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Fix wrong declaration in BufferZeroInitTest.BoundAsReadonlyStorageBuffer
This patch fixes a wrong buffer type declaration in the shader used in BufferZeroInitTest.BoundAsReadonlyStorageBuffer. In this test the buffer should be bound as a read-only storage buffer, so it should be declared as var<storage, read> instead of var<storage, read_write>. BUG: none Change-Id: Ib85bf199f64e205b944b7233aae31323cbec1819 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56042 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
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@ -1035,7 +1035,7 @@ TEST_P(BufferZeroInitTest, BoundAsReadonlyStorageBuffer) {
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[[block]] struct SSBO {
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value : vec4<u32>;
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};
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[[group(0), binding(0)]] var<storage, read_write> ssbo : SSBO;
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[[group(0), binding(0)]] var<storage, read> ssbo : SSBO;
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[[group(0), binding(1)]] var outImage : texture_storage_2d<rgba8unorm, write>;
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[[stage(compute), workgroup_size(1)]] fn main() {
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