writer/wgsl: Handle ExternalTexture
Bug: dawn:728 Change-Id: Idda800c301ac88397aeeb4cd75d03d59a434c30f Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53041 Reviewed-by: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com>
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@ -24,6 +24,7 @@
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#include "src/ast/bool_literal.h"
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#include "src/ast/call_statement.h"
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#include "src/ast/depth_texture.h"
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#include "src/ast/external_texture.h"
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#include "src/ast/f32.h"
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#include "src/ast/float_literal.h"
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#include "src/ast/i32.h"
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@ -418,6 +419,8 @@ bool GeneratorImpl::EmitType(const ast::Type* ty) {
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// The struct, as a type, is just the name. We should have already emitted
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// the declaration through a call to |EmitStructType| earlier.
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out_ << program_->Symbols().NameFor(str->name());
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} else if (ty->Is<ast::ExternalTexture>()) {
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out_ << "external_texture";
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} else if (auto* texture = ty->As<ast::Texture>()) {
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out_ << "texture_";
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if (texture->Is<ast::DepthTexture>()) {
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