Use the agreed upon include path for spirv-cross.

Everyone using spirv-cross includes its headers via <spirv_msl.hpp> for
example. Make Dawn match that convention so it can play better with the
setup used by other projects.

Still leave <spirv-cross/spirv_msl.hpp> working for now because it is
used by shaderc_spvc. A follow up CL to that repo will do the same
change.

BUG=

Change-Id: I9dc590a809d7ba733113b07930a285acfca64a66
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10801
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Corentin Wallez
2019-09-04 08:47:14 +00:00
committed by Commit Bot service account
parent ce2adba679
commit f5c44772a6
7 changed files with 12 additions and 9 deletions

View File

@@ -18,7 +18,7 @@
#include "common/Platform.h"
#include "dawn_native/opengl/DeviceGL.h"
#include <spirv-cross/spirv_glsl.hpp>
#include <spirv_glsl.hpp>
#include <sstream>