Split Mapped usage in MapWrite and MapRead
Also make use of CreateFrozenBufferFromData where possible in the example to make the renaming easier.
This commit is contained in:
parent
613eee30c3
commit
f45bdb89c6
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@ -62,24 +62,10 @@ void initBuffers() {
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{0.01, -0.02},
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{0.00, 0.02},
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};
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modelBuffer = device.CreateBufferBuilder()
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.SetAllowedUsage(nxt::BufferUsageBit::Mapped | nxt::BufferUsageBit::Vertex)
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.SetInitialUsage(nxt::BufferUsageBit::Mapped)
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.SetSize(sizeof(model))
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.GetResult();
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modelBuffer.SetSubData(0, sizeof(model) / sizeof(uint32_t),
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reinterpret_cast<uint32_t*>(model));
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modelBuffer.FreezeUsage(nxt::BufferUsageBit::Vertex);
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modelBuffer = CreateFrozenBufferFromData(device, model, sizeof(model), nxt::BufferUsageBit::Vertex);
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SimParams params = { 0.04, 0.1, 0.025, 0.025, 0.02, 0.05, 0.005, kNumParticles };
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updateParams = device.CreateBufferBuilder()
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.SetAllowedUsage(nxt::BufferUsageBit::Mapped | nxt::BufferUsageBit::Uniform)
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.SetInitialUsage(nxt::BufferUsageBit::Mapped)
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.SetSize(sizeof(SimParams))
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.GetResult();
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updateParams.SetSubData(0, sizeof(SimParams) / sizeof(uint32_t),
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reinterpret_cast<uint32_t*>(¶ms));
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updateParams.FreezeUsage(nxt::BufferUsageBit::Uniform);
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updateParams = CreateFrozenBufferFromData(device, ¶ms, sizeof(params), nxt::BufferUsageBit::Uniform);
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std::vector<Particle> initialParticles(kNumParticles);
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{
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@ -94,8 +80,8 @@ void initBuffers() {
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for (int i = 0; i < 2; i++) {
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particleBuffers[i] = device.CreateBufferBuilder()
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.SetAllowedUsage(nxt::BufferUsageBit::Mapped | nxt::BufferUsageBit::Vertex | nxt::BufferUsageBit::Storage)
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.SetInitialUsage(nxt::BufferUsageBit::Mapped)
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.SetAllowedUsage(nxt::BufferUsageBit::MapWrite | nxt::BufferUsageBit::Vertex | nxt::BufferUsageBit::Storage)
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.SetInitialUsage(nxt::BufferUsageBit::MapWrite)
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.SetSize(sizeof(Particle) * kNumParticles)
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.GetResult();
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@ -34,8 +34,8 @@ void init() {
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struct {uint32_t a; float b;} s;
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memset(&s, sizeof(s), 0);
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buffer = device.CreateBufferBuilder()
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.SetAllowedUsage(nxt::BufferUsageBit::Mapped | nxt::BufferUsageBit::Uniform | nxt::BufferUsageBit::Storage)
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.SetInitialUsage(nxt::BufferUsageBit::Mapped)
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.SetAllowedUsage(nxt::BufferUsageBit::MapWrite | nxt::BufferUsageBit::Uniform | nxt::BufferUsageBit::Storage)
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.SetInitialUsage(nxt::BufferUsageBit::MapWrite)
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.SetSize(sizeof(s))
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.GetResult();
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buffer.SetSubData(0, sizeof(s) / sizeof(uint32_t), reinterpret_cast<uint32_t*>(&s));
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@ -165,8 +165,8 @@ void init() {
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.GetResult();
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cameraBuffer = device.CreateBufferBuilder()
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.SetAllowedUsage(nxt::BufferUsageBit::Mapped | nxt::BufferUsageBit::Uniform)
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.SetInitialUsage(nxt::BufferUsageBit::Mapped)
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.SetAllowedUsage(nxt::BufferUsageBit::MapWrite | nxt::BufferUsageBit::Uniform)
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.SetInitialUsage(nxt::BufferUsageBit::MapWrite)
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.SetSize(sizeof(CameraData))
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.GetResult();
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@ -265,7 +265,7 @@ void frame() {
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glm::vec3(0.0f, 1.0f, 0.0f)
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);
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cameraBuffer.TransitionUsage(nxt::BufferUsageBit::Mapped);
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cameraBuffer.TransitionUsage(nxt::BufferUsageBit::MapWrite);
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cameraBuffer.SetSubData(0, sizeof(CameraData) / sizeof(uint32_t), reinterpret_cast<uint32_t*>(&cameraData));
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nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()
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@ -30,27 +30,14 @@ void initBuffers() {
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static const uint32_t indexData[3] = {
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0, 1, 2,
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};
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indexBuffer = device.CreateBufferBuilder()
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.SetAllowedUsage(nxt::BufferUsageBit::Mapped | nxt::BufferUsageBit::Index)
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.SetInitialUsage(nxt::BufferUsageBit::Mapped)
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.SetSize(sizeof(indexData))
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.GetResult();
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indexBuffer.SetSubData(0, sizeof(indexData) / sizeof(uint32_t), indexData);
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indexBuffer.FreezeUsage(nxt::BufferUsageBit::Index);
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indexBuffer = CreateFrozenBufferFromData(device, indexData, sizeof(indexData), nxt::BufferUsageBit::Index);
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static const float vertexData[12] = {
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0.0f, 0.5f, 0.0f, 1.0f,
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-0.5f, -0.5f, 0.0f, 1.0f,
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0.5f, -0.5f, 0.0f, 1.0f,
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};
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vertexBuffer = device.CreateBufferBuilder()
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.SetAllowedUsage(nxt::BufferUsageBit::Mapped | nxt::BufferUsageBit::Vertex)
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.SetInitialUsage(nxt::BufferUsageBit::Mapped)
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.SetSize(sizeof(vertexData))
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.GetResult();
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vertexBuffer.SetSubData(0, sizeof(vertexData) / sizeof(uint32_t),
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reinterpret_cast<const uint32_t*>(vertexData));
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vertexBuffer.FreezeUsage(nxt::BufferUsageBit::Vertex);
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vertexBuffer = CreateFrozenBufferFromData(device, vertexData, sizeof(vertexData), nxt::BufferUsageBit::Vertex);
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}
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void init() {
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@ -32,14 +32,7 @@ void initBuffers() {
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-0.1f, -0.1f, 0.0f, 1.0f,
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0.1f, -0.1f, 0.0f, 1.0f,
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};
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vertexBuffer = device.CreateBufferBuilder()
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.SetAllowedUsage(nxt::BufferUsageBit::Mapped | nxt::BufferUsageBit::Vertex)
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.SetInitialUsage(nxt::BufferUsageBit::Mapped)
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.SetSize(sizeof(vertexData))
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.GetResult();
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vertexBuffer.SetSubData(0, sizeof(vertexData) / sizeof(uint32_t),
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reinterpret_cast<const uint32_t*>(vertexData));
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vertexBuffer.FreezeUsage(nxt::BufferUsageBit::Vertex);
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vertexBuffer = CreateFrozenBufferFromData(device, vertexData, sizeof(vertexData), nxt::BufferUsageBit::Vertex);
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static const float instanceData[8] = {
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-0.5f, -0.5f,
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@ -47,14 +40,7 @@ void initBuffers() {
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0.5f, -0.5f,
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0.5f, 0.5f,
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};
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instanceBuffer = device.CreateBufferBuilder()
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.SetAllowedUsage(nxt::BufferUsageBit::Mapped | nxt::BufferUsageBit::Vertex)
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.SetInitialUsage(nxt::BufferUsageBit::Mapped)
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.SetSize(sizeof(instanceData))
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.GetResult();
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instanceBuffer.SetSubData(0, sizeof(instanceData) / sizeof(uint32_t),
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reinterpret_cast<const uint32_t*>(instanceData));
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instanceBuffer.FreezeUsage(nxt::BufferUsageBit::Vertex);
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instanceBuffer = CreateFrozenBufferFromData(device, instanceData, sizeof(instanceData), nxt::BufferUsageBit::Vertex);
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}
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void init() {
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@ -34,27 +34,14 @@ void initBuffers() {
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static const uint32_t indexData[3] = {
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0, 1, 2,
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};
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indexBuffer = device.CreateBufferBuilder()
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.SetAllowedUsage(nxt::BufferUsageBit::Mapped | nxt::BufferUsageBit::Index)
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.SetInitialUsage(nxt::BufferUsageBit::Mapped)
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.SetSize(sizeof(indexData))
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.GetResult();
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indexBuffer.SetSubData(0, sizeof(indexData) / sizeof(uint32_t), indexData);
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indexBuffer.FreezeUsage(nxt::BufferUsageBit::Index);
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indexBuffer = CreateFrozenBufferFromData(device, indexData, sizeof(indexData), nxt::BufferUsageBit::Index);
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static const float vertexData[12] = {
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0.0f, 0.5f, 0.0f, 1.0f,
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-0.5f, -0.5f, 0.0f, 1.0f,
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0.5f, -0.5f, 0.0f, 1.0f,
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};
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vertexBuffer = device.CreateBufferBuilder()
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.SetAllowedUsage(nxt::BufferUsageBit::Mapped | nxt::BufferUsageBit::Vertex)
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.SetInitialUsage(nxt::BufferUsageBit::Mapped)
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.SetSize(sizeof(vertexData))
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.GetResult();
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vertexBuffer.SetSubData(0, sizeof(vertexData) / sizeof(uint32_t),
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reinterpret_cast<const uint32_t*>(vertexData));
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vertexBuffer.FreezeUsage(nxt::BufferUsageBit::Vertex);
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vertexBuffer = CreateFrozenBufferFromData(device, vertexData, sizeof(vertexData), nxt::BufferUsageBit::Vertex);
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}
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void initTextures() {
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@ -76,14 +63,8 @@ void initTextures() {
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data[i] = i % 253;
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}
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nxt::Buffer stagingBuffer = device.CreateBufferBuilder()
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.SetAllowedUsage(nxt::BufferUsageBit::Mapped | nxt::BufferUsageBit::TransferSrc)
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.SetInitialUsage(nxt::BufferUsageBit::Mapped)
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.SetSize(data.size())
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.GetResult();
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stagingBuffer.SetSubData(0, data.size() / sizeof(uint32_t), reinterpret_cast<uint32_t*>(data.data()));
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stagingBuffer.FreezeUsage(nxt::BufferUsageBit::TransferSrc);
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nxt::Buffer stagingBuffer = CreateFrozenBufferFromData(device, data.data(), data.size(), nxt::BufferUsageBit::TransferSrc);
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nxt::CommandBuffer copy = device.CreateCommandBufferBuilder()
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.TransitionTextureUsage(texture, nxt::TextureUsageBit::TransferDst)
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.CopyBufferToTexture(stagingBuffer, 0, texture, 0, 0, 0, 1024, 1024, 1, 0)
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@ -66,8 +66,8 @@ void init() {
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.GetResult();
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buffer = device.CreateBufferBuilder()
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.SetAllowedUsage(nxt::BufferUsageBit::Mapped | nxt::BufferUsageBit::Uniform)
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.SetInitialUsage(nxt::BufferUsageBit::Mapped)
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.SetAllowedUsage(nxt::BufferUsageBit::MapWrite | nxt::BufferUsageBit::Uniform)
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.SetInitialUsage(nxt::BufferUsageBit::MapWrite)
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.SetSize(sizeof(s))
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.GetResult();
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@ -87,7 +87,7 @@ void frame() {
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s.b += 0.02;
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if (s.b >= 1.0f) {s.b = 0.0f;}
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buffer.TransitionUsage(nxt::BufferUsageBit::Mapped);
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buffer.TransitionUsage(nxt::BufferUsageBit::MapWrite);
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buffer.SetSubData(0, sizeof(s) / sizeof(uint32_t), reinterpret_cast<uint32_t*>(&s));
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nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()
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@ -31,14 +31,7 @@ void initBuffers() {
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-0.5f, -0.5f, 0.0f, 1.0f,
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0.5f, -0.5f, 0.0f, 1.0f,
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};
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vertexBuffer = device.CreateBufferBuilder()
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.SetAllowedUsage(nxt::BufferUsageBit::Mapped | nxt::BufferUsageBit::Vertex)
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.SetInitialUsage(nxt::BufferUsageBit::Mapped)
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.SetSize(sizeof(vertexData))
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.GetResult();
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vertexBuffer.SetSubData(0, sizeof(vertexData) / sizeof(uint32_t),
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reinterpret_cast<const uint32_t*>(vertexData));
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vertexBuffer.FreezeUsage(nxt::BufferUsageBit::Vertex);
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vertexBuffer = CreateFrozenBufferFromData(device, vertexData, sizeof(vertexData), nxt::BufferUsageBit::Vertex);
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}
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void init() {
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@ -38,14 +38,7 @@ void initBuffers() {
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-0.5f, -0.5f, 0.0f, 1.0f,
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0.5f, -0.5f, 0.0f, 1.0f,
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};
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vertexBuffer = device.CreateBufferBuilder()
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.SetAllowedUsage(nxt::BufferUsageBit::Mapped | nxt::BufferUsageBit::Vertex)
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.SetInitialUsage(nxt::BufferUsageBit::Mapped)
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.SetSize(sizeof(vertexData))
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.GetResult();
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vertexBuffer.SetSubData(0, sizeof(vertexData) / sizeof(uint32_t),
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reinterpret_cast<const uint32_t*>(vertexData));
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vertexBuffer.FreezeUsage(nxt::BufferUsageBit::Vertex);
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vertexBuffer = CreateFrozenBufferFromData(device, vertexData, sizeof(vertexData), nxt::BufferUsageBit::Vertex);
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static const float vertexDataQuad[24] = {
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-1.0f, -1.0f, 0.0f, 1.0f,
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1.0f, -1.0f, 0.0f, 1.0f,
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1.0f, 1.0f, 0.0f, 1.0f,
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};
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vertexBufferQuad = device.CreateBufferBuilder()
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.SetAllowedUsage(nxt::BufferUsageBit::Mapped | nxt::BufferUsageBit::Vertex)
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.SetInitialUsage(nxt::BufferUsageBit::Mapped)
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.SetSize(sizeof(vertexDataQuad))
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.GetResult();
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vertexBufferQuad.SetSubData(0, sizeof(vertexDataQuad) / sizeof(uint32_t),
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reinterpret_cast<const uint32_t*>(vertexDataQuad));
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vertexBufferQuad.FreezeUsage(nxt::BufferUsageBit::Vertex);
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vertexBufferQuad = CreateFrozenBufferFromData(device, vertexDataQuad, sizeof(vertexDataQuad), nxt::BufferUsageBit::Vertex);
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}
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void initTextures() {
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@ -262,8 +262,8 @@ void CreateDefaultRenderPass(const nxt::Device& device, nxt::RenderPass* renderP
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nxt::Buffer CreateFrozenBufferFromData(const nxt::Device& device, const void* data, uint32_t size, nxt::BufferUsageBit usage) {
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nxt::Buffer buffer = device.CreateBufferBuilder()
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.SetAllowedUsage(nxt::BufferUsageBit::Mapped | usage)
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.SetInitialUsage(nxt::BufferUsageBit::Mapped)
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.SetAllowedUsage(nxt::BufferUsageBit::MapWrite | usage)
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.SetInitialUsage(nxt::BufferUsageBit::MapWrite)
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.SetSize(size)
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.GetResult();
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buffer.SetSubData(0, size / sizeof(uint32_t), reinterpret_cast<const uint32_t*>(data));
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@ -147,14 +147,7 @@ namespace {
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uint32_t iBufferViewSize =
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iBufferView.byteLength ? iBufferView.byteLength :
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(iBuffer.data.size() - iBufferView.byteOffset);
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auto oBuffer = device.CreateBufferBuilder()
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.SetAllowedUsage(nxt::BufferUsageBit::Mapped | usage)
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.SetInitialUsage(nxt::BufferUsageBit::Mapped)
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.SetSize(iBufferViewSize)
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.GetResult();
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oBuffer.SetSubData(0, iBufferViewSize / sizeof(uint32_t),
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reinterpret_cast<const uint32_t*>(&iBuffer.data.at(iBufferView.byteOffset)));
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oBuffer.FreezeUsage(usage);
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auto oBuffer = CreateFrozenBufferFromData(device, &iBuffer.data.at(iBufferView.byteOffset), iBufferViewSize, usage);
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buffers[iBufferViewID] = std::move(oBuffer);
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}
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}
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@ -272,8 +265,8 @@ namespace {
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.GetResult();
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auto uniformBuffer = device.CreateBufferBuilder()
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.SetAllowedUsage(nxt::BufferUsageBit::Mapped | nxt::BufferUsageBit::Uniform)
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.SetInitialUsage(nxt::BufferUsageBit::Mapped)
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.SetAllowedUsage(nxt::BufferUsageBit::MapWrite | nxt::BufferUsageBit::Uniform)
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.SetInitialUsage(nxt::BufferUsageBit::MapWrite)
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.SetSize(sizeof(u_transform_block))
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.GetResult();
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@ -379,16 +372,8 @@ namespace {
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.GetResult();
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// TODO: release this texture
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nxt::Buffer staging = device.CreateBufferBuilder()
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.SetAllowedUsage(nxt::BufferUsageBit::Mapped | nxt::BufferUsageBit::TransferSrc)
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.SetInitialUsage(nxt::BufferUsageBit::Mapped)
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.SetSize(4)
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.GetResult();
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// TODO: release this buffer
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uint32_t white = 0xffffffff;
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staging.SetSubData(0, 1, &white);
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staging.FreezeUsage(nxt::BufferUsageBit::TransferSrc);
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nxt::Buffer staging = CreateFrozenBufferFromData(device, &white, sizeof(white), nxt::BufferUsageBit::TransferSrc);
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auto cmdbuf = device.CreateCommandBufferBuilder()
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.TransitionTextureUsage(oTexture, nxt::TextureUsageBit::TransferDst)
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.CopyBufferToTexture(staging, 0, oTexture, 0, 0, 0, 1, 1, 1, 0)
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@ -442,16 +427,7 @@ namespace {
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fprintf(stderr, "unsupported image.component %d\n", iImage.component);
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}
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nxt::Buffer staging = device.CreateBufferBuilder()
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.SetAllowedUsage(nxt::BufferUsageBit::Mapped | nxt::BufferUsageBit::TransferSrc)
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.SetInitialUsage(nxt::BufferUsageBit::Mapped)
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.SetSize(numPixels * 4)
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.GetResult();
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// TODO: release this buffer
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staging.SetSubData(0, numPixels,
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reinterpret_cast<const uint32_t*>(data));
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staging.FreezeUsage(nxt::BufferUsageBit::TransferSrc);
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nxt::Buffer staging = CreateFrozenBufferFromData(device, data, numPixels * 4, nxt::BufferUsageBit::TransferSrc);
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auto cmdbuf = device.CreateCommandBufferBuilder()
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.TransitionTextureUsage(oTexture, nxt::TextureUsageBit::TransferDst)
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.CopyBufferToTexture(staging, 0, oTexture, 0, 0, 0, iImage.width, iImage.height, 1, 0)
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@ -513,7 +489,7 @@ namespace {
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}
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}
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const MaterialInfo& material = getMaterial(iPrim.material, strides[0], strides[1], strides[2]);
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material.uniformBuffer.TransitionUsage(nxt::BufferUsageBit::Mapped);
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material.uniformBuffer.TransitionUsage(nxt::BufferUsageBit::MapWrite);
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material.uniformBuffer.SetSubData(0,
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sizeof(u_transform_block) / sizeof(uint32_t),
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reinterpret_cast<const uint32_t*>(&transforms));
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@ -177,7 +177,8 @@
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"category": "bitmask",
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"values": [
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{"value": 0, "name": "none"},
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{"value": 1, "name": "mapped"},
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{"value": 1, "name": "map read"},
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{"value": 1, "name": "map write"},
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{"value": 2, "name": "transfer src"},
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{"value": 4, "name": "transfer dst"},
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{"value": 8, "name": "index"},
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@ -56,8 +56,8 @@ namespace backend {
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return;
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}
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if (!(currentUsage & nxt::BufferUsageBit::Mapped)) {
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device->HandleError("Buffer needs the mapped usage bit");
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if (!(currentUsage & nxt::BufferUsageBit::MapWrite)) {
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device->HandleError("Buffer needs the map write usage bit");
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return;
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}
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@ -74,6 +74,7 @@ namespace backend {
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bool BufferBase::IsUsagePossible(nxt::BufferUsageBit allowedUsage, nxt::BufferUsageBit usage) {
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const nxt::BufferUsageBit allReadBits =
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nxt::BufferUsageBit::MapRead |
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nxt::BufferUsageBit::TransferSrc |
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nxt::BufferUsageBit::Index |
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nxt::BufferUsageBit::Vertex |
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