Fix MSVC compilation.

Add missing includes:
- Add missing vector include WGPUHelper.h
- Add missing algorithm include as there is a std::transform used in DawnPerfTestPlatform.cpp

Remove c++20 designated initializers from tests.
Removing these as we target c++14 and they trigger warnings in MSVC.

Bug: dawn:394
Change-Id: Id7aea9ef953cc9baa5b7633a036dd09a96aca130
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20460
Commit-Queue: Felix Maier <xilefmai@gmail.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This commit is contained in:
Felix Maier 2020-04-27 20:29:01 +00:00 committed by Commit Bot service account
parent c05a0e1aac
commit f70db58dce
9 changed files with 259 additions and 281 deletions

View File

@ -896,17 +896,16 @@ TEST_P(BindGroupTests, LastReferenceToBindGroupLayout) {
TEST_P(BindGroupTests, EmptyLayout) { TEST_P(BindGroupTests, EmptyLayout) {
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(device, {}); wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(device, {});
wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {}); wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {});
wgpu::ComputePipelineDescriptor pipelineDesc = {
.layout = utils::MakeBasicPipelineLayout(device, &bgl), wgpu::ComputePipelineDescriptor pipelineDesc;
.computeStage = pipelineDesc.layout = utils::MakeBasicPipelineLayout(device, &bgl);
{ pipelineDesc.computeStage.entryPoint = "main";
.module = utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, R"( pipelineDesc.computeStage.module =
utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, R"(
#version 450 #version 450
void main() { void main() {
})"), })");
.entryPoint = "main",
},
};
wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&pipelineDesc); wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&pipelineDesc);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::CommandEncoder encoder = device.CreateCommandEncoder();

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@ -61,31 +61,28 @@ class ComparisonSamplerTest : public DawnTest {
mRenderPipeline = device.CreateRenderPipeline(&pipelineDescriptor); mRenderPipeline = device.CreateRenderPipeline(&pipelineDescriptor);
wgpu::BufferDescriptor uniformBufferDesc = { wgpu::BufferDescriptor uniformBufferDesc;
.usage = wgpu::BufferUsage::Uniform | wgpu::BufferUsage::CopyDst, uniformBufferDesc.usage = wgpu::BufferUsage::Uniform | wgpu::BufferUsage::CopyDst;
.size = sizeof(float), uniformBufferDesc.size = sizeof(float);
};
mUniformBuffer = device.CreateBuffer(&uniformBufferDesc); mUniformBuffer = device.CreateBuffer(&uniformBufferDesc);
wgpu::BufferDescriptor textureUploadDesc = { wgpu::BufferDescriptor textureUploadDesc;
.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst, textureUploadDesc.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
.size = sizeof(float), textureUploadDesc.size = sizeof(float);
};
mTextureUploadBuffer = device.CreateBuffer(&textureUploadDesc); mTextureUploadBuffer = device.CreateBuffer(&textureUploadDesc);
wgpu::TextureDescriptor inputTextureDesc = { wgpu::TextureDescriptor inputTextureDesc;
.usage = wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled | inputTextureDesc.usage = wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled |
wgpu::TextureUsage::OutputAttachment, wgpu::TextureUsage::OutputAttachment;
.size = {1, 1, 1}, inputTextureDesc.size = {1, 1, 1};
.format = wgpu::TextureFormat::Depth32Float, inputTextureDesc.format = wgpu::TextureFormat::Depth32Float;
};
mInputTexture = device.CreateTexture(&inputTextureDesc); mInputTexture = device.CreateTexture(&inputTextureDesc);
wgpu::TextureDescriptor outputTextureDesc = { wgpu::TextureDescriptor outputTextureDesc;
.usage = wgpu::TextureUsage::OutputAttachment | wgpu::TextureUsage::CopySrc, outputTextureDesc.usage =
.size = {1, 1, 1}, wgpu::TextureUsage::OutputAttachment | wgpu::TextureUsage::CopySrc;
.format = wgpu::TextureFormat::RGBA8Unorm, outputTextureDesc.size = {1, 1, 1};
}; outputTextureDesc.format = wgpu::TextureFormat::RGBA8Unorm;
mOutputTexture = device.CreateTexture(&outputTextureDesc); mOutputTexture = device.CreateTexture(&outputTextureDesc);
} }
@ -94,9 +91,8 @@ class ComparisonSamplerTest : public DawnTest {
std::vector<float> textureValues) { std::vector<float> textureValues) {
mUniformBuffer.SetSubData(0, sizeof(float), &compareRef); mUniformBuffer.SetSubData(0, sizeof(float), &compareRef);
wgpu::SamplerDescriptor samplerDesc = { wgpu::SamplerDescriptor samplerDesc;
.compare = compare, samplerDesc.compare = compare;
};
wgpu::Sampler sampler = device.CreateSampler(&samplerDesc); wgpu::Sampler sampler = device.CreateSampler(&samplerDesc);
wgpu::BindGroup bindGroup = wgpu::BindGroup bindGroup =
@ -155,16 +151,14 @@ class ComparisonSamplerTest : public DawnTest {
return; return;
} }
mTextureUploadBuffer.SetSubData(0, sizeof(float), &textureValue); mTextureUploadBuffer.SetSubData(0, sizeof(float), &textureValue);
wgpu::BufferCopyView bufferCopyView = { wgpu::BufferCopyView bufferCopyView;
.buffer = mTextureUploadBuffer, bufferCopyView.buffer = mTextureUploadBuffer;
.offset = 0, bufferCopyView.offset = 0;
.rowPitch = kTextureBytesPerRowAlignment, bufferCopyView.rowPitch = kTextureBytesPerRowAlignment;
.imageHeight = 1, bufferCopyView.imageHeight = 1;
}; wgpu::TextureCopyView textureCopyView;
wgpu::TextureCopyView textureCopyView = { textureCopyView.texture = mInputTexture;
.texture = mInputTexture, textureCopyView.origin = {0, 0, 0};
.origin = {0, 0, 0},
};
wgpu::Extent3D copySize = {1, 1, 1}; wgpu::Extent3D copySize = {1, 1, 1};
commandEncoder.CopyBufferToTexture(&bufferCopyView, &textureCopyView, &copySize); commandEncoder.CopyBufferToTexture(&bufferCopyView, &textureCopyView, &copySize);
} }

View File

@ -75,74 +75,80 @@ TEST_P(DeprecationTests, CreateQueueReturnsFunctionalQueue) {
// Test that creating a BGL with textureDimension produces a deprecation warning. // Test that creating a BGL with textureDimension produces a deprecation warning.
TEST_P(DeprecationTests, BGLEntryTextureDimensionIsDeprecated) { TEST_P(DeprecationTests, BGLEntryTextureDimensionIsDeprecated) {
wgpu::BindGroupLayoutEntry entryDesc = { wgpu::BindGroupLayoutEntry entryDesc;
.type = wgpu::BindingType::SampledTexture, entryDesc.binding = 0;
.textureDimension = wgpu::TextureViewDimension::e2D, entryDesc.visibility = wgpu::ShaderStage::None;
}; entryDesc.type = wgpu::BindingType::SampledTexture;
entryDesc.textureDimension = wgpu::TextureViewDimension::e2D;
wgpu::BindGroupLayoutDescriptor bglDesc = { wgpu::BindGroupLayoutDescriptor bglDesc;
.entryCount = 1, bglDesc.bindingCount = 0;
.entries = &entryDesc, bglDesc.bindings = nullptr;
}; bglDesc.entryCount = 1;
bglDesc.entries = &entryDesc;
EXPECT_DEPRECATION_WARNING(device.CreateBindGroupLayout(&bglDesc)); EXPECT_DEPRECATION_WARNING(device.CreateBindGroupLayout(&bglDesc));
} }
// Test that creating a BGL with default viewDimension and textureDimension doesn't emit a warning // Test that creating a BGL with default viewDimension and textureDimension doesn't emit a warning
TEST_P(DeprecationTests, BGLEntryTextureDimensionAndViewUndefinedEmitsNoWarning) { TEST_P(DeprecationTests, BGLEntryTextureDimensionAndViewUndefinedEmitsNoWarning) {
wgpu::BindGroupLayoutEntry entryDesc = { wgpu::BindGroupLayoutEntry entryDesc;
.type = wgpu::BindingType::Sampler, entryDesc.binding = 0;
}; entryDesc.visibility = wgpu::ShaderStage::None;
entryDesc.type = wgpu::BindingType::Sampler;
wgpu::BindGroupLayoutDescriptor bglDesc = { wgpu::BindGroupLayoutDescriptor bglDesc;
.entryCount = 1, bglDesc.bindingCount = 0;
.entries = &entryDesc, bglDesc.bindings = nullptr;
}; bglDesc.entryCount = 1;
bglDesc.entries = &entryDesc;
device.CreateBindGroupLayout(&bglDesc); device.CreateBindGroupLayout(&bglDesc);
} }
// Test that creating a BGL with both textureDimension and viewDimension is an error // Test that creating a BGL with both textureDimension and viewDimension is an error
TEST_P(DeprecationTests, BGLEntryTextureAndViewDimensionIsInvalid) { TEST_P(DeprecationTests, BGLEntryTextureAndViewDimensionIsInvalid) {
wgpu::BindGroupLayoutEntry entryDesc = { wgpu::BindGroupLayoutEntry entryDesc;
.type = wgpu::BindingType::SampledTexture, entryDesc.binding = 0;
.textureDimension = wgpu::TextureViewDimension::e2D, entryDesc.visibility = wgpu::ShaderStage::None;
.viewDimension = wgpu::TextureViewDimension::e2D, entryDesc.type = wgpu::BindingType::SampledTexture;
}; entryDesc.textureDimension = wgpu::TextureViewDimension::e2D;
entryDesc.viewDimension = wgpu::TextureViewDimension::e2D;
wgpu::BindGroupLayoutDescriptor bglDesc = { wgpu::BindGroupLayoutDescriptor bglDesc;
.entryCount = 1, bglDesc.bindingCount = 0;
.entries = &entryDesc, bglDesc.bindings = nullptr;
}; bglDesc.entryCount = 1;
bglDesc.entries = &entryDesc;
ASSERT_DEVICE_ERROR(device.CreateBindGroupLayout(&bglDesc)); ASSERT_DEVICE_ERROR(device.CreateBindGroupLayout(&bglDesc));
} }
// Test that creating a BGL with both textureDimension still does correct state tracking // Test that creating a BGL with both textureDimension still does correct state tracking
TEST_P(DeprecationTests, BGLEntryTextureDimensionStateTracking) { TEST_P(DeprecationTests, BGLEntryTextureDimensionStateTracking) {
// Create a BGL that expects a cube map // Create a BGL that expects a cube map
wgpu::BindGroupLayoutEntry entryDesc = { wgpu::BindGroupLayoutEntry entryDesc = {};
.type = wgpu::BindingType::SampledTexture, entryDesc.binding = 0;
.textureDimension = wgpu::TextureViewDimension::Cube, entryDesc.visibility = wgpu::ShaderStage::None;
}; entryDesc.type = wgpu::BindingType::SampledTexture;
entryDesc.textureDimension = wgpu::TextureViewDimension::Cube;
wgpu::BindGroupLayoutDescriptor bglDesc = { wgpu::BindGroupLayoutDescriptor bglDesc = {};
.entryCount = 1, bglDesc.bindingCount = 0;
.entries = &entryDesc, bglDesc.bindings = nullptr;
}; bglDesc.entryCount = 1;
bglDesc.entries = &entryDesc;
wgpu::BindGroupLayout layout; wgpu::BindGroupLayout layout;
EXPECT_DEPRECATION_WARNING(layout = device.CreateBindGroupLayout(&bglDesc)); EXPECT_DEPRECATION_WARNING(layout = device.CreateBindGroupLayout(&bglDesc));
// Create a 2D array view and a cube view // Create a 2D array view and a cube view
wgpu::TextureDescriptor textureDesc = { wgpu::TextureDescriptor textureDesc = {};
.usage = wgpu::TextureUsage::Sampled, textureDesc.usage = wgpu::TextureUsage::Sampled;
.size = {1, 1, 1}, textureDesc.size = {1, 1, 1};
.arrayLayerCount = 6, textureDesc.arrayLayerCount = 6;
.format = wgpu::TextureFormat::RGBA8Unorm, textureDesc.format = wgpu::TextureFormat::RGBA8Unorm;
};
wgpu::Texture texture = device.CreateTexture(&textureDesc); wgpu::Texture texture = device.CreateTexture(&textureDesc);
wgpu::TextureViewDescriptor viewDesc = { wgpu::TextureViewDescriptor viewDesc = {};
.dimension = wgpu::TextureViewDimension::e2DArray, viewDesc.dimension = wgpu::TextureViewDimension::e2DArray;
.baseArrayLayer = 0, viewDesc.baseArrayLayer = 0;
.arrayLayerCount = 6, viewDesc.arrayLayerCount = 6;
};
wgpu::TextureView arrayView = texture.CreateView(&viewDesc); wgpu::TextureView arrayView = texture.CreateView(&viewDesc);
viewDesc.dimension = wgpu::TextureViewDimension::Cube; viewDesc.dimension = wgpu::TextureViewDimension::Cube;
@ -158,64 +164,67 @@ TEST_P(DeprecationTests, BGLEntryTextureDimensionStateTracking) {
// Test that creating a BGL with bindings emits a deprecation warning. // Test that creating a BGL with bindings emits a deprecation warning.
TEST_P(DeprecationTests, BGLDescBindingIsDeprecated) { TEST_P(DeprecationTests, BGLDescBindingIsDeprecated) {
wgpu::BindGroupLayoutEntry entryDesc = { wgpu::BindGroupLayoutEntry entryDesc;
.type = wgpu::BindingType::Sampler, entryDesc.binding = 0;
}; entryDesc.visibility = wgpu::ShaderStage::None;
entryDesc.type = wgpu::BindingType::Sampler;
wgpu::BindGroupLayoutDescriptor bglDesc = { wgpu::BindGroupLayoutDescriptor bglDesc;
.bindingCount = 1, bglDesc.bindingCount = 1;
.bindings = &entryDesc, bglDesc.bindings = &entryDesc;
}; bglDesc.entryCount = 0;
bglDesc.entries = nullptr;
EXPECT_DEPRECATION_WARNING(device.CreateBindGroupLayout(&bglDesc)); EXPECT_DEPRECATION_WARNING(device.CreateBindGroupLayout(&bglDesc));
} }
// Test that creating a BGL with both entries and bindings is an error // Test that creating a BGL with both entries and bindings is an error
TEST_P(DeprecationTests, BGLDescBindingAndEntriesIsInvalid) { TEST_P(DeprecationTests, BGLDescBindingAndEntriesIsInvalid) {
wgpu::BindGroupLayoutEntry entryDesc = { wgpu::BindGroupLayoutEntry entryDesc;
.type = wgpu::BindingType::Sampler, entryDesc.binding = 0;
}; entryDesc.visibility = wgpu::ShaderStage::None;
entryDesc.type = wgpu::BindingType::Sampler;
wgpu::BindGroupLayoutDescriptor bglDesc = { wgpu::BindGroupLayoutDescriptor bglDesc;
.bindingCount = 1, bglDesc.bindingCount = 1;
.bindings = &entryDesc, bglDesc.bindings = &entryDesc;
.entryCount = 1, bglDesc.entryCount = 1;
.entries = &entryDesc, bglDesc.entries = &entryDesc;
};
ASSERT_DEVICE_ERROR(device.CreateBindGroupLayout(&bglDesc)); ASSERT_DEVICE_ERROR(device.CreateBindGroupLayout(&bglDesc));
} }
// Test that creating a BGL with both entries and bindings to 0 doesn't emit warnings // Test that creating a BGL with both entries and bindings to 0 doesn't emit warnings
TEST_P(DeprecationTests, BGLDescBindingAndEntriesBothZeroEmitsNoWarning) { TEST_P(DeprecationTests, BGLDescBindingAndEntriesBothZeroEmitsNoWarning) {
wgpu::BindGroupLayoutDescriptor bglDesc = { wgpu::BindGroupLayoutDescriptor bglDesc;
.bindingCount = 0, bglDesc.bindingCount = 0;
.bindings = nullptr, bglDesc.bindings = nullptr;
.entryCount = 0, bglDesc.entryCount = 0;
.entries = nullptr, bglDesc.entries = nullptr;
};
device.CreateBindGroupLayout(&bglDesc); device.CreateBindGroupLayout(&bglDesc);
} }
// Test that creating a BGL with bindings still does correct state tracking // Test that creating a BGL with bindings still does correct state tracking
TEST_P(DeprecationTests, BGLDescBindingStateTracking) { TEST_P(DeprecationTests, BGLDescBindingStateTracking) {
wgpu::BindGroupLayoutEntry entryDesc = { wgpu::BindGroupLayoutEntry entryDesc;
.binding = 0, entryDesc.binding = 0;
.type = wgpu::BindingType::Sampler, entryDesc.type = wgpu::BindingType::Sampler;
}; entryDesc.visibility = wgpu::ShaderStage::None;
wgpu::BindGroupLayoutDescriptor bglDesc = { wgpu::BindGroupLayoutDescriptor bglDesc;
.bindingCount = 1, bglDesc.bindingCount = 1;
.bindings = &entryDesc, bglDesc.bindings = &entryDesc;
}; bglDesc.entryCount = 0;
bglDesc.entries = nullptr;
wgpu::BindGroupLayout layout; wgpu::BindGroupLayout layout;
EXPECT_DEPRECATION_WARNING(layout = device.CreateBindGroupLayout(&bglDesc)); EXPECT_DEPRECATION_WARNING(layout = device.CreateBindGroupLayout(&bglDesc));
// Test a case where if |bindings| wasn't taken into account, no validation error would happen // Test a case where if |bindings| wasn't taken into account, no validation error would happen
// because the layout would be empty // because the layout would be empty
wgpu::BindGroupDescriptor badBgDesc = { wgpu::BindGroupDescriptor badBgDesc;
.layout = layout, badBgDesc.layout = layout;
.entryCount = 0, badBgDesc.bindingCount = 0;
.entries = nullptr, badBgDesc.bindings = nullptr;
}; badBgDesc.entryCount = 0;
badBgDesc.entries = nullptr;
ASSERT_DEVICE_ERROR(device.CreateBindGroup(&badBgDesc)); ASSERT_DEVICE_ERROR(device.CreateBindGroup(&badBgDesc));
} }
@ -229,16 +238,16 @@ TEST_P(DeprecationTests, BGDescBindingIsDeprecated) {
wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout( wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}}); device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}});
wgpu::BindGroupEntry entryDesc = { wgpu::BindGroupEntry entryDesc;
.binding = 0, entryDesc.binding = 0;
.sampler = sampler, entryDesc.sampler = sampler;
};
wgpu::BindGroupDescriptor bgDesc = { wgpu::BindGroupDescriptor bgDesc;
.layout = layout, bgDesc.layout = layout;
.bindingCount = 1, bgDesc.bindingCount = 1;
.bindings = &entryDesc, bgDesc.bindings = &entryDesc;
}; bgDesc.entryCount = 0;
bgDesc.entries = nullptr;
EXPECT_DEPRECATION_WARNING(device.CreateBindGroup(&bgDesc)); EXPECT_DEPRECATION_WARNING(device.CreateBindGroup(&bgDesc));
} }
@ -250,18 +259,16 @@ TEST_P(DeprecationTests, BGDescBindingAndEntriesIsInvalid) {
wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout( wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}}); device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}});
wgpu::BindGroupEntry entryDesc = { wgpu::BindGroupEntry entryDesc = {};
.binding = 0, entryDesc.binding = 0;
.sampler = sampler, entryDesc.sampler = sampler;
};
wgpu::BindGroupDescriptor bgDesc = { wgpu::BindGroupDescriptor bgDesc;
.layout = layout, bgDesc.layout = layout;
.bindingCount = 1, bgDesc.bindingCount = 1;
.bindings = &entryDesc, bgDesc.bindings = &entryDesc;
.entryCount = 1, bgDesc.entryCount = 1;
.entries = &entryDesc, bgDesc.entries = &entryDesc;
};
ASSERT_DEVICE_ERROR(device.CreateBindGroup(&bgDesc)); ASSERT_DEVICE_ERROR(device.CreateBindGroup(&bgDesc));
} }
@ -269,13 +276,12 @@ TEST_P(DeprecationTests, BGDescBindingAndEntriesIsInvalid) {
TEST_P(DeprecationTests, BGDescBindingAndEntriesBothZeroEmitsNoWarning) { TEST_P(DeprecationTests, BGDescBindingAndEntriesBothZeroEmitsNoWarning) {
wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {}); wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {});
wgpu::BindGroupDescriptor bgDesc = { wgpu::BindGroupDescriptor bgDesc;
.layout = layout, bgDesc.layout = layout;
.bindingCount = 0, bgDesc.bindingCount = 0;
.bindings = nullptr, bgDesc.bindings = nullptr;
.entryCount = 0, bgDesc.entryCount = 0;
.entries = nullptr, bgDesc.entries = nullptr;
};
device.CreateBindGroup(&bgDesc); device.CreateBindGroup(&bgDesc);
} }
@ -288,16 +294,16 @@ TEST_P(DeprecationTests, BGDescBindingStateTracking) {
wgpu::SamplerDescriptor samplerDesc = {}; wgpu::SamplerDescriptor samplerDesc = {};
wgpu::Sampler sampler = device.CreateSampler(&samplerDesc); wgpu::Sampler sampler = device.CreateSampler(&samplerDesc);
wgpu::BindGroupEntry entryDesc = { wgpu::BindGroupEntry entryDesc = {};
.binding = 0, entryDesc.binding = 0;
.sampler = sampler, entryDesc.sampler = sampler;
};
wgpu::BindGroupDescriptor bgDesc = { wgpu::BindGroupDescriptor bgDesc;
.layout = layout, bgDesc.layout = layout;
.bindingCount = 1, bgDesc.bindingCount = 1;
.bindings = &entryDesc, bgDesc.bindings = &entryDesc;
}; bgDesc.entryCount = 0;
bgDesc.entries = nullptr;
EXPECT_DEPRECATION_WARNING(ASSERT_DEVICE_ERROR(device.CreateBindGroup(&bgDesc))); EXPECT_DEPRECATION_WARNING(ASSERT_DEVICE_ERROR(device.CreateBindGroup(&bgDesc)));
} }
@ -312,10 +318,9 @@ TEST_P(DeprecationTests, ShaderModuleNoSubDescriptorIsDeprecated) {
std::vector<uint32_t> spirv = std::vector<uint32_t> spirv =
CompileGLSLToSpirv(utils::SingleShaderStage::Compute, kEmptyShader); CompileGLSLToSpirv(utils::SingleShaderStage::Compute, kEmptyShader);
wgpu::ShaderModuleDescriptor descriptor = { wgpu::ShaderModuleDescriptor descriptor;
.codeSize = static_cast<uint32_t>(spirv.size()), descriptor.codeSize = static_cast<uint32_t>(spirv.size());
.code = spirv.data(), descriptor.code = spirv.data();
};
EXPECT_DEPRECATION_WARNING(device.CreateShaderModule(&descriptor)); EXPECT_DEPRECATION_WARNING(device.CreateShaderModule(&descriptor));
} }
@ -328,11 +333,10 @@ TEST_P(DeprecationTests, ShaderModuleBothInlinedAndChainedIsInvalid) {
spirvDesc.codeSize = static_cast<uint32_t>(spirv.size()); spirvDesc.codeSize = static_cast<uint32_t>(spirv.size());
spirvDesc.code = spirv.data(); spirvDesc.code = spirv.data();
wgpu::ShaderModuleDescriptor descriptor = { wgpu::ShaderModuleDescriptor descriptor;
.nextInChain = &spirvDesc, descriptor.nextInChain = &spirvDesc;
.codeSize = static_cast<uint32_t>(spirv.size()), descriptor.codeSize = static_cast<uint32_t>(spirv.size());
.code = spirv.data(), descriptor.code = spirv.data();
};
ASSERT_DEVICE_ERROR(device.CreateShaderModule(&descriptor)); ASSERT_DEVICE_ERROR(device.CreateShaderModule(&descriptor));
} }
@ -341,21 +345,17 @@ TEST_P(DeprecationTests, ShaderModuleInlinedCodeStateTracking) {
std::vector<uint32_t> spirv = std::vector<uint32_t> spirv =
CompileGLSLToSpirv(utils::SingleShaderStage::Compute, kEmptyShader); CompileGLSLToSpirv(utils::SingleShaderStage::Compute, kEmptyShader);
wgpu::ShaderModuleDescriptor descriptor = { wgpu::ShaderModuleDescriptor descriptor;
.codeSize = static_cast<uint32_t>(spirv.size()), descriptor.codeSize = static_cast<uint32_t>(spirv.size());
.code = spirv.data(), descriptor.code = spirv.data();
};
wgpu::ShaderModule module; wgpu::ShaderModule module;
EXPECT_DEPRECATION_WARNING(module = device.CreateShaderModule(&descriptor)); EXPECT_DEPRECATION_WARNING(module = device.CreateShaderModule(&descriptor));
// Creating a compute pipeline works, because it is a compute module. // Creating a compute pipeline works, because it is a compute module.
wgpu::ComputePipelineDescriptor computePipelineDesc = { wgpu::ComputePipelineDescriptor computePipelineDesc;
.computeStage = computePipelineDesc.layout = nullptr;
{ computePipelineDesc.computeStage.module = module;
.module = module, computePipelineDesc.computeStage.entryPoint = "main";
.entryPoint = "main",
},
};
device.CreateComputePipeline(&computePipelineDesc); device.CreateComputePipeline(&computePipelineDesc);
utils::ComboRenderPipelineDescriptor renderPipelineDesc(device); utils::ComboRenderPipelineDescriptor renderPipelineDesc(device);
@ -372,17 +372,15 @@ class BufferCopyViewDeprecationTests : public DeprecationTests {
void TestSetUp() override { void TestSetUp() override {
DeprecationTests::TestSetUp(); DeprecationTests::TestSetUp();
wgpu::BufferDescriptor bufferDesc = { wgpu::BufferDescriptor bufferDesc;
.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst, bufferDesc.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
.size = kTextureBytesPerRowAlignment * 2, bufferDesc.size = kTextureBytesPerRowAlignment * 2;
};
buffer = device.CreateBuffer(&bufferDesc); buffer = device.CreateBuffer(&bufferDesc);
wgpu::TextureDescriptor textureDesc = { wgpu::TextureDescriptor textureDesc;
.usage = wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst, textureDesc.usage = wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst;
.size = {2, 2, 1}, textureDesc.size = {2, 2, 1};
.format = wgpu::TextureFormat::RGBA8Unorm, textureDesc.format = wgpu::TextureFormat::RGBA8Unorm;
};
texture = device.CreateTexture(&textureDesc); texture = device.CreateTexture(&textureDesc);
} }
@ -391,12 +389,11 @@ class BufferCopyViewDeprecationTests : public DeprecationTests {
T2B, T2B,
}; };
void DoCopy(CopyType type, const wgpu::BufferCopyView& bufferView) { void DoCopy(CopyType type, const wgpu::BufferCopyView& bufferView) {
wgpu::TextureCopyView textureCopyView = { wgpu::TextureCopyView textureCopyView;
.texture = texture, textureCopyView.texture = texture;
.mipLevel = 0, textureCopyView.mipLevel = 0;
.arrayLayer = 0, textureCopyView.arrayLayer = 0;
.origin = {0, 0}, textureCopyView.origin = {0, 0};
};
wgpu::Extent3D copySize = {2, 2, 1}; wgpu::Extent3D copySize = {2, 2, 1};
wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
@ -417,54 +414,49 @@ class BufferCopyViewDeprecationTests : public DeprecationTests {
// Test that using rowPitch produces a deprecation warning. // Test that using rowPitch produces a deprecation warning.
TEST_P(BufferCopyViewDeprecationTests, RowPitchIsDeprecated) { TEST_P(BufferCopyViewDeprecationTests, RowPitchIsDeprecated) {
wgpu::BufferCopyView view = { wgpu::BufferCopyView view;
.buffer = buffer, view.buffer = buffer;
.rowPitch = 256, view.rowPitch = 256;
};
EXPECT_DEPRECATION_WARNING(DoCopy(B2T, view)); EXPECT_DEPRECATION_WARNING(DoCopy(B2T, view));
EXPECT_DEPRECATION_WARNING(DoCopy(T2B, view)); EXPECT_DEPRECATION_WARNING(DoCopy(T2B, view));
} }
// Test that using imageHeight produces a deprecation warning. // Test that using imageHeight produces a deprecation warning.
TEST_P(BufferCopyViewDeprecationTests, ImageHeightIsDeprecated) { TEST_P(BufferCopyViewDeprecationTests, ImageHeightIsDeprecated) {
wgpu::BufferCopyView view = { wgpu::BufferCopyView view;
.buffer = buffer, view.buffer = buffer;
.imageHeight = 2, view.imageHeight = 2;
.bytesPerRow = 256, view.bytesPerRow = 256;
};
EXPECT_DEPRECATION_WARNING(DoCopy(B2T, view)); EXPECT_DEPRECATION_WARNING(DoCopy(B2T, view));
EXPECT_DEPRECATION_WARNING(DoCopy(T2B, view)); EXPECT_DEPRECATION_WARNING(DoCopy(T2B, view));
} }
// Test that using both rowPitch and bytesPerRow produces a validation error. // Test that using both rowPitch and bytesPerRow produces a validation error.
TEST_P(BufferCopyViewDeprecationTests, BothRowPitchAndBytesPerRowIsInvalid) { TEST_P(BufferCopyViewDeprecationTests, BothRowPitchAndBytesPerRowIsInvalid) {
wgpu::BufferCopyView view = { wgpu::BufferCopyView view;
.buffer = buffer, view.buffer = buffer;
.rowPitch = 256, view.rowPitch = 256;
.bytesPerRow = 256, view.bytesPerRow = 256;
};
ASSERT_DEVICE_ERROR(DoCopy(B2T, view)); ASSERT_DEVICE_ERROR(DoCopy(B2T, view));
ASSERT_DEVICE_ERROR(DoCopy(T2B, view)); ASSERT_DEVICE_ERROR(DoCopy(T2B, view));
} }
// Test that using both imageHeight and rowsPerImage produces a validation error. // Test that using both imageHeight and rowsPerImage produces a validation error.
TEST_P(BufferCopyViewDeprecationTests, BothImageHeightAndRowsPerImageIsInvalid) { TEST_P(BufferCopyViewDeprecationTests, BothImageHeightAndRowsPerImageIsInvalid) {
wgpu::BufferCopyView view = { wgpu::BufferCopyView view;
.buffer = buffer, view.buffer = buffer;
.imageHeight = 2, view.imageHeight = 2;
.bytesPerRow = 256, view.bytesPerRow = 256;
.rowsPerImage = 2, view.rowsPerImage = 2;
};
ASSERT_DEVICE_ERROR(DoCopy(B2T, view)); ASSERT_DEVICE_ERROR(DoCopy(B2T, view));
ASSERT_DEVICE_ERROR(DoCopy(T2B, view)); ASSERT_DEVICE_ERROR(DoCopy(T2B, view));
} }
// Test that rowPitch is correctly taken into account for validation // Test that rowPitch is correctly taken into account for validation
TEST_P(BufferCopyViewDeprecationTests, RowPitchTakenIntoAccountForValidation) { TEST_P(BufferCopyViewDeprecationTests, RowPitchTakenIntoAccountForValidation) {
wgpu::BufferCopyView view = { wgpu::BufferCopyView view;
.buffer = buffer, view.buffer = buffer;
.rowPitch = 256, view.rowPitch = 256;
};
EXPECT_DEPRECATION_WARNING(DoCopy(B2T, view)); EXPECT_DEPRECATION_WARNING(DoCopy(B2T, view));
EXPECT_DEPRECATION_WARNING(DoCopy(T2B, view)); EXPECT_DEPRECATION_WARNING(DoCopy(T2B, view));
@ -475,11 +467,10 @@ TEST_P(BufferCopyViewDeprecationTests, RowPitchTakenIntoAccountForValidation) {
// Test that imageHeight is correctly taken into account for validation // Test that imageHeight is correctly taken into account for validation
TEST_P(BufferCopyViewDeprecationTests, ImageHeightTakenIntoAccountForValidation) { TEST_P(BufferCopyViewDeprecationTests, ImageHeightTakenIntoAccountForValidation) {
wgpu::BufferCopyView view = { wgpu::BufferCopyView view;
.buffer = buffer, view.buffer = buffer;
.imageHeight = 2, view.imageHeight = 2;
.bytesPerRow = 256, view.bytesPerRow = 256;
};
EXPECT_DEPRECATION_WARNING(DoCopy(B2T, view)); EXPECT_DEPRECATION_WARNING(DoCopy(B2T, view));
EXPECT_DEPRECATION_WARNING(DoCopy(T2B, view)); EXPECT_DEPRECATION_WARNING(DoCopy(T2B, view));

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@ -14,15 +14,16 @@
#include "tests/perf_tests/DawnPerfTest.h" #include "tests/perf_tests/DawnPerfTest.h"
#include <algorithm>
#include <fstream>
#include <limits>
#include "common/Assert.h" #include "common/Assert.h"
#include "common/Log.h" #include "common/Log.h"
#include "dawn_platform/tracing/TraceEvent.h" #include "dawn_platform/tracing/TraceEvent.h"
#include "tests/perf_tests/DawnPerfTestPlatform.h" #include "tests/perf_tests/DawnPerfTestPlatform.h"
#include "utils/Timer.h" #include "utils/Timer.h"
#include <fstream>
#include <limits>
namespace { namespace {
DawnPerfTestEnvironment* gTestEnv = nullptr; DawnPerfTestEnvironment* gTestEnv = nullptr;

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@ -14,12 +14,13 @@
#include "tests/perf_tests/DawnPerfTestPlatform.h" #include "tests/perf_tests/DawnPerfTestPlatform.h"
#include <algorithm>
#include "common/Assert.h" #include "common/Assert.h"
#include "common/HashUtils.h" #include "common/HashUtils.h"
#include "dawn_platform/tracing/TraceEvent.h" #include "dawn_platform/tracing/TraceEvent.h"
#include "tests/perf_tests/DawnPerfTest.h" #include "tests/perf_tests/DawnPerfTest.h"
#include "utils/Timer.h" #include "utils/Timer.h"
namespace { namespace {
struct TraceCategoryInfo { struct TraceCategoryInfo {

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@ -1601,9 +1601,8 @@ TEST_F(ComparisonSamplerBindingTest, SamplerAndBindGroupMatches) {
wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout( wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ComparisonSampler}}); device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ComparisonSampler}});
wgpu::SamplerDescriptor desc = { wgpu::SamplerDescriptor desc = {};
.compare = wgpu::CompareFunction::Never, desc.compare = wgpu::CompareFunction::Never;
};
utils::MakeBindGroup(device, bindGroupLayout, {{0, device.CreateSampler(&desc)}}); utils::MakeBindGroup(device, bindGroupLayout, {{0, device.CreateSampler(&desc)}});
} }
@ -1612,9 +1611,8 @@ TEST_F(ComparisonSamplerBindingTest, SamplerAndBindGroupMatches) {
wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout( wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}}); device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}});
wgpu::SamplerDescriptor desc = { wgpu::SamplerDescriptor desc;
.compare = wgpu::CompareFunction::Never, desc.compare = wgpu::CompareFunction::Never;
};
ASSERT_DEVICE_ERROR( ASSERT_DEVICE_ERROR(
utils::MakeBindGroup(device, bindGroupLayout, {{0, device.CreateSampler(&desc)}})); utils::MakeBindGroup(device, bindGroupLayout, {{0, device.CreateSampler(&desc)}}));
} }

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@ -20,10 +20,9 @@ class IndexBufferValidationTest : public ValidationTest {};
// Test that for OOB validation of index buffer offset and size. // Test that for OOB validation of index buffer offset and size.
TEST_F(IndexBufferValidationTest, IndexBufferOffsetOOBValidation) { TEST_F(IndexBufferValidationTest, IndexBufferOffsetOOBValidation) {
wgpu::BufferDescriptor bufferDesc = { wgpu::BufferDescriptor bufferDesc;
.usage = wgpu::BufferUsage::Index, bufferDesc.usage = wgpu::BufferUsage::Index;
.size = 256, bufferDesc.size = 256;
};
wgpu::Buffer buffer = device.CreateBuffer(&bufferDesc); wgpu::Buffer buffer = device.CreateBuffer(&bufferDesc);
DummyRenderPass renderPass(device); DummyRenderPass renderPass(device);

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@ -876,11 +876,10 @@ TEST_F(StorageTextureValidationTests, StorageTextureInRenderPass) {
for (wgpu::BindingType storageTextureType : kSupportedStorageTextureBindingTypes) { for (wgpu::BindingType storageTextureType : kSupportedStorageTextureBindingTypes) {
// Create a bind group that contains a storage texture. // Create a bind group that contains a storage texture.
wgpu::BindGroupLayout bindGroupLayout = wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
utils::MakeBindGroupLayout(device, {{.binding = 0, device, {{0, wgpu::ShaderStage::Fragment, storageTextureType, false, false,
.visibility = wgpu::ShaderStage::Fragment, wgpu::TextureViewDimension::Undefined, wgpu::TextureViewDimension::Undefined,
.type = storageTextureType, wgpu::TextureComponentType::Float, kFormat}});
.storageTextureFormat = kFormat}});
wgpu::BindGroup bindGroupWithStorageTexture = wgpu::BindGroup bindGroupWithStorageTexture =
utils::MakeBindGroup(device, bindGroupLayout, {{0, storageTexture.CreateView()}}); utils::MakeBindGroup(device, bindGroupLayout, {{0, storageTexture.CreateView()}});
@ -910,15 +909,14 @@ TEST_F(StorageTextureValidationTests, StorageTextureAndSampledTextureInOneRender
for (wgpu::BindingType storageTextureType : kSupportedStorageTextureBindingTypes) { for (wgpu::BindingType storageTextureType : kSupportedStorageTextureBindingTypes) {
// Create a bind group that binds the same texture as both storage texture and sampled // Create a bind group that binds the same texture as both storage texture and sampled
// texture. // texture.
wgpu::BindGroupLayout bindGroupLayout = wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
utils::MakeBindGroupLayout(device, {{.binding = 0, device,
.visibility = wgpu::ShaderStage::Fragment, {{0, wgpu::ShaderStage::Fragment, storageTextureType, false, false,
.type = storageTextureType, wgpu::TextureViewDimension::Undefined, wgpu::TextureViewDimension::Undefined,
.storageTextureFormat = kFormat}, wgpu::TextureComponentType::Float, kFormat},
{.binding = 1, {1, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, false,
.visibility = wgpu::ShaderStage::Fragment, wgpu::TextureViewDimension::Undefined, wgpu::TextureViewDimension::Undefined,
.type = wgpu::BindingType::SampledTexture, wgpu::TextureComponentType::Float, kFormat}});
.storageTextureFormat = kFormat}});
wgpu::BindGroup bindGroup = utils::MakeBindGroup( wgpu::BindGroup bindGroup = utils::MakeBindGroup(
device, bindGroupLayout, device, bindGroupLayout,
{{0, storageTexture.CreateView()}, {1, storageTexture.CreateView()}}); {{0, storageTexture.CreateView()}, {1, storageTexture.CreateView()}});
@ -954,11 +952,10 @@ TEST_F(StorageTextureValidationTests, StorageTextureAndOutputAttachmentInOneRend
for (wgpu::BindingType storageTextureType : kSupportedStorageTextureBindingTypes) { for (wgpu::BindingType storageTextureType : kSupportedStorageTextureBindingTypes) {
// Create a bind group that contains a storage texture. // Create a bind group that contains a storage texture.
wgpu::BindGroupLayout bindGroupLayout = wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
utils::MakeBindGroupLayout(device, {{.binding = 0, device, {{0, wgpu::ShaderStage::Fragment, storageTextureType, false, false,
.visibility = wgpu::ShaderStage::Fragment, wgpu::TextureViewDimension::Undefined, wgpu::TextureViewDimension::Undefined,
.type = storageTextureType, wgpu::TextureComponentType::Float, kFormat}});
.storageTextureFormat = kFormat}});
wgpu::BindGroup bindGroupWithStorageTexture = wgpu::BindGroup bindGroupWithStorageTexture =
utils::MakeBindGroup(device, bindGroupLayout, {{0, storageTexture.CreateView()}}); utils::MakeBindGroup(device, bindGroupLayout, {{0, storageTexture.CreateView()}});
@ -980,15 +977,14 @@ TEST_F(StorageTextureValidationTests, ReadOnlyAndWriteOnlyStorageTextureInOneRen
// Create a bind group that uses the same texture as both read-only and write-only storage // Create a bind group that uses the same texture as both read-only and write-only storage
// texture. // texture.
wgpu::BindGroupLayout bindGroupLayout = wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
utils::MakeBindGroupLayout(device, {{.binding = 0, device,
.visibility = wgpu::ShaderStage::Fragment, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageTexture, false, false,
.type = wgpu::BindingType::ReadonlyStorageTexture, wgpu::TextureViewDimension::Undefined, wgpu::TextureViewDimension::Undefined,
.storageTextureFormat = kFormat}, wgpu::TextureComponentType::Float, kFormat},
{.binding = 1, {1, wgpu::ShaderStage::Fragment, wgpu::BindingType::WriteonlyStorageTexture, false, false,
.visibility = wgpu::ShaderStage::Fragment, wgpu::TextureViewDimension::Undefined, wgpu::TextureViewDimension::Undefined,
.type = wgpu::BindingType::WriteonlyStorageTexture, wgpu::TextureComponentType::Float, kFormat}});
.storageTextureFormat = kFormat}});
wgpu::BindGroup bindGroup = wgpu::BindGroup bindGroup =
utils::MakeBindGroup(device, bindGroupLayout, utils::MakeBindGroup(device, bindGroupLayout,
{{0, storageTexture.CreateView()}, {1, storageTexture.CreateView()}}); {{0, storageTexture.CreateView()}, {1, storageTexture.CreateView()}});
@ -1014,15 +1010,14 @@ TEST_F(StorageTextureValidationTests, StorageTextureAndSampledTextureInOneComput
for (wgpu::BindingType storageTextureType : kSupportedStorageTextureBindingTypes) { for (wgpu::BindingType storageTextureType : kSupportedStorageTextureBindingTypes) {
// Create a bind group that binds the same texture as both storage texture and sampled // Create a bind group that binds the same texture as both storage texture and sampled
// texture. // texture.
wgpu::BindGroupLayout bindGroupLayout = wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
utils::MakeBindGroupLayout(device, {{.binding = 0, device,
.visibility = wgpu::ShaderStage::Compute, {{0, wgpu::ShaderStage::Compute, storageTextureType, false, false,
.type = storageTextureType, wgpu::TextureViewDimension::Undefined, wgpu::TextureViewDimension::Undefined,
.storageTextureFormat = kFormat}, wgpu::TextureComponentType::Float, kFormat},
{.binding = 1, {1, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, false,
.visibility = wgpu::ShaderStage::Compute, wgpu::TextureViewDimension::Undefined, wgpu::TextureViewDimension::Undefined,
.type = wgpu::BindingType::SampledTexture, wgpu::TextureComponentType::Float, kFormat}});
.storageTextureFormat = kFormat}});
wgpu::BindGroup bindGroup = utils::MakeBindGroup( wgpu::BindGroup bindGroup = utils::MakeBindGroup(
device, bindGroupLayout, device, bindGroupLayout,
{{0, storageTexture.CreateView()}, {1, storageTexture.CreateView()}}); {{0, storageTexture.CreateView()}, {1, storageTexture.CreateView()}});
@ -1045,15 +1040,14 @@ TEST_F(StorageTextureValidationTests, ReadOnlyAndWriteOnlyStorageTextureInOneCom
// Create a bind group that uses the same texture as both read-only and write-only storage // Create a bind group that uses the same texture as both read-only and write-only storage
// texture. // texture.
wgpu::BindGroupLayout bindGroupLayout = wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
utils::MakeBindGroupLayout(device, {{.binding = 0, device,
.visibility = wgpu::ShaderStage::Compute, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageTexture, false, false,
.type = wgpu::BindingType::ReadonlyStorageTexture, wgpu::TextureViewDimension::Undefined, wgpu::TextureViewDimension::Undefined,
.storageTextureFormat = kFormat}, wgpu::TextureComponentType::Float, kFormat},
{.binding = 1, {1, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture, false, false,
.visibility = wgpu::ShaderStage::Compute, wgpu::TextureViewDimension::Undefined, wgpu::TextureViewDimension::Undefined,
.type = wgpu::BindingType::WriteonlyStorageTexture, wgpu::TextureComponentType::Float, kFormat}});
.storageTextureFormat = kFormat}});
wgpu::BindGroup bindGroup = wgpu::BindGroup bindGroup =
utils::MakeBindGroup(device, bindGroupLayout, utils::MakeBindGroup(device, bindGroupLayout,
{{0, storageTexture.CreateView()}, {1, storageTexture.CreateView()}}); {{0, storageTexture.CreateView()}, {1, storageTexture.CreateView()}});

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@ -19,6 +19,7 @@
#include <array> #include <array>
#include <initializer_list> #include <initializer_list>
#include <vector>
#include "common/Constants.h" #include "common/Constants.h"