Format: src/backend/metal
This commit is contained in:
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2d62a371ee
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f58d84d488
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@ -18,8 +18,7 @@
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#include "backend/BlendState.h"
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#import <Metal/Metal.h>
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namespace backend {
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namespace metal {
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namespace backend { namespace metal {
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class BlendState : public BlendStateBase {
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public:
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@ -28,7 +27,6 @@ namespace metal {
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void ApplyBlendState(MTLRenderPipelineColorAttachmentDescriptor* descriptor) const;
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};
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}
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}
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}} // namespace backend::metal
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#endif // BACKEND_METAL_BLENDSTATEMTL_H_
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@ -16,8 +16,7 @@
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#include "backend/metal/MetalBackend.h"
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namespace backend {
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namespace metal {
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namespace backend { namespace metal {
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namespace {
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@ -48,7 +47,8 @@ namespace metal {
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case nxt::BlendFactor::BlendColor:
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return alpha ? MTLBlendFactorBlendAlpha : MTLBlendFactorBlendColor;
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case nxt::BlendFactor::OneMinusBlendColor:
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return alpha ? MTLBlendFactorOneMinusBlendAlpha : MTLBlendFactorOneMinusBlendColor;
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return alpha ? MTLBlendFactorOneMinusBlendAlpha
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: MTLBlendFactorOneMinusBlendColor;
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}
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}
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@ -68,14 +68,19 @@ namespace metal {
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}
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MTLColorWriteMask MetalColorWriteMask(nxt::ColorWriteMask colorWriteMask) {
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return (
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((colorWriteMask & nxt::ColorWriteMask::Red) != nxt::ColorWriteMask::None ? MTLColorWriteMaskRed : MTLColorWriteMaskNone) |
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((colorWriteMask & nxt::ColorWriteMask::Green) != nxt::ColorWriteMask::None ? MTLColorWriteMaskGreen : MTLColorWriteMaskNone) |
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((colorWriteMask & nxt::ColorWriteMask::Blue) != nxt::ColorWriteMask::None ? MTLColorWriteMaskBlue : MTLColorWriteMaskNone) |
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((colorWriteMask & nxt::ColorWriteMask::Alpha) != nxt::ColorWriteMask::None ? MTLColorWriteMaskAlpha : MTLColorWriteMaskNone)
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);
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return (((colorWriteMask & nxt::ColorWriteMask::Red) != nxt::ColorWriteMask::None
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? MTLColorWriteMaskRed
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: MTLColorWriteMaskNone) |
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((colorWriteMask & nxt::ColorWriteMask::Green) != nxt::ColorWriteMask::None
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? MTLColorWriteMaskGreen
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: MTLColorWriteMaskNone) |
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((colorWriteMask & nxt::ColorWriteMask::Blue) != nxt::ColorWriteMask::None
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? MTLColorWriteMaskBlue
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: MTLColorWriteMaskNone) |
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((colorWriteMask & nxt::ColorWriteMask::Alpha) != nxt::ColorWriteMask::None
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? MTLColorWriteMaskAlpha
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: MTLColorWriteMaskNone));
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}
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}
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BlendState::BlendState(BlendStateBuilder* builder) : BlendStateBase(builder) {
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@ -92,5 +97,5 @@ namespace metal {
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descriptor.alphaBlendOperation = MetalBlendOperation(info.alphaBlend.operation);
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descriptor.writeMask = MetalColorWriteMask(info.colorWriteMask);
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}
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}
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}
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}} // namespace backend::metal
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@ -20,8 +20,7 @@
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#import <Metal/Metal.h>
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namespace backend {
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namespace metal {
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namespace backend { namespace metal {
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class Device;
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@ -38,7 +37,8 @@ namespace metal {
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void SetSubDataImpl(uint32_t start, uint32_t count, const uint32_t* data) override;
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void MapReadAsyncImpl(uint32_t serial, uint32_t start, uint32_t count) override;
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void UnmapImpl() override;
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void TransitionUsageImpl(nxt::BufferUsageBit currentUsage, nxt::BufferUsageBit targetUsage) override;
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void TransitionUsageImpl(nxt::BufferUsageBit currentUsage,
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nxt::BufferUsageBit targetUsage) override;
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id<MTLBuffer> mMtlBuffer = nil;
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};
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@ -67,7 +67,6 @@ namespace metal {
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SerialQueue<Request> mInflightRequests;
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};
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}
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}
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}} // namespace backend::metal
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#endif // BACKEND_METAL_BUFFERMTL_H_
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@ -17,12 +17,9 @@
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#include "backend/metal/MetalBackend.h"
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#include "backend/metal/ResourceUploader.h"
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namespace backend {
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namespace metal {
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Buffer::Buffer(BufferBuilder* builder)
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: BufferBase(builder) {
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namespace backend { namespace metal {
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Buffer::Buffer(BufferBuilder* builder) : BufferBase(builder) {
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MTLResourceOptions storageMode;
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if (GetAllowedUsage() & (nxt::BufferUsageBit::MapRead | nxt::BufferUsageBit::MapWrite)) {
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storageMode = MTLResourceStorageModeShared;
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@ -50,7 +47,8 @@ namespace metal {
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void Buffer::SetSubDataImpl(uint32_t start, uint32_t count, const uint32_t* data) {
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auto* uploader = ToBackend(GetDevice())->GetResourceUploader();
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uploader->BufferSubData(mMtlBuffer, start * sizeof(uint32_t), count * sizeof(uint32_t), data);
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uploader->BufferSubData(mMtlBuffer, start * sizeof(uint32_t), count * sizeof(uint32_t),
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data);
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}
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void Buffer::MapReadAsyncImpl(uint32_t serial, uint32_t start, uint32_t) {
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@ -65,12 +63,10 @@ namespace metal {
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void Buffer::TransitionUsageImpl(nxt::BufferUsageBit, nxt::BufferUsageBit) {
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}
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BufferView::BufferView(BufferViewBuilder* builder)
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: BufferViewBase(builder) {
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BufferView::BufferView(BufferViewBuilder* builder) : BufferViewBase(builder) {
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}
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MapReadRequestTracker::MapReadRequestTracker(Device* device)
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: mDevice(device) {
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MapReadRequestTracker::MapReadRequestTracker(Device* device) : mDevice(device) {
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}
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MapReadRequestTracker::~MapReadRequestTracker() {
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@ -92,5 +88,5 @@ namespace metal {
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}
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mInflightRequests.ClearUpTo(finishedSerial);
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}
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}
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}
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}} // namespace backend::metal
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@ -19,8 +19,7 @@
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#import <Metal/Metal.h>
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namespace backend {
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namespace metal {
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namespace backend { namespace metal {
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class Device;
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@ -36,7 +35,6 @@ namespace metal {
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CommandIterator mCommands;
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};
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}
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}
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}} // namespace backend::metal
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#endif // BACKEND_METAL_COMMANDBUFFERMTL_H_
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@ -25,8 +25,7 @@
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#include "backend/metal/SamplerMTL.h"
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#include "backend/metal/TextureMTL.h"
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namespace backend {
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namespace metal {
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namespace backend { namespace metal {
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namespace {
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struct CurrentEncoders {
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@ -77,7 +76,8 @@ namespace metal {
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const auto& info = currentRenderPass->GetSubpassInfo(subpass);
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MTLRenderPassDescriptor* descriptor = [MTLRenderPassDescriptor renderPassDescriptor];
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MTLRenderPassDescriptor* descriptor =
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[MTLRenderPassDescriptor renderPassDescriptor];
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for (unsigned int location : IterateBitSet(info.colorAttachmentsSet)) {
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uint32_t attachment = info.colorAttachments[location];
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const auto& attachmentInfo = currentRenderPass->GetAttachmentInfo(attachment);
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if (isFirstUse && shouldClearOnFirstUse) {
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auto clearValue = currentFramebuffer->GetClearColor(location);
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descriptor.colorAttachments[location].loadAction = MTLLoadActionClear;
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descriptor.colorAttachments[location].clearColor = MTLClearColorMake(clearValue.color[0], clearValue.color[1], clearValue.color[2], clearValue.color[3]);
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descriptor.colorAttachments[location].clearColor =
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MTLClearColorMake(clearValue.color[0], clearValue.color[1],
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clearValue.color[2], clearValue.color[3]);
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} else {
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descriptor.colorAttachments[location].loadAction = MTLLoadActionLoad;
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}
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descriptor.depthAttachment.texture = texture;
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descriptor.depthAttachment.storeAction = MTLStoreActionStore;
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bool shouldClearDepthOnFirstUse = attachmentInfo.depthLoadOp == nxt::LoadOp::Clear;
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bool shouldClearDepthOnFirstUse =
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attachmentInfo.depthLoadOp == nxt::LoadOp::Clear;
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if (isFirstUse && shouldClearDepthOnFirstUse) {
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descriptor.depthAttachment.loadAction = MTLLoadActionClear;
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descriptor.depthAttachment.clearDepth = clearValues.depth;
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descriptor.stencilAttachment.texture = texture;
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descriptor.stencilAttachment.storeAction = MTLStoreActionStore;
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bool shouldClearStencilOnFirstUse = attachmentInfo.stencilLoadOp == nxt::LoadOp::Clear;
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bool shouldClearStencilOnFirstUse =
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attachmentInfo.stencilLoadOp == nxt::LoadOp::Clear;
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if (isFirstUse && shouldClearStencilOnFirstUse) {
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descriptor.stencilAttachment.loadAction = MTLLoadActionClear;
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descriptor.stencilAttachment.clearStencil = clearValues.stencil;
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}
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CommandBuffer::CommandBuffer(CommandBufferBuilder* builder)
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: CommandBufferBase(builder), mDevice(ToBackend(builder->GetDevice())),
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: CommandBufferBase(builder),
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mDevice(ToBackend(builder->GetDevice())),
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mCommands(builder->AcquireCommands()) {
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}
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uint32_t currentSubpass = 0;
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while (mCommands.NextCommandId(&type)) {
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switch (type) {
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case Command::BeginComputePass:
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{
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case Command::BeginComputePass: {
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mCommands.NextCommand<BeginComputePassCmd>();
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encoders.BeginCompute(commandBuffer);
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[encoders.compute setBytes:&pushConstants[nxt::ShaderStage::Compute]
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length:sizeof(uint32_t) * kMaxPushConstants
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atIndex:0];
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}
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break;
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} break;
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case Command::BeginRenderPass:
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{
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BeginRenderPassCmd* beginRenderPassCmd = mCommands.NextCommand<BeginRenderPassCmd>();
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case Command::BeginRenderPass: {
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BeginRenderPassCmd* beginRenderPassCmd =
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mCommands.NextCommand<BeginRenderPassCmd>();
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encoders.currentRenderPass = ToBackend(beginRenderPassCmd->renderPass.Get());
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encoders.currentFramebuffer = ToBackend(beginRenderPassCmd->framebuffer.Get());
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encoders.EnsureNoBlitEncoder();
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currentSubpass = 0;
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}
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break;
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} break;
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case Command::BeginRenderSubpass:
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{
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case Command::BeginRenderSubpass: {
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mCommands.NextCommand<BeginRenderSubpassCmd>();
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encoders.BeginSubpass(commandBuffer, currentSubpass);
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[encoders.render setFragmentBytes:&pushConstants[nxt::ShaderStage::Fragment]
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length:sizeof(uint32_t) * kMaxPushConstants
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atIndex:0];
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}
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break;
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} break;
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case Command::CopyBufferToBuffer:
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{
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case Command::CopyBufferToBuffer: {
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CopyBufferToBufferCmd* copy = mCommands.NextCommand<CopyBufferToBufferCmd>();
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auto& src = copy->source;
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auto& dst = copy->destination;
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encoders.EnsureBlit(commandBuffer);
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[encoders.blit
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copyFromBuffer:ToBackend(src.buffer)->GetMTLBuffer()
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[encoders.blit copyFromBuffer:ToBackend(src.buffer)->GetMTLBuffer()
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sourceOffset:src.offset
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toBuffer:ToBackend(dst.buffer)->GetMTLBuffer()
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destinationOffset:dst.offset
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size:copy->size];
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}
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break;
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} break;
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case Command::CopyBufferToTexture:
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{
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case Command::CopyBufferToTexture: {
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CopyBufferToTextureCmd* copy = mCommands.NextCommand<CopyBufferToTextureCmd>();
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auto& src = copy->source;
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auto& dst = copy->destination;
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size.depth = dst.depth;
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encoders.EnsureBlit(commandBuffer);
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[encoders.blit
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copyFromBuffer:buffer->GetMTLBuffer()
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[encoders.blit copyFromBuffer:buffer->GetMTLBuffer()
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sourceOffset:src.offset
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sourceBytesPerRow:copy->rowPitch
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sourceBytesPerImage:(copy->rowPitch * dst.height)
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destinationSlice:0
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destinationLevel:dst.level
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destinationOrigin:origin];
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}
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break;
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} break;
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case Command::CopyTextureToBuffer:
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{
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case Command::CopyTextureToBuffer: {
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CopyTextureToBufferCmd* copy = mCommands.NextCommand<CopyTextureToBufferCmd>();
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auto& src = copy->source;
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auto& dst = copy->destination;
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size.depth = src.depth;
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encoders.EnsureBlit(commandBuffer);
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[encoders.blit
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copyFromTexture:texture->GetMTLTexture()
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[encoders.blit copyFromTexture:texture->GetMTLTexture()
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sourceSlice:0
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sourceLevel:src.level
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sourceOrigin:origin
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destinationOffset:dst.offset
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destinationBytesPerRow:copy->rowPitch
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destinationBytesPerImage:copy->rowPitch * src.height];
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}
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break;
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} break;
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case Command::Dispatch:
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{
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case Command::Dispatch: {
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DispatchCmd* dispatch = mCommands.NextCommand<DispatchCmd>();
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ASSERT(encoders.compute);
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[encoders.compute dispatchThreadgroups:MTLSizeMake(dispatch->x, dispatch->y, dispatch->z)
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[encoders.compute
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dispatchThreadgroups:MTLSizeMake(dispatch->x, dispatch->y, dispatch->z)
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threadsPerThreadgroup:lastComputePipeline->GetLocalWorkGroupSize()];
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}
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break;
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} break;
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case Command::DrawArrays:
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{
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case Command::DrawArrays: {
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DrawArraysCmd* draw = mCommands.NextCommand<DrawArraysCmd>();
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ASSERT(encoders.render);
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[encoders.render
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drawPrimitives:lastRenderPipeline->GetMTLPrimitiveTopology()
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[encoders.render drawPrimitives:lastRenderPipeline->GetMTLPrimitiveTopology()
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vertexStart:draw->firstVertex
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vertexCount:draw->vertexCount
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instanceCount:draw->instanceCount
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baseInstance:draw->firstInstance];
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}
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break;
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} break;
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case Command::DrawElements:
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{
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case Command::DrawElements: {
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DrawElementsCmd* draw = mCommands.NextCommand<DrawElementsCmd>();
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ASSERT(encoders.render);
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instanceCount:draw->instanceCount
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baseVertex:0
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baseInstance:draw->firstInstance];
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}
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break;
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} break;
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case Command::EndComputePass:
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{
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case Command::EndComputePass: {
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mCommands.NextCommand<EndComputePassCmd>();
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encoders.EndCompute();
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}
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break;
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} break;
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case Command::EndRenderPass:
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{
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case Command::EndRenderPass: {
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mCommands.NextCommand<EndRenderPassCmd>();
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}
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break;
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} break;
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case Command::EndRenderSubpass:
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{
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case Command::EndRenderSubpass: {
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mCommands.NextCommand<EndRenderSubpassCmd>();
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encoders.EndSubpass();
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currentSubpass += 1;
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}
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break;
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} break;
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case Command::SetComputePipeline:
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{
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case Command::SetComputePipeline: {
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SetComputePipelineCmd* cmd = mCommands.NextCommand<SetComputePipelineCmd>();
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lastComputePipeline = ToBackend(cmd->pipeline).Get();
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ASSERT(encoders.compute);
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lastComputePipeline->Encode(encoders.compute);
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}
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break;
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} break;
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case Command::SetRenderPipeline:
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{
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case Command::SetRenderPipeline: {
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SetRenderPipelineCmd* cmd = mCommands.NextCommand<SetRenderPipelineCmd>();
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lastRenderPipeline = ToBackend(cmd->pipeline).Get();
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ASSERT(encoders.render);
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DepthStencilState* depthStencilState = ToBackend(lastRenderPipeline->GetDepthStencilState());
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[encoders.render setDepthStencilState:depthStencilState->GetMTLDepthStencilState()];
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DepthStencilState* depthStencilState =
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ToBackend(lastRenderPipeline->GetDepthStencilState());
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[encoders.render
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setDepthStencilState:depthStencilState->GetMTLDepthStencilState()];
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lastRenderPipeline->Encode(encoders.render);
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}
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break;
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} break;
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case Command::SetPushConstants:
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{
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case Command::SetPushConstants: {
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SetPushConstantsCmd* cmd = mCommands.NextCommand<SetPushConstantsCmd>();
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uint32_t* values = mCommands.NextData<uint32_t>(cmd->count);
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for (auto stage : IterateStages(cmd->stages)) {
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memcpy(&pushConstants[stage][cmd->offset], values, cmd->count * sizeof(uint32_t));
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memcpy(&pushConstants[stage][cmd->offset], values,
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cmd->count * sizeof(uint32_t));
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switch (stage) {
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case nxt::ShaderStage::Compute:
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|
@ -392,13 +369,15 @@ namespace metal {
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break;
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case nxt::ShaderStage::Fragment:
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ASSERT(encoders.render);
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[encoders.render setFragmentBytes: &pushConstants[nxt::ShaderStage::Fragment]
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[encoders.render
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setFragmentBytes:&pushConstants[nxt::ShaderStage::Fragment]
|
||||
length:sizeof(uint32_t) * kMaxPushConstants
|
||||
atIndex:0];
|
||||
break;
|
||||
case nxt::ShaderStage::Vertex:
|
||||
ASSERT(encoders.render);
|
||||
[encoders.render setVertexBytes: &pushConstants[nxt::ShaderStage::Vertex]
|
||||
[encoders.render
|
||||
setVertexBytes:&pushConstants[nxt::ShaderStage::Vertex]
|
||||
length:sizeof(uint32_t) * kMaxPushConstants
|
||||
atIndex:0];
|
||||
break;
|
||||
|
@ -407,103 +386,95 @@ namespace metal {
|
|||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
} break;
|
||||
|
||||
case Command::SetStencilReference:
|
||||
{
|
||||
case Command::SetStencilReference: {
|
||||
SetStencilReferenceCmd* cmd = mCommands.NextCommand<SetStencilReferenceCmd>();
|
||||
|
||||
ASSERT(encoders.render);
|
||||
|
||||
[encoders.render setStencilReferenceValue:cmd->reference];
|
||||
}
|
||||
break;
|
||||
} break;
|
||||
|
||||
case Command::SetBlendColor:
|
||||
{
|
||||
case Command::SetBlendColor: {
|
||||
SetBlendColorCmd* cmd = mCommands.NextCommand<SetBlendColorCmd>();
|
||||
|
||||
ASSERT(encoders.render);
|
||||
|
||||
[encoders.render
|
||||
setBlendColorRed:cmd->r
|
||||
green:cmd->g
|
||||
blue:cmd->b
|
||||
alpha:cmd->a ];
|
||||
}
|
||||
break;
|
||||
[encoders.render setBlendColorRed:cmd->r green:cmd->g blue:cmd->b alpha:cmd->a];
|
||||
} break;
|
||||
|
||||
case Command::SetBindGroup:
|
||||
{
|
||||
case Command::SetBindGroup: {
|
||||
SetBindGroupCmd* cmd = mCommands.NextCommand<SetBindGroupCmd>();
|
||||
BindGroup* group = ToBackend(cmd->group.Get());
|
||||
uint32_t groupIndex = cmd->index;
|
||||
|
||||
const auto& layout = group->GetLayout()->GetBindingInfo();
|
||||
|
||||
// TODO(kainino@chromium.org): Maintain buffers and offsets arrays in BindGroup so that we
|
||||
// only have to do one setVertexBuffers and one setFragmentBuffers call here.
|
||||
// TODO(kainino@chromium.org): Maintain buffers and offsets arrays in BindGroup
|
||||
// so that we only have to do one setVertexBuffers and one setFragmentBuffers
|
||||
// call here.
|
||||
for (size_t binding = 0; binding < layout.mask.size(); ++binding) {
|
||||
if (!layout.mask[binding]) {
|
||||
continue;
|
||||
}
|
||||
|
||||
auto stage = layout.visibilities[binding];
|
||||
bool vertStage = stage & nxt::ShaderStageBit::Vertex && lastRenderPipeline != nullptr;
|
||||
bool fragStage = stage & nxt::ShaderStageBit::Fragment && lastRenderPipeline != nullptr;
|
||||
bool computeStage = stage & nxt::ShaderStageBit::Compute && lastComputePipeline != nullptr;
|
||||
bool vertStage =
|
||||
stage & nxt::ShaderStageBit::Vertex && lastRenderPipeline != nullptr;
|
||||
bool fragStage =
|
||||
stage & nxt::ShaderStageBit::Fragment && lastRenderPipeline != nullptr;
|
||||
bool computeStage =
|
||||
stage & nxt::ShaderStageBit::Compute && lastComputePipeline != nullptr;
|
||||
uint32_t vertIndex = 0;
|
||||
uint32_t fragIndex = 0;
|
||||
uint32_t computeIndex = 0;
|
||||
if (vertStage) {
|
||||
ASSERT(lastRenderPipeline != nullptr);
|
||||
vertIndex = ToBackend(lastRenderPipeline->GetLayout())->
|
||||
GetBindingIndexInfo(nxt::ShaderStage::Vertex)[groupIndex][binding];
|
||||
vertIndex = ToBackend(lastRenderPipeline->GetLayout())
|
||||
->GetBindingIndexInfo(
|
||||
nxt::ShaderStage::Vertex)[groupIndex][binding];
|
||||
}
|
||||
if (fragStage) {
|
||||
ASSERT(lastRenderPipeline != nullptr);
|
||||
fragIndex = ToBackend(lastRenderPipeline->GetLayout())->
|
||||
GetBindingIndexInfo(nxt::ShaderStage::Fragment)[groupIndex][binding];
|
||||
fragIndex = ToBackend(lastRenderPipeline->GetLayout())
|
||||
->GetBindingIndexInfo(
|
||||
nxt::ShaderStage::Fragment)[groupIndex][binding];
|
||||
}
|
||||
if (computeStage) {
|
||||
ASSERT(lastComputePipeline != nullptr);
|
||||
computeIndex = ToBackend(lastComputePipeline->GetLayout())->
|
||||
GetBindingIndexInfo(nxt::ShaderStage::Compute)[groupIndex][binding];
|
||||
computeIndex = ToBackend(lastComputePipeline->GetLayout())
|
||||
->GetBindingIndexInfo(
|
||||
nxt::ShaderStage::Compute)[groupIndex][binding];
|
||||
}
|
||||
|
||||
switch (layout.types[binding]) {
|
||||
case nxt::BindingType::UniformBuffer:
|
||||
case nxt::BindingType::StorageBuffer:
|
||||
{
|
||||
BufferView* view = ToBackend(group->GetBindingAsBufferView(binding));
|
||||
case nxt::BindingType::StorageBuffer: {
|
||||
BufferView* view =
|
||||
ToBackend(group->GetBindingAsBufferView(binding));
|
||||
auto b = ToBackend(view->GetBuffer());
|
||||
const id<MTLBuffer> buffer = b->GetMTLBuffer();
|
||||
const NSUInteger offset = view->GetOffset();
|
||||
if (vertStage) {
|
||||
[encoders.render
|
||||
setVertexBuffers:&buffer
|
||||
[encoders.render setVertexBuffers:&buffer
|
||||
offsets:&offset
|
||||
withRange:NSMakeRange(vertIndex, 1)];
|
||||
}
|
||||
if (fragStage) {
|
||||
[encoders.render
|
||||
setFragmentBuffers:&buffer
|
||||
[encoders.render setFragmentBuffers:&buffer
|
||||
offsets:&offset
|
||||
withRange:NSMakeRange(fragIndex, 1)];
|
||||
}
|
||||
if (computeStage) {
|
||||
[encoders.compute
|
||||
setBuffers:&buffer
|
||||
[encoders.compute setBuffers:&buffer
|
||||
offsets:&offset
|
||||
withRange:NSMakeRange(computeIndex, 1)];
|
||||
}
|
||||
|
||||
}
|
||||
break;
|
||||
} break;
|
||||
|
||||
case nxt::BindingType::Sampler:
|
||||
{
|
||||
case nxt::BindingType::Sampler: {
|
||||
auto sampler = ToBackend(group->GetBindingAsSampler(binding));
|
||||
if (vertStage) {
|
||||
[encoders.render
|
||||
|
@ -516,49 +487,39 @@ namespace metal {
|
|||
atIndex:fragIndex];
|
||||
}
|
||||
if (computeStage) {
|
||||
[encoders.compute
|
||||
setSamplerState:sampler->GetMTLSamplerState()
|
||||
[encoders.compute setSamplerState:sampler->GetMTLSamplerState()
|
||||
atIndex:computeIndex];
|
||||
}
|
||||
}
|
||||
break;
|
||||
} break;
|
||||
|
||||
case nxt::BindingType::SampledTexture:
|
||||
{
|
||||
auto texture = ToBackend(group->GetBindingAsTextureView(binding)->GetTexture());
|
||||
case nxt::BindingType::SampledTexture: {
|
||||
auto texture = ToBackend(
|
||||
group->GetBindingAsTextureView(binding)->GetTexture());
|
||||
if (vertStage) {
|
||||
[encoders.render
|
||||
setVertexTexture:texture->GetMTLTexture()
|
||||
[encoders.render setVertexTexture:texture->GetMTLTexture()
|
||||
atIndex:vertIndex];
|
||||
}
|
||||
if (fragStage) {
|
||||
[encoders.render
|
||||
setFragmentTexture:texture->GetMTLTexture()
|
||||
[encoders.render setFragmentTexture:texture->GetMTLTexture()
|
||||
atIndex:fragIndex];
|
||||
}
|
||||
if (computeStage) {
|
||||
[encoders.compute
|
||||
setTexture:texture->GetMTLTexture()
|
||||
[encoders.compute setTexture:texture->GetMTLTexture()
|
||||
atIndex:computeIndex];
|
||||
}
|
||||
}
|
||||
break;
|
||||
} break;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
} break;
|
||||
|
||||
case Command::SetIndexBuffer:
|
||||
{
|
||||
case Command::SetIndexBuffer: {
|
||||
SetIndexBufferCmd* cmd = mCommands.NextCommand<SetIndexBufferCmd>();
|
||||
auto b = ToBackend(cmd->buffer.Get());
|
||||
indexBuffer = b->GetMTLBuffer();
|
||||
indexBufferOffset = cmd->offset;
|
||||
}
|
||||
break;
|
||||
} break;
|
||||
|
||||
case Command::SetVertexBuffers:
|
||||
{
|
||||
case Command::SetVertexBuffers: {
|
||||
SetVertexBuffersCmd* cmd = mCommands.NextCommand<SetVertexBuffersCmd>();
|
||||
auto buffers = mCommands.NextData<Ref<BufferBase>>(cmd->count);
|
||||
auto offsets = mCommands.NextData<uint32_t>(cmd->count);
|
||||
|
@ -578,25 +539,23 @@ namespace metal {
|
|||
[encoders.render
|
||||
setVertexBuffers:mtlBuffers.data()
|
||||
offsets:mtlOffsets.data()
|
||||
withRange:NSMakeRange(kMaxBindingsPerGroup + cmd->startSlot, cmd->count)];
|
||||
}
|
||||
break;
|
||||
withRange:NSMakeRange(kMaxBindingsPerGroup + cmd->startSlot,
|
||||
cmd->count)];
|
||||
} break;
|
||||
|
||||
case Command::TransitionBufferUsage:
|
||||
{
|
||||
TransitionBufferUsageCmd* cmd = mCommands.NextCommand<TransitionBufferUsageCmd>();
|
||||
case Command::TransitionBufferUsage: {
|
||||
TransitionBufferUsageCmd* cmd =
|
||||
mCommands.NextCommand<TransitionBufferUsageCmd>();
|
||||
|
||||
cmd->buffer->UpdateUsageInternal(cmd->usage);
|
||||
}
|
||||
break;
|
||||
} break;
|
||||
|
||||
case Command::TransitionTextureUsage:
|
||||
{
|
||||
TransitionTextureUsageCmd* cmd = mCommands.NextCommand<TransitionTextureUsageCmd>();
|
||||
case Command::TransitionTextureUsage: {
|
||||
TransitionTextureUsageCmd* cmd =
|
||||
mCommands.NextCommand<TransitionTextureUsageCmd>();
|
||||
|
||||
cmd->texture->UpdateUsageInternal(cmd->usage);
|
||||
}
|
||||
break;
|
||||
} break;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -605,5 +564,4 @@ namespace metal {
|
|||
ASSERT(encoders.compute == nil);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}} // namespace backend::metal
|
||||
|
|
|
@ -19,8 +19,7 @@
|
|||
|
||||
#import <Metal/Metal.h>
|
||||
|
||||
namespace backend {
|
||||
namespace metal {
|
||||
namespace backend { namespace metal {
|
||||
|
||||
class ComputePipeline : public ComputePipelineBase {
|
||||
public:
|
||||
|
@ -35,7 +34,6 @@ namespace metal {
|
|||
MTLSize mLocalWorkgroupSize;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
}} // namespace backend::metal
|
||||
|
||||
#endif // BACKEND_METAL_COMPUTEPIPELINEMTL_H_
|
||||
|
|
|
@ -17,12 +17,10 @@
|
|||
#include "backend/metal/MetalBackend.h"
|
||||
#include "backend/metal/ShaderModuleMTL.h"
|
||||
|
||||
namespace backend {
|
||||
namespace metal {
|
||||
namespace backend { namespace metal {
|
||||
|
||||
ComputePipeline::ComputePipeline(ComputePipelineBuilder* builder)
|
||||
: ComputePipelineBase(builder) {
|
||||
|
||||
auto mtlDevice = ToBackend(builder->GetDevice())->GetMTLDevice();
|
||||
|
||||
const auto& module = ToBackend(builder->GetStageInfo(nxt::ShaderStage::Compute).module);
|
||||
|
@ -31,8 +29,8 @@ namespace metal {
|
|||
auto compilationData = module->GetFunction(entryPoint.c_str(), ToBackend(GetLayout()));
|
||||
|
||||
NSError* error = nil;
|
||||
mMtlComputePipelineState = [mtlDevice
|
||||
newComputePipelineStateWithFunction:compilationData.function error:&error];
|
||||
mMtlComputePipelineState =
|
||||
[mtlDevice newComputePipelineStateWithFunction:compilationData.function error:&error];
|
||||
if (error != nil) {
|
||||
NSLog(@" error => %@", error);
|
||||
builder->HandleError("Error creating pipeline state");
|
||||
|
@ -55,5 +53,4 @@ namespace metal {
|
|||
return mLocalWorkgroupSize;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}} // namespace backend::metal
|
||||
|
|
|
@ -19,8 +19,7 @@
|
|||
|
||||
#import <Metal/Metal.h>
|
||||
|
||||
namespace backend {
|
||||
namespace metal {
|
||||
namespace backend { namespace metal {
|
||||
|
||||
class Device;
|
||||
|
||||
|
@ -35,7 +34,6 @@ namespace metal {
|
|||
id<MTLDepthStencilState> mMtlDepthStencilState = nil;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
}} // namespace backend::metal
|
||||
|
||||
#endif // BACKEND_METAL_DEPTHSTENCILSTATEMTL_H_
|
||||
|
|
|
@ -16,8 +16,7 @@
|
|||
|
||||
#include "backend/metal/MetalBackend.h"
|
||||
|
||||
namespace backend {
|
||||
namespace metal {
|
||||
namespace backend { namespace metal {
|
||||
|
||||
namespace {
|
||||
MTLCompareFunction MetalDepthStencilCompareFunction(nxt::CompareFunction compareFunction) {
|
||||
|
@ -68,7 +67,8 @@ namespace metal {
|
|||
MTLDepthStencilDescriptor* mtlDepthStencilDescriptor = [MTLDepthStencilDescriptor new];
|
||||
|
||||
auto& depth = GetDepth();
|
||||
mtlDepthStencilDescriptor.depthCompareFunction = MetalDepthStencilCompareFunction(depth.compareFunction);
|
||||
mtlDepthStencilDescriptor.depthCompareFunction =
|
||||
MetalDepthStencilCompareFunction(depth.compareFunction);
|
||||
mtlDepthStencilDescriptor.depthWriteEnabled = depth.depthWriteEnabled;
|
||||
|
||||
auto& stencil = GetStencil();
|
||||
|
@ -76,17 +76,23 @@ namespace metal {
|
|||
MTLStencilDescriptor* backFaceStencil = [MTLStencilDescriptor new];
|
||||
MTLStencilDescriptor* frontFaceStencil = [MTLStencilDescriptor new];
|
||||
|
||||
backFaceStencil.stencilCompareFunction = MetalDepthStencilCompareFunction(stencil.back.compareFunction);
|
||||
backFaceStencil.stencilFailureOperation = MetalStencilOperation(stencil.back.stencilFail);
|
||||
backFaceStencil.stencilCompareFunction =
|
||||
MetalDepthStencilCompareFunction(stencil.back.compareFunction);
|
||||
backFaceStencil.stencilFailureOperation =
|
||||
MetalStencilOperation(stencil.back.stencilFail);
|
||||
backFaceStencil.depthFailureOperation = MetalStencilOperation(stencil.back.depthFail);
|
||||
backFaceStencil.depthStencilPassOperation = MetalStencilOperation(stencil.back.depthStencilPass);
|
||||
backFaceStencil.depthStencilPassOperation =
|
||||
MetalStencilOperation(stencil.back.depthStencilPass);
|
||||
backFaceStencil.readMask = stencil.readMask;
|
||||
backFaceStencil.writeMask = stencil.writeMask;
|
||||
|
||||
frontFaceStencil.stencilCompareFunction = MetalDepthStencilCompareFunction(stencil.front.compareFunction);
|
||||
frontFaceStencil.stencilFailureOperation = MetalStencilOperation(stencil.front.stencilFail);
|
||||
frontFaceStencil.stencilCompareFunction =
|
||||
MetalDepthStencilCompareFunction(stencil.front.compareFunction);
|
||||
frontFaceStencil.stencilFailureOperation =
|
||||
MetalStencilOperation(stencil.front.stencilFail);
|
||||
frontFaceStencil.depthFailureOperation = MetalStencilOperation(stencil.front.depthFail);
|
||||
frontFaceStencil.depthStencilPassOperation = MetalStencilOperation(stencil.front.depthStencilPass);
|
||||
frontFaceStencil.depthStencilPassOperation =
|
||||
MetalStencilOperation(stencil.front.depthStencilPass);
|
||||
frontFaceStencil.readMask = stencil.readMask;
|
||||
frontFaceStencil.writeMask = stencil.writeMask;
|
||||
|
||||
|
@ -97,7 +103,8 @@ namespace metal {
|
|||
}
|
||||
|
||||
auto mtlDevice = ToBackend(builder->GetDevice())->GetMTLDevice();
|
||||
mMtlDepthStencilState = [mtlDevice newDepthStencilStateWithDescriptor:mtlDepthStencilDescriptor];
|
||||
mMtlDepthStencilState =
|
||||
[mtlDevice newDepthStencilStateWithDescriptor:mtlDepthStencilDescriptor];
|
||||
[mtlDepthStencilDescriptor release];
|
||||
}
|
||||
|
||||
|
@ -110,5 +117,4 @@ namespace metal {
|
|||
return mMtlDepthStencilState;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}} // namespace backend::metal
|
||||
|
|
|
@ -12,13 +12,13 @@
|
|||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#include "backend/metal/MetalBackend.h"
|
||||
#include "backend/metal/BlendStateMTL.h"
|
||||
#include "backend/metal/BufferMTL.h"
|
||||
#include "backend/metal/CommandBufferMTL.h"
|
||||
#include "backend/metal/ComputePipelineMTL.h"
|
||||
#include "backend/metal/DepthStencilStateMTL.h"
|
||||
#include "backend/metal/InputStateMTL.h"
|
||||
#include "backend/metal/MetalBackend.h"
|
||||
#include "backend/metal/PipelineLayoutMTL.h"
|
||||
#include "backend/metal/RenderPipelineMTL.h"
|
||||
#include "backend/metal/SamplerMTL.h"
|
||||
|
|
|
@ -19,8 +19,7 @@
|
|||
|
||||
#import <Metal/Metal.h>
|
||||
|
||||
namespace backend {
|
||||
namespace metal {
|
||||
namespace backend { namespace metal {
|
||||
|
||||
class InputState : public InputStateBase {
|
||||
public:
|
||||
|
@ -33,7 +32,6 @@ namespace metal {
|
|||
MTLVertexDescriptor* mMtlVertexDescriptor = nil;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
}} // namespace backend::metal
|
||||
|
||||
#endif // BACKEND_METAL_COMMANDINPUTSTATEMTL_H_
|
||||
|
|
|
@ -17,8 +17,7 @@
|
|||
#include "backend/metal/MetalBackend.h"
|
||||
#include "common/BitSetIterator.h"
|
||||
|
||||
namespace backend {
|
||||
namespace metal {
|
||||
namespace backend { namespace metal {
|
||||
|
||||
namespace {
|
||||
MTLVertexFormat VertexFormatType(nxt::VertexFormat format) {
|
||||
|
@ -44,8 +43,7 @@ namespace metal {
|
|||
}
|
||||
}
|
||||
|
||||
InputState::InputState(InputStateBuilder* builder)
|
||||
: InputStateBase(builder) {
|
||||
InputState::InputState(InputStateBuilder* builder) : InputStateBase(builder) {
|
||||
mMtlVertexDescriptor = [MTLVertexDescriptor new];
|
||||
|
||||
const auto& attributesSetMask = GetAttributesSetMask();
|
||||
|
@ -95,5 +93,4 @@ namespace metal {
|
|||
return mMtlVertexDescriptor;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}} // namespace backend::metal
|
||||
|
|
|
@ -26,12 +26,11 @@
|
|||
#include "backend/ToBackend.h"
|
||||
#include "common/Serial.h"
|
||||
|
||||
#include <type_traits>
|
||||
#import <Metal/Metal.h>
|
||||
#import <QuartzCore/CAMetalLayer.h>
|
||||
#include <type_traits>
|
||||
|
||||
namespace backend {
|
||||
namespace metal {
|
||||
namespace backend { namespace metal {
|
||||
|
||||
class BindGroup;
|
||||
class BindGroupLayout;
|
||||
|
@ -170,7 +169,6 @@ namespace metal {
|
|||
~RenderPass();
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
}} // namespace backend::metal
|
||||
|
||||
#endif // BACKEND_METAL_METALBACKEND_H_
|
||||
|
|
|
@ -20,8 +20,8 @@
|
|||
#include "backend/metal/ComputePipelineMTL.h"
|
||||
#include "backend/metal/DepthStencilStateMTL.h"
|
||||
#include "backend/metal/InputStateMTL.h"
|
||||
#include "backend/metal/RenderPipelineMTL.h"
|
||||
#include "backend/metal/PipelineLayoutMTL.h"
|
||||
#include "backend/metal/RenderPipelineMTL.h"
|
||||
#include "backend/metal/ResourceUploader.h"
|
||||
#include "backend/metal/SamplerMTL.h"
|
||||
#include "backend/metal/ShaderModuleMTL.h"
|
||||
|
@ -30,8 +30,7 @@
|
|||
|
||||
#include <unistd.h>
|
||||
|
||||
namespace backend {
|
||||
namespace metal {
|
||||
namespace backend { namespace metal {
|
||||
nxtProcTable GetNonValidatingProcs();
|
||||
nxtProcTable GetValidatingProcs();
|
||||
|
||||
|
@ -45,18 +44,18 @@ namespace metal {
|
|||
// Device
|
||||
|
||||
Device::Device(id<MTLDevice> mtlDevice)
|
||||
: mMtlDevice(mtlDevice), mMapReadTracker(new MapReadRequestTracker(this)),
|
||||
: mMtlDevice(mtlDevice),
|
||||
mMapReadTracker(new MapReadRequestTracker(this)),
|
||||
mResourceUploader(new ResourceUploader(this)) {
|
||||
[mMtlDevice retain];
|
||||
mCommandQueue = [mMtlDevice newCommandQueue];
|
||||
}
|
||||
|
||||
Device::~Device() {
|
||||
// Wait for all commands to be finished so we can free resources
|
||||
// SubmitPendingCommandBuffer may not increment the pendingCommandSerial if there
|
||||
// are no pending commands, so we can't store the pendingSerial before
|
||||
// SubmitPendingCommandBuffer then wait for it to be passed. Instead we submit and
|
||||
// wait for the serial before the next pendingCommandSerial.
|
||||
// Wait for all commands to be finished so we can free resources SubmitPendingCommandBuffer
|
||||
// may not increment the pendingCommandSerial if there are no pending commands, so we can't
|
||||
// store the pendingSerial before SubmitPendingCommandBuffer then wait for it to be passed.
|
||||
// Instead we submit and wait for the serial before the next pendingCommandSerial.
|
||||
SubmitPendingCommandBuffer();
|
||||
while (mFinishedCommandSerial != mPendingCommandSerial - 1) {
|
||||
usleep(100);
|
||||
|
@ -165,7 +164,8 @@ namespace metal {
|
|||
|
||||
// Ok, ObjC blocks are weird. My understanding is that local variables are captured by value
|
||||
// so this-> works as expected. However it is unclear how members are captured, (are they
|
||||
// captured using this-> or by value?) so we make a copy of the pendingCommandSerial on the stack.
|
||||
// captured using this-> or by value?) so we make a copy of the pendingCommandSerial on the
|
||||
// stack.
|
||||
Serial pendingSerial = mPendingCommandSerial;
|
||||
[mPendingCommands addCompletedHandler:^(id<MTLCommandBuffer>) {
|
||||
this->mFinishedCommandSerial = pendingSerial;
|
||||
|
@ -178,10 +178,10 @@ namespace metal {
|
|||
}
|
||||
|
||||
uint64_t Device::GetPendingCommandSerial() {
|
||||
// If this is called, then it means some piece of code somewhere will wait for this serial to
|
||||
// complete. Make sure the pending command buffer is created so that it is on the worst case
|
||||
// enqueued on the next Tick() and eventually increments the serial. Otherwise if no GPU work
|
||||
// happens we could be waiting for this serial forever.
|
||||
// If this is called, then it means some piece of code somewhere will wait for this serial
|
||||
// to complete. Make sure the pending command buffer is created so that it is on the worst
|
||||
// case enqueued on the next Tick() and eventually increments the serial. Otherwise if no
|
||||
// GPU work happens we could be waiting for this serial forever.
|
||||
GetPendingCommandBuffer();
|
||||
return mPendingCommandSerial;
|
||||
}
|
||||
|
@ -196,8 +196,7 @@ namespace metal {
|
|||
|
||||
// Bind Group
|
||||
|
||||
BindGroup::BindGroup(BindGroupBuilder* builder)
|
||||
: BindGroupBase(builder) {
|
||||
BindGroup::BindGroup(BindGroupBuilder* builder) : BindGroupBase(builder) {
|
||||
}
|
||||
|
||||
// Bind Group Layout
|
||||
|
@ -208,8 +207,7 @@ namespace metal {
|
|||
|
||||
// Framebuffer
|
||||
|
||||
Framebuffer::Framebuffer(FramebufferBuilder* builder)
|
||||
: FramebufferBase(builder) {
|
||||
Framebuffer::Framebuffer(FramebufferBuilder* builder) : FramebufferBase(builder) {
|
||||
}
|
||||
|
||||
Framebuffer::~Framebuffer() {
|
||||
|
@ -217,8 +215,7 @@ namespace metal {
|
|||
|
||||
// Queue
|
||||
|
||||
Queue::Queue(QueueBuilder* builder)
|
||||
: QueueBase(builder) {
|
||||
Queue::Queue(QueueBuilder* builder) : QueueBase(builder) {
|
||||
Device* device = ToBackend(builder->GetDevice());
|
||||
mCommandQueue = [device->GetMTLDevice() newCommandQueue];
|
||||
}
|
||||
|
@ -245,12 +242,10 @@ namespace metal {
|
|||
|
||||
// RenderPass
|
||||
|
||||
RenderPass::RenderPass(RenderPassBuilder* builder)
|
||||
: RenderPassBase(builder) {
|
||||
RenderPass::RenderPass(RenderPassBuilder* builder) : RenderPassBase(builder) {
|
||||
}
|
||||
|
||||
RenderPass::~RenderPass() {
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}} // namespace backend::metal
|
||||
|
|
|
@ -25,21 +25,20 @@ namespace spirv_cross {
|
|||
class CompilerMSL;
|
||||
}
|
||||
|
||||
namespace backend {
|
||||
namespace metal {
|
||||
namespace backend { namespace metal {
|
||||
|
||||
class PipelineLayout : public PipelineLayoutBase {
|
||||
public:
|
||||
PipelineLayout(PipelineLayoutBuilder* builder);
|
||||
|
||||
using BindingIndexInfo = std::array<std::array<uint32_t, kMaxBindingsPerGroup>, kMaxBindGroups>;
|
||||
using BindingIndexInfo =
|
||||
std::array<std::array<uint32_t, kMaxBindingsPerGroup>, kMaxBindGroups>;
|
||||
const BindingIndexInfo& GetBindingIndexInfo(nxt::ShaderStage stage) const;
|
||||
|
||||
private:
|
||||
PerStage<BindingIndexInfo> mIndexInfo;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
}} // namespace backend::metal
|
||||
|
||||
#endif // BACKEND_METAL_PIPELINELAYOUTMTL_H_
|
||||
|
|
|
@ -16,11 +16,9 @@
|
|||
|
||||
#include "backend/metal/MetalBackend.h"
|
||||
|
||||
namespace backend {
|
||||
namespace metal {
|
||||
namespace backend { namespace metal {
|
||||
|
||||
PipelineLayout::PipelineLayout(PipelineLayoutBuilder* builder)
|
||||
: PipelineLayoutBase(builder) {
|
||||
PipelineLayout::PipelineLayout(PipelineLayoutBuilder* builder) : PipelineLayoutBase(builder) {
|
||||
// Each stage has its own numbering namespace in CompilerMSL.
|
||||
for (auto stage : IterateStages(kAllStages)) {
|
||||
// Buffer number 0 is reserved for push constants
|
||||
|
@ -58,9 +56,9 @@ namespace metal {
|
|||
}
|
||||
}
|
||||
|
||||
const PipelineLayout::BindingIndexInfo& PipelineLayout::GetBindingIndexInfo(nxt::ShaderStage stage) const {
|
||||
const PipelineLayout::BindingIndexInfo& PipelineLayout::GetBindingIndexInfo(
|
||||
nxt::ShaderStage stage) const {
|
||||
return mIndexInfo[stage];
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}} // namespace backend::metal
|
||||
|
|
|
@ -19,8 +19,7 @@
|
|||
|
||||
#import <Metal/Metal.h>
|
||||
|
||||
namespace backend {
|
||||
namespace metal {
|
||||
namespace backend { namespace metal {
|
||||
|
||||
class RenderPipeline : public RenderPipelineBase {
|
||||
public:
|
||||
|
@ -38,7 +37,6 @@ namespace metal {
|
|||
id<MTLRenderPipelineState> mMtlRenderPipelineState = nil;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
}} // namespace backend::metal
|
||||
|
||||
#endif // BACKEND_METAL_RENDERPIPELINEMTL_H_
|
||||
|
|
|
@ -22,8 +22,7 @@
|
|||
#include "backend/metal/ShaderModuleMTL.h"
|
||||
#include "backend/metal/TextureMTL.h"
|
||||
|
||||
namespace backend {
|
||||
namespace metal {
|
||||
namespace backend { namespace metal {
|
||||
|
||||
namespace {
|
||||
MTLPrimitiveType MTLPrimitiveTopology(nxt::PrimitiveTopology primitiveTopology) {
|
||||
|
@ -41,7 +40,8 @@ namespace metal {
|
|||
}
|
||||
}
|
||||
|
||||
MTLPrimitiveTopologyClass MTLInputPrimitiveTopology(nxt::PrimitiveTopology primitiveTopology) {
|
||||
MTLPrimitiveTopologyClass MTLInputPrimitiveTopology(
|
||||
nxt::PrimitiveTopology primitiveTopology) {
|
||||
switch (primitiveTopology) {
|
||||
case nxt::PrimitiveTopology::PointList:
|
||||
return MTLPrimitiveTopologyClassPoint;
|
||||
|
@ -68,7 +68,6 @@ namespace metal {
|
|||
: RenderPipelineBase(builder),
|
||||
mMtlIndexType(MTLIndexFormat(GetIndexFormat())),
|
||||
mMtlPrimitiveTopology(MTLPrimitiveTopology(GetPrimitiveTopology())) {
|
||||
|
||||
auto mtlDevice = ToBackend(builder->GetDevice())->GetMTLDevice();
|
||||
|
||||
MTLRenderPipelineDescriptor* descriptor = [MTLRenderPipelineDescriptor new];
|
||||
|
@ -77,7 +76,8 @@ namespace metal {
|
|||
const auto& module = ToBackend(builder->GetStageInfo(stage).module);
|
||||
|
||||
const auto& entryPoint = builder->GetStageInfo(stage).entryPoint;
|
||||
id<MTLFunction> function = module->GetFunction(entryPoint.c_str(), ToBackend(GetLayout())).function;
|
||||
id<MTLFunction> function =
|
||||
module->GetFunction(entryPoint.c_str(), ToBackend(GetLayout())).function;
|
||||
|
||||
switch (stage) {
|
||||
case nxt::ShaderStage::Vertex:
|
||||
|
@ -95,7 +95,8 @@ namespace metal {
|
|||
auto& subpassInfo = renderPass->GetSubpassInfo(GetSubPass());
|
||||
|
||||
if (subpassInfo.depthStencilAttachmentSet) {
|
||||
const auto& attachmentInfo = renderPass->GetAttachmentInfo(subpassInfo.depthStencilAttachment);
|
||||
const auto& attachmentInfo =
|
||||
renderPass->GetAttachmentInfo(subpassInfo.depthStencilAttachment);
|
||||
descriptor.depthAttachmentPixelFormat = MetalPixelFormat(attachmentInfo.format);
|
||||
descriptor.stencilAttachmentPixelFormat = MetalPixelFormat(attachmentInfo.format);
|
||||
}
|
||||
|
@ -104,8 +105,10 @@ namespace metal {
|
|||
uint32_t attachment = subpassInfo.colorAttachments[attachmentSlot];
|
||||
const auto& attachmentInfo = renderPass->GetAttachmentInfo(attachment);
|
||||
|
||||
descriptor.colorAttachments[attachmentSlot].pixelFormat = MetalPixelFormat(attachmentInfo.format);
|
||||
ToBackend(GetBlendState(attachmentSlot))->ApplyBlendState(descriptor.colorAttachments[attachmentSlot]);
|
||||
descriptor.colorAttachments[attachmentSlot].pixelFormat =
|
||||
MetalPixelFormat(attachmentInfo.format);
|
||||
ToBackend(GetBlendState(attachmentSlot))
|
||||
->ApplyBlendState(descriptor.colorAttachments[attachmentSlot]);
|
||||
}
|
||||
|
||||
descriptor.inputPrimitiveTopology = MTLInputPrimitiveTopology(GetPrimitiveTopology());
|
||||
|
@ -116,8 +119,8 @@ namespace metal {
|
|||
// TODO(kainino@chromium.org): push constants, textures, samplers
|
||||
|
||||
NSError* error = nil;
|
||||
mMtlRenderPipelineState = [mtlDevice
|
||||
newRenderPipelineStateWithDescriptor:descriptor error:&error];
|
||||
mMtlRenderPipelineState =
|
||||
[mtlDevice newRenderPipelineStateWithDescriptor:descriptor error:&error];
|
||||
if (error != nil) {
|
||||
NSLog(@" error => %@", error);
|
||||
builder->HandleError("Error creating pipeline state");
|
||||
|
@ -144,5 +147,4 @@ namespace metal {
|
|||
[encoder setRenderPipelineState:mMtlRenderPipelineState];
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}} // namespace backend::metal
|
||||
|
|
|
@ -20,8 +20,7 @@
|
|||
|
||||
#import <Metal/Metal.h>
|
||||
|
||||
namespace backend {
|
||||
namespace metal {
|
||||
namespace backend { namespace metal {
|
||||
|
||||
class Device;
|
||||
|
||||
|
@ -38,8 +37,6 @@ namespace metal {
|
|||
SerialQueue<id<MTLBuffer>> mInflightUploadBuffers;
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}} // namespace backend::metal
|
||||
|
||||
#endif // BACKEND_METAL_RESOURCEUPLOADER_H_
|
||||
|
|
|
@ -16,21 +16,23 @@
|
|||
|
||||
#include "backend/metal/MetalBackend.h"
|
||||
|
||||
namespace backend {
|
||||
namespace metal {
|
||||
namespace backend { namespace metal {
|
||||
|
||||
ResourceUploader::ResourceUploader(Device* device)
|
||||
: mDevice(device) {
|
||||
ResourceUploader::ResourceUploader(Device* device) : mDevice(device) {
|
||||
}
|
||||
|
||||
ResourceUploader::~ResourceUploader() {
|
||||
ASSERT(mInflightUploadBuffers.Empty());
|
||||
}
|
||||
|
||||
void ResourceUploader::BufferSubData(id<MTLBuffer> buffer, uint32_t start, uint32_t size, const void* data) {
|
||||
// TODO(cwallez@chromium.org) use a ringbuffer instead of creating a small buffer for each update
|
||||
id<MTLBuffer> uploadBuffer = [mDevice->GetMTLDevice() newBufferWithLength:size
|
||||
options:MTLResourceStorageModeShared];
|
||||
void ResourceUploader::BufferSubData(id<MTLBuffer> buffer,
|
||||
uint32_t start,
|
||||
uint32_t size,
|
||||
const void* data) {
|
||||
// TODO(cwallez@chromium.org) use a ringbuffer instead of creating a small buffer for each
|
||||
// update
|
||||
id<MTLBuffer> uploadBuffer =
|
||||
[mDevice->GetMTLDevice() newBufferWithLength:size options:MTLResourceStorageModeShared];
|
||||
memcpy([uploadBuffer contents], data, size);
|
||||
|
||||
id<MTLCommandBuffer> commandBuffer = mDevice->GetPendingCommandBuffer();
|
||||
|
@ -52,5 +54,4 @@ namespace metal {
|
|||
mInflightUploadBuffers.ClearUpTo(finishedSerial);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}} // namespace backend::metal
|
||||
|
|
|
@ -19,8 +19,7 @@
|
|||
|
||||
#import <Metal/Metal.h>
|
||||
|
||||
namespace backend {
|
||||
namespace metal {
|
||||
namespace backend { namespace metal {
|
||||
|
||||
class Sampler : public SamplerBase {
|
||||
public:
|
||||
|
@ -33,7 +32,6 @@ namespace metal {
|
|||
id<MTLSamplerState> mMtlSamplerState = nil;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
}} // namespace backend::metal
|
||||
|
||||
#endif // BACKEND_METAL_SAMPLERMTL_H_
|
||||
|
|
|
@ -16,8 +16,7 @@
|
|||
|
||||
#include "backend/metal/MetalBackend.h"
|
||||
|
||||
namespace backend {
|
||||
namespace metal {
|
||||
namespace backend { namespace metal {
|
||||
|
||||
namespace {
|
||||
MTLSamplerMinMagFilter FilterModeToMinMagFilter(nxt::FilterMode mode) {
|
||||
|
@ -39,8 +38,7 @@ namespace metal {
|
|||
}
|
||||
}
|
||||
|
||||
Sampler::Sampler(SamplerBuilder* builder)
|
||||
: SamplerBase(builder) {
|
||||
Sampler::Sampler(SamplerBuilder* builder) : SamplerBase(builder) {
|
||||
auto desc = [MTLSamplerDescriptor new];
|
||||
[desc autorelease];
|
||||
desc.minFilter = FilterModeToMinMagFilter(builder->GetMinFilter());
|
||||
|
@ -60,5 +58,4 @@ namespace metal {
|
|||
return mMtlSamplerState;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}} // namespace backend::metal
|
||||
|
|
|
@ -23,8 +23,7 @@ namespace spirv_cross {
|
|||
class CompilerMSL;
|
||||
}
|
||||
|
||||
namespace backend {
|
||||
namespace metal {
|
||||
namespace backend { namespace metal {
|
||||
|
||||
class PipelineLayout;
|
||||
|
||||
|
@ -45,7 +44,6 @@ namespace metal {
|
|||
std::vector<uint32_t> mSpirv;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
}} // namespace backend::metal
|
||||
|
||||
#endif // BACKEND_METAL_SHADERMODULEMTL_H_
|
||||
|
|
|
@ -21,8 +21,7 @@
|
|||
|
||||
#include <sstream>
|
||||
|
||||
namespace backend {
|
||||
namespace metal {
|
||||
namespace backend { namespace metal {
|
||||
|
||||
namespace {
|
||||
|
||||
|
@ -38,7 +37,6 @@ namespace metal {
|
|||
UNREACHABLE();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
ShaderModule::ShaderModule(ShaderModuleBuilder* builder)
|
||||
|
@ -69,10 +67,8 @@ namespace metal {
|
|||
|
||||
// Create one resource binding entry per stage per binding.
|
||||
for (uint32_t group : IterateBitSet(layout->GetBindGroupsLayoutMask())) {
|
||||
|
||||
const auto& bgInfo = layout->GetBindGroupLayout(group)->GetBindingInfo();
|
||||
for (uint32_t binding : IterateBitSet(bgInfo.mask)) {
|
||||
|
||||
for (auto stage : IterateStages(bgInfo.visibilities[binding])) {
|
||||
uint32_t index = layout->GetBindingIndexInfo(stage)[group][binding];
|
||||
|
||||
|
@ -102,12 +98,14 @@ namespace metal {
|
|||
|
||||
auto mtlDevice = ToBackend(GetDevice())->GetMTLDevice();
|
||||
NSError* error = nil;
|
||||
id<MTLLibrary> library = [mtlDevice newLibraryWithSource:mslSource options:nil error:&error];
|
||||
id<MTLLibrary> library =
|
||||
[mtlDevice newLibraryWithSource:mslSource options:nil error:&error];
|
||||
if (error != nil) {
|
||||
// TODO(cwallez@chromium.org): forward errors to caller
|
||||
NSLog(@"MTLDevice newLibraryWithSource => %@", error);
|
||||
}
|
||||
// TODO(kainino@chromium.org): make this somehow more robust; it needs to behave like clean_func_name:
|
||||
// TODO(kainino@chromium.org): make this somehow more robust; it needs to behave like
|
||||
// clean_func_name:
|
||||
// https://github.com/KhronosGroup/SPIRV-Cross/blob/4e915e8c483e319d0dd7a1fa22318bef28f8cca3/spirv_msl.cpp#L1213
|
||||
if (strcmp(functionName, "main") == 0) {
|
||||
functionName = "main0";
|
||||
|
@ -121,5 +119,4 @@ namespace metal {
|
|||
return result;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}} // namespace backend::metal
|
||||
|
|
|
@ -17,8 +17,7 @@
|
|||
|
||||
#include "backend/SwapChain.h"
|
||||
|
||||
namespace backend {
|
||||
namespace metal {
|
||||
namespace backend { namespace metal {
|
||||
|
||||
class Device;
|
||||
|
||||
|
@ -31,7 +30,6 @@ namespace metal {
|
|||
TextureBase* GetNextTextureImpl(TextureBuilder* builder) override;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
}} // namespace backend::metal
|
||||
|
||||
#endif // BACKEND_METAL_SWAPCHAINGL_H_
|
||||
|
|
|
@ -19,11 +19,9 @@
|
|||
|
||||
#include <nxt/nxt_wsi.h>
|
||||
|
||||
namespace backend {
|
||||
namespace metal {
|
||||
namespace backend { namespace metal {
|
||||
|
||||
SwapChain::SwapChain(SwapChainBuilder* builder)
|
||||
: SwapChainBase(builder) {
|
||||
SwapChain::SwapChain(SwapChainBuilder* builder) : SwapChainBase(builder) {
|
||||
const auto& im = GetImplementation();
|
||||
nxtWSIContextMetal wsiContext = {};
|
||||
wsiContext.device = ToBackend(GetDevice())->GetMTLDevice();
|
||||
|
@ -46,5 +44,4 @@ namespace metal {
|
|||
return new Texture(builder, nativeTexture);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}} // namespace backend::metal
|
||||
|
|
|
@ -19,8 +19,7 @@
|
|||
|
||||
#import <Metal/Metal.h>
|
||||
|
||||
namespace backend {
|
||||
namespace metal {
|
||||
namespace backend { namespace metal {
|
||||
|
||||
MTLPixelFormat MetalPixelFormat(nxt::TextureFormat format);
|
||||
|
||||
|
@ -32,7 +31,8 @@ namespace metal {
|
|||
|
||||
id<MTLTexture> GetMTLTexture();
|
||||
|
||||
void TransitionUsageImpl(nxt::TextureUsageBit currentUsage, nxt::TextureUsageBit targetUsage) override;
|
||||
void TransitionUsageImpl(nxt::TextureUsageBit currentUsage,
|
||||
nxt::TextureUsageBit targetUsage) override;
|
||||
|
||||
private:
|
||||
id<MTLTexture> mMtlTexture = nil;
|
||||
|
@ -43,7 +43,6 @@ namespace metal {
|
|||
TextureView(TextureViewBuilder* builder);
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
}} // namespace backend::metal
|
||||
|
||||
#endif // BACKEND_METAL_TEXTUREMTL_H_
|
||||
|
|
|
@ -16,8 +16,7 @@
|
|||
|
||||
#include "backend/metal/MetalBackend.h"
|
||||
|
||||
namespace backend {
|
||||
namespace metal {
|
||||
namespace backend { namespace metal {
|
||||
|
||||
MTLPixelFormat MetalPixelFormat(nxt::TextureFormat format) {
|
||||
switch (format) {
|
||||
|
@ -59,8 +58,7 @@ namespace metal {
|
|||
}
|
||||
}
|
||||
|
||||
Texture::Texture(TextureBuilder* builder)
|
||||
: TextureBase(builder) {
|
||||
Texture::Texture(TextureBuilder* builder) : TextureBase(builder) {
|
||||
auto desc = [MTLTextureDescriptor new];
|
||||
[desc autorelease];
|
||||
desc.textureType = MetalTextureType(GetDimension());
|
||||
|
@ -93,8 +91,7 @@ namespace metal {
|
|||
void Texture::TransitionUsageImpl(nxt::TextureUsageBit, nxt::TextureUsageBit) {
|
||||
}
|
||||
|
||||
TextureView::TextureView(TextureViewBuilder* builder)
|
||||
: TextureViewBase(builder) {
|
||||
}
|
||||
}
|
||||
TextureView::TextureView(TextureViewBuilder* builder) : TextureViewBase(builder) {
|
||||
}
|
||||
|
||||
}} // namespace backend::metal
|
||||
|
|
Loading…
Reference in New Issue