEST_IF(UsesWire());
wgpu::Texture texture = device.CreateTexture(&defaultDescriptor);
ASSERT_NE(texture.Get(), nullptr);
texture.Destroy();
ASSERT_DEVICE_ERROR(
int fd = dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD(device.Get(), texture.Get()));
ASSERT_DEVICE_ERROR(int fd = dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD(
device.Get(), texture.Get()));
ASSERT_EQ(fd, -1);
}
}
// Fixture to test using external memory textures through different usages.
// These tests are skipped if the harness is using the wire.
class VulkanImageWrappingUsageTests : public VulkanImageWrappingTestBase {
// Fixture to test using external memory textures through different usages.
// These tests are skipped if the harness is using the wire.
class VulkanImageWrappingUsageTests : public VulkanImageWrappingTestBase {
public:
void TestSetUp() override {
VulkanImageWrappingTestBase::TestSetUp();
@ -354,7 +359,8 @@ class VulkanImageWrappingUsageTests : public VulkanImageWrappingTestBase {
}
// Create another device based on the original
backendAdapter = reinterpret_cast<dawn_native::vulkan::Adapter*>(deviceVk->GetAdapter());
backendAdapter =
reinterpret_cast<dawn_native::vulkan::Adapter*>(deviceVk->GetAdapter());
deviceDescriptor.forceEnabledToggles = GetParam().forceEnabledWorkarounds;
deviceDescriptor.forceDisabledToggles = GetParam().forceDisabledWorkarounds;
@ -363,8 +369,8 @@ class VulkanImageWrappingUsageTests : public VulkanImageWrappingTestBase {
secondDevice = wgpu::Device::Acquire(reinterpret_cast<WGPUDevice>(secondDeviceVk));
CreateBindExportImage(deviceVk, 1, 1, VK_FORMAT_R8G8B8A8_UNORM, &defaultImage,
&defaultAllocation, &defaultAllocationSize, &defaultMemoryTypeIndex,
&defaultFd);
&defaultAllocation, &defaultAllocationSize,
&defaultMemoryTypeIndex, &defaultFd);
defaultDescriptor.dimension = wgpu::TextureDimension::e2D;
defaultDescriptor.format = wgpu::TextureFormat::RGBA8Unorm;
defaultDescriptor.size = {1, 1, 1};
@ -443,11 +449,11 @@ class VulkanImageWrappingUsageTests : public VulkanImageWrappingTestBase {
queue.Submit(1, &commands);
}
};
};
// Clear an image in |secondDevice|
// Verify clear color is visible in |device|
TEST_P(VulkanImageWrappingUsageTests, ClearImageAcrossDevices) {
// Clear an image in |secondDevice|
// Verify clear color is visible in |device|
TEST_P(VulkanImageWrappingUsageTests, ClearImageAcrossDevices) {
DAWN_SKIP_TEST_IF(UsesWire());
// Import the image on |secondDevice|
@ -471,18 +477,19 @@ TEST_P(VulkanImageWrappingUsageTests, ClearImageAcrossDevices) {
EXPECT_PIXEL_RGBA8_EQ(RGBA8(1, 2, 3, 4), nextWrappedTexture, 0, 0);
IgnoreSignalSemaphore(device, nextWrappedTexture);
}
}
// Import texture to |device| and |secondDevice|
// Clear image in |secondDevice|
// Verify clear color is visible in |device|
// Verify the very first import into |device| also sees the change, since it should
// alias the same memory
TEST_P(VulkanImageWrappingUsageTests, ClearImageAcrossDevicesAliased) {
// Import texture to |device| and |secondDevice|
// Clear image in |secondDevice|
// Verify clear color is visible in |device|
// Verify the very first import into |device| also sees the change, since it should
// alias the same memory
TEST_P(VulkanImageWrappingUsageTests, ClearImageAcrossDevicesAliased) {
DAWN_SKIP_TEST_IF(UsesWire());
// Import the image on |device
wgpu::Texture wrappedTextureAlias = WrapVulkanImage(
device, &defaultDescriptor, defaultFd, defaultAllocationSize, defaultMemoryTypeIndex, {});
wgpu::Texture wrappedTextureAlias =
WrapVulkanImage(device, &defaultDescriptor, defaultFd, defaultAllocationSize,
defaultMemoryTypeIndex, {});
int memoryFd = GetMemoryFd(deviceVk, defaultAllocation);
@ -511,11 +518,11 @@ TEST_P(VulkanImageWrappingUsageTests, ClearImageAcrossDevicesAliased) {
IgnoreSignalSemaphore(device, nextWrappedTexture);
IgnoreSignalSemaphore(device, wrappedTextureAlias);
}
}
// Clear an image in |secondDevice|
// Verify clear color is not visible in |device| if we import the texture as not cleared
TEST_P(VulkanImageWrappingUsageTests, UnclearedTextureIsCleared) {
// Clear an image in |secondDevice|
// Verify clear color is not visible in |device| if we import the texture as not cleared
TEST_P(VulkanImageWrappingUsageTests, UnclearedTextureIsCleared) {
DAWN_SKIP_TEST_IF(UsesWire());
// Import the image on |secondDevice|
@ -539,12 +546,12 @@ TEST_P(VulkanImageWrappingUsageTests, UnclearedTextureIsCleared) {
EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 0, 0, 0), nextWrappedTexture, 0, 0);
IgnoreSignalSemaphore(device, nextWrappedTexture);
}
}
// Import a texture into |secondDevice|
// Issue a copy of the imported texture inside |device| to |copyDstTexture|
// Verify the clear color from |secondDevice| is visible in |copyDstTexture|
TEST_P(VulkanImageWrappingUsageTests, CopyTextureToTextureSrcSync) {
// Import a texture into |secondDevice|
// Issue a copy of the imported texture inside |device| to |copyDstTexture|
// Verify the clear color from |secondDevice| is visible in |copyDstTexture|
TEST_P(VulkanImageWrappingUsageTests, CopyTextureToTextureSrcSync) {
DAWN_SKIP_TEST_IF(UsesWire());
// Import the image on |secondDevice|
@ -574,22 +581,23 @@ TEST_P(VulkanImageWrappingUsageTests, CopyTextureToTextureSrcSync) {
EXPECT_PIXEL_RGBA8_EQ(RGBA8(1, 2, 3, 4), copyDstTexture, 0, 0);
IgnoreSignalSemaphore(device, deviceWrappedTexture);
}
}
// Import a texture into |device|
// Copy color A into texture on |device|
// Import same texture into |secondDevice|, waiting on the copy signal
// Copy color B using Texture to Texture copy on |secondDevice|
// Import texture back into |device|, waiting on color B signal
// Verify texture contains color B
// If texture destination isn't synchronized, |secondDevice| could copy color B
// into the texture first, then |device| writes color A
TEST_P(VulkanImageWrappingUsageTests, CopyTextureToTextureDstSync) {
// Import a texture into |device|
// Copy color A into texture on |device|
// Import same texture into |secondDevice|, waiting on the copy signal
// Copy color B using Texture to Texture copy on |secondDevice|
// Import texture back into |device|, waiting on color B signal
// Verify texture contains color B
// If texture destination isn't synchronized, |secondDevice| could copy color B
// into the texture first, then |device| writes color A
TEST_P(VulkanImageWrappingUsageTests, CopyTextureToTextureDstSync) {
DAWN_SKIP_TEST_IF(UsesWire());
// Import the image on |device|
wgpu::Texture wrappedTexture = WrapVulkanImage(
device, &defaultDescriptor, defaultFd, defaultAllocationSize, defaultMemoryTypeIndex, {});
wgpu::Texture wrappedTexture =
WrapVulkanImage(device, &defaultDescriptor, defaultFd, defaultAllocationSize,
defaultMemoryTypeIndex, {});
// Clear |wrappedTexture| on |device|
ClearImage(device, wrappedTexture, {5 / 255.0f, 6 / 255.0f, 7 / 255.0f, 8 / 255.0f});
@ -613,8 +621,8 @@ TEST_P(VulkanImageWrappingUsageTests, CopyTextureToTextureDstSync) {
secondDeviceWrappedTexture);
// Re-import back into |device|, waiting on |secondDevice|'s signal
signalFd = dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD(secondDevice.Get(),
secondDeviceWrappedTexture.Get());
signalFd = dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD(
secondDevice.Get(), secondDeviceWrappedTexture.Get());
memoryFd = GetMemoryFd(deviceVk, defaultAllocation);
wgpu::Texture nextWrappedTexture =
@ -625,12 +633,12 @@ TEST_P(VulkanImageWrappingUsageTests, CopyTextureToTextureDstSync) {
EXPECT_PIXEL_RGBA8_EQ(RGBA8(1, 2, 3, 4), nextWrappedTexture, 0, 0);
IgnoreSignalSemaphore(device, nextWrappedTexture);
}
}
// Import a texture from |secondDevice|
// Issue a copy of the imported texture inside |device| to |copyDstBuffer|
// Verify the clear color from |secondDevice| is visible in |copyDstBuffer|
TEST_P(VulkanImageWrappingUsageTests, CopyTextureToBufferSrcSync) {
// Import a texture from |secondDevice|
// Issue a copy of the imported texture inside |device| to |copyDstBuffer|
// Verify the clear color from |secondDevice| is visible in |copyDstBuffer|
TEST_P(VulkanImageWrappingUsageTests, CopyTextureToBufferSrcSync) {
DAWN_SKIP_TEST_IF(UsesWire());
// Import the image on |secondDevice|
@ -681,22 +689,23 @@ TEST_P(VulkanImageWrappingUsageTests, CopyTextureToBufferSrcSync) {
EXPECT_BUFFER_U32_EQ(expected, copyDstBuffer, 0);
IgnoreSignalSemaphore(device, deviceWrappedTexture);
}
}
// Import a texture into |device|
// Copy color A into texture on |device|
// Import same texture into |secondDevice|, waiting on the copy signal
// Copy color B using Buffer to Texture copy on |secondDevice|
// Import texture back into |device|, waiting on color B signal
// Verify texture contains color B
// If texture destination isn't synchronized, |secondDevice| could copy color B
// into the texture first, then |device| writes color A
TEST_P(VulkanImageWrappingUsageTests, CopyBufferToTextureDstSync) {
// Import a texture into |device|
// Copy color A into texture on |device|
// Import same texture into |secondDevice|, waiting on the copy signal
// Copy color B using Buffer to Texture copy on |secondDevice|
// Import texture back into |device|, waiting on color B signal
// Verify texture contains color B
// If texture destination isn't synchronized, |secondDevice| could copy color B
// into the texture first, then |device| writes color A
TEST_P(VulkanImageWrappingUsageTests, CopyBufferToTextureDstSync) {
DAWN_SKIP_TEST_IF(UsesWire());
// Import the image on |device|
wgpu::Texture wrappedTexture = WrapVulkanImage(
device, &defaultDescriptor, defaultFd, defaultAllocationSize, defaultMemoryTypeIndex, {});
wgpu::Texture wrappedTexture =
WrapVulkanImage(device, &defaultDescriptor, defaultFd, defaultAllocationSize,
defaultMemoryTypeIndex, {});
// Clear |wrappedTexture| on |device|
ClearImage(device, wrappedTexture, {5 / 255.0f, 6 / 255.0f, 7 / 255.0f, 8 / 255.0f});
@ -738,8 +747,8 @@ TEST_P(VulkanImageWrappingUsageTests, CopyBufferToTextureDstSync) {
secondDeviceQueue.Submit(1, &commands);
// Re-import back into |device|, waiting on |secondDevice|'s signal
signalFd = dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD(secondDevice.Get(),
secondDeviceWrappedTexture.Get());
signalFd = dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD(
secondDevice.Get(), secondDeviceWrappedTexture.Get());
memoryFd = GetMemoryFd(deviceVk, defaultAllocation);
wgpu::Texture nextWrappedTexture =
@ -750,13 +759,13 @@ TEST_P(VulkanImageWrappingUsageTests, CopyBufferToTextureDstSync) {
EXPECT_PIXEL_RGBA8_EQ(RGBA8(1, 2, 3, 4), nextWrappedTexture, 0, 0);
IgnoreSignalSemaphore(device, nextWrappedTexture);
}
}
// Import a texture from |secondDevice|
// Issue a copy of the imported texture inside |device| to |copyDstTexture|
// Issue second copy to |secondCopyDstTexture|
// Verify the clear color from |secondDevice| is visible in both copies
TEST_P(VulkanImageWrappingUsageTests, DoubleTextureUsage) {
// Import a texture from |secondDevice|
// Issue a copy of the imported texture inside |device| to |copyDstTexture|
// Issue second copy to |secondCopyDstTexture|
// Verify the clear color from |secondDevice| is visible in both copies
TEST_P(VulkanImageWrappingUsageTests, DoubleTextureUsage) {
DAWN_SKIP_TEST_IF(UsesWire());
// Import the image on |secondDevice|
@ -795,17 +804,17 @@ TEST_P(VulkanImageWrappingUsageTests, DoubleTextureUsage) {
EXPECT_PIXEL_RGBA8_EQ(RGBA8(1, 2, 3, 4), secondCopyDstTexture, 0, 0);
IgnoreSignalSemaphore(device, deviceWrappedTexture);
}
}
// Tex A on device 3 (external export)
// Tex B on device 2 (external export)
// Tex C on device 1 (external export)
// Clear color for A on device 3
// Copy A->B on device 3
// Copy B->C on device 2 (wait on B from previous op)
// Copy C->D on device 1 (wait on C from previous op)
// Verify D has same color as A
TEST_P(VulkanImageWrappingUsageTests, ChainTextureCopy) {
// Tex A on device 3 (external export)
// Tex B on device 2 (external export)
// Tex C on device 1 (external export)
// Clear color for A on device 3
// Copy A->B on device 3
// Copy B->C on device 2 (wait on B from previous op)
// Copy C->D on device 1 (wait on C from previous op)
// Verify D has same color as A
TEST_P(VulkanImageWrappingUsageTests, ChainTextureCopy) {
DAWN_SKIP_TEST_IF(UsesWire());
// Close |defaultFd| since this test doesn't import it anywhere
@ -816,7 +825,8 @@ TEST_P(VulkanImageWrappingUsageTests, ChainTextureCopy) {
// Create device 3
dawn_native::vulkan::Device* thirdDeviceVk = reinterpret_cast<dawn_native::vulkan::Device*>(
backendAdapter->CreateDevice(&deviceDescriptor));
wgpu::Device thirdDevice = wgpu::Device::Acquire(reinterpret_cast<WGPUDevice>(thirdDeviceVk));
wgpu::Device thirdDevice =
wgpu::Device::Acquire(reinterpret_cast<WGPUDevice>(thirdDeviceVk));
// Make queue for device 2 and 3
wgpu::Queue secondDeviceQueue = secondDevice.CreateQueue();
@ -848,14 +858,15 @@ TEST_P(VulkanImageWrappingUsageTests, ChainTextureCopy) {
&allocationSizeC, &memoryTypeIndexC, &memoryFdC);
// Import TexA, TexB on device 3
wgpu::Texture wrappedTexADevice3 = WrapVulkanImage(thirdDevice, &defaultDescriptor, memoryFdA,
allocationSizeA, memoryTypeIndexA, {});
wgpu::Texture wrappedTexADevice3 = WrapVulkanImage(
thirdDevice, &defaultDescriptor, memoryFdA, allocationSizeA, memoryTypeIndexA, {});
wgpu::Texture wrappedTexBDevice3 = WrapVulkanImage(thirdDevice, &defaultDescriptor, memoryFdB,
allocationSizeB, memoryTypeIndexB, {});
wgpu::Texture wrappedTexBDevice3 = WrapVulkanImage(
thirdDevice, &defaultDescriptor, memoryFdB, allocationSizeB, memoryTypeIndexB, {});
// Clear TexA
ClearImage(thirdDevice, wrappedTexADevice3, {1 / 255.0f, 2 / 255.0f, 3 / 255.0f, 4 / 255.0f});
ClearImage(thirdDevice, wrappedTexADevice3,
{1 / 255.0f, 2 / 255.0f, 3 / 255.0f, 4 / 255.0f});
// Copy A->B
SimpleCopyTextureToTexture(thirdDevice, thirdDeviceQueue, wrappedTexADevice3,
@ -871,8 +882,8 @@ TEST_P(VulkanImageWrappingUsageTests, ChainTextureCopy) {
WrapVulkanImage(secondDevice, &defaultDescriptor, memoryFdB, allocationSizeB,
memoryTypeIndexB, {signalFdTexBDevice3});
wgpu::Texture wrappedTexCDevice2 = WrapVulkanImage(secondDevice, &defaultDescriptor, memoryFdC,
allocationSizeC, memoryTypeIndexC, {});
wgpu::Texture wrappedTexCDevice2 = WrapVulkanImage(
secondDevice, &defaultDescriptor, memoryFdC, allocationSizeC, memoryTypeIndexC, {});
// Copy B->C on device 2
SimpleCopyTextureToTexture(secondDevice, secondDeviceQueue, wrappedTexBDevice2,
@ -885,8 +896,8 @@ TEST_P(VulkanImageWrappingUsageTests, ChainTextureCopy) {
// Import TexC on device 1
memoryFdC = GetMemoryFd(deviceVk, allocationC);
wgpu::Texture wrappedTexCDevice1 =
WrapVulkanImage(device, &defaultDescriptor, memoryFdC, allocationSizeC, memoryTypeIndexC,
{signalFdTexCDevice2});
WrapVulkanImage(device, &defaultDescriptor, memoryFdC, allocationSizeC,
memoryTypeIndexC, {signalFdTexCDevice2});
// Create TexD on device 1
wgpu::Texture texD = device.CreateTexture(&defaultDescriptor);
@ -905,11 +916,11 @@ TEST_P(VulkanImageWrappingUsageTests, ChainTextureCopy) {
deviceVk->GetFencedDeleter()->DeleteWhenUnused(allocationC);
IgnoreSignalSemaphore(device, wrappedTexCDevice1);
}
}
// Tests a larger image is preserved when importing
// TODO(http://crbug.com/dawn/206): This fails on AMD
TEST_P(VulkanImageWrappingUsageTests, LargerImage) {
// Tests a larger image is preserved when importing
// TODO(http://crbug.com/dawn/206): This fails on AMD
TEST_P(VulkanImageWrappingUsageTests, LargerImage) {
DAWN_SKIP_TEST_IF(UsesWire() || IsAMD());
close(defaultFd);
@ -939,8 +950,8 @@ TEST_P(VulkanImageWrappingUsageTests, LargerImage) {
int memoryFdA;
VkDeviceSize allocationSizeA;
uint32_t memoryTypeIndexA;
CreateBindExportImage(secondDeviceVk, 640, 480, VK_FORMAT_R8G8B8A8_UNORM, &imageA, &allocationA,
&allocationSizeA, &memoryTypeIndexA, &memoryFdA);
CreateBindExportImage(secondDeviceVk, 640, 480, VK_FORMAT_R8G8B8A8_UNORM, &imageA,
&allocationA, &allocationSizeA, &memoryTypeIndexA, &memoryFdA);
// Import the image on |secondDevice|
wgpu::Texture wrappedTexture = WrapVulkanImage(secondDevice, &descriptor, memoryFdA,
@ -968,7 +979,8 @@ TEST_P(VulkanImageWrappingUsageTests, LargerImage) {
{
wgpu::Buffer copySrcBuffer =
utils::CreateBufferFromData(secondDevice, data, size, wgpu::BufferUsage::CopySrc);
wgpu::BufferCopyView copySrc = utils::CreateBufferCopyView(copySrcBuffer, 0, rowPitch, 0);
wgpu::BufferCopyView copySrc =
utils::CreateBufferCopyView(copySrcBuffer, 0, rowPitch, 0);
wgpu::TextureCopyView copyDst =
utils::CreateTextureCopyView(wrappedTexture, 0, 0, {0, 0, 0});
wgpu::Extent3D copySize = {width, height, 1};
@ -995,7 +1007,8 @@ TEST_P(VulkanImageWrappingUsageTests, LargerImage) {
{
wgpu::TextureCopyView copySrc =
utils::CreateTextureCopyView(nextWrappedTexture, 0, 0, {0, 0, 0});
wgpu::BufferCopyView copyDst = utils::CreateBufferCopyView(copyDstBuffer, 0, rowPitch, 0);
wgpu::BufferCopyView copyDst =
utils::CreateBufferCopyView(copyDstBuffer, 0, rowPitch, 0);
wgpu::Extent3D copySize = {width, height, 1};
@ -1011,7 +1024,9 @@ TEST_P(VulkanImageWrappingUsageTests, LargerImage) {
IgnoreSignalSemaphore(device, nextWrappedTexture);
secondDeviceVk->GetFencedDeleter()->DeleteWhenUnused(imageA);
secondDeviceVk->GetFencedDeleter()->DeleteWhenUnused(allocationA);
}
}
DAWN_INSTANTIATE_TEST(VulkanImageWrappingValidationTests, VulkanBackend);
DAWN_INSTANTIATE_TEST(VulkanImageWrappingUsageTests, VulkanBackend);
DAWN_INSTANTIATE_TEST(VulkanImageWrappingValidationTests, VulkanBackend);
DAWN_INSTANTIATE_TEST(VulkanImageWrappingUsageTests, VulkanBackend);
}} // namespace dawn_native::vulkan