Add tests derived from VK-GL-CTS

This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit
571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was
followed:

- Those .amber files in VK-GL-CTS wholly owned by Google were
  identified

- All GLSL and SPIR-V shaders were extracted from the Amber files and
  converted into SPIR-V binaries

- The compact-ids pass of spirv-opt was applied to each binary

- Duplicate binaries were removed

- spirv-opt -O was used to obtain an optimized version of each remaining
  binary, with duplicates discarded

- Binaries that failed validation using spirv-val with target
  environment SPIR-V 1.3 were discarded

- Those binaries that tint could not successfully convert into WGSL were
  put aside for further investigation

- SPIR-V assembly versions of the remaining binaries are included in
  this CL

- test-runner with -generate-expected and -generate-skip was used to
  generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these
  SPIR-V assembly tests

- Each successfully-generated .expected.wgsl is included in this CL
  again, as a WGLSL test

- test-runner with -generate-expected and -generate-skip was used again,
  to generate expected outputs for these WGSL tests

Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
This commit is contained in:
Alastair Donaldson
2021-07-23 13:10:12 +00:00
committed by Tint LUCI CQ
parent bd3edb564f
commit f7e73d4ee3
5160 changed files with 621458 additions and 0 deletions

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OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %_GLF_color
OpExecutionMode %main OriginUpperLeft
OpSource ESSL 320
OpName %main "main"
OpName %v "v"
OpName %buf1 "buf1"
OpMemberName %buf1 0 "_GLF_uniform_int_values"
OpName %_ ""
OpName %i "i"
OpName %buf0 "buf0"
OpMemberName %buf0 0 "_GLF_uniform_float_values"
OpName %__0 ""
OpName %_GLF_color "_GLF_color"
OpDecorate %_arr_int_uint_5 ArrayStride 16
OpMemberDecorate %buf1 0 Offset 0
OpDecorate %buf1 Block
OpDecorate %_ DescriptorSet 0
OpDecorate %_ Binding 1
OpDecorate %_arr_float_uint_2 ArrayStride 16
OpMemberDecorate %buf0 0 Offset 0
OpDecorate %buf0 Block
OpDecorate %__0 DescriptorSet 0
OpDecorate %__0 Binding 0
OpDecorate %_GLF_color Location 0
%void = OpTypeVoid
%13 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Function_v4float = OpTypePointer Function %v4float
%int = OpTypeInt 32 1
%uint = OpTypeInt 32 0
%uint_5 = OpConstant %uint 5
%_arr_int_uint_5 = OpTypeArray %int %uint_5
%buf1 = OpTypeStruct %_arr_int_uint_5
%_ptr_Uniform_buf1 = OpTypePointer Uniform %buf1
%_ = OpVariable %_ptr_Uniform_buf1 Uniform
%int_0 = OpConstant %int 0
%int_1 = OpConstant %int 1
%_ptr_Uniform_int = OpTypePointer Uniform %int
%int_2 = OpConstant %int 2
%int_3 = OpConstant %int 3
%_ptr_Function_int = OpTypePointer Function %int
%int_4 = OpConstant %int 4
%bool = OpTypeBool
%mat4v4float = OpTypeMatrix %v4float 4
%float_1 = OpConstant %float 1
%float_0 = OpConstant %float 0
%uint_2 = OpConstant %uint 2
%_arr_float_uint_2 = OpTypeArray %float %uint_2
%buf0 = OpTypeStruct %_arr_float_uint_2
%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
%__0 = OpVariable %_ptr_Uniform_buf0 Uniform
%_ptr_Uniform_float = OpTypePointer Uniform %float
%_ptr_Function_float = OpTypePointer Function %float
%v4bool = OpTypeVector %bool 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%_GLF_color = OpVariable %_ptr_Output_v4float Output
%main = OpFunction %void None %13
%38 = OpLabel
%v = OpVariable %_ptr_Function_v4float Function
%i = OpVariable %_ptr_Function_int Function
%39 = OpAccessChain %_ptr_Uniform_int %_ %int_0 %int_1
%40 = OpLoad %int %39
%41 = OpConvertSToF %float %40
%42 = OpAccessChain %_ptr_Uniform_int %_ %int_0 %int_2
%43 = OpLoad %int %42
%44 = OpConvertSToF %float %43
%45 = OpAccessChain %_ptr_Uniform_int %_ %int_0 %int_3
%46 = OpLoad %int %45
%47 = OpConvertSToF %float %46
%48 = OpAccessChain %_ptr_Uniform_int %_ %int_0 %int_0
%49 = OpLoad %int %48
%50 = OpConvertSToF %float %49
%51 = OpCompositeConstruct %v4float %41 %44 %47 %50
OpStore %v %51
%52 = OpAccessChain %_ptr_Uniform_int %_ %int_0 %int_4
%53 = OpLoad %int %52
OpStore %i %53
OpBranch %54
%54 = OpLabel
OpLoopMerge %55 %56 None
OpBranch %57
%57 = OpLabel
%58 = OpLoad %int %i
%59 = OpAccessChain %_ptr_Uniform_int %_ %int_0 %int_0
%60 = OpLoad %int %59
%61 = OpSLessThan %bool %58 %60
OpBranchConditional %61 %62 %55
%62 = OpLabel
%63 = OpLoad %v4float %v
%64 = OpLoad %v4float %v
%65 = OpLoad %v4float %v
%66 = OpLoad %v4float %v
%67 = OpCompositeExtract %float %63 0
%68 = OpCompositeExtract %float %63 1
%69 = OpCompositeExtract %float %63 2
%70 = OpCompositeExtract %float %63 3
%71 = OpCompositeExtract %float %64 0
%72 = OpCompositeExtract %float %64 1
%73 = OpCompositeExtract %float %64 2
%74 = OpCompositeExtract %float %64 3
%75 = OpCompositeExtract %float %65 0
%76 = OpCompositeExtract %float %65 1
%77 = OpCompositeExtract %float %65 2
%78 = OpCompositeExtract %float %65 3
%79 = OpCompositeExtract %float %66 0
%80 = OpCompositeExtract %float %66 1
%81 = OpCompositeExtract %float %66 2
%82 = OpCompositeExtract %float %66 3
%83 = OpCompositeConstruct %v4float %67 %68 %69 %70
%84 = OpCompositeConstruct %v4float %71 %72 %73 %74
%85 = OpCompositeConstruct %v4float %75 %76 %77 %78
%86 = OpCompositeConstruct %v4float %79 %80 %81 %82
%87 = OpCompositeConstruct %mat4v4float %83 %84 %85 %86
%88 = OpLoad %int %i
%89 = OpCompositeExtract %v4float %87 0
%90 = OpVectorExtractDynamic %float %89 %88
%91 = OpAccessChain %_ptr_Uniform_float %__0 %int_0 %int_0
%92 = OpLoad %float %91
%93 = OpFOrdGreaterThan %bool %90 %92
OpSelectionMerge %94 None
OpBranchConditional %93 %95 %94
%95 = OpLabel
%96 = OpLoad %int %i
%97 = OpLoad %v4float %v
%98 = OpAccessChain %_ptr_Uniform_float %__0 %int_0 %int_1
%99 = OpLoad %float %98
%100 = OpCompositeConstruct %v4float %99 %99 %99 %99
%101 = OpAccessChain %_ptr_Uniform_float %__0 %int_0 %int_0
%102 = OpLoad %float %101
%103 = OpCompositeConstruct %v4float %102 %102 %102 %102
%104 = OpExtInst %v4float %1 FClamp %97 %100 %103
%105 = OpAccessChain %_ptr_Uniform_int %_ %int_0 %int_1
%106 = OpLoad %int %105
%107 = OpVectorExtractDynamic %float %104 %106
%108 = OpAccessChain %_ptr_Function_float %v %96
OpStore %108 %107
OpBranch %94
%94 = OpLabel
OpBranch %56
%56 = OpLabel
%109 = OpLoad %int %i
%110 = OpIAdd %int %109 %int_1
OpStore %i %110
OpBranch %54
%55 = OpLabel
%111 = OpLoad %v4float %v
%112 = OpAccessChain %_ptr_Uniform_int %_ %int_0 %int_1
%113 = OpLoad %int %112
%114 = OpConvertSToF %float %113
%115 = OpCompositeConstruct %v4float %114 %114 %114 %114
%116 = OpFOrdEqual %v4bool %111 %115
%117 = OpAll %bool %116
OpSelectionMerge %118 None
OpBranchConditional %117 %119 %120
%119 = OpLabel
%121 = OpAccessChain %_ptr_Uniform_int %_ %int_0 %int_1
%122 = OpLoad %int %121
%123 = OpConvertSToF %float %122
%124 = OpAccessChain %_ptr_Uniform_int %_ %int_0 %int_4
%125 = OpLoad %int %124
%126 = OpConvertSToF %float %125
%127 = OpAccessChain %_ptr_Uniform_int %_ %int_0 %int_4
%128 = OpLoad %int %127
%129 = OpConvertSToF %float %128
%130 = OpAccessChain %_ptr_Uniform_int %_ %int_0 %int_1
%131 = OpLoad %int %130
%132 = OpConvertSToF %float %131
%133 = OpCompositeConstruct %v4float %123 %126 %129 %132
OpStore %_GLF_color %133
OpBranch %118
%120 = OpLabel
%134 = OpAccessChain %_ptr_Uniform_int %_ %int_0 %int_4
%135 = OpLoad %int %134
%136 = OpConvertSToF %float %135
%137 = OpCompositeConstruct %v4float %136 %136 %136 %136
OpStore %_GLF_color %137
OpBranch %118
%118 = OpLabel
OpReturn
OpFunctionEnd

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void set_float4(inout float4 vec, int idx, float val) {
vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec;
}
cbuffer cbuffer_x_6 : register(b1, space0) {
uint4 x_6[5];
};
cbuffer cbuffer_x_9 : register(b0, space0) {
uint4 x_9[2];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float4 v = float4(0.0f, 0.0f, 0.0f, 0.0f);
int i = 0;
const int x_40 = asint(x_6[1].x);
const int x_43 = asint(x_6[2].x);
const int x_46 = asint(x_6[3].x);
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_49 = asint(x_6[scalar_offset / 4][scalar_offset % 4]);
v = float4(float(x_40), float(x_43), float(x_46), float(x_49));
const int x_53 = asint(x_6[4].x);
i = x_53;
while (true) {
const int x_58 = i;
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_60 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
if ((x_58 < x_60)) {
} else {
break;
}
const float4 x_63 = v;
const float4 x_64 = v;
const float4 x_65 = v;
const float4 x_66 = v;
const int x_88 = i;
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const float x_92 = asfloat(x_9[scalar_offset_2 / 4][scalar_offset_2 % 4]);
if ((float4x4(float4(x_63.x, x_63.y, x_63.z, x_63.w), float4(x_64.x, x_64.y, x_64.z, x_64.w), float4(x_65.x, x_65.y, x_65.z, x_65.w), float4(x_66.x, x_66.y, x_66.z, x_66.w))[0u][x_88] > x_92)) {
const int x_96 = i;
const float4 x_97 = v;
const float x_99 = asfloat(x_9[1].x);
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
const float x_102 = asfloat(x_9[scalar_offset_3 / 4][scalar_offset_3 % 4]);
const int x_106 = asint(x_6[1].x);
set_float4(v, x_96, clamp(x_97, float4(x_99, x_99, x_99, x_99), float4(x_102, x_102, x_102, x_102))[x_106]);
}
{
i = (i + 1);
}
}
const float4 x_111 = v;
const int x_113 = asint(x_6[1].x);
const float x_114 = float(x_113);
if (all((x_111 == float4(x_114, x_114, x_114, x_114)))) {
const int x_122 = asint(x_6[1].x);
const int x_125 = asint(x_6[4].x);
const int x_128 = asint(x_6[4].x);
const int x_131 = asint(x_6[1].x);
x_GLF_color = float4(float(x_122), float(x_125), float(x_128), float(x_131));
} else {
const int x_135 = asint(x_6[4].x);
const float x_136 = float(x_135);
x_GLF_color = float4(x_136, x_136, x_136, x_136);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_4;
}

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#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[5];
};
struct buf1 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
};
struct tint_padded_array_element_1 {
/* 0x0000 */ float el;
/* 0x0004 */ int8_t tint_pad_1[12];
};
struct tint_array_wrapper_1 {
/* 0x0000 */ tint_padded_array_element_1 arr[2];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf1& x_6, constant buf0& x_9, thread float4* const tint_symbol_4) {
float4 v = 0.0f;
int i = 0;
int const x_40 = x_6.x_GLF_uniform_int_values.arr[1].el;
int const x_43 = x_6.x_GLF_uniform_int_values.arr[2].el;
int const x_46 = x_6.x_GLF_uniform_int_values.arr[3].el;
int const x_49 = x_6.x_GLF_uniform_int_values.arr[0].el;
v = float4(float(x_40), float(x_43), float(x_46), float(x_49));
int const x_53 = x_6.x_GLF_uniform_int_values.arr[4].el;
i = x_53;
while (true) {
int const x_58 = i;
int const x_60 = x_6.x_GLF_uniform_int_values.arr[0].el;
if ((x_58 < x_60)) {
} else {
break;
}
float4 const x_63 = v;
float4 const x_64 = v;
float4 const x_65 = v;
float4 const x_66 = v;
int const x_88 = i;
float const x_92 = x_9.x_GLF_uniform_float_values.arr[0].el;
if ((float4x4(float4(x_63.x, x_63.y, x_63.z, x_63.w), float4(x_64.x, x_64.y, x_64.z, x_64.w), float4(x_65.x, x_65.y, x_65.z, x_65.w), float4(x_66.x, x_66.y, x_66.z, x_66.w))[0u][x_88] > x_92)) {
int const x_96 = i;
float4 const x_97 = v;
float const x_99 = x_9.x_GLF_uniform_float_values.arr[1].el;
float const x_102 = x_9.x_GLF_uniform_float_values.arr[0].el;
int const x_106 = x_6.x_GLF_uniform_int_values.arr[1].el;
v[x_96] = clamp(x_97, float4(x_99, x_99, x_99, x_99), float4(x_102, x_102, x_102, x_102))[x_106];
}
{
int const x_109 = i;
i = (x_109 + 1);
}
}
float4 const x_111 = v;
int const x_113 = x_6.x_GLF_uniform_int_values.arr[1].el;
float const x_114 = float(x_113);
if (all((x_111 == float4(x_114, x_114, x_114, x_114)))) {
int const x_122 = x_6.x_GLF_uniform_int_values.arr[1].el;
int const x_125 = x_6.x_GLF_uniform_int_values.arr[4].el;
int const x_128 = x_6.x_GLF_uniform_int_values.arr[4].el;
int const x_131 = x_6.x_GLF_uniform_int_values.arr[1].el;
*(tint_symbol_4) = float4(float(x_122), float(x_125), float(x_128), float(x_131));
} else {
int const x_135 = x_6.x_GLF_uniform_int_values.arr[4].el;
float const x_136 = float(x_135);
*(tint_symbol_4) = float4(x_136, x_136, x_136, x_136);
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf1& x_6 [[buffer(1)]], constant buf0& x_9 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_1(x_6, x_9, &(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}

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; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 155
; Schema: 0
OpCapability Shader
%109 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %tint_symbol_1
OpExecutionMode %main OriginUpperLeft
OpName %buf1 "buf1"
OpMemberName %buf1 0 "x_GLF_uniform_int_values"
OpName %x_6 "x_6"
OpName %buf0 "buf0"
OpMemberName %buf0 0 "x_GLF_uniform_float_values"
OpName %x_9 "x_9"
OpName %x_GLF_color "x_GLF_color"
OpName %tint_symbol_1 "tint_symbol_1"
OpName %main_1 "main_1"
OpName %v "v"
OpName %i "i"
OpName %main_out "main_out"
OpMemberName %main_out 0 "x_GLF_color_1"
OpName %tint_symbol_2 "tint_symbol_2"
OpName %tint_symbol "tint_symbol"
OpName %main "main"
OpDecorate %buf1 Block
OpMemberDecorate %buf1 0 Offset 0
OpDecorate %_arr_int_uint_5 ArrayStride 16
OpDecorate %x_6 NonWritable
OpDecorate %x_6 DescriptorSet 0
OpDecorate %x_6 Binding 1
OpDecorate %buf0 Block
OpMemberDecorate %buf0 0 Offset 0
OpDecorate %_arr_float_uint_2 ArrayStride 16
OpDecorate %x_9 NonWritable
OpDecorate %x_9 DescriptorSet 0
OpDecorate %x_9 Binding 0
OpDecorate %tint_symbol_1 Location 0
OpMemberDecorate %main_out 0 Offset 0
%int = OpTypeInt 32 1
%uint = OpTypeInt 32 0
%uint_5 = OpConstant %uint 5
%_arr_int_uint_5 = OpTypeArray %int %uint_5
%buf1 = OpTypeStruct %_arr_int_uint_5
%_ptr_Uniform_buf1 = OpTypePointer Uniform %buf1
%x_6 = OpVariable %_ptr_Uniform_buf1 Uniform
%float = OpTypeFloat 32
%uint_2 = OpConstant %uint 2
%_arr_float_uint_2 = OpTypeArray %float %uint_2
%buf0 = OpTypeStruct %_arr_float_uint_2
%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
%x_9 = OpVariable %_ptr_Uniform_buf0 Uniform
%v4float = OpTypeVector %float 4
%_ptr_Private_v4float = OpTypePointer Private %v4float
%17 = OpConstantNull %v4float
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %17
%_ptr_Output_v4float = OpTypePointer Output %v4float
%tint_symbol_1 = OpVariable %_ptr_Output_v4float Output %17
%void = OpTypeVoid
%20 = OpTypeFunction %void
%_ptr_Function_v4float = OpTypePointer Function %v4float
%_ptr_Function_int = OpTypePointer Function %int
%28 = OpConstantNull %int
%uint_0 = OpConstant %uint 0
%int_1 = OpConstant %int 1
%_ptr_Uniform_int = OpTypePointer Uniform %int
%int_2 = OpConstant %int 2
%int_3 = OpConstant %int 3
%int_0 = OpConstant %int 0
%int_4 = OpConstant %int 4
%bool = OpTypeBool
%_ptr_Uniform_float = OpTypePointer Uniform %float
%mat4v4float = OpTypeMatrix %v4float 4
%_ptr_Function_float = OpTypePointer Function %float
%v4bool = OpTypeVector %bool 4
%main_out = OpTypeStruct %v4float
%143 = OpTypeFunction %void %main_out
%main_1 = OpFunction %void None %20
%23 = OpLabel
%v = OpVariable %_ptr_Function_v4float Function %17
%i = OpVariable %_ptr_Function_int Function %28
%32 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_1
%33 = OpLoad %int %32
%35 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_2
%36 = OpLoad %int %35
%38 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_3
%39 = OpLoad %int %38
%41 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_0
%42 = OpLoad %int %41
%43 = OpConvertSToF %float %33
%44 = OpConvertSToF %float %36
%45 = OpConvertSToF %float %39
%46 = OpConvertSToF %float %42
%47 = OpCompositeConstruct %v4float %43 %44 %45 %46
OpStore %v %47
%49 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_4
%50 = OpLoad %int %49
OpStore %i %50
OpBranch %51
%51 = OpLabel
OpLoopMerge %52 %53 None
OpBranch %54
%54 = OpLabel
%55 = OpLoad %int %i
%56 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_0
%57 = OpLoad %int %56
%58 = OpSLessThan %bool %55 %57
OpSelectionMerge %60 None
OpBranchConditional %58 %61 %62
%61 = OpLabel
OpBranch %60
%62 = OpLabel
OpBranch %52
%60 = OpLabel
%63 = OpLoad %v4float %v
%64 = OpLoad %v4float %v
%65 = OpLoad %v4float %v
%66 = OpLoad %v4float %v
%67 = OpLoad %int %i
%69 = OpAccessChain %_ptr_Uniform_float %x_9 %uint_0 %int_0
%70 = OpLoad %float %69
%72 = OpCompositeExtract %float %63 0
%73 = OpCompositeExtract %float %63 1
%74 = OpCompositeExtract %float %63 2
%75 = OpCompositeExtract %float %63 3
%76 = OpCompositeConstruct %v4float %72 %73 %74 %75
%77 = OpCompositeExtract %float %64 0
%78 = OpCompositeExtract %float %64 1
%79 = OpCompositeExtract %float %64 2
%80 = OpCompositeExtract %float %64 3
%81 = OpCompositeConstruct %v4float %77 %78 %79 %80
%82 = OpCompositeExtract %float %65 0
%83 = OpCompositeExtract %float %65 1
%84 = OpCompositeExtract %float %65 2
%85 = OpCompositeExtract %float %65 3
%86 = OpCompositeConstruct %v4float %82 %83 %84 %85
%87 = OpCompositeExtract %float %66 0
%88 = OpCompositeExtract %float %66 1
%89 = OpCompositeExtract %float %66 2
%90 = OpCompositeExtract %float %66 3
%91 = OpCompositeConstruct %v4float %87 %88 %89 %90
%92 = OpCompositeConstruct %mat4v4float %76 %81 %86 %91
%93 = OpCompositeExtract %v4float %92 0
%94 = OpVectorExtractDynamic %float %93 %67
%95 = OpFOrdGreaterThan %bool %94 %70
OpSelectionMerge %96 None
OpBranchConditional %95 %97 %96
%97 = OpLabel
%98 = OpLoad %int %i
%99 = OpLoad %v4float %v
%100 = OpAccessChain %_ptr_Uniform_float %x_9 %uint_0 %int_1
%101 = OpLoad %float %100
%102 = OpAccessChain %_ptr_Uniform_float %x_9 %uint_0 %int_0
%103 = OpLoad %float %102
%104 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_1
%105 = OpLoad %int %104
%107 = OpAccessChain %_ptr_Function_float %v %98
%110 = OpCompositeConstruct %v4float %101 %101 %101 %101
%111 = OpCompositeConstruct %v4float %103 %103 %103 %103
%108 = OpExtInst %v4float %109 NClamp %99 %110 %111
%112 = OpVectorExtractDynamic %float %108 %105
OpStore %107 %112
OpBranch %96
%96 = OpLabel
OpBranch %53
%53 = OpLabel
%113 = OpLoad %int %i
%114 = OpIAdd %int %113 %int_1
OpStore %i %114
OpBranch %51
%52 = OpLabel
%115 = OpLoad %v4float %v
%116 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_1
%117 = OpLoad %int %116
%118 = OpConvertSToF %float %117
%120 = OpCompositeConstruct %v4float %118 %118 %118 %118
%121 = OpFOrdEqual %v4bool %115 %120
%119 = OpAll %bool %121
OpSelectionMerge %123 None
OpBranchConditional %119 %124 %125
%124 = OpLabel
%126 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_1
%127 = OpLoad %int %126
%128 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_4
%129 = OpLoad %int %128
%130 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_4
%131 = OpLoad %int %130
%132 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_1
%133 = OpLoad %int %132
%134 = OpConvertSToF %float %127
%135 = OpConvertSToF %float %129
%136 = OpConvertSToF %float %131
%137 = OpConvertSToF %float %133
%138 = OpCompositeConstruct %v4float %134 %135 %136 %137
OpStore %x_GLF_color %138
OpBranch %123
%125 = OpLabel
%139 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_4
%140 = OpLoad %int %139
%141 = OpConvertSToF %float %140
%142 = OpCompositeConstruct %v4float %141 %141 %141 %141
OpStore %x_GLF_color %142
OpBranch %123
%123 = OpLabel
OpReturn
OpFunctionEnd
%tint_symbol_2 = OpFunction %void None %143
%tint_symbol = OpFunctionParameter %main_out
%147 = OpLabel
%148 = OpCompositeExtract %v4float %tint_symbol 0
OpStore %tint_symbol_1 %148
OpReturn
OpFunctionEnd
%main = OpFunction %void None %20
%150 = OpLabel
%151 = OpFunctionCall %void %main_1
%153 = OpLoad %v4float %x_GLF_color
%154 = OpCompositeConstruct %main_out %153
%152 = OpFunctionCall %void %tint_symbol_2 %154
OpReturn
OpFunctionEnd

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@@ -0,0 +1,84 @@
type Arr = [[stride(16)]] array<i32, 5>;
[[block]]
struct buf1 {
x_GLF_uniform_int_values : Arr;
};
type Arr_1 = [[stride(16)]] array<f32, 2>;
[[block]]
struct buf0 {
x_GLF_uniform_float_values : Arr_1;
};
[[group(0), binding(1)]] var<uniform> x_6 : buf1;
[[group(0), binding(0)]] var<uniform> x_9 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var v : vec4<f32>;
var i : i32;
let x_40 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_43 : i32 = x_6.x_GLF_uniform_int_values[2];
let x_46 : i32 = x_6.x_GLF_uniform_int_values[3];
let x_49 : i32 = x_6.x_GLF_uniform_int_values[0];
v = vec4<f32>(f32(x_40), f32(x_43), f32(x_46), f32(x_49));
let x_53 : i32 = x_6.x_GLF_uniform_int_values[4];
i = x_53;
loop {
let x_58 : i32 = i;
let x_60 : i32 = x_6.x_GLF_uniform_int_values[0];
if ((x_58 < x_60)) {
} else {
break;
}
let x_63 : vec4<f32> = v;
let x_64 : vec4<f32> = v;
let x_65 : vec4<f32> = v;
let x_66 : vec4<f32> = v;
let x_88 : i32 = i;
let x_92 : f32 = x_9.x_GLF_uniform_float_values[0];
if ((mat4x4<f32>(vec4<f32>(x_63.x, x_63.y, x_63.z, x_63.w), vec4<f32>(x_64.x, x_64.y, x_64.z, x_64.w), vec4<f32>(x_65.x, x_65.y, x_65.z, x_65.w), vec4<f32>(x_66.x, x_66.y, x_66.z, x_66.w))[0u][x_88] > x_92)) {
let x_96 : i32 = i;
let x_97 : vec4<f32> = v;
let x_99 : f32 = x_9.x_GLF_uniform_float_values[1];
let x_102 : f32 = x_9.x_GLF_uniform_float_values[0];
let x_106 : i32 = x_6.x_GLF_uniform_int_values[1];
v[x_96] = clamp(x_97, vec4<f32>(x_99, x_99, x_99, x_99), vec4<f32>(x_102, x_102, x_102, x_102))[x_106];
}
continuing {
let x_109 : i32 = i;
i = (x_109 + 1);
}
}
let x_111 : vec4<f32> = v;
let x_113 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_114 : f32 = f32(x_113);
if (all((x_111 == vec4<f32>(x_114, x_114, x_114, x_114)))) {
let x_122 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_125 : i32 = x_6.x_GLF_uniform_int_values[4];
let x_128 : i32 = x_6.x_GLF_uniform_int_values[4];
let x_131 : i32 = x_6.x_GLF_uniform_int_values[1];
x_GLF_color = vec4<f32>(f32(x_122), f32(x_125), f32(x_128), f32(x_131));
} else {
let x_135 : i32 = x_6.x_GLF_uniform_int_values[4];
let x_136 : f32 = f32(x_135);
x_GLF_color = vec4<f32>(x_136, x_136, x_136, x_136);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}

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@@ -0,0 +1,84 @@
type Arr = [[stride(16)]] array<i32, 5>;
[[block]]
struct buf1 {
x_GLF_uniform_int_values : Arr;
};
type Arr_1 = [[stride(16)]] array<f32, 2>;
[[block]]
struct buf0 {
x_GLF_uniform_float_values : Arr_1;
};
[[group(0), binding(1)]] var<uniform> x_6 : buf1;
[[group(0), binding(0)]] var<uniform> x_9 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var v : vec4<f32>;
var i : i32;
let x_40 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_43 : i32 = x_6.x_GLF_uniform_int_values[2];
let x_46 : i32 = x_6.x_GLF_uniform_int_values[3];
let x_49 : i32 = x_6.x_GLF_uniform_int_values[0];
v = vec4<f32>(f32(x_40), f32(x_43), f32(x_46), f32(x_49));
let x_53 : i32 = x_6.x_GLF_uniform_int_values[4];
i = x_53;
loop {
let x_58 : i32 = i;
let x_60 : i32 = x_6.x_GLF_uniform_int_values[0];
if ((x_58 < x_60)) {
} else {
break;
}
let x_63 : vec4<f32> = v;
let x_64 : vec4<f32> = v;
let x_65 : vec4<f32> = v;
let x_66 : vec4<f32> = v;
let x_88 : i32 = i;
let x_92 : f32 = x_9.x_GLF_uniform_float_values[0];
if ((mat4x4<f32>(vec4<f32>(x_63.x, x_63.y, x_63.z, x_63.w), vec4<f32>(x_64.x, x_64.y, x_64.z, x_64.w), vec4<f32>(x_65.x, x_65.y, x_65.z, x_65.w), vec4<f32>(x_66.x, x_66.y, x_66.z, x_66.w))[0u][x_88] > x_92)) {
let x_96 : i32 = i;
let x_97 : vec4<f32> = v;
let x_99 : f32 = x_9.x_GLF_uniform_float_values[1];
let x_102 : f32 = x_9.x_GLF_uniform_float_values[0];
let x_106 : i32 = x_6.x_GLF_uniform_int_values[1];
v[x_96] = clamp(x_97, vec4<f32>(x_99, x_99, x_99, x_99), vec4<f32>(x_102, x_102, x_102, x_102))[x_106];
}
continuing {
let x_109 : i32 = i;
i = (x_109 + 1);
}
}
let x_111 : vec4<f32> = v;
let x_113 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_114 : f32 = f32(x_113);
if (all((x_111 == vec4<f32>(x_114, x_114, x_114, x_114)))) {
let x_122 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_125 : i32 = x_6.x_GLF_uniform_int_values[4];
let x_128 : i32 = x_6.x_GLF_uniform_int_values[4];
let x_131 : i32 = x_6.x_GLF_uniform_int_values[1];
x_GLF_color = vec4<f32>(f32(x_122), f32(x_125), f32(x_128), f32(x_131));
} else {
let x_135 : i32 = x_6.x_GLF_uniform_int_values[4];
let x_136 : f32 = f32(x_135);
x_GLF_color = vec4<f32>(x_136, x_136, x_136, x_136);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}

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@@ -0,0 +1,81 @@
void set_float4(inout float4 vec, int idx, float val) {
vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec;
}
cbuffer cbuffer_x_6 : register(b1, space0) {
uint4 x_6[5];
};
cbuffer cbuffer_x_9 : register(b0, space0) {
uint4 x_9[2];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float4 v = float4(0.0f, 0.0f, 0.0f, 0.0f);
int i = 0;
const int x_40 = asint(x_6[1].x);
const int x_43 = asint(x_6[2].x);
const int x_46 = asint(x_6[3].x);
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_49 = asint(x_6[scalar_offset / 4][scalar_offset % 4]);
v = float4(float(x_40), float(x_43), float(x_46), float(x_49));
const int x_53 = asint(x_6[4].x);
i = x_53;
while (true) {
const int x_58 = i;
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_60 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
if ((x_58 < x_60)) {
} else {
break;
}
const float4 x_63 = v;
const float4 x_64 = v;
const float4 x_65 = v;
const float4 x_66 = v;
const int x_88 = i;
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const float x_92 = asfloat(x_9[scalar_offset_2 / 4][scalar_offset_2 % 4]);
if ((float4x4(float4(x_63.x, x_63.y, x_63.z, x_63.w), float4(x_64.x, x_64.y, x_64.z, x_64.w), float4(x_65.x, x_65.y, x_65.z, x_65.w), float4(x_66.x, x_66.y, x_66.z, x_66.w))[0u][x_88] > x_92)) {
const int x_96 = i;
const float4 x_97 = v;
const float x_99 = asfloat(x_9[1].x);
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
const float x_102 = asfloat(x_9[scalar_offset_3 / 4][scalar_offset_3 % 4]);
const int x_106 = asint(x_6[1].x);
set_float4(v, x_96, clamp(x_97, float4(x_99, x_99, x_99, x_99), float4(x_102, x_102, x_102, x_102))[x_106]);
}
{
i = (i + 1);
}
}
const float4 x_111 = v;
const int x_113 = asint(x_6[1].x);
const float x_114 = float(x_113);
if (all((x_111 == float4(x_114, x_114, x_114, x_114)))) {
const int x_122 = asint(x_6[1].x);
const int x_125 = asint(x_6[4].x);
const int x_128 = asint(x_6[4].x);
const int x_131 = asint(x_6[1].x);
x_GLF_color = float4(float(x_122), float(x_125), float(x_128), float(x_131));
} else {
const int x_135 = asint(x_6[4].x);
const float x_136 = float(x_135);
x_GLF_color = float4(x_136, x_136, x_136, x_136);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_4;
}

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@@ -0,0 +1,91 @@
#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[5];
};
struct buf1 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
};
struct tint_padded_array_element_1 {
/* 0x0000 */ float el;
/* 0x0004 */ int8_t tint_pad_1[12];
};
struct tint_array_wrapper_1 {
/* 0x0000 */ tint_padded_array_element_1 arr[2];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf1& x_6, constant buf0& x_9, thread float4* const tint_symbol_4) {
float4 v = 0.0f;
int i = 0;
int const x_40 = x_6.x_GLF_uniform_int_values.arr[1].el;
int const x_43 = x_6.x_GLF_uniform_int_values.arr[2].el;
int const x_46 = x_6.x_GLF_uniform_int_values.arr[3].el;
int const x_49 = x_6.x_GLF_uniform_int_values.arr[0].el;
v = float4(float(x_40), float(x_43), float(x_46), float(x_49));
int const x_53 = x_6.x_GLF_uniform_int_values.arr[4].el;
i = x_53;
while (true) {
int const x_58 = i;
int const x_60 = x_6.x_GLF_uniform_int_values.arr[0].el;
if ((x_58 < x_60)) {
} else {
break;
}
float4 const x_63 = v;
float4 const x_64 = v;
float4 const x_65 = v;
float4 const x_66 = v;
int const x_88 = i;
float const x_92 = x_9.x_GLF_uniform_float_values.arr[0].el;
if ((float4x4(float4(x_63.x, x_63.y, x_63.z, x_63.w), float4(x_64.x, x_64.y, x_64.z, x_64.w), float4(x_65.x, x_65.y, x_65.z, x_65.w), float4(x_66.x, x_66.y, x_66.z, x_66.w))[0u][x_88] > x_92)) {
int const x_96 = i;
float4 const x_97 = v;
float const x_99 = x_9.x_GLF_uniform_float_values.arr[1].el;
float const x_102 = x_9.x_GLF_uniform_float_values.arr[0].el;
int const x_106 = x_6.x_GLF_uniform_int_values.arr[1].el;
v[x_96] = clamp(x_97, float4(x_99, x_99, x_99, x_99), float4(x_102, x_102, x_102, x_102))[x_106];
}
{
int const x_109 = i;
i = (x_109 + 1);
}
}
float4 const x_111 = v;
int const x_113 = x_6.x_GLF_uniform_int_values.arr[1].el;
float const x_114 = float(x_113);
if (all((x_111 == float4(x_114, x_114, x_114, x_114)))) {
int const x_122 = x_6.x_GLF_uniform_int_values.arr[1].el;
int const x_125 = x_6.x_GLF_uniform_int_values.arr[4].el;
int const x_128 = x_6.x_GLF_uniform_int_values.arr[4].el;
int const x_131 = x_6.x_GLF_uniform_int_values.arr[1].el;
*(tint_symbol_4) = float4(float(x_122), float(x_125), float(x_128), float(x_131));
} else {
int const x_135 = x_6.x_GLF_uniform_int_values.arr[4].el;
float const x_136 = float(x_135);
*(tint_symbol_4) = float4(x_136, x_136, x_136, x_136);
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf1& x_6 [[buffer(1)]], constant buf0& x_9 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_1(x_6, x_9, &(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}

View File

@@ -0,0 +1,222 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 155
; Schema: 0
OpCapability Shader
%109 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %tint_symbol_1
OpExecutionMode %main OriginUpperLeft
OpName %buf1 "buf1"
OpMemberName %buf1 0 "x_GLF_uniform_int_values"
OpName %x_6 "x_6"
OpName %buf0 "buf0"
OpMemberName %buf0 0 "x_GLF_uniform_float_values"
OpName %x_9 "x_9"
OpName %x_GLF_color "x_GLF_color"
OpName %tint_symbol_1 "tint_symbol_1"
OpName %main_1 "main_1"
OpName %v "v"
OpName %i "i"
OpName %main_out "main_out"
OpMemberName %main_out 0 "x_GLF_color_1"
OpName %tint_symbol_2 "tint_symbol_2"
OpName %tint_symbol "tint_symbol"
OpName %main "main"
OpDecorate %buf1 Block
OpMemberDecorate %buf1 0 Offset 0
OpDecorate %_arr_int_uint_5 ArrayStride 16
OpDecorate %x_6 NonWritable
OpDecorate %x_6 DescriptorSet 0
OpDecorate %x_6 Binding 1
OpDecorate %buf0 Block
OpMemberDecorate %buf0 0 Offset 0
OpDecorate %_arr_float_uint_2 ArrayStride 16
OpDecorate %x_9 NonWritable
OpDecorate %x_9 DescriptorSet 0
OpDecorate %x_9 Binding 0
OpDecorate %tint_symbol_1 Location 0
OpMemberDecorate %main_out 0 Offset 0
%int = OpTypeInt 32 1
%uint = OpTypeInt 32 0
%uint_5 = OpConstant %uint 5
%_arr_int_uint_5 = OpTypeArray %int %uint_5
%buf1 = OpTypeStruct %_arr_int_uint_5
%_ptr_Uniform_buf1 = OpTypePointer Uniform %buf1
%x_6 = OpVariable %_ptr_Uniform_buf1 Uniform
%float = OpTypeFloat 32
%uint_2 = OpConstant %uint 2
%_arr_float_uint_2 = OpTypeArray %float %uint_2
%buf0 = OpTypeStruct %_arr_float_uint_2
%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
%x_9 = OpVariable %_ptr_Uniform_buf0 Uniform
%v4float = OpTypeVector %float 4
%_ptr_Private_v4float = OpTypePointer Private %v4float
%17 = OpConstantNull %v4float
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %17
%_ptr_Output_v4float = OpTypePointer Output %v4float
%tint_symbol_1 = OpVariable %_ptr_Output_v4float Output %17
%void = OpTypeVoid
%20 = OpTypeFunction %void
%_ptr_Function_v4float = OpTypePointer Function %v4float
%_ptr_Function_int = OpTypePointer Function %int
%28 = OpConstantNull %int
%uint_0 = OpConstant %uint 0
%int_1 = OpConstant %int 1
%_ptr_Uniform_int = OpTypePointer Uniform %int
%int_2 = OpConstant %int 2
%int_3 = OpConstant %int 3
%int_0 = OpConstant %int 0
%int_4 = OpConstant %int 4
%bool = OpTypeBool
%_ptr_Uniform_float = OpTypePointer Uniform %float
%mat4v4float = OpTypeMatrix %v4float 4
%_ptr_Function_float = OpTypePointer Function %float
%v4bool = OpTypeVector %bool 4
%main_out = OpTypeStruct %v4float
%143 = OpTypeFunction %void %main_out
%main_1 = OpFunction %void None %20
%23 = OpLabel
%v = OpVariable %_ptr_Function_v4float Function %17
%i = OpVariable %_ptr_Function_int Function %28
%32 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_1
%33 = OpLoad %int %32
%35 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_2
%36 = OpLoad %int %35
%38 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_3
%39 = OpLoad %int %38
%41 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_0
%42 = OpLoad %int %41
%43 = OpConvertSToF %float %33
%44 = OpConvertSToF %float %36
%45 = OpConvertSToF %float %39
%46 = OpConvertSToF %float %42
%47 = OpCompositeConstruct %v4float %43 %44 %45 %46
OpStore %v %47
%49 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_4
%50 = OpLoad %int %49
OpStore %i %50
OpBranch %51
%51 = OpLabel
OpLoopMerge %52 %53 None
OpBranch %54
%54 = OpLabel
%55 = OpLoad %int %i
%56 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_0
%57 = OpLoad %int %56
%58 = OpSLessThan %bool %55 %57
OpSelectionMerge %60 None
OpBranchConditional %58 %61 %62
%61 = OpLabel
OpBranch %60
%62 = OpLabel
OpBranch %52
%60 = OpLabel
%63 = OpLoad %v4float %v
%64 = OpLoad %v4float %v
%65 = OpLoad %v4float %v
%66 = OpLoad %v4float %v
%67 = OpLoad %int %i
%69 = OpAccessChain %_ptr_Uniform_float %x_9 %uint_0 %int_0
%70 = OpLoad %float %69
%72 = OpCompositeExtract %float %63 0
%73 = OpCompositeExtract %float %63 1
%74 = OpCompositeExtract %float %63 2
%75 = OpCompositeExtract %float %63 3
%76 = OpCompositeConstruct %v4float %72 %73 %74 %75
%77 = OpCompositeExtract %float %64 0
%78 = OpCompositeExtract %float %64 1
%79 = OpCompositeExtract %float %64 2
%80 = OpCompositeExtract %float %64 3
%81 = OpCompositeConstruct %v4float %77 %78 %79 %80
%82 = OpCompositeExtract %float %65 0
%83 = OpCompositeExtract %float %65 1
%84 = OpCompositeExtract %float %65 2
%85 = OpCompositeExtract %float %65 3
%86 = OpCompositeConstruct %v4float %82 %83 %84 %85
%87 = OpCompositeExtract %float %66 0
%88 = OpCompositeExtract %float %66 1
%89 = OpCompositeExtract %float %66 2
%90 = OpCompositeExtract %float %66 3
%91 = OpCompositeConstruct %v4float %87 %88 %89 %90
%92 = OpCompositeConstruct %mat4v4float %76 %81 %86 %91
%93 = OpCompositeExtract %v4float %92 0
%94 = OpVectorExtractDynamic %float %93 %67
%95 = OpFOrdGreaterThan %bool %94 %70
OpSelectionMerge %96 None
OpBranchConditional %95 %97 %96
%97 = OpLabel
%98 = OpLoad %int %i
%99 = OpLoad %v4float %v
%100 = OpAccessChain %_ptr_Uniform_float %x_9 %uint_0 %int_1
%101 = OpLoad %float %100
%102 = OpAccessChain %_ptr_Uniform_float %x_9 %uint_0 %int_0
%103 = OpLoad %float %102
%104 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_1
%105 = OpLoad %int %104
%107 = OpAccessChain %_ptr_Function_float %v %98
%110 = OpCompositeConstruct %v4float %101 %101 %101 %101
%111 = OpCompositeConstruct %v4float %103 %103 %103 %103
%108 = OpExtInst %v4float %109 NClamp %99 %110 %111
%112 = OpVectorExtractDynamic %float %108 %105
OpStore %107 %112
OpBranch %96
%96 = OpLabel
OpBranch %53
%53 = OpLabel
%113 = OpLoad %int %i
%114 = OpIAdd %int %113 %int_1
OpStore %i %114
OpBranch %51
%52 = OpLabel
%115 = OpLoad %v4float %v
%116 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_1
%117 = OpLoad %int %116
%118 = OpConvertSToF %float %117
%120 = OpCompositeConstruct %v4float %118 %118 %118 %118
%121 = OpFOrdEqual %v4bool %115 %120
%119 = OpAll %bool %121
OpSelectionMerge %123 None
OpBranchConditional %119 %124 %125
%124 = OpLabel
%126 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_1
%127 = OpLoad %int %126
%128 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_4
%129 = OpLoad %int %128
%130 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_4
%131 = OpLoad %int %130
%132 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_1
%133 = OpLoad %int %132
%134 = OpConvertSToF %float %127
%135 = OpConvertSToF %float %129
%136 = OpConvertSToF %float %131
%137 = OpConvertSToF %float %133
%138 = OpCompositeConstruct %v4float %134 %135 %136 %137
OpStore %x_GLF_color %138
OpBranch %123
%125 = OpLabel
%139 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_4
%140 = OpLoad %int %139
%141 = OpConvertSToF %float %140
%142 = OpCompositeConstruct %v4float %141 %141 %141 %141
OpStore %x_GLF_color %142
OpBranch %123
%123 = OpLabel
OpReturn
OpFunctionEnd
%tint_symbol_2 = OpFunction %void None %143
%tint_symbol = OpFunctionParameter %main_out
%147 = OpLabel
%148 = OpCompositeExtract %v4float %tint_symbol 0
OpStore %tint_symbol_1 %148
OpReturn
OpFunctionEnd
%main = OpFunction %void None %20
%150 = OpLabel
%151 = OpFunctionCall %void %main_1
%153 = OpLoad %v4float %x_GLF_color
%154 = OpCompositeConstruct %main_out %153
%152 = OpFunctionCall %void %tint_symbol_2 %154
OpReturn
OpFunctionEnd

View File

@@ -0,0 +1,84 @@
type Arr = [[stride(16)]] array<i32, 5>;
[[block]]
struct buf1 {
x_GLF_uniform_int_values : Arr;
};
type Arr_1 = [[stride(16)]] array<f32, 2>;
[[block]]
struct buf0 {
x_GLF_uniform_float_values : Arr_1;
};
[[group(0), binding(1)]] var<uniform> x_6 : buf1;
[[group(0), binding(0)]] var<uniform> x_9 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var v : vec4<f32>;
var i : i32;
let x_40 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_43 : i32 = x_6.x_GLF_uniform_int_values[2];
let x_46 : i32 = x_6.x_GLF_uniform_int_values[3];
let x_49 : i32 = x_6.x_GLF_uniform_int_values[0];
v = vec4<f32>(f32(x_40), f32(x_43), f32(x_46), f32(x_49));
let x_53 : i32 = x_6.x_GLF_uniform_int_values[4];
i = x_53;
loop {
let x_58 : i32 = i;
let x_60 : i32 = x_6.x_GLF_uniform_int_values[0];
if ((x_58 < x_60)) {
} else {
break;
}
let x_63 : vec4<f32> = v;
let x_64 : vec4<f32> = v;
let x_65 : vec4<f32> = v;
let x_66 : vec4<f32> = v;
let x_88 : i32 = i;
let x_92 : f32 = x_9.x_GLF_uniform_float_values[0];
if ((mat4x4<f32>(vec4<f32>(x_63.x, x_63.y, x_63.z, x_63.w), vec4<f32>(x_64.x, x_64.y, x_64.z, x_64.w), vec4<f32>(x_65.x, x_65.y, x_65.z, x_65.w), vec4<f32>(x_66.x, x_66.y, x_66.z, x_66.w))[0u][x_88] > x_92)) {
let x_96 : i32 = i;
let x_97 : vec4<f32> = v;
let x_99 : f32 = x_9.x_GLF_uniform_float_values[1];
let x_102 : f32 = x_9.x_GLF_uniform_float_values[0];
let x_106 : i32 = x_6.x_GLF_uniform_int_values[1];
v[x_96] = clamp(x_97, vec4<f32>(x_99, x_99, x_99, x_99), vec4<f32>(x_102, x_102, x_102, x_102))[x_106];
}
continuing {
let x_109 : i32 = i;
i = (x_109 + 1);
}
}
let x_111 : vec4<f32> = v;
let x_113 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_114 : f32 = f32(x_113);
if (all((x_111 == vec4<f32>(x_114, x_114, x_114, x_114)))) {
let x_122 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_125 : i32 = x_6.x_GLF_uniform_int_values[4];
let x_128 : i32 = x_6.x_GLF_uniform_int_values[4];
let x_131 : i32 = x_6.x_GLF_uniform_int_values[1];
x_GLF_color = vec4<f32>(f32(x_122), f32(x_125), f32(x_128), f32(x_131));
} else {
let x_135 : i32 = x_6.x_GLF_uniform_int_values[4];
let x_136 : f32 = f32(x_135);
x_GLF_color = vec4<f32>(x_136, x_136, x_136, x_136);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}