Split Mapped usage in MapWrite and MapRead

Also make use of CreateFrozenBufferFromData where possible in the
example to make the renaming easier.
This commit is contained in:
Corentin Wallez
2017-06-05 15:42:14 -04:00
committed by Corentin Wallez
parent 613eee30c3
commit f45bdb89c6
13 changed files with 35 additions and 138 deletions

View File

@@ -165,8 +165,8 @@ void init() {
.GetResult();
cameraBuffer = device.CreateBufferBuilder()
.SetAllowedUsage(nxt::BufferUsageBit::Mapped | nxt::BufferUsageBit::Uniform)
.SetInitialUsage(nxt::BufferUsageBit::Mapped)
.SetAllowedUsage(nxt::BufferUsageBit::MapWrite | nxt::BufferUsageBit::Uniform)
.SetInitialUsage(nxt::BufferUsageBit::MapWrite)
.SetSize(sizeof(CameraData))
.GetResult();
@@ -265,7 +265,7 @@ void frame() {
glm::vec3(0.0f, 1.0f, 0.0f)
);
cameraBuffer.TransitionUsage(nxt::BufferUsageBit::Mapped);
cameraBuffer.TransitionUsage(nxt::BufferUsageBit::MapWrite);
cameraBuffer.SetSubData(0, sizeof(CameraData) / sizeof(uint32_t), reinterpret_cast<uint32_t*>(&cameraData));
nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()