Suppressions for Mali and Adreno Android devices
Adds suppressions for multiple failures in the end2end tests that are showing up on Pixel devices I'm able to test. Majority (800+) affect the devices with Qualcomm GPUs (Pixel 4, Pixel 2, etc) and 8 affect the newer Tensor devices (Pixel 6). Bug: dawn:1549 Bug: dawn:1550 Change-Id: Ia598734a1752e5f086e4e79c96a799156d84e448 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103940 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Brandon Jones <bajones@chromium.org>
This commit is contained in:
parent
3a329f2209
commit
f4faccbbbd
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@ -135,11 +135,13 @@ MaybeError Adapter::InitializeSupportedFeaturesImpl() {
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mSupportedFeatures.EnableFeature(Feature::TextureCompressionBC);
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}
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if (mDeviceInfo.features.textureCompressionETC2 == VK_TRUE) {
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// TODO(dawn:1549) Fails on Qualcomm-based Android devices.
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if (mDeviceInfo.features.textureCompressionETC2 == VK_TRUE && !IsAndroidQualcomm()) {
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mSupportedFeatures.EnableFeature(Feature::TextureCompressionETC2);
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}
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if (mDeviceInfo.features.textureCompressionASTC_LDR == VK_TRUE) {
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// TODO(dawn:1549) Fails on Qualcomm-based Android devices.
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if (mDeviceInfo.features.textureCompressionASTC_LDR == VK_TRUE && !IsAndroidQualcomm()) {
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mSupportedFeatures.EnableFeature(Feature::TextureCompressionASTC);
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}
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@ -385,4 +387,13 @@ MaybeError Adapter::ValidateFeatureSupportedWithTogglesImpl(
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return {};
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}
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// Android devices with Qualcomm GPUs have a myriad of known issues. (dawn:1549)
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bool Adapter::IsAndroidQualcomm() {
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#if DAWN_PLATFORM_IS(ANDROID)
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return gpu_info::IsQualcomm(GetVendorId());
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#else
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return false;
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#endif
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}
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} // namespace dawn::native::vulkan
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@ -41,6 +41,8 @@ class Adapter : public AdapterBase {
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bool IsDepthStencilFormatSupported(VkFormat format);
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bool IsAndroidQualcomm();
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private:
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MaybeError InitializeImpl() override;
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MaybeError InitializeSupportedFeaturesImpl() override;
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@ -627,6 +627,11 @@ void Device::ApplyDepthStencilFormatToggles() {
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if (!supportsS8) {
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ForceSetToggle(Toggle::VulkanUseS8, false);
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}
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// TODO(dawn:1549) Depth/Stencil reads are failing on Qualcomm-based Android devices.
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if (ToBackend(GetAdapter())->IsAndroidQualcomm()) {
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SetToggle(Toggle::DisableDepthStencilRead, true);
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}
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}
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void Device::ApplyUseZeroInitializeWorkgroupMemoryExtensionToggle() {
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@ -742,6 +742,14 @@ bool DawnTestBase::IsMacOS(int32_t majorVersion, int32_t minorVersion) const {
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#endif
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}
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bool DawnTestBase::IsAndroid() const {
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#if DAWN_PLATFORM_IS(ANDROID)
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return true;
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#else
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return false;
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#endif
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}
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bool DawnTestBase::UsesWire() const {
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return gTestEnv->UsesWire();
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}
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@ -240,6 +240,7 @@ class DawnTestBase {
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bool IsWindows() const;
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bool IsLinux() const;
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bool IsMacOS(int32_t majorVersion = -1, int32_t minorVersion = -1) const;
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bool IsAndroid() const;
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bool UsesWire() const;
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bool IsBackendValidationEnabled() const;
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@ -1029,6 +1029,9 @@ TEST_P(CopyTests_T2B, CopyOneRowWithDepth32Float) {
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// depth.
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DAWN_TEST_UNSUPPORTED_IF(HasToggleEnabled("disable_depth_read"));
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// TODO(dawn:1549) Fails on Qualcomm-based Android devices.
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DAWN_SUPPRESS_TEST_IF(IsAndroid() && IsQualcomm());
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constexpr wgpu::TextureFormat kFormat = wgpu::TextureFormat::Depth32Float;
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constexpr uint32_t kPixelsPerRow = 4u;
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@ -347,6 +347,9 @@ TEST_P(DepthStencilCopyTests, T2TBothAspectsThenCopyNonRenderableNonZeroMipStenc
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TEST_P(DepthStencilCopyTests, T2TBothAspectsThenCopyDepth) {
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DAWN_TEST_UNSUPPORTED_IF(!IsValidDepthCopyTextureFormat());
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// TODO(dawn:1549) Fails on Qualcomm-based Android devices.
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DAWN_SUPPRESS_TEST_IF(IsAndroid() && IsQualcomm());
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constexpr uint32_t kWidth = 4;
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constexpr uint32_t kHeight = 4;
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@ -367,6 +370,9 @@ TEST_P(DepthStencilCopyTests, T2TBothAspectsThenCopyDepth) {
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TEST_P(DepthStencilCopyTests, T2TBothAspectsThenCopyNonZeroMipDepth) {
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DAWN_TEST_UNSUPPORTED_IF(!IsValidDepthCopyTextureFormat());
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// TODO(dawn:1549) Fails on Qualcomm-based Android devices.
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DAWN_SUPPRESS_TEST_IF(IsAndroid() && IsQualcomm());
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wgpu::Texture texture = CreateInitializeDepthStencilTextureAndCopyT2T(
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0.1f, 0.3f, 1u, 3u, 8, 8, wgpu::TextureUsage::RenderAttachment, 1);
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@ -533,6 +539,9 @@ class DepthCopyTests : public DepthStencilCopyTests {
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// Test copying the depth-only aspect into a buffer.
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TEST_P(DepthCopyTests, FromDepthAspect) {
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// TODO(dawn:1549) Fails on Qualcomm-based Android devices.
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DAWN_SUPPRESS_TEST_IF(IsAndroid() && IsQualcomm());
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constexpr float kInitDepth = 0.2f;
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constexpr uint32_t kBufferCopyOffset = 0;
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constexpr uint32_t kWidth = 4;
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@ -543,6 +552,9 @@ TEST_P(DepthCopyTests, FromDepthAspect) {
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// Test copying the depth-only aspect into a buffer at a non-zero offset.
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TEST_P(DepthCopyTests, FromDepthAspectToBufferAtNonZeroOffset) {
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// TODO(dawn:1549) Fails on Qualcomm-based Android devices.
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DAWN_SUPPRESS_TEST_IF(IsAndroid() && IsQualcomm());
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constexpr float kInitDepth = 0.2f;
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constexpr uint32_t kWidth = 4;
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constexpr uint32_t kHeight = 4;
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@ -555,6 +567,9 @@ TEST_P(DepthCopyTests, FromDepthAspectToBufferAtNonZeroOffset) {
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// Test copying the non-zero mip, depth-only aspect into a buffer.
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TEST_P(DepthCopyTests, FromNonZeroMipDepthAspect) {
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// TODO(dawn:1549) Fails on Qualcomm-based Android devices.
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DAWN_SUPPRESS_TEST_IF(IsAndroid() && IsQualcomm());
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constexpr float kInitDepth = 0.2f;
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constexpr uint32_t kBufferCopyOffset = 0;
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constexpr uint32_t kWidth = 9;
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@ -732,6 +747,9 @@ class StencilCopyTests : public DepthStencilCopyTests {
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// TODO(crbug.com/dawn/1273): Fails on Win11 with D3D12 debug layer and full validation
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DAWN_SUPPRESS_TEST_IF(IsD3D12() && IsBackendValidationEnabled());
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// TODO(dawn:1549) Fails on Qualcomm-based Android devices.
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DAWN_SUPPRESS_TEST_IF(IsAndroid() && IsQualcomm());
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// Create a stencil texture
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constexpr uint32_t kWidth = 4;
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constexpr uint32_t kHeight = 4;
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@ -70,6 +70,9 @@ class DepthStencilLoadOpTests : public DawnTestWithParams<DepthStencilLoadOpTest
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// Also depends on glTextureView which is not supported on ES.
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DAWN_SUPPRESS_TEST_IF(IsOpenGL() || IsOpenGLES());
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// TODO(dawn:1549) All DepthStencilLoadOp tests fail on Qualcomm-based Android devices.
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DAWN_SUPPRESS_TEST_IF(IsAndroid() && IsQualcomm());
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wgpu::TextureDescriptor descriptor;
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descriptor.size = {kRTSize, kRTSize};
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descriptor.format = GetParam().mFormat;
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@ -361,6 +364,9 @@ class DepthTextureClearTwiceTest : public DawnTestWithParams<DepthTextureClearTw
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TEST_P(DepthTextureClearTwiceTest, ClearDepthAspectTwice) {
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DAWN_SUPPRESS_TEST_IF(!mIsFormatSupported);
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// TODO(dawn:1549) Fails on Qualcomm-based Android devices.
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DAWN_SUPPRESS_TEST_IF(IsAndroid() && IsQualcomm());
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constexpr uint32_t kSize = 64;
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constexpr uint32_t kLevelCount = 5;
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@ -625,6 +625,9 @@ TEST_P(DepthStencilSamplingTest, SampleExtraComponents) {
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// This test fails on ANGLE (both SwiftShader and D3D11).
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DAWN_SUPPRESS_TEST_IF(IsANGLE());
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// TODO(dawn:1549) Fails on Qualcomm-based Android devices.
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DAWN_SUPPRESS_TEST_IF(IsAndroid() && IsQualcomm());
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wgpu::TextureFormat format = GetParam().mTextureFormat;
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DoSamplingExtraStencilComponentsRenderTest(TestAspectAndSamplerType::StencilAsUint, format,
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@ -636,6 +639,9 @@ TEST_P(DepthStencilSamplingTest, SampleExtraComponents) {
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// Test sampling both depth and stencil with a render/compute pipeline works.
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TEST_P(DepthStencilSamplingTest, SampleDepthAndStencilRender) {
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// TODO(dawn:1549) Fails on Qualcomm-based Android devices.
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DAWN_SUPPRESS_TEST_IF(IsAndroid() && IsQualcomm());
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wgpu::TextureFormat format = GetParam().mTextureFormat;
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wgpu::SamplerDescriptor samplerDesc;
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@ -754,6 +760,9 @@ class DepthSamplingTest : public DepthStencilSamplingTest {};
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// Test that sampling a depth texture with a render/compute pipeline works
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TEST_P(DepthSamplingTest, SampleDepthOnly) {
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// TODO(dawn:1549) Fails on Qualcomm-based Android devices.
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DAWN_SUPPRESS_TEST_IF(IsAndroid() && IsQualcomm());
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wgpu::TextureFormat format = GetParam().mTextureFormat;
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float tolerance = format == wgpu::TextureFormat::Depth16Unorm ? 0.001f : 0.0f;
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@ -778,6 +787,9 @@ TEST_P(DepthSamplingTest, CompareFunctionsRender) {
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// Initialization via renderPass loadOp doesn't work on Mac Intel.
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DAWN_SUPPRESS_TEST_IF(IsMetal() && IsIntel());
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// TODO(dawn:1549) Fails on Qualcomm-based Android devices.
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DAWN_SUPPRESS_TEST_IF(IsAndroid() && IsQualcomm());
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wgpu::TextureFormat format = GetParam().mTextureFormat;
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// Test does not account for precision issues when comparison testing Depth16Unorm.
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DAWN_TEST_UNSUPPORTED_IF(format == wgpu::TextureFormat::Depth16Unorm);
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@ -800,6 +812,9 @@ TEST_P(StencilSamplingTest, SampleStencilOnly) {
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// This test fails on SwANGLE (although it passes on other ANGLE backends).
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DAWN_TEST_UNSUPPORTED_IF(IsANGLE());
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// TODO(dawn:1549) Fails on Qualcomm-based Android devices.
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DAWN_SUPPRESS_TEST_IF(IsAndroid() && IsQualcomm());
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wgpu::TextureFormat format = GetParam().mTextureFormat;
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DoSamplingTest(TestAspectAndSamplerType::StencilAsUint,
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@ -308,6 +308,9 @@ TEST_P(DrawIndexedIndirectTest, ValidateMultipleDraws) {
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// the offsets that Tint/GLSL produces.
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DAWN_SUPPRESS_TEST_IF(IsIntel() && IsOpenGL() && IsLinux());
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// TODO(dawn:1549) Fails on Qualcomm-based Android devices.
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DAWN_SUPPRESS_TEST_IF(IsAndroid() && IsQualcomm());
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// It doesn't make sense to test invalid inputs when validation is disabled.
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DAWN_SUPPRESS_TEST_IF(HasToggleEnabled("skip_validation"));
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@ -111,6 +111,9 @@ TEST_P(MaxLimitTests, MaxBufferBindingSize) {
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// TODO(crbug.com/dawn/1217): Remove this suppression.
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DAWN_SUPPRESS_TEST_IF(IsWindows() && IsVulkan() && IsNvidia());
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// TODO(dawn:1549) Fails on Qualcomm-based Android devices.
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DAWN_SUPPRESS_TEST_IF(IsAndroid() && IsQualcomm());
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for (wgpu::BufferUsage usage : {wgpu::BufferUsage::Storage, wgpu::BufferUsage::Uniform}) {
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uint64_t maxBufferBindingSize;
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std::string shader;
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@ -359,6 +359,9 @@ TEST_P(MultisampledRenderingTest, MultisampledRenderingWithDepthTest) {
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// Test rendering into a multisampled color attachment and doing MSAA resolve in another render pass
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// works correctly.
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TEST_P(MultisampledRenderingTest, ResolveInAnotherRenderPass) {
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// TODO(dawn:1549) Fails on Qualcomm-based Android devices.
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DAWN_SUPPRESS_TEST_IF(IsAndroid() && IsQualcomm());
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constexpr bool kTestDepth = false;
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wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
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wgpu::RenderPipeline pipeline = CreateRenderPipelineWithOneOutputForTest(kTestDepth);
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@ -395,6 +398,9 @@ TEST_P(MultisampledRenderingTest, ResolveIntoMultipleResolveTargets) {
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// TODO(dawn:462): Issue in the D3D12 validation layers.
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DAWN_SUPPRESS_TEST_IF(IsD3D12() && IsNvidia() && IsBackendValidationEnabled());
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// TODO(dawn:1550) Fails on ARM-based Android devices.
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DAWN_SUPPRESS_TEST_IF(IsAndroid() && IsARM());
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wgpu::TextureView multisampledColorView2 =
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CreateTextureForRenderAttachment(kColorFormat, kSampleCount).CreateView();
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wgpu::Texture resolveTexture2 = CreateTextureForRenderAttachment(kColorFormat, 1);
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@ -433,6 +439,9 @@ TEST_P(MultisampledRenderingTest, ResolveIntoMultipleResolveTargets) {
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// Test doing MSAA resolve on one multisampled texture twice works correctly.
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TEST_P(MultisampledRenderingTest, ResolveOneMultisampledTextureTwice) {
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// TODO(dawn:1549) Fails on Qualcomm-based Android devices.
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DAWN_SUPPRESS_TEST_IF(IsAndroid() && IsQualcomm());
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constexpr bool kTestDepth = false;
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wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
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wgpu::RenderPipeline pipeline = CreateRenderPipelineWithOneOutputForTest(kTestDepth);
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@ -511,6 +520,10 @@ TEST_P(MultisampledRenderingTest, ResolveInto2DArrayTexture) {
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// TODO(dawn:462): Issue in the D3D12 validation layers.
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DAWN_SUPPRESS_TEST_IF(IsD3D12() && IsBackendValidationEnabled());
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// TODO(dawn:1549) Fails on Qualcomm-based Android devices.
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// TODO(dawn:1550) Fails on ARM-based Android devices.
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DAWN_SUPPRESS_TEST_IF(IsAndroid());
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wgpu::TextureView multisampledColorView2 =
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CreateTextureForRenderAttachment(kColorFormat, kSampleCount).CreateView();
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@ -632,6 +645,9 @@ TEST_P(MultisampledRenderingTest, ResolveIntoMultipleResolveTargetsWithSampleMas
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// TODO(crbug.com/dawn/1462): Re-enable on Mac Intel 12.4.
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DAWN_SUPPRESS_TEST_IF(IsMetal() && IsIntel() && (IsMacOS(12, 4) || IsMacOS(12, 5)));
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// TODO(dawn:1550) Fails on ARM-based Android devices.
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DAWN_SUPPRESS_TEST_IF(IsAndroid() && IsARM());
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wgpu::TextureView multisampledColorView2 =
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CreateTextureForRenderAttachment(kColorFormat, kSampleCount).CreateView();
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wgpu::Texture resolveTexture2 = CreateTextureForRenderAttachment(kColorFormat, 1);
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@ -671,6 +687,9 @@ TEST_P(MultisampledRenderingTest, ResolveIntoMultipleResolveTargetsWithSampleMas
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// Test multisampled rendering with depth test works correctly with a non-default sample mask.
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TEST_P(MultisampledRenderingTest, MultisampledRenderingWithDepthTestAndSampleMask) {
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// TODO(dawn:1549) Fails on Qualcomm-based Android devices.
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DAWN_SUPPRESS_TEST_IF(IsAndroid() && IsQualcomm());
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constexpr bool kTestDepth = true;
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// The second sample is included in the first render pass and it's covered by the triangle.
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constexpr uint32_t kSampleMaskGreen = kSecondSampleMaskBit;
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@ -785,6 +804,9 @@ TEST_P(MultisampledRenderingTest, ResolveInto2DTextureWithSampleMaskAndShaderOut
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// Test doing MSAA resolve into multiple resolve targets works correctly with a non-default
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// shader-output mask.
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TEST_P(MultisampledRenderingTest, ResolveIntoMultipleResolveTargetsWithShaderOutputMask) {
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// TODO(dawn:1550) Fails on ARM-based Android devices.
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DAWN_SUPPRESS_TEST_IF(IsAndroid() && IsARM());
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// TODO(crbug.com/dawn/673): Work around or enforce via validation that sample variables are not
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// supported on some platforms.
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DAWN_TEST_UNSUPPORTED_IF(HasToggleEnabled("disable_sample_variables"));
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@ -896,6 +918,9 @@ TEST_P(MultisampledRenderingTest, ResolveInto2DTextureWithAlphaToCoverage) {
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// alphaToCoverage. The alphaToCoverage mask is computed based on the alpha
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// component of the first color render attachment.
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TEST_P(MultisampledRenderingTest, ResolveIntoMultipleResolveTargetsWithAlphaToCoverage) {
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// TODO(dawn:1550) Fails on ARM-based Android devices.
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DAWN_SUPPRESS_TEST_IF(IsAndroid() && IsARM());
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wgpu::TextureView multisampledColorView2 =
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CreateTextureForRenderAttachment(kColorFormat, kSampleCount).CreateView();
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wgpu::Texture resolveTexture2 = CreateTextureForRenderAttachment(kColorFormat, 1);
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@ -952,6 +977,10 @@ TEST_P(MultisampledRenderingTest, MultisampledRenderingWithDepthTestAndAlphaToCo
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// algorithm.
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DAWN_SUPPRESS_TEST_IF(IsSwiftshader() || IsANGLE());
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// TODO(dawn:1549) Fails on Qualcomm-based Android devices.
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// TODO(dawn:1550) Fails on ARM-based Android devices.
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DAWN_SUPPRESS_TEST_IF(IsAndroid());
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constexpr bool kTestDepth = true;
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constexpr uint32_t kSampleMask = 0xFFFFFFFF;
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@ -1013,6 +1042,9 @@ TEST_P(MultisampledRenderingTest, ResolveInto2DTextureWithAlphaToCoverageAndSamp
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// algorithm.
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DAWN_SUPPRESS_TEST_IF(IsSwiftshader() || IsANGLE());
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// TODO(dawn:1550) Fails on ARM-based Android devices.
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DAWN_SUPPRESS_TEST_IF(IsAndroid() && IsARM());
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// TODO(dawn:491): This doesn't work on Metal, because we're using both the shader-output
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// mask (emulting the sampleMask from RenderPipeline) and alpha-to-coverage at the same
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// time. See the issue: https://github.com/gpuweb/gpuweb/issues/959.
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@ -1058,6 +1090,9 @@ TEST_P(MultisampledRenderingTest, ResolveInto2DTextureWithAlphaToCoverageAndRast
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// algorithm.
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DAWN_SUPPRESS_TEST_IF(IsSwiftshader() || IsANGLE());
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// TODO(dawn:1550) Fails on ARM-based Android devices.
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DAWN_SUPPRESS_TEST_IF(IsAndroid() && IsARM());
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constexpr bool kTestDepth = false;
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constexpr float kMSAACoverage = 0.50f;
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constexpr uint32_t kSampleMask = 0xFFFFFFFF;
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@ -750,6 +750,9 @@ TEST_P(TimestampQueryTests, TimestampOnRenderPass) {
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// devices
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DAWN_TEST_UNSUPPORTED_IF(IsMacOS() && IsMetal() && IsApple());
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// TODO(dawn:1549) Fails on Qualcomm-based Android devices.
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DAWN_SUPPRESS_TEST_IF(IsAndroid() && IsQualcomm());
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constexpr uint32_t kQueryCount = 2;
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// Write timestamp with different query indexes
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@ -1032,6 +1035,9 @@ TEST_P(TimestampQueryTests, TimestampWritesOnRenderPassWithNoPipline) {
|
|||
// the issue is fixed.
|
||||
DAWN_SUPPRESS_TEST_IF(IsWindows() && IsVulkan() && IsIntel());
|
||||
|
||||
// TODO(dawn:1549) Fails on Qualcomm-based Android devices.
|
||||
DAWN_SUPPRESS_TEST_IF(IsAndroid() && IsQualcomm());
|
||||
|
||||
wgpu::QuerySet querySet = CreateQuerySetForTimestamp(2);
|
||||
TestTimestampWritesOnRenderPass({{querySet, 0, wgpu::RenderPassTimestampLocation::Beginning},
|
||||
{querySet, 1, wgpu::RenderPassTimestampLocation::End}},
|
||||
|
@ -1047,6 +1053,9 @@ TEST_P(TimestampQueryTests, TimestampWritesOnRenderPassWithOnlyVertexStage) {
|
|||
// the issue is fixed.
|
||||
DAWN_SUPPRESS_TEST_IF(IsWindows() && IsVulkan() && IsIntel());
|
||||
|
||||
// TODO(dawn:1549) Fails on Qualcomm-based Android devices.
|
||||
DAWN_SUPPRESS_TEST_IF(IsAndroid() && IsQualcomm());
|
||||
|
||||
wgpu::QuerySet querySet = CreateQuerySetForTimestamp(2);
|
||||
TestTimestampWritesOnRenderPass({{querySet, 0, wgpu::RenderPassTimestampLocation::Beginning},
|
||||
{querySet, 1, wgpu::RenderPassTimestampLocation::End}},
|
||||
|
|
|
@ -207,6 +207,9 @@ class ReadOnlyDepthAttachmentTests : public ReadOnlyDepthStencilAttachmentTests
|
|||
void SetUp() override {
|
||||
ReadOnlyDepthStencilAttachmentTests::SetUp();
|
||||
DAWN_TEST_UNSUPPORTED_IF(!IsFormatSupported());
|
||||
|
||||
// TODO(dawn:1549) Fails on Qualcomm-based Android devices.
|
||||
DAWN_SUPPRESS_TEST_IF(IsAndroid() && IsQualcomm());
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -296,6 +299,9 @@ class ReadOnlyStencilAttachmentTests : public ReadOnlyDepthStencilAttachmentTest
|
|||
};
|
||||
|
||||
TEST_P(ReadOnlyStencilAttachmentTests, SampleFromAttachment) {
|
||||
// TODO(dawn:1549) Fails on Qualcomm-based Android devices.
|
||||
DAWN_SUPPRESS_TEST_IF(IsAndroid() && IsQualcomm());
|
||||
|
||||
wgpu::Texture colorTexture =
|
||||
CreateTexture(wgpu::TextureFormat::RGBA8Unorm,
|
||||
wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc);
|
||||
|
@ -320,6 +326,9 @@ TEST_P(ReadOnlyStencilAttachmentTests, SampleFromAttachment) {
|
|||
}
|
||||
|
||||
TEST_P(ReadOnlyStencilAttachmentTests, NotSampleFromAttachment) {
|
||||
// TODO(dawn:1549) Fails on Qualcomm-based Android devices.
|
||||
DAWN_SUPPRESS_TEST_IF(IsAndroid() && IsQualcomm());
|
||||
|
||||
wgpu::Texture colorTexture =
|
||||
CreateTexture(wgpu::TextureFormat::RGBA8Unorm,
|
||||
wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc);
|
||||
|
|
|
@ -156,6 +156,9 @@ TEST_P(SubresourceRenderAttachmentTest, DepthTexture) {
|
|||
// depth.
|
||||
DAWN_TEST_UNSUPPORTED_IF(HasToggleEnabled("disable_depth_read"));
|
||||
|
||||
// TODO(dawn:1549) Fails on Qualcomm-based Android devices.
|
||||
DAWN_SUPPRESS_TEST_IF(IsAndroid() && IsQualcomm());
|
||||
|
||||
DoTest(Type::Depth);
|
||||
}
|
||||
|
||||
|
|
|
@ -604,6 +604,9 @@ TEST_P(TextureZeroInitTest, IndependentDepthStencilLoadAfterDiscard) {
|
|||
// on some Intel drivers.
|
||||
DAWN_SUPPRESS_TEST_IF(IsMetal() && IsIntel());
|
||||
|
||||
// TODO(dawn:1549) Fails on Qualcomm-based Android devices.
|
||||
DAWN_SUPPRESS_TEST_IF(IsAndroid() && IsQualcomm());
|
||||
|
||||
wgpu::TextureDescriptor depthStencilDescriptor = CreateTextureDescriptor(
|
||||
1, 1, wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc,
|
||||
kDepthStencilFormat);
|
||||
|
@ -767,6 +770,9 @@ TEST_P(TextureZeroInitTest, IndependentDepthStencilCopyAfterDiscard) {
|
|||
// TODO(enga): Figure out why this fails on Metal Intel.
|
||||
DAWN_SUPPRESS_TEST_IF(IsMetal() && IsIntel());
|
||||
|
||||
// TODO(dawn:1549) Fails on Qualcomm-based Android devices.
|
||||
DAWN_SUPPRESS_TEST_IF(IsAndroid() && IsQualcomm());
|
||||
|
||||
wgpu::TextureDescriptor depthStencilDescriptor = CreateTextureDescriptor(
|
||||
1, 1, wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc,
|
||||
kDepthStencilFormat);
|
||||
|
|
|
@ -718,6 +718,9 @@ TEST_P(VertexFormatTest, Float16x4) {
|
|||
}
|
||||
|
||||
TEST_P(VertexFormatTest, Float32) {
|
||||
// TODO(dawn:1549) Fails on Qualcomm-based Android devices.
|
||||
DAWN_SUPPRESS_TEST_IF(IsAndroid() && IsQualcomm());
|
||||
|
||||
std::vector<float> vertexData = {1.3f, +0.0f, -0.0f};
|
||||
|
||||
DoVertexFormatTest(wgpu::VertexFormat::Float32, vertexData, vertexData);
|
||||
|
@ -731,6 +734,9 @@ TEST_P(VertexFormatTest, Float32x2) {
|
|||
// Fails on NVIDIA's Vulkan drivers on CQ but passes locally.
|
||||
DAWN_SUPPRESS_TEST_IF(IsVulkan() && IsNvidia());
|
||||
|
||||
// TODO(dawn:1549) Fails on Qualcomm-based Android devices.
|
||||
DAWN_SUPPRESS_TEST_IF(IsAndroid() && IsQualcomm());
|
||||
|
||||
std::vector<float> vertexData = {18.23f, -0.0f, +0.0f, +1.0f, 1.3f, -1.0f};
|
||||
|
||||
DoVertexFormatTest(wgpu::VertexFormat::Float32x2, vertexData, vertexData);
|
||||
|
|
|
@ -27,6 +27,9 @@ class VertexOnlyRenderPipelineTest : public DawnTest {
|
|||
void SetUp() override {
|
||||
DawnTest::SetUp();
|
||||
|
||||
// TODO(dawn:1549) Fails on Qualcomm-based Android devices.
|
||||
DAWN_SUPPRESS_TEST_IF(IsAndroid() && IsQualcomm());
|
||||
|
||||
vertexBuffer =
|
||||
utils::CreateBufferFromData<float>(device, wgpu::BufferUsage::Vertex,
|
||||
{// The middle back line
|
||||
|
|
|
@ -176,6 +176,9 @@ TEST_P(ViewportTest, DefaultViewportDepth) {
|
|||
// depth.
|
||||
DAWN_TEST_UNSUPPORTED_IF(HasToggleEnabled("disable_depth_read"));
|
||||
|
||||
// TODO(dawn:1549) Fails on Qualcomm-based Android devices.
|
||||
DAWN_SUPPRESS_TEST_IF(IsAndroid() && IsQualcomm());
|
||||
|
||||
TestViewportDepth(0.0, 1.0, false);
|
||||
}
|
||||
|
||||
|
@ -185,6 +188,9 @@ TEST_P(ViewportTest, ViewportDepth) {
|
|||
// depth.
|
||||
DAWN_TEST_UNSUPPORTED_IF(HasToggleEnabled("disable_depth_read"));
|
||||
|
||||
// TODO(dawn:1549) Fails on Qualcomm-based Android devices.
|
||||
DAWN_SUPPRESS_TEST_IF(IsAndroid() && IsQualcomm());
|
||||
|
||||
TestViewportDepth(0.0, 0.5);
|
||||
TestViewportDepth(0.5, 1.0);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue