Improve usage of static_casts over reinterpret_casts

Static_casts are prefered over reinterpret_casts for better type
safety

Change-Id: I190cbee293591ebf8ab8035e900c081848eb1f30
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6921
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
Rafael Cintron
2019-05-03 00:58:27 +00:00
committed by Commit Bot service account
parent e99e2408e9
commit f54bb68f47
12 changed files with 20 additions and 21 deletions

View File

@@ -34,12 +34,12 @@ uint32_t Align(uint32_t value, size_t alignment);
template <typename T>
T* AlignPtr(T* ptr, size_t alignment) {
return reinterpret_cast<T*>(AlignVoidPtr(ptr, alignment));
return static_cast<T*>(AlignVoidPtr(ptr, alignment));
}
template <typename T>
const T* AlignPtr(const T* ptr, size_t alignment) {
return reinterpret_cast<const T*>(AlignVoidPtr(const_cast<T*>(ptr), alignment));
return static_cast<const T*>(AlignVoidPtr(const_cast<T*>(ptr), alignment));
}
template <typename destType, typename sourceType>

View File

@@ -22,18 +22,18 @@ DawnSwapChainImplementation CreateSwapChainImplementation(T* swapChain) {
DawnSwapChainImplementation impl = {};
impl.userData = swapChain;
impl.Init = [](void* userData, void* wsiContext) {
auto* ctx = reinterpret_cast<typename T::WSIContext*>(wsiContext);
auto* ctx = static_cast<typename T::WSIContext*>(wsiContext);
reinterpret_cast<T*>(userData)->Init(ctx);
};
impl.Destroy = [](void* userData) { delete reinterpret_cast<T*>(userData); };
impl.Configure = [](void* userData, DawnTextureFormat format, DawnTextureUsageBit allowedUsage,
uint32_t width, uint32_t height) {
return reinterpret_cast<T*>(userData)->Configure(format, allowedUsage, width, height);
return static_cast<T*>(userData)->Configure(format, allowedUsage, width, height);
};
impl.GetNextTexture = [](void* userData, DawnSwapChainNextTexture* nextTexture) {
return reinterpret_cast<T*>(userData)->GetNextTexture(nextTexture);
return static_cast<T*>(userData)->GetNextTexture(nextTexture);
};
impl.Present = [](void* userData) { return reinterpret_cast<T*>(userData)->Present(); };
impl.Present = [](void* userData) { return static_cast<T*>(userData)->Present(); };
return impl;
}