Mark wgpu::TextureComponentType as Dawn-specific.
It was renamed to wgpu::TextureSampleType in the spec but the enum is still used in some parts of dawn::native. Tag the enum as internal for now until we can change Format.h and friends to no longer require the enum. Bug: dawn:1682 Change-Id: I673353ff290495777ed1618810daa011b450dff5 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122122 Kokoro: Kokoro <noreply+kokoro@google.com> Auto-Submit: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Brandon Jones <bajones@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org>
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},
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},
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"texture component type": {
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"texture component type": {
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"category": "enum",
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"category": "enum",
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"tags": ["dawn"],
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"values": [
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"values": [
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{"value": 0, "name": "float"},
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{"value": 0, "name": "float"},
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{"value": 1, "name": "sint"},
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{"value": 1, "name": "sint"},
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