Add tests derived from VK-GL-CTS

This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit
571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was
followed:

- Those .amber files in VK-GL-CTS wholly owned by Google were
  identified

- All GLSL and SPIR-V shaders were extracted from the Amber files and
  converted into SPIR-V binaries

- The compact-ids pass of spirv-opt was applied to each binary

- Duplicate binaries were removed

- spirv-opt -O was used to obtain an optimized version of each remaining
  binary, with duplicates discarded

- Binaries that failed validation using spirv-val with target
  environment SPIR-V 1.3 were discarded

- Those binaries that tint could not successfully convert into WGSL were
  put aside for further investigation

- SPIR-V assembly versions of the remaining binaries are included in
  this CL

- test-runner with -generate-expected and -generate-skip was used to
  generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these
  SPIR-V assembly tests

- Each successfully-generated .expected.wgsl is included in this CL
  again, as a WGLSL test

- test-runner with -generate-expected and -generate-skip was used again,
  to generate expected outputs for these WGSL tests

Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
This commit is contained in:
Alastair Donaldson
2021-07-23 13:10:12 +00:00
committed by Tint LUCI CQ
parent bd3edb564f
commit f7e73d4ee3
5160 changed files with 621458 additions and 0 deletions

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OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %_GLF_color
OpExecutionMode %main OriginUpperLeft
OpSource ESSL 320
OpName %main "main"
OpName %m "m"
OpName %buf0 "buf0"
OpMemberName %buf0 0 "_GLF_uniform_int_values"
OpName %_ ""
OpName %a "a"
OpName %buf1 "buf1"
OpMemberName %buf1 0 "_GLF_uniform_float_values"
OpName %__0 ""
OpName %arr "arr"
OpName %v "v"
OpName %_GLF_color "_GLF_color"
OpDecorate %_arr_int_uint_4 ArrayStride 16
OpMemberDecorate %buf0 0 Offset 0
OpDecorate %buf0 Block
OpDecorate %_ DescriptorSet 0
OpDecorate %_ Binding 0
OpDecorate %_arr_float_uint_2 ArrayStride 16
OpMemberDecorate %buf1 0 Offset 0
OpDecorate %buf1 Block
OpDecorate %__0 DescriptorSet 0
OpDecorate %__0 Binding 1
OpDecorate %_GLF_color Location 0
%void = OpTypeVoid
%15 = OpTypeFunction %void
%float = OpTypeFloat 32
%v3float = OpTypeVector %float 3
%mat3v3float = OpTypeMatrix %v3float 3
%_ptr_Function_mat3v3float = OpTypePointer Function %mat3v3float
%int = OpTypeInt 32 1
%uint = OpTypeInt 32 0
%uint_4 = OpConstant %uint 4
%_arr_int_uint_4 = OpTypeArray %int %uint_4
%buf0 = OpTypeStruct %_arr_int_uint_4
%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
%_ = OpVariable %_ptr_Uniform_buf0 Uniform
%int_0 = OpConstant %int 0
%_ptr_Uniform_int = OpTypePointer Uniform %int
%float_1 = OpConstant %float 1
%float_0 = OpConstant %float 0
%_ptr_Function_int = OpTypePointer Function %int
%uint_2 = OpConstant %uint 2
%_arr_float_uint_2 = OpTypeArray %float %uint_2
%buf1 = OpTypeStruct %_arr_float_uint_2
%_ptr_Uniform_buf1 = OpTypePointer Uniform %buf1
%__0 = OpVariable %_ptr_Uniform_buf1 Uniform
%_ptr_Uniform_float = OpTypePointer Uniform %float
%_ptr_Function_float = OpTypePointer Function %float
%_arr_v3float_uint_2 = OpTypeArray %v3float %uint_2
%_ptr_Function__arr_v3float_uint_2 = OpTypePointer Function %_arr_v3float_uint_2
%int_1 = OpConstant %int 1
%_ptr_Function_v3float = OpTypePointer Function %v3float
%int_2 = OpConstant %int 2
%bool = OpTypeBool
%v3bool = OpTypeVector %bool 3
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%_GLF_color = OpVariable %_ptr_Output_v4float Output
%int_3 = OpConstant %int 3
%main = OpFunction %void None %15
%43 = OpLabel
%m = OpVariable %_ptr_Function_mat3v3float Function
%a = OpVariable %_ptr_Function_int Function
%arr = OpVariable %_ptr_Function__arr_v3float_uint_2 Function
%v = OpVariable %_ptr_Function_v3float Function
%44 = OpAccessChain %_ptr_Uniform_int %_ %int_0 %int_0
%45 = OpLoad %int %44
%46 = OpConvertSToF %float %45
%47 = OpCompositeConstruct %v3float %46 %float_0 %float_0
%48 = OpCompositeConstruct %v3float %float_0 %46 %float_0
%49 = OpCompositeConstruct %v3float %float_0 %float_0 %46
%50 = OpCompositeConstruct %mat3v3float %47 %48 %49
OpStore %m %50
%51 = OpAccessChain %_ptr_Uniform_int %_ %int_0 %int_0
%52 = OpLoad %int %51
OpStore %a %52
%53 = OpLoad %int %a
%54 = OpLoad %int %a
%55 = OpAccessChain %_ptr_Uniform_float %__0 %int_0 %int_0
%56 = OpLoad %float %55
%57 = OpAccessChain %_ptr_Function_float %m %53 %54
OpStore %57 %56
%58 = OpAccessChain %_ptr_Function_v3float %m %int_1
%59 = OpLoad %v3float %58
%60 = OpAccessChain %_ptr_Function_v3float %m %int_1
%61 = OpLoad %v3float %60
%62 = OpCompositeConstruct %_arr_v3float_uint_2 %59 %61
OpStore %arr %62
%63 = OpAccessChain %_ptr_Uniform_float %__0 %int_0 %int_1
%64 = OpLoad %float %63
%65 = OpCompositeConstruct %v3float %64 %64 %64
OpStore %v %65
%66 = OpLoad %int %a
%67 = OpAccessChain %_ptr_Function_v3float %arr %66
%68 = OpLoad %v3float %67
%69 = OpLoad %v3float %v
%70 = OpFAdd %v3float %69 %68
OpStore %v %70
%71 = OpLoad %v3float %v
%72 = OpAccessChain %_ptr_Uniform_int %_ %int_0 %int_1
%73 = OpLoad %int %72
%74 = OpConvertSToF %float %73
%75 = OpAccessChain %_ptr_Uniform_int %_ %int_0 %int_2
%76 = OpLoad %int %75
%77 = OpConvertSToF %float %76
%78 = OpAccessChain %_ptr_Uniform_int %_ %int_0 %int_1
%79 = OpLoad %int %78
%80 = OpConvertSToF %float %79
%81 = OpCompositeConstruct %v3float %74 %77 %80
%82 = OpFOrdEqual %v3bool %71 %81
%83 = OpAll %bool %82
OpSelectionMerge %84 None
OpBranchConditional %83 %85 %86
%85 = OpLabel
%87 = OpAccessChain %_ptr_Uniform_int %_ %int_0 %int_0
%88 = OpLoad %int %87
%89 = OpConvertSToF %float %88
%90 = OpAccessChain %_ptr_Uniform_int %_ %int_0 %int_3
%91 = OpLoad %int %90
%92 = OpConvertSToF %float %91
%93 = OpAccessChain %_ptr_Uniform_int %_ %int_0 %int_3
%94 = OpLoad %int %93
%95 = OpConvertSToF %float %94
%96 = OpAccessChain %_ptr_Uniform_int %_ %int_0 %int_0
%97 = OpLoad %int %96
%98 = OpConvertSToF %float %97
%99 = OpCompositeConstruct %v4float %89 %92 %95 %98
OpStore %_GLF_color %99
OpBranch %84
%86 = OpLabel
%100 = OpAccessChain %_ptr_Uniform_int %_ %int_0 %int_3
%101 = OpLoad %int %100
%102 = OpConvertSToF %float %101
%103 = OpCompositeConstruct %v4float %102 %102 %102 %102
OpStore %_GLF_color %103
OpBranch %84
%84 = OpLabel
OpReturn
OpFunctionEnd

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void set_float3(inout float3 vec, int idx, float val) {
vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec;
}
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[4];
};
cbuffer cbuffer_x_9 : register(b1, space0) {
uint4 x_9[2];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float3x3 m = float3x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
int a = 0;
float3 arr[2] = (float3[2])0;
float3 v = float3(0.0f, 0.0f, 0.0f);
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_45 = asint(x_6[scalar_offset / 4][scalar_offset % 4]);
const float x_46 = float(x_45);
m = float3x3(float3(x_46, 0.0f, 0.0f), float3(0.0f, x_46, 0.0f), float3(0.0f, 0.0f, x_46));
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_52 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
a = x_52;
const int x_53 = a;
const int x_54 = a;
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const float x_56 = asfloat(x_9[scalar_offset_2 / 4][scalar_offset_2 % 4]);
set_float3(m[x_53], x_54, x_56);
const float3 x_59 = m[1];
const float3 x_61 = m[1];
const float3 tint_symbol_4[2] = {x_59, x_61};
arr = tint_symbol_4;
const float x_64 = asfloat(x_9[1].x);
v = float3(x_64, x_64, x_64);
const float3 x_68 = arr[a];
v = (v + x_68);
const float3 x_71 = v;
const int x_73 = asint(x_6[1].x);
const int x_76 = asint(x_6[2].x);
const int x_79 = asint(x_6[1].x);
if (all((x_71 == float3(float(x_73), float(x_76), float(x_79))))) {
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
const int x_88 = asint(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]);
const int x_91 = asint(x_6[3].x);
const int x_94 = asint(x_6[3].x);
const uint scalar_offset_4 = ((16u * uint(0))) / 4;
const int x_97 = asint(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]);
x_GLF_color = float4(float(x_88), float(x_91), float(x_94), float(x_97));
} else {
const int x_101 = asint(x_6[3].x);
const float x_102 = float(x_101);
x_GLF_color = float4(x_102, x_102, x_102, x_102);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_5 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_5;
}

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#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[4];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
};
struct tint_padded_array_element_1 {
/* 0x0000 */ float el;
/* 0x0004 */ int8_t tint_pad_1[12];
};
struct tint_array_wrapper_1 {
/* 0x0000 */ tint_padded_array_element_1 arr[2];
};
struct buf1 {
/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values;
};
struct tint_array_wrapper_2 {
float3 arr[2];
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, constant buf1& x_9, thread float4* const tint_symbol_5) {
float3x3 m = float3x3(0.0f);
int a = 0;
tint_array_wrapper_2 arr = {};
float3 v = 0.0f;
int const x_45 = x_6.x_GLF_uniform_int_values.arr[0].el;
float const x_46 = float(x_45);
m = float3x3(float3(x_46, 0.0f, 0.0f), float3(0.0f, x_46, 0.0f), float3(0.0f, 0.0f, x_46));
int const x_52 = x_6.x_GLF_uniform_int_values.arr[0].el;
a = x_52;
int const x_53 = a;
int const x_54 = a;
float const x_56 = x_9.x_GLF_uniform_float_values.arr[0].el;
m[x_53][x_54] = x_56;
float3 const x_59 = m[1];
float3 const x_61 = m[1];
tint_array_wrapper_2 const tint_symbol_3 = {.arr={x_59, x_61}};
arr = tint_symbol_3;
float const x_64 = x_9.x_GLF_uniform_float_values.arr[1].el;
v = float3(x_64, x_64, x_64);
int const x_66 = a;
float3 const x_68 = arr.arr[x_66];
float3 const x_69 = v;
v = (x_69 + x_68);
float3 const x_71 = v;
int const x_73 = x_6.x_GLF_uniform_int_values.arr[1].el;
int const x_76 = x_6.x_GLF_uniform_int_values.arr[2].el;
int const x_79 = x_6.x_GLF_uniform_int_values.arr[1].el;
if (all((x_71 == float3(float(x_73), float(x_76), float(x_79))))) {
int const x_88 = x_6.x_GLF_uniform_int_values.arr[0].el;
int const x_91 = x_6.x_GLF_uniform_int_values.arr[3].el;
int const x_94 = x_6.x_GLF_uniform_int_values.arr[3].el;
int const x_97 = x_6.x_GLF_uniform_int_values.arr[0].el;
*(tint_symbol_5) = float4(float(x_88), float(x_91), float(x_94), float(x_97));
} else {
int const x_101 = x_6.x_GLF_uniform_int_values.arr[3].el;
float const x_102 = float(x_101);
*(tint_symbol_5) = float4(x_102, x_102, x_102, x_102);
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]], constant buf1& x_9 [[buffer(1)]]) {
thread float4 tint_symbol_6 = 0.0f;
main_1(x_6, x_9, &(tint_symbol_6));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_6};
tint_symbol_1 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_4;
}

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@@ -0,0 +1,182 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 122
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %tint_symbol_1
OpExecutionMode %main OriginUpperLeft
OpName %buf0 "buf0"
OpMemberName %buf0 0 "x_GLF_uniform_int_values"
OpName %x_6 "x_6"
OpName %buf1 "buf1"
OpMemberName %buf1 0 "x_GLF_uniform_float_values"
OpName %x_9 "x_9"
OpName %x_GLF_color "x_GLF_color"
OpName %tint_symbol_1 "tint_symbol_1"
OpName %main_1 "main_1"
OpName %m "m"
OpName %a "a"
OpName %arr "arr"
OpName %v "v"
OpName %main_out "main_out"
OpMemberName %main_out 0 "x_GLF_color_1"
OpName %tint_symbol_2 "tint_symbol_2"
OpName %tint_symbol "tint_symbol"
OpName %main "main"
OpDecorate %buf0 Block
OpMemberDecorate %buf0 0 Offset 0
OpDecorate %_arr_int_uint_4 ArrayStride 16
OpDecorate %x_6 NonWritable
OpDecorate %x_6 DescriptorSet 0
OpDecorate %x_6 Binding 0
OpDecorate %buf1 Block
OpMemberDecorate %buf1 0 Offset 0
OpDecorate %_arr_float_uint_2 ArrayStride 16
OpDecorate %x_9 NonWritable
OpDecorate %x_9 DescriptorSet 0
OpDecorate %x_9 Binding 1
OpDecorate %tint_symbol_1 Location 0
OpDecorate %_arr_v3float_uint_2 ArrayStride 16
OpMemberDecorate %main_out 0 Offset 0
%int = OpTypeInt 32 1
%uint = OpTypeInt 32 0
%uint_4 = OpConstant %uint 4
%_arr_int_uint_4 = OpTypeArray %int %uint_4
%buf0 = OpTypeStruct %_arr_int_uint_4
%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
%x_6 = OpVariable %_ptr_Uniform_buf0 Uniform
%float = OpTypeFloat 32
%uint_2 = OpConstant %uint 2
%_arr_float_uint_2 = OpTypeArray %float %uint_2
%buf1 = OpTypeStruct %_arr_float_uint_2
%_ptr_Uniform_buf1 = OpTypePointer Uniform %buf1
%x_9 = OpVariable %_ptr_Uniform_buf1 Uniform
%v4float = OpTypeVector %float 4
%_ptr_Private_v4float = OpTypePointer Private %v4float
%17 = OpConstantNull %v4float
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %17
%_ptr_Output_v4float = OpTypePointer Output %v4float
%tint_symbol_1 = OpVariable %_ptr_Output_v4float Output %17
%void = OpTypeVoid
%20 = OpTypeFunction %void
%v3float = OpTypeVector %float 3
%mat3v3float = OpTypeMatrix %v3float 3
%_ptr_Function_mat3v3float = OpTypePointer Function %mat3v3float
%28 = OpConstantNull %mat3v3float
%_ptr_Function_int = OpTypePointer Function %int
%31 = OpConstantNull %int
%_arr_v3float_uint_2 = OpTypeArray %v3float %uint_2
%_ptr_Function__arr_v3float_uint_2 = OpTypePointer Function %_arr_v3float_uint_2
%35 = OpConstantNull %_arr_v3float_uint_2
%_ptr_Function_v3float = OpTypePointer Function %v3float
%38 = OpConstantNull %v3float
%uint_0 = OpConstant %uint 0
%int_0 = OpConstant %int 0
%_ptr_Uniform_int = OpTypePointer Uniform %int
%float_0 = OpConstant %float 0
%_ptr_Uniform_float = OpTypePointer Uniform %float
%_ptr_Function_float = OpTypePointer Function %float
%int_1 = OpConstant %int 1
%int_2 = OpConstant %int 2
%bool = OpTypeBool
%v3bool = OpTypeVector %bool 3
%int_3 = OpConstant %int 3
%main_out = OpTypeStruct %v4float
%110 = OpTypeFunction %void %main_out
%main_1 = OpFunction %void None %20
%23 = OpLabel
%m = OpVariable %_ptr_Function_mat3v3float Function %28
%a = OpVariable %_ptr_Function_int Function %31
%arr = OpVariable %_ptr_Function__arr_v3float_uint_2 Function %35
%v = OpVariable %_ptr_Function_v3float Function %38
%42 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_0
%43 = OpLoad %int %42
%44 = OpConvertSToF %float %43
%46 = OpCompositeConstruct %v3float %44 %float_0 %float_0
%47 = OpCompositeConstruct %v3float %float_0 %44 %float_0
%48 = OpCompositeConstruct %v3float %float_0 %float_0 %44
%49 = OpCompositeConstruct %mat3v3float %46 %47 %48
OpStore %m %49
%50 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_0
%51 = OpLoad %int %50
OpStore %a %51
%52 = OpLoad %int %a
%53 = OpLoad %int %a
%55 = OpAccessChain %_ptr_Uniform_float %x_9 %uint_0 %int_0
%56 = OpLoad %float %55
%58 = OpAccessChain %_ptr_Function_float %m %52 %53
OpStore %58 %56
%60 = OpAccessChain %_ptr_Function_v3float %m %int_1
%61 = OpLoad %v3float %60
%62 = OpAccessChain %_ptr_Function_v3float %m %int_1
%63 = OpLoad %v3float %62
%64 = OpCompositeConstruct %_arr_v3float_uint_2 %61 %63
OpStore %arr %64
%65 = OpAccessChain %_ptr_Uniform_float %x_9 %uint_0 %int_1
%66 = OpLoad %float %65
%67 = OpCompositeConstruct %v3float %66 %66 %66
OpStore %v %67
%68 = OpLoad %int %a
%69 = OpAccessChain %_ptr_Function_v3float %arr %68
%70 = OpLoad %v3float %69
%71 = OpLoad %v3float %v
%72 = OpFAdd %v3float %71 %70
OpStore %v %72
%73 = OpLoad %v3float %v
%74 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_1
%75 = OpLoad %int %74
%77 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_2
%78 = OpLoad %int %77
%79 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_1
%80 = OpLoad %int %79
%83 = OpConvertSToF %float %75
%84 = OpConvertSToF %float %78
%85 = OpConvertSToF %float %80
%86 = OpCompositeConstruct %v3float %83 %84 %85
%87 = OpFOrdEqual %v3bool %73 %86
%81 = OpAll %bool %87
OpSelectionMerge %89 None
OpBranchConditional %81 %90 %91
%90 = OpLabel
%92 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_0
%93 = OpLoad %int %92
%95 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_3
%96 = OpLoad %int %95
%97 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_3
%98 = OpLoad %int %97
%99 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_0
%100 = OpLoad %int %99
%101 = OpConvertSToF %float %93
%102 = OpConvertSToF %float %96
%103 = OpConvertSToF %float %98
%104 = OpConvertSToF %float %100
%105 = OpCompositeConstruct %v4float %101 %102 %103 %104
OpStore %x_GLF_color %105
OpBranch %89
%91 = OpLabel
%106 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_3
%107 = OpLoad %int %106
%108 = OpConvertSToF %float %107
%109 = OpCompositeConstruct %v4float %108 %108 %108 %108
OpStore %x_GLF_color %109
OpBranch %89
%89 = OpLabel
OpReturn
OpFunctionEnd
%tint_symbol_2 = OpFunction %void None %110
%tint_symbol = OpFunctionParameter %main_out
%114 = OpLabel
%115 = OpCompositeExtract %v4float %tint_symbol 0
OpStore %tint_symbol_1 %115
OpReturn
OpFunctionEnd
%main = OpFunction %void None %20
%117 = OpLabel
%118 = OpFunctionCall %void %main_1
%120 = OpLoad %v4float %x_GLF_color
%121 = OpCompositeConstruct %main_out %120
%119 = OpFunctionCall %void %tint_symbol_2 %121
OpReturn
OpFunctionEnd

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@@ -0,0 +1,71 @@
type Arr = [[stride(16)]] array<i32, 4>;
[[block]]
struct buf0 {
x_GLF_uniform_int_values : Arr;
};
type Arr_1 = [[stride(16)]] array<f32, 2>;
[[block]]
struct buf1 {
x_GLF_uniform_float_values : Arr_1;
};
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
[[group(0), binding(1)]] var<uniform> x_9 : buf1;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var m : mat3x3<f32>;
var a : i32;
var arr : array<vec3<f32>, 2>;
var v : vec3<f32>;
let x_45 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_46 : f32 = f32(x_45);
m = mat3x3<f32>(vec3<f32>(x_46, 0.0, 0.0), vec3<f32>(0.0, x_46, 0.0), vec3<f32>(0.0, 0.0, x_46));
let x_52 : i32 = x_6.x_GLF_uniform_int_values[0];
a = x_52;
let x_53 : i32 = a;
let x_54 : i32 = a;
let x_56 : f32 = x_9.x_GLF_uniform_float_values[0];
m[x_53][x_54] = x_56;
let x_59 : vec3<f32> = m[1];
let x_61 : vec3<f32> = m[1];
arr = array<vec3<f32>, 2>(x_59, x_61);
let x_64 : f32 = x_9.x_GLF_uniform_float_values[1];
v = vec3<f32>(x_64, x_64, x_64);
let x_66 : i32 = a;
let x_68 : vec3<f32> = arr[x_66];
let x_69 : vec3<f32> = v;
v = (x_69 + x_68);
let x_71 : vec3<f32> = v;
let x_73 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_76 : i32 = x_6.x_GLF_uniform_int_values[2];
let x_79 : i32 = x_6.x_GLF_uniform_int_values[1];
if (all((x_71 == vec3<f32>(f32(x_73), f32(x_76), f32(x_79))))) {
let x_88 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_91 : i32 = x_6.x_GLF_uniform_int_values[3];
let x_94 : i32 = x_6.x_GLF_uniform_int_values[3];
let x_97 : i32 = x_6.x_GLF_uniform_int_values[0];
x_GLF_color = vec4<f32>(f32(x_88), f32(x_91), f32(x_94), f32(x_97));
} else {
let x_101 : i32 = x_6.x_GLF_uniform_int_values[3];
let x_102 : f32 = f32(x_101);
x_GLF_color = vec4<f32>(x_102, x_102, x_102, x_102);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}

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type Arr = [[stride(16)]] array<i32, 4>;
[[block]]
struct buf0 {
x_GLF_uniform_int_values : Arr;
};
type Arr_1 = [[stride(16)]] array<f32, 2>;
[[block]]
struct buf1 {
x_GLF_uniform_float_values : Arr_1;
};
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
[[group(0), binding(1)]] var<uniform> x_9 : buf1;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var m : mat3x3<f32>;
var a : i32;
var arr : array<vec3<f32>, 2>;
var v : vec3<f32>;
let x_45 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_46 : f32 = f32(x_45);
m = mat3x3<f32>(vec3<f32>(x_46, 0.0, 0.0), vec3<f32>(0.0, x_46, 0.0), vec3<f32>(0.0, 0.0, x_46));
let x_52 : i32 = x_6.x_GLF_uniform_int_values[0];
a = x_52;
let x_53 : i32 = a;
let x_54 : i32 = a;
let x_56 : f32 = x_9.x_GLF_uniform_float_values[0];
m[x_53][x_54] = x_56;
let x_59 : vec3<f32> = m[1];
let x_61 : vec3<f32> = m[1];
arr = array<vec3<f32>, 2>(x_59, x_61);
let x_64 : f32 = x_9.x_GLF_uniform_float_values[1];
v = vec3<f32>(x_64, x_64, x_64);
let x_66 : i32 = a;
let x_68 : vec3<f32> = arr[x_66];
let x_69 : vec3<f32> = v;
v = (x_69 + x_68);
let x_71 : vec3<f32> = v;
let x_73 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_76 : i32 = x_6.x_GLF_uniform_int_values[2];
let x_79 : i32 = x_6.x_GLF_uniform_int_values[1];
if (all((x_71 == vec3<f32>(f32(x_73), f32(x_76), f32(x_79))))) {
let x_88 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_91 : i32 = x_6.x_GLF_uniform_int_values[3];
let x_94 : i32 = x_6.x_GLF_uniform_int_values[3];
let x_97 : i32 = x_6.x_GLF_uniform_int_values[0];
x_GLF_color = vec4<f32>(f32(x_88), f32(x_91), f32(x_94), f32(x_97));
} else {
let x_101 : i32 = x_6.x_GLF_uniform_int_values[3];
let x_102 : f32 = f32(x_101);
x_GLF_color = vec4<f32>(x_102, x_102, x_102, x_102);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}

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void set_float3(inout float3 vec, int idx, float val) {
vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec;
}
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[4];
};
cbuffer cbuffer_x_9 : register(b1, space0) {
uint4 x_9[2];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float3x3 m = float3x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
int a = 0;
float3 arr[2] = (float3[2])0;
float3 v = float3(0.0f, 0.0f, 0.0f);
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_45 = asint(x_6[scalar_offset / 4][scalar_offset % 4]);
const float x_46 = float(x_45);
m = float3x3(float3(x_46, 0.0f, 0.0f), float3(0.0f, x_46, 0.0f), float3(0.0f, 0.0f, x_46));
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_52 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
a = x_52;
const int x_53 = a;
const int x_54 = a;
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const float x_56 = asfloat(x_9[scalar_offset_2 / 4][scalar_offset_2 % 4]);
set_float3(m[x_53], x_54, x_56);
const float3 x_59 = m[1];
const float3 x_61 = m[1];
const float3 tint_symbol_4[2] = {x_59, x_61};
arr = tint_symbol_4;
const float x_64 = asfloat(x_9[1].x);
v = float3(x_64, x_64, x_64);
const float3 x_68 = arr[a];
v = (v + x_68);
const float3 x_71 = v;
const int x_73 = asint(x_6[1].x);
const int x_76 = asint(x_6[2].x);
const int x_79 = asint(x_6[1].x);
if (all((x_71 == float3(float(x_73), float(x_76), float(x_79))))) {
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
const int x_88 = asint(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]);
const int x_91 = asint(x_6[3].x);
const int x_94 = asint(x_6[3].x);
const uint scalar_offset_4 = ((16u * uint(0))) / 4;
const int x_97 = asint(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]);
x_GLF_color = float4(float(x_88), float(x_91), float(x_94), float(x_97));
} else {
const int x_101 = asint(x_6[3].x);
const float x_102 = float(x_101);
x_GLF_color = float4(x_102, x_102, x_102, x_102);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_5 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_5;
}

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@@ -0,0 +1,83 @@
#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[4];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
};
struct tint_padded_array_element_1 {
/* 0x0000 */ float el;
/* 0x0004 */ int8_t tint_pad_1[12];
};
struct tint_array_wrapper_1 {
/* 0x0000 */ tint_padded_array_element_1 arr[2];
};
struct buf1 {
/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values;
};
struct tint_array_wrapper_2 {
float3 arr[2];
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, constant buf1& x_9, thread float4* const tint_symbol_5) {
float3x3 m = float3x3(0.0f);
int a = 0;
tint_array_wrapper_2 arr = {};
float3 v = 0.0f;
int const x_45 = x_6.x_GLF_uniform_int_values.arr[0].el;
float const x_46 = float(x_45);
m = float3x3(float3(x_46, 0.0f, 0.0f), float3(0.0f, x_46, 0.0f), float3(0.0f, 0.0f, x_46));
int const x_52 = x_6.x_GLF_uniform_int_values.arr[0].el;
a = x_52;
int const x_53 = a;
int const x_54 = a;
float const x_56 = x_9.x_GLF_uniform_float_values.arr[0].el;
m[x_53][x_54] = x_56;
float3 const x_59 = m[1];
float3 const x_61 = m[1];
tint_array_wrapper_2 const tint_symbol_3 = {.arr={x_59, x_61}};
arr = tint_symbol_3;
float const x_64 = x_9.x_GLF_uniform_float_values.arr[1].el;
v = float3(x_64, x_64, x_64);
int const x_66 = a;
float3 const x_68 = arr.arr[x_66];
float3 const x_69 = v;
v = (x_69 + x_68);
float3 const x_71 = v;
int const x_73 = x_6.x_GLF_uniform_int_values.arr[1].el;
int const x_76 = x_6.x_GLF_uniform_int_values.arr[2].el;
int const x_79 = x_6.x_GLF_uniform_int_values.arr[1].el;
if (all((x_71 == float3(float(x_73), float(x_76), float(x_79))))) {
int const x_88 = x_6.x_GLF_uniform_int_values.arr[0].el;
int const x_91 = x_6.x_GLF_uniform_int_values.arr[3].el;
int const x_94 = x_6.x_GLF_uniform_int_values.arr[3].el;
int const x_97 = x_6.x_GLF_uniform_int_values.arr[0].el;
*(tint_symbol_5) = float4(float(x_88), float(x_91), float(x_94), float(x_97));
} else {
int const x_101 = x_6.x_GLF_uniform_int_values.arr[3].el;
float const x_102 = float(x_101);
*(tint_symbol_5) = float4(x_102, x_102, x_102, x_102);
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]], constant buf1& x_9 [[buffer(1)]]) {
thread float4 tint_symbol_6 = 0.0f;
main_1(x_6, x_9, &(tint_symbol_6));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_6};
tint_symbol_1 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_4;
}

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@@ -0,0 +1,182 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 122
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %tint_symbol_1
OpExecutionMode %main OriginUpperLeft
OpName %buf0 "buf0"
OpMemberName %buf0 0 "x_GLF_uniform_int_values"
OpName %x_6 "x_6"
OpName %buf1 "buf1"
OpMemberName %buf1 0 "x_GLF_uniform_float_values"
OpName %x_9 "x_9"
OpName %x_GLF_color "x_GLF_color"
OpName %tint_symbol_1 "tint_symbol_1"
OpName %main_1 "main_1"
OpName %m "m"
OpName %a "a"
OpName %arr "arr"
OpName %v "v"
OpName %main_out "main_out"
OpMemberName %main_out 0 "x_GLF_color_1"
OpName %tint_symbol_2 "tint_symbol_2"
OpName %tint_symbol "tint_symbol"
OpName %main "main"
OpDecorate %buf0 Block
OpMemberDecorate %buf0 0 Offset 0
OpDecorate %_arr_int_uint_4 ArrayStride 16
OpDecorate %x_6 NonWritable
OpDecorate %x_6 DescriptorSet 0
OpDecorate %x_6 Binding 0
OpDecorate %buf1 Block
OpMemberDecorate %buf1 0 Offset 0
OpDecorate %_arr_float_uint_2 ArrayStride 16
OpDecorate %x_9 NonWritable
OpDecorate %x_9 DescriptorSet 0
OpDecorate %x_9 Binding 1
OpDecorate %tint_symbol_1 Location 0
OpDecorate %_arr_v3float_uint_2 ArrayStride 16
OpMemberDecorate %main_out 0 Offset 0
%int = OpTypeInt 32 1
%uint = OpTypeInt 32 0
%uint_4 = OpConstant %uint 4
%_arr_int_uint_4 = OpTypeArray %int %uint_4
%buf0 = OpTypeStruct %_arr_int_uint_4
%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
%x_6 = OpVariable %_ptr_Uniform_buf0 Uniform
%float = OpTypeFloat 32
%uint_2 = OpConstant %uint 2
%_arr_float_uint_2 = OpTypeArray %float %uint_2
%buf1 = OpTypeStruct %_arr_float_uint_2
%_ptr_Uniform_buf1 = OpTypePointer Uniform %buf1
%x_9 = OpVariable %_ptr_Uniform_buf1 Uniform
%v4float = OpTypeVector %float 4
%_ptr_Private_v4float = OpTypePointer Private %v4float
%17 = OpConstantNull %v4float
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %17
%_ptr_Output_v4float = OpTypePointer Output %v4float
%tint_symbol_1 = OpVariable %_ptr_Output_v4float Output %17
%void = OpTypeVoid
%20 = OpTypeFunction %void
%v3float = OpTypeVector %float 3
%mat3v3float = OpTypeMatrix %v3float 3
%_ptr_Function_mat3v3float = OpTypePointer Function %mat3v3float
%28 = OpConstantNull %mat3v3float
%_ptr_Function_int = OpTypePointer Function %int
%31 = OpConstantNull %int
%_arr_v3float_uint_2 = OpTypeArray %v3float %uint_2
%_ptr_Function__arr_v3float_uint_2 = OpTypePointer Function %_arr_v3float_uint_2
%35 = OpConstantNull %_arr_v3float_uint_2
%_ptr_Function_v3float = OpTypePointer Function %v3float
%38 = OpConstantNull %v3float
%uint_0 = OpConstant %uint 0
%int_0 = OpConstant %int 0
%_ptr_Uniform_int = OpTypePointer Uniform %int
%float_0 = OpConstant %float 0
%_ptr_Uniform_float = OpTypePointer Uniform %float
%_ptr_Function_float = OpTypePointer Function %float
%int_1 = OpConstant %int 1
%int_2 = OpConstant %int 2
%bool = OpTypeBool
%v3bool = OpTypeVector %bool 3
%int_3 = OpConstant %int 3
%main_out = OpTypeStruct %v4float
%110 = OpTypeFunction %void %main_out
%main_1 = OpFunction %void None %20
%23 = OpLabel
%m = OpVariable %_ptr_Function_mat3v3float Function %28
%a = OpVariable %_ptr_Function_int Function %31
%arr = OpVariable %_ptr_Function__arr_v3float_uint_2 Function %35
%v = OpVariable %_ptr_Function_v3float Function %38
%42 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_0
%43 = OpLoad %int %42
%44 = OpConvertSToF %float %43
%46 = OpCompositeConstruct %v3float %44 %float_0 %float_0
%47 = OpCompositeConstruct %v3float %float_0 %44 %float_0
%48 = OpCompositeConstruct %v3float %float_0 %float_0 %44
%49 = OpCompositeConstruct %mat3v3float %46 %47 %48
OpStore %m %49
%50 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_0
%51 = OpLoad %int %50
OpStore %a %51
%52 = OpLoad %int %a
%53 = OpLoad %int %a
%55 = OpAccessChain %_ptr_Uniform_float %x_9 %uint_0 %int_0
%56 = OpLoad %float %55
%58 = OpAccessChain %_ptr_Function_float %m %52 %53
OpStore %58 %56
%60 = OpAccessChain %_ptr_Function_v3float %m %int_1
%61 = OpLoad %v3float %60
%62 = OpAccessChain %_ptr_Function_v3float %m %int_1
%63 = OpLoad %v3float %62
%64 = OpCompositeConstruct %_arr_v3float_uint_2 %61 %63
OpStore %arr %64
%65 = OpAccessChain %_ptr_Uniform_float %x_9 %uint_0 %int_1
%66 = OpLoad %float %65
%67 = OpCompositeConstruct %v3float %66 %66 %66
OpStore %v %67
%68 = OpLoad %int %a
%69 = OpAccessChain %_ptr_Function_v3float %arr %68
%70 = OpLoad %v3float %69
%71 = OpLoad %v3float %v
%72 = OpFAdd %v3float %71 %70
OpStore %v %72
%73 = OpLoad %v3float %v
%74 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_1
%75 = OpLoad %int %74
%77 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_2
%78 = OpLoad %int %77
%79 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_1
%80 = OpLoad %int %79
%83 = OpConvertSToF %float %75
%84 = OpConvertSToF %float %78
%85 = OpConvertSToF %float %80
%86 = OpCompositeConstruct %v3float %83 %84 %85
%87 = OpFOrdEqual %v3bool %73 %86
%81 = OpAll %bool %87
OpSelectionMerge %89 None
OpBranchConditional %81 %90 %91
%90 = OpLabel
%92 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_0
%93 = OpLoad %int %92
%95 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_3
%96 = OpLoad %int %95
%97 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_3
%98 = OpLoad %int %97
%99 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_0
%100 = OpLoad %int %99
%101 = OpConvertSToF %float %93
%102 = OpConvertSToF %float %96
%103 = OpConvertSToF %float %98
%104 = OpConvertSToF %float %100
%105 = OpCompositeConstruct %v4float %101 %102 %103 %104
OpStore %x_GLF_color %105
OpBranch %89
%91 = OpLabel
%106 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_3
%107 = OpLoad %int %106
%108 = OpConvertSToF %float %107
%109 = OpCompositeConstruct %v4float %108 %108 %108 %108
OpStore %x_GLF_color %109
OpBranch %89
%89 = OpLabel
OpReturn
OpFunctionEnd
%tint_symbol_2 = OpFunction %void None %110
%tint_symbol = OpFunctionParameter %main_out
%114 = OpLabel
%115 = OpCompositeExtract %v4float %tint_symbol 0
OpStore %tint_symbol_1 %115
OpReturn
OpFunctionEnd
%main = OpFunction %void None %20
%117 = OpLabel
%118 = OpFunctionCall %void %main_1
%120 = OpLoad %v4float %x_GLF_color
%121 = OpCompositeConstruct %main_out %120
%119 = OpFunctionCall %void %tint_symbol_2 %121
OpReturn
OpFunctionEnd

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@@ -0,0 +1,71 @@
type Arr = [[stride(16)]] array<i32, 4>;
[[block]]
struct buf0 {
x_GLF_uniform_int_values : Arr;
};
type Arr_1 = [[stride(16)]] array<f32, 2>;
[[block]]
struct buf1 {
x_GLF_uniform_float_values : Arr_1;
};
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
[[group(0), binding(1)]] var<uniform> x_9 : buf1;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var m : mat3x3<f32>;
var a : i32;
var arr : array<vec3<f32>, 2>;
var v : vec3<f32>;
let x_45 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_46 : f32 = f32(x_45);
m = mat3x3<f32>(vec3<f32>(x_46, 0.0, 0.0), vec3<f32>(0.0, x_46, 0.0), vec3<f32>(0.0, 0.0, x_46));
let x_52 : i32 = x_6.x_GLF_uniform_int_values[0];
a = x_52;
let x_53 : i32 = a;
let x_54 : i32 = a;
let x_56 : f32 = x_9.x_GLF_uniform_float_values[0];
m[x_53][x_54] = x_56;
let x_59 : vec3<f32> = m[1];
let x_61 : vec3<f32> = m[1];
arr = array<vec3<f32>, 2>(x_59, x_61);
let x_64 : f32 = x_9.x_GLF_uniform_float_values[1];
v = vec3<f32>(x_64, x_64, x_64);
let x_66 : i32 = a;
let x_68 : vec3<f32> = arr[x_66];
let x_69 : vec3<f32> = v;
v = (x_69 + x_68);
let x_71 : vec3<f32> = v;
let x_73 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_76 : i32 = x_6.x_GLF_uniform_int_values[2];
let x_79 : i32 = x_6.x_GLF_uniform_int_values[1];
if (all((x_71 == vec3<f32>(f32(x_73), f32(x_76), f32(x_79))))) {
let x_88 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_91 : i32 = x_6.x_GLF_uniform_int_values[3];
let x_94 : i32 = x_6.x_GLF_uniform_int_values[3];
let x_97 : i32 = x_6.x_GLF_uniform_int_values[0];
x_GLF_color = vec4<f32>(f32(x_88), f32(x_91), f32(x_94), f32(x_97));
} else {
let x_101 : i32 = x_6.x_GLF_uniform_int_values[3];
let x_102 : f32 = f32(x_101);
x_GLF_color = vec4<f32>(x_102, x_102, x_102, x_102);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}